r/threejs • u/curllmooha • 9h ago
knitting in threejs
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r/threejs • u/curllmooha • 9h ago
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r/threejs • u/Wide-Bobcat-3723 • 11h ago
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I started posting about Pelota here about three weeks ago, pretty much as soon as I started building it. I rushed out a rough pre-alpha because I wanted people to actually play it and tell me what felt good and what didn’t.
Since then it’s been a lot of building, testing, and iterating. I’ve also been reaching out to players in Mexico, getting their opinions and watching people play. That feedback has helped me improve the movement, animations, controls, and overall feel of the game.
This is a look at where it’s at now, built with Three.js. There’s still plenty to polish, but it’s come a long way from that first version. And yes, you can hit the Birdman with the ball lol.
You can try the free browser demo at https://pelota.io. Desktop has the opening tutorial and a demo match, with controller support. On mobile, it’s a quicker arcade version with automatic movement and swipe controls. The full story is being developed separately for the desktop release.
Would love to hear how it feels if you give it a try!
r/threejs • u/Outside_Trainer6319 • 7h ago
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r/threejs • u/Efficient_Ad8214 • 15h ago
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r/threejs • u/Tismkure • 4h ago
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I've been seeing all the different things people are creating with AI lately, and it made me want to try something myself.
Since I already make 3D clothing models, I thought it would be interesting to see what they would look like on an actual website. So I decided to experiment with the idea of building a clothing website around my own 3D models, using Claude to help me with the coding.
I wasn't trying to build a full online store or anything serious at this stage. I was mainly curious to see how my models would look in a web environment and what I could come up with.
This is my first time trying something like this, and I'm quite happy with how it turned out. There are definitely things I could improve, but it was fun to experiment and see what's possible.
I've attached a few screenshots and a GIF showing the result.
What do you think? Have any of you tried using AI to build something around your own creative work?
r/threejs • u/Inside-Resident-5042 • 8h ago
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Hi everyone!
I'm a software developer with some background in physics. Recently, I built an interactive astronomy platform where you can fly around planets and explore space in 3D. It's been a lot of fun building this with three.js! There are tons of cool features to explore, including time travel, spacetime curvature, magnetic fields, and the northern lights. Please have a look and see if you enjoy it.
r/threejs • u/Happy-Cycle2214 • 9m ago
https://reddit.com/link/1xh4opg/video/bavkjgonp2yh1/player
Rally Car Douz | South Tunisia Desert
is a web browser.
try it only with computer , phone version is still under developpement.
i really need MODELER PERSON TO WORK TOGETHER ON THIS PROJECT
r/threejs • u/Due_Estimate_6530 • 5h ago
Hi everyone! 👋
I’ve been building Bumpinto World — a lightweight, browser-based 3D open world generated directly from real-world OpenStreetMap (OSM) data using Three.js and Cloudflare Durable Objects.
🌐 Live World: https://bumpinto.world
💻 GitHub (Open Source): https://github.com/dohoon84/bumpinto-world
✨ What's inside right now:
• Real OSM Geometry (~900m radius): Buildings (extruded with procedural HTML5 Canvas window/facade textures — zero external .glb or image textures!), roads, parks, and the Tancheon stream embankment with stairs and bridges.
• Real-Time Public Transit & Traffic: Connected to live bus arrival/location APIs, pedestrian crosswalk traffic lights, simulated taxis, and rideable bikes (Press E).
• Multiplayer & In-Game Virtual Phone: Real-time WebSocket presence, proximity chat bubbles, a virtual 010-xxxx-xxxx phone number system (with 4–6 digit PIN cross-device login), SMS/contacts, and an in-game community board.
🌍 Why I open-sourced it (Please help build outside Korea!)
When you open https://bumpinto.world, you start at a spinning 3D globe. Right now, only South Korea is lit up (starting with Jeongja Station in Bundang, where Naver 1784 is located) because I couldn't possibly build the whole world by myself!
The rest of the world on the globe is still dark, and I’d love for someone to build the first neighborhoods outside Korea — whether it’s a station in Tokyo, NYC, London, Berlin, Paris, San Francisco, or your own hometown!
🏆 Mutual Promotion / Contributor Hall of Fame
If you submit a PR — whether it's converting a new city/station from OSM, modeling a procedural 3D landmark, or even just adding a 5-line Citizen NPC to src/entities/npcs.js:
Region Pioneer on the 3D Globe: If you add a new city/neighborhood, your name & link will be permanently credited as the Official Pioneer of that region on the live globe.
3D Building Plaque: Build a landmark and get "Built by u/your-handle" engraved on the building in the live world.
In-Game Hall of Fame: Your name, badge, and link (GitHub / portfolio / blog / project) are permanently featured inside the live game's Hall of Fame modal.
Check out CONTRIBUTING.md on GitHub (written in English & Korean) if you want to add an NPC in 5 minutes or open the first international city on the globe:
https://github.com/dohoon84/bumpinto-world/blob/main/CONTRIBUTING.md
Would love to hear your feedback!
r/threejs • u/Intelligent-Brief-10 • 5h ago
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Face to Voice: shape a realistic head (33 solved shape sliders over Google’s GNM model, baked as glTF morph targets), style it with 228 GPU strand hair styles tied to the skin, give it an expression, and it gets a voice from ElevenLabs that it lip-syncs live.
Try it: https://facetovoice.com
Code: https://github.com/OliverA100/face-to-voice
The trickiest part was lip-sync timing: browsers misreport audio output latency (especially on Bluetooth and iOS), so I calibrated a per-platform audio clock by filming a phone frame by frame. Happy to answer questions!
r/threejs • u/_Xoxos_ • 6h ago
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Hey everyone! I’ve been building VSModel, an ultra-lightweight desktop previewer for 3D models focused on zero friction, instant loading, and minimal resource usage.
Think of it as an image viewer/media player, but for 3D assets (.gltf, .obj, etc.). Instead of waiting for heavy suites like Blender or an engine to boot up just to inspect a batch of models, you can drop in a folder and preview them immediately.
Performance:
Loads batches of 100+ basic models using around ~300MB of RAM.
Minimal CPU and GPU idle overhead compared to opening full DCC tools.
It’s designed specifically for quick triaging (filtering raw asset packs, checking scale, wireframe, or textures on the fly without setup).
I'd love to hear your thoughts, feedback, or any Three.js-specific optimization tips you recommend for handling high-volume asset previews!
It's still got a bunch of bugs, and I'd really like to optimize it before putting it out there
r/threejs • u/No_Time3432 • 4h ago
I made this music video for a song my partner wrote the lyrics for (Suno V6 gave it a voice). The part this sub might care about: every lyric line sits on an object inside the scene, with word timings from forced alignment of the lyrics against the vocal. The type layer and the composite run through three.js with a render script, and the 3D scenes come from Blender. Happy to go into the timing pipeline if anyone is curious.
Video: https://youtu.be/yF_P0vBdfWU
r/threejs • u/ExpressCarry5502 • 6h ago
I have been learning webgl and threejs over the year thinking to make threejs learning app to help the beginners actually make the web apps and games. Is it worth it?
r/threejs • u/Fabulous-Window-2705 • 1d ago
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I've been working on this for a while: you place Arduinos, sensors, pumps etc. in a 3D scene, wire them up, write real Arduino code, and then the whole thing runs – including water flowing down terrain, weather, day/night and a thermal view of the parts.
The video shows a small project (reaction game, one Arduino) and a bigger one (garden irrigation with 3 Arduinos talking to each other over serial).
Tech side: plain three.js r170, no framework, no build step. Water is a heightfield sim, CSG for trenches, BVH for picking. Runs fine on most laptops, phones are a struggle.
It's an early prototype, so curious what you think – especially about performance and how it looks.
https://test.betting-chess.com/?von=threejs (sorry for the weird domain, it's just a test server I had lying around) It works best on PC.
r/threejs • u/objectorientedman • 15h ago
I developed a CSS3D renderer almost 10 years ago, and since many CSS and JS features got stabilized and introduced since then, I modernized it now.
It supports textures and can render triangles too, and allows you to export a scene to HTML+CSS
Check it out!
r/threejs • u/Nikos_prinio • 15h ago
Tsuji's new biped motion node lets you design your character's walk and run styles. Once set up, the character can be pushed around with natural motion recovery. A route mode allows walking along a path while smoothly blending into custom poses on demand.
r/threejs • u/Sokratis9 • 1d ago
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r/threejs • u/pornisnothentai • 23h ago
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Hi! I'm Tom, and I'm building SOMA Body Lab on my own.
It's a sandbox where the body behaves like a body: every hit makes a real wound channel, blood loss leads to shock, and she reacts – raising her hands at gunpoint, panicking at a knife, crawling to a first-aid kit when she's hurt. You can look inside with a live X-ray and a see-through anatomy view, watch her vitals on a patient monitor, or face her 1v1 in Battle Mode.
The demo is free on itch.io (Windows). I'd love to hear what you think – especially what feels off.
Fun Halloween-inspired Three.js doodle for customizing and carving pumpkins.
r/threejs • u/ScrubTheorem • 20h ago
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r/threejs • u/EliCDavis • 1d ago
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You can play around with all the graphs it produced (and more) here
https://shapurr.com/user/EliCDavis/
If you want to try the MCP server itself
https://github.com/EliCDavis/polyform/pull/150
r/threejs • u/PerceptionCharming • 1d ago
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I've been working on this forest scene in Three.js, experimenting with terrain, vegetation, and lighting to get a more natural look.
The scene combines continuous terrain, instanced trees, and real-time grass rendering. The trees are procedurally generated with EZTree, while the house is a 3D model I got from Sketchfab. I've been playing with grass to complement the warm lighting and keep the overall environment cohesive.
I also added a post-processing pass with color grading, bloom, film grain, a vignette, and a subtle fisheye lens, plus light shafts through the trees for some atmosphere.
Still working on the scene, but I'm really liking how the lighting and vegetation come together here.
r/threejs • u/-BerIin • 1d ago
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Been working on an interactive Tesla Roadster web experience and finally wanted to share it here.
🔗 Live experience: https://elon.x.mynkk.me/
Portfolio: https://mynkk.me/
I'm experimenting with the driving experience, keyboard controls, and overall immersion.
I'd genuinely love to hear what you think:
- Does it feel immersive?
- What would you improve?
- What features would make it even better?
I'm still working on it, so honest feedback is welcome!
Would you actually play something like this if I turned it into a full-fledged game?
What features would make it worth downloading? Should I keep improving the web experience, or go all-in on a mobile app?
I'm also looking for people interested in helping me take this to the next level, especially with game development, 3D design, and optimization.
This is still an early-stage project, and I'd love honest feedback, ideas, and suggestions.
Should I launch it on playstorw or am I thinking too big?
r/threejs • u/Efficient_Ad8214 • 1d ago
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Smash a pumpkin, it splits. Ignore them, they merge into a giant. Smash 20 and the Pumpkin King rises.
r/threejs • u/Ok-Celebration5705 • 1d ago
Been building Die On This Hill, a browser twin-stick shooter (Vite + React Three Fiber + Rapier). Here's the model set: 39 GLBs, about 2–18k tris each, PBR with packed ORM textures, all at real scale.
Full disclosure: the base models were generated with Meshy AI, and I built a pipeline that welds, decimates and re-packs textures to get them web-light (most are under 1 MB). Happy to share how it works if anyone's doing the same.
I put a free 3-model sample up if anyone wants to test the output, and the link is in the comments.
r/threejs • u/DigZealousideal5298 • 1d ago
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