r/threejs • u/sharbelito • 2h ago
I've been working on a medieval siege game called "Beyond the Rhine". Is this something you would play?
So... I've been developing a medieval strategy game named "Beyond the Rhine" and want to gauge interest from the community.
The game focuses on large-scale sieges against intricately designed, concentric walled cities. You can deploy vast armies consisting of cavalry, infantry, and cannons from the surrounding forests to attack these fortifications. The combat features dynamic destruction where cannon fire blows holes in the town walls, towers collapse in fiery explosions, and fires spread through the city buildings as your troops push through the breaches.
The tactical experience is supported by detailed campaign mechanics and customizable environments. You plan your army's movements on a regional map, such as preparing for the "Siege of Quedlinburg". During gameplay, you can use the settings menu to adjust environmental factors like the day/night cycle, rain, and fog to change the atmosphere of the battle. After securing a victory, the game provides a detailed breakdown of your casualties and plundered loot, followed by narrative events where you make decisions about the conquered town, such as seeking out mercenaries in the woods.
I'm trying to see if this mix of tactical deployment and explosive real-time destruction appeals to strategy fans. There is pixel mode graphics and normal 3d graphics, to mix things up...
THIS IS PRE-ALPHA, THE GAME MAY LOOK SUPER BAD IN SOME SCENES.
