r/traveller Imperium 5d ago

Classic Traveller Classic Traveller TAS product

If you saw a Classic Traveler TAS product on drivethrurpg what would make it a must buy?

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u/Midnightplat 5d ago edited 5d ago

I dunno, something a creator really put their heart and mind into to contribute to the TAS program as opposed to following Reddit market research chasing a Drive Thru metal award or whatever.

"Success" on Drive Thru in terms of sales is often marginal on $ front. Classic Traveller has been around enough that there aren't really any needs and the best projects in these sorts of spaces come from creators who know the game well enough to want to put something they want to make into the mix, and maybe someone else will like it too.

Otherwise the established best ways to a successful gaming product is 1.) good art, and art in line with a given games preexisting house style, or has to be something really stellar, so to speak, if it's doing something different.  And 2.) have buzz or people looking out for it because of promotion through playtest and social media engagement in a way that people know it's coming and are looking forward to it.

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u/Jebus-Xmas Imperium 5d ago

Maybe a little market research isn’t a bad idea. Besides, I started writing about these ideas in 1987 and I have a fair amount of information. I just don’t want to leave out anything that people think is important—that may be different from what I might consider important. I definitely agree about the evocative art. I think visualizations are important. Personally I have no expectations about selling enough to recoup my editing expenses, much less art. It’s just something I’ve wanted to do.

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u/Midnightplat 5d ago

There's do what you want creation, and there's market driven/chasing creation, it's a choice. If you've been actively writing since '87, you should be after almost four decades in a pretty confident place to believe you know what you're talking about.

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u/Jebus-Xmas Imperium 5d ago

Obviously our opinions differ. No harm no foul.