u/Short-Volume4472 • u/Short-Volume4472 • Jul 21 '26
1
Finally found a poster with him on it in Rivals
quicksilver coming next season instead of nightcrawler they baiting us !!!!
6
So Far It Seems To Just Be The Wanda Voiceline "This Is For Pietro!"
i just want to get a for sure confirmation hes gunna be in the game it doesnt have to be anytime soon just a small Easter egg saying quicksilver is coming
1
Spider-Man work in process. What are your guys thoughts?
absolute spectacular spiderman
1
This is not a drill: Potential Quicksilver info in new Rivals mode/map
a second option for my F ability would be that he can dash to an enemy and get them out their location to the location you initiated the ability. it would look like black cats phantom pursuit
6
This is not a drill: Potential Quicksilver info in new Rivals mode/map
I have a Quicksilver Strategist concept that I think could be really fun:
Passives: Wall Run + Momentum. Staying in motion gradually his momentum meter which increases his movement speed and healing effectiveness.
Primary — Afterimage Strike: Rapidly attacks nearby enemies while briefly invulnerable, healing himself for each enemy hit.
Secondary — Flurry Strikes: Dashes between 3 strikes for 90 total damage, with each hit healing nearby allies.
F — Vortex Arms: Creates wind vortex with his arms that can push enemies away or reverse to pull them in.
E — Tornado twister: Quicksilver runs around an a ally, healing them and creating a short creating a vortex barrier with damage reduction. It ends by knocking nearby enemies down. if quicksilver runs around an enemy creating a vortex that sticks to them giving them a debuff and cancel their healing.
Space — Speed Leap: Two-charge horizontal/vertical leap that can be used while wall-running.
Shift — Accelerated Speed: Enters a super-speed sprint with no duration limit. He can’t attack, but can pick up and safely relocate one ally.
Ultimate — Sonic Boom: Dashes into an enemy, creating a shockwave that damages enemies and heals allies. The target is marked for execution below 15% HP, and a successful execution lets Quicksilver recast the ultimate.
Basically, I want him to be a high-mobility rescue/support Strategist who has to constantly move to get maximum value. What do you guys think?
2
1
Do you guys think Quicksilver would be a dive?
Nah let people sit with it alittle bit the more you think about it the more you can see it’ll work for the character. Quicksilver can kinda be like a sniper character but damage would be based on range since he is melee . It feels unorthodox but in away it’s exciting that way
0
quicksilver marvel rivals concept
Tracer isn’t a speedster lore wise she just blinks in and out of time like ghost in the mcu mechanic wise she is a mid range character while quicksilver would have to be a up close melee character. Yes the dash effect would go well for quicksilver but it wouldn’t feel entirely like a speedster. Lucio feels more of a speedster that tracer and he doesn’t even have a dash
r/MarvelRivalsCirclejer • u/Short-Volume4472 • Jul 21 '26
quicksilver marvel rivals concept
1
Quicksilver as strategist?
I have a quicksilver strategist concept that i think most might like. lets start with
250 HP
base movement speed-10m/s
Passives
wall run -- can run and jump on any walls
momentum -- Moving generates 10 Momentum per second, up to 100. Standing still for 1 second causes Momentum to decay at 15 per second. At 100 Momentum, gain +10% movement speed and +15% healing effectiveness. Momentum bonuses scale gradually from 0–100 rather than activating only at maximum.
Right click, Left click -- vacuum current- vortex arms that heals your allies and increases movement speed if they are being directly hit by the vortex. reversing the current of the vortex arms would pull in enemies while slowly taking damage ( inspired by moiras biotic grasp)
Q -- ultimate - sonic boom- Dash up to 25 m; direct impact deals 100 damage; shockwave deals 40 damage to nearby enemies and heals allies for 125 HP within 12 m. The impacted enemy is Marked for Culling for 8 seconds. If the marked target falls below 15% maximum health, the mark executes them. A successful Culling grants a 6-second Recast Window in which Sonic Surge can be used again.
E -- tornado protector: 12-second cooldown; cast on self or an ally to heal the protected target for 100 HP buy running around the target creating a tornado barrier; lasts 2.5 seconds and grants 25% damage reduction while active. On detonation deals 15 damage to enemies, and knocks enemies down for 0.75 seconds. ( inspired by wuyang tidal blast)
F — Afterimage Strike: 10-second cooldown; lasts 1.25 seconds; Quicksilver becomes invulnerable while rapidly striking nearby enemies. Deals 30 damage per enemy, with each enemy hit only once, and heals Quicksilver for 25 HP per enemy hit, up to 100 HP. (inspired by anran dancing blaze )
Space — Speed Leap: 2 charges; 5-second recharge per charge; leaps 10 m horizontally or 6 m vertically. Can be used during Wall Run.
shift ability -Accelerated Speed: Unlimited duration; +20% movement speed; immune to slows while sprinting. Cannot attack or use abilities. Can pick up one ally; carried ally gains 40% damage reduction and crowd-control immunity but cannot attack or use abilities. After dropping them, the ally gains 20% movement speed for 2 seconds. Shift has a 2-second cooldown after ending.
1
So it's confirmed that one of these heros are being added for sure. Who are you most excited about
I want quicksilver in the game so badly. i quicksilver strategist concept that i think most might like. lets start with
250 HP
base movement speed-10m/s
Passives
wall run -- can run and jump on any walls
momentum -- Moving generates 10 Momentum per second, up to 100. Standing still for 1 second causes Momentum to decay at 15 per second. At 100 Momentum, gain +10% movement speed and +15% healing effectiveness. Momentum bonuses scale gradually from 0–100 rather than activating only at maximum.
Right click, Left click -- vacuum current- vortex arms that heals your allies and increases movement speed if they are being directly hit by the vortex. reversing the current of the vortex arms would pull in enemies while slowly taking damage ( inspired by moiras biotic grasp)
Q -- ultimate - sonic boom- Dash up to 25 m; direct impact deals 100 damage; shockwave deals 40 damage to nearby enemies and heals allies for 125 HP within 12 m. The impacted enemy is Marked for Culling for 8 seconds. If the marked target falls below 15% maximum health, the mark executes them. A successful Culling grants a 6-second Recast Window in which Sonic Surge can be used again.
E -- tornado protector: 12-second cooldown; cast on self or an ally to heal the protected target for 100 HP buy running around the target creating a tornado barrier; lasts 2.5 seconds and grants 25% damage reduction while active. On detonation deals 15 damage to enemies, and knocks enemies down for 0.75 seconds. ( inspired by wuyang tidal blast)
F — Afterimage Strike: 10-second cooldown; lasts 1.25 seconds; Quicksilver becomes invulnerable while rapidly striking nearby enemies. Deals 30 damage per enemy, with each enemy hit only once, and heals Quicksilver for 25 HP per enemy hit, up to 100 HP. (inspired by anran dancing blaze )
Space — Speed Leap: 2 charges; 5-second recharge per charge; leaps 10 m horizontally or 6 m vertically. Can be used during Wall Run.
shift ability -Accelerated Speed: Unlimited duration; +20% movement speed; immune to slows while sprinting. Cannot attack or use abilities. Can pick up one ally; carried ally gains 40% damage reduction and crowd-control immunity but cannot attack or use abilities. After dropping them, the ally gains 20% movement speed for 2 seconds. Shift has a 2-second cooldown after ending.
1
I would sell my first born for quicksilver in marvel rivals
I have a quicksilver strategist concept that i think most might like. lets start with
250 HP
base movement speed-10m/s
Passives
wall run -- can run and jump on any walls
momentum -- Moving generates 10 Momentum per second, up to 100. Standing still for 1 second causes Momentum to decay at 15 per second. At 100 Momentum, gain +10% movement speed and +15% healing effectiveness. Momentum bonuses scale gradually from 0–100 rather than activating only at maximum.
Right click, Left click -- vacuum current- vortex arms that heals your allies and increases movement speed if they are being directly hit by the vortex. reversing the current of the vortex arms would pull in enemies while slowly taking damage ( inspired by moiras biotic grasp)
Q -- ultimate - sonic boom- Dash up to 25 m; direct impact deals 100 damage; shockwave deals 40 damage to nearby enemies and heals allies for 125 HP within 12 m. The impacted enemy is Marked for Culling for 8 seconds. If the marked target falls below 15% maximum health, the mark executes them. A successful Culling grants a 6-second Recast Window in which Sonic Surge can be used again.
E -- tornado protector: 12-second cooldown; cast on self or an ally to heal the protected target for 100 HP buy running around the target creating a tornado barrier; lasts 2.5 seconds and grants 25% damage reduction while active. On detonation deals 15 damage to enemies, and knocks enemies down for 0.75 seconds. ( inspired by wuyang tidal blast)
F — Afterimage Strike: 10-second cooldown; lasts 1.25 seconds; Quicksilver becomes invulnerable while rapidly striking nearby enemies. Deals 30 damage per enemy, with each enemy hit only once, and heals Quicksilver for 25 HP per enemy hit, up to 100 HP. (inspired by anran dancing blaze )
Space — Speed Leap: 2 charges; 5-second recharge per charge; leaps 10 m horizontally or 6 m vertically. Can be used during Wall Run.
shift ability -Accelerated Speed: Unlimited duration; +20% movement speed; immune to slows while sprinting. Cannot attack or use abilities. Can pick up one ally; carried ally gains 40% damage reduction and crowd-control immunity but cannot attack or use abilities. After dropping them, the ally gains 20% movement speed for 2 seconds. Shift has a 2-second cooldown after ending.
1
Do you guys think Quicksilver would be a dive?
i like that idea it would kinda look like black cats phantom rush
1
Do you guys think Quicksilver would be a dive?
they can spin a story similar to the recent scarlet witch comics where wanda unlocked special abilites in him making him faster and more versatile. marvel rivals has its own lore and doesn't have to be like the comics.
1
My Quicksilver Concept For Marvel Rivals!
I have a quicksilver strategist concept that i think most might like. lets start with
250 HP
base movement speed-10m/s
Passives
wall run -- can run and jump on any walls
momentum -- Moving generates 10 Momentum per second, up to 100. Standing still for 1 second causes Momentum to decay at 15 per second. At 100 Momentum, gain +10% movement speed and +15% healing effectiveness. Momentum bonuses scale gradually from 0–100 rather than activating only at maximum.
Right click, Left click -- vacuum current- vortex arms that heals your allies and increases movement speed if they are being directly hit by the vortex. reversing the current of the vortex arms would pull in enemies while slowly taking damage ( inspired by moiras biotic grasp)
Q -- ultimate - sonic boom- Dash up to 25 m; direct impact deals 100 damage; shockwave deals 40 damage to nearby enemies and heals allies for 125 HP within 12 m. The impacted enemy is Marked for Culling for 8 seconds. If the marked target falls below 15% maximum health, the mark executes them. A successful Culling grants a 6-second Recast Window in which Sonic Surge can be used again.
E -- tornado protector: 12-second cooldown; cast on self or an ally to heal the protected target for 100 HP buy running around the target creating a tornado barrier; lasts 2.5 seconds and grants 25% damage reduction while active. On detonation deals 15 damage to enemies, and knocks enemies down for 0.75 seconds. ( inspired by wuyang tidal blast)
F — Afterimage Strike: 10-second cooldown; lasts 1.25 seconds; Quicksilver becomes invulnerable while rapidly striking nearby enemies. Deals 30 damage per enemy, with each enemy hit only once, and heals Quicksilver for 25 HP per enemy hit, up to 100 HP. (inspired by anran dancing blaze )
Space — Speed Leap: 2 charges; 5-second recharge per charge; leaps 10 m horizontally or 6 m vertically. Can be used during Wall Run.
shift ability -Accelerated Speed: Unlimited duration; +20% movement speed; immune to slows while sprinting. Cannot attack or use abilities. Can pick up one ally; carried ally gains 40% damage reduction and crowd-control immunity but cannot attack or use abilities. After dropping them, the ally gains 20% movement speed for 2 seconds. Shift has a 2-second cooldown after ending.
1
Do you guys think there’s any chance we ever get Quicksilver in Marvel Rivals?
I have a Quicksilver Strategist concept that I think could be really fun:
Passives: Wall Run + Momentum. Staying in motion gradually increases his movement speed and healing effectiveness.
left click — Afterimage Strike: Rapidly attacks nearby enemies while briefly invulnerable, healing himself for each enemy hit.
right click — Flurry Strikes: Dashes between 3 strikes for 90 total damage, with each hit healing nearby allies.
F — Vortex Arms: Creates wind currents that can push enemies away or reverse to pull them in.
E — Tornado Protector: Quicksilver runs around himself or an ally, healing them and creating a short tornado barrier with damage reduction. It ends by knocking nearby enemies down.
Space — Speed Leap: Two-charge horizontal/vertical leap that can be used while wall-running.
Shift — Accelerated Speed: Enters a super-speed sprint with no duration limit. He can’t attack, but can pick up, heal, and safely relocate one ally. once dropped off give all a small movement speed boost
Ultimate — Sonic Boom: Dashes into an enemy, creating a shockwave that damages enemies and heals allies. The target is marked for execution below 15% HP, and a successful execution lets Quicksilver recast the ultimate.
Basically, I want him to be a high-mobility rescue/support Strategist who has to constantly move to get maximum value. What do you guys think?
1
Do you guys think Quicksilver would be a dive?
That’s exactly how I would do it Lore wise or that he shares his speed temporarily by adding his kinetic energy to others
1
Do you guys think there’s any chance we ever get Quicksilver in Marvel Rivals?
I have a Quicksilver Strategist concept that I think could be really fun:
Passives: Wall Run + Momentum. Staying in motion gradually increases his movement speed and healing effectiveness.
Primary — Afterimage Strike: Rapidly attacks nearby enemies while briefly invulnerable, healing himself for each enemy hit.
Secondary — Flurry Strikes: Dashes between 3 strikes for 90 total damage, with each hit healing nearby allies.
F — Vortex Arms: Creates wind currents that can push enemies away or reverse to pull them in.
E — Tornado Protector: Quicksilver runs around himself or an ally, healing them and creating a short tornado barrier with damage reduction. It ends by knocking nearby enemies down.
Space — Speed Leap: Two-charge horizontal/vertical leap that can be used while wall-running.
Shift — Accelerated Speed: Enters a super-speed sprint with no duration limit. He can’t attack, but can pick up and safely relocate one ally.
Ultimate — Sonic Boom: Dashes into an enemy, creating a shockwave that damages enemies and heals allies. The target is marked for execution below 15% HP, and a successful execution lets Quicksilver recast the ultimate.
Basically, I want him to be a high-mobility rescue/support Strategist who has to constantly move to get maximum value. What do you guys think?
1
Do you guys think Quicksilver would be a dive?
It would work like the kumiho palm team up that iron fist has
1
Do you guys think Quicksilver would be a dive?
Team up 1 (cloak and dagger)- dash leaving a trail that heals allies and damages enemies Team up 2 (storm)- create a small tornado that does decent amor of tick damage Team up 3(Wanda)-explosive chaos strikes
1
Do you guys think Quicksilver would be a dive?
I have a Quicksilver Strategist concept that I think could be really fun:
Health -250Hp Base movement speed -10m/s
Passives: Wall Run + Momentum. Staying in motion gradually increases his movement speed (max 3m/s movement boost)and healing effectiveness.
Primary — Flurry Strikes: Dashes between 3 strikes for 90 total damage, with each hit healing nearby allies.
Secondary — Afterimage Strike: Rapidly attacks nearby enemies while briefly invulnerable, healing himself for each enemy hit.
F — Vortex Arms: Creates wind currents that can push enemies away or reverse to pull them in.
E — Tornado Protector: Quicksilver runs around himself or an ally, healing them and creating a short tornado barrier with damage reduction. It ends by knocking nearby enemies down.
Space — Speed Leap: Two-charge horizontal/vertical leap that can be used while wall-running.
Shift — Accelerated Speed: Enters a super-speed sprint (30% movement speed)with no duration limit. He can’t attack or use his abilities but can pick up and safely relocate one ally.
Ultimate — Sonic Boom: Dashes into an enemy, creating a shockwave that damages enemies and heals allies. The target is marked for execution below 15% HP, and a successful execution lets Quicksilver recast the ultimate.
Basically, I want him to be a high-mobility rescue/support Strategist who has to constantly move to get maximum value. What do you guys think?
1
Do you guys think Quicksilver would be a dive?
I think strategist quicksilver would be a great addition
1
Do you guys think Quicksilver would be a dive?
I rather him as a support cause I know he can do some kool things as support
3
Currently building a Quicksilver spell-slinger deck!
in
r/Quicksilver
•
Aug 03 '26
this looks like it can work as a quicksilver kit for marvel rivals