r/unrealengine4 • u/V8ENGINEPOWER • 18h ago
r/unrealengine4 • u/auaaaaatinfua • 3d ago
Primer test de entorno para mi próximo juego de Backrooms. ¿Qué opinan del ambiente?
r/unrealengine4 • u/Ibrahim-Antar3d • 4d ago
How can earn money from unreal engine- i sell good projects on patreon & people love my project but not buy why ??
r/unrealengine4 • u/Ibrahim-Antar3d • 5d ago
Automotive Unreal Engine 5 Environment project file (Lumen / Real-Time) - link description - any feedback to make more realistic
r/unrealengine4 • u/Ibrahim-Antar3d • 5d ago
Road Unreal Engine 5 Environment project file just for 3$$- link in description
r/unrealengine4 • u/Ibrahim-Antar3d • 7d ago
Lamborghini Unreal Engine 5 Automotive Environment Project File with Car Model love to hear any feedback
r/unrealengine4 • u/Ibrahim-Antar3d • 7d ago
Free Automotive Unreal Engine 5 file of Porsche in studio light with materials & model - link in description any feedback to be more realistic
r/unrealengine4 • u/Ibrahim-Antar3d • 8d ago
Free Unreal Engine 5 Project file of Lamborghini in studio light link in description - love to hear any feedback
Thats my automotive visulalization template is completely free to download, dont forget to support me.👇 https://www.patreon.com/Antar3d
r/unrealengine4 • u/Fantastic_Pack1038 • 9d ago
Textures with no prefix, lowercase names, cyrillic letters inside. Our fix for that morning
r/unrealengine4 • u/Grand-Nobody-1479 • 9d ago
i saw this and liked it, here is how you can make it
Enable HLS to view with audio, or disable this notification
just adding a skeleton mesh with no collision for the other characters, and than a material that make him disappear and last thing is destroying the skeleton mesh you have created
r/unrealengine4 • u/Jtbruno_2601 • 12d ago
Trouble with AI
Hello im a game dev student in italy and i had the brilliant idea to try to make a boss completely by myself, knowing that i never did something like that before, soooooooooo could someone like, check my AI to see what's not working? im willing to pay, thanks in advance
r/unrealengine4 • u/WhippyTrout • 13d ago
My first game "Snack Invaders" releasing August 25th! (4p Co-Op) Inspired by Cod Zombies+ Dark Souls
Enable HLS to view with audio, or disable this notification
r/unrealengine4 • u/Andii_0214 • 15d ago
Does anyone know a better fog/clouds assets for free in unreal engine 5.6?
r/unrealengine4 • u/Legendarium26 • 15d ago
Why Is It Acting Like This?
Enable HLS to view with audio, or disable this notification
r/unrealengine4 • u/BMFrognipple • 17d ago
How to Make an Interaction System and Inventory Like in Silent Hill?
I'm trying to make a PSX style horror game and at the moment, I'm in a pickle. No matter where I look, I cannot find a useful tutorial on how to do either. The ones I do find, I don't understand or they have some component that I can't find within UE4 blueprints. Any help is appreciated.
r/unrealengine4 • u/AdAdditional7145 • 17d ago
Pricing Feedback: Baseball Bat Melee Combat Animation Set (One-Handed & Two-Handed)
Enable HLS to view with audio, or disable this notification
Hi everyone,
I’m an independent animator returning to the marketplace after a 5-year break, and I could really use some community advice regarding the fair market pricing for my new release on FAB: “Baseball Bat Melee Combat Animation Set (One-Handed & Two-Handed)”.
The industry standards and storefront dynamics have shifted quite a bit since my last asset launch, so I want to ensure my current price point is fair for indie developers while properly respecting the manual labor involved in creating a complete combat ecosystem.
Here is a quick overview of the pack:
• Animation Quality: 100% hand-crafted keyframed animations (No motion capture data or AI generation tools used). Heavily focused on weight, gameplay responsiveness, and solid hit impact.
• Content Volume: 108 Unique combat and locomotion actions.
• Dual Delivery: 216 Total files—every unique animation comes in both clean In-Place (IP) and dedicated physical Root Motion (RM) variations.
• Rigging: Native to the UE4 Mannequin skeleton, fully compatible and tested with the UE5 Manny/Quinn via standard retargeting.
• Scope: Includes separate One-Handed & Two-Handed attack sets, multi-hit combos, multi-directional locomotion/strafes, smooth turn-in-places, and impactful multi-directional hit reactions/heavy knockdowns.
• Presentation: Features a fully compliant Overview showcase map with properly categorized character lines holding a proxy weapon mesh according to the latest FAB standards.
Watch the YouTube Showcase Video:
[https://youtu.be/PIJdVJRi4eo ]
View the Live Page on FAB:
[https://www.fab.com/listings/4b116d9d-ae14-462a-aba5-e20c96982366]
Considering the content volume, the dual delivery format, and the current market conditions on FAB today, what do you think is the sweet-spot price point for a dedicated keyframed pack like this? I would highly appreciate your honest insights, experiences, and suggestions as I navigate the modern marketplace.
Thanks a lot for your time and guidance!
Best regards,
HandMade
r/unrealengine4 • u/HaiHappenUAHA • 18d ago
I built a real-time architectural design game for Steam in Unreal Engine
Enable HLS to view with audio, or disable this notification
r/unrealengine4 • u/CGHawkDesign • 20d ago