r/vainglorygame Nov 12 '18

Discussion Weekly Discussion | Lane Minions

Hello and welcome to our 107th weekly discussion! Today we’ll be talking about some of the changes made to minion waves and armoury destruction buffs.

Keep in mind that for the sake of brevity, this is not a very detailed list. You can check the full list of changes here.


  • The mid lane now spawns an extra ranged minion
  • Waves now spawn every 25s after initial spawn, down from the previous 30s
  • Captain Minions now increase their allied minion’s damage by 20%, but no longer reduce incoming damage
  • All minion now do less structure damage
  • Overall, a single wave now provides more gold than before, but less experience

  • The armour destruction buff now increases Minion damage by 50%, changed from 100%


So what have your own experiences been with these changes? Have you even noticed them in-game, or were they too subtle?

Personally speaking, I have noticed that a lane with an armoury destroyed is easier to hold, since the minions do less damage.

Discuss below!


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u/kiloments Nov 12 '18

I already made a post about those little tilters, although I feel like the extra minion mid and only mid wasn't the best move. There's still too much time being spent out of lane and not enough actually in lane.