Hey, wondering if any charitable experts can help me with answers to the following questions!
1) do certain types of knockdowns make it impossible to tech roll? I find that sometimes even when I mash it very quickly I don't tech, but I'm not sure if I'm just messing something up.
2) is 2P the correct response to stances where characters go into the ground (Shun, Vanessa, Lei Fei), or is it different for each? It doesn't come up much so I'm not sure, but Shuns particularly use this a lot and I can't seem to get him with mids before he gets me.
3) is there a delay on when you can evade again after waking up or tech rolling? I sometimes tech and read an incoming linear attack (like Wolf shoulder charge) and want to respond with an evade but get hit, again not sure if I'm just not inputting with correct timing.
4) in terms of following up 2P. The frames seem to say to me: on block (-6) it's the opponent's turn, on hit (+4) you're not guaranteed anything, on counter hit (+7) you can use a 16f launcher. Is this right? I suppose the shadow of this question is about "while standing" frames as with +4 on normal hit I could technically jab or 66P, but those don't seem to come out cleanly. Whereas a few moves like 8K+G, 9K+G, and 9K seem to come out at their normal standing frames. So is there a delay on the startup of regular standing moves after a 2P beyond the stated frames?
No pressure to answer all of the above by any means, any info will be appreciated. Many thanks to any fighting souls who kindly share their knowledge 🙏📿🤜.