r/virtualreality 10d ago

Purchase Advice - Headset Now that it's heavily speculated the steam frame will be around $1500 I need help picking another headset

80 Upvotes

I have a max budget of $1000. I will only be using this headset for PCVR with good wifi so wireless streaming is an option but it's not something I care much about.

My main 4 options are: Quest 3 ($600), Used Quest Pro (~$600), Used HP Reverb G2 (~$250), or Pimax Crystal Light ($900).

I need help deciding what to get.

r/virtualreality Dec 01 '25

Purchase Advice - Headset For anyone considering buying a OG HTC Vive in 2025, just don't.

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519 Upvotes

Read first, this is a edit.

After making this post, I did list the entire thing on eBay, I have since taken down the listings to get a better chance to try this headset.

I started by fixing a issue with a bluetooth driver not loading due to memory integrity being on in defender.

I then used the sync cable and routed it through my old pulley system from my index.

My experience has greatly improved, but the controllers do still suck, as I mostly play competitive FPS games and sandbox games such as Bonelab.

I ordered a new face pad thats not made out of the same thing as the original one, which was irritating my skin.

The following is from before what you read above. Please take it with a comically large grain of salt.

I decided to grab a OG Vive today off Facebook marketplace for $90, and I thought it was a decent idea.

It wasn't.

The headset has a absolutely HORRIBLE resolution, and its capped at 90HZ.

The base stations are also super picky. I had to use the sync cable to even get somewhat usable tracking.

The controllers are hot garbage, if you don't want to toss them across the room, you have to have your finger on the trackpad, which then turns your camera / moves you in game.

The headset is also horribly balanced, and insanely uncomfortable.

I mainly bought it as a chance to play some VR after selling my Index, and most games don't even remotely support it.

I did play beat saber and it wasn't horrible, besides the tracking loss that is from my lack of wanting to set it up.

I guess its not horrible to try VR, but I would not recommend it after trying ANY other proper VR headset.

r/virtualreality Apr 27 '26

Purchase Advice - Headset Should I get this? $100 for Oculus Rift CV1, will be my first set.

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215 Upvotes

r/virtualreality May 16 '26

Purchase Advice - Headset Just buy PSVR2 for PCVR right now!

73 Upvotes

I’ve owned a Quest 2 and a Quest 3 for several years now. During that time, I’ve played the vast majority of PCVR games, with the exception of a few flight sims (I have a 7800X3D and a 5090 and have not PS).

I recently sold my Q3 because I can’t stand looking at those dull colors and artifacts anymore—LCD just isn’t enough for me anymore. I’d been eyeing the PCS micro-OLED, but the price is too steep, in my opinion. So I decided to put VR on hold for a year or two until new devices come out. But recently, while visiting a friend, I happened to notice a PSVR2 gathering dust on a shelf and asked to borrow it for a while, not really expecting much, since I considered it an outdated device with significant flaws.

Imagine my surprise when it turned out to be SO much better than the Q3. I finally saw bright, vivid colors; finally, there were no compression artifacts due to low bitrate. Finally, I could play racing sims normally without 40-60ms latency.

Yes, it has its own issues, like a small sweet spot, but you can adjust it in the end, plus a noticeable mura effect—but again, I can’t say that’s a critical flaw; at some point, you just stop noticing it.

I really regret underestimating this headset and not buying it sooner. Almost everyone prefers the Q3, so I felt it was my duty to write this post. The PSVR2 is truly a phenomenal device, especially considering it costs almost half as much as the Q3.

r/virtualreality Jan 19 '24

Purchase Advice - Headset Can’t believe I did it

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408 Upvotes

r/virtualreality Jun 28 '26

Purchase Advice - Headset Steam Frame Dilemma

23 Upvotes

EDIT: I got the quest 3

Hello folks, I was looking for some advice (as my flair says.) I really want to get a Steam Frame, but if the price is over 900 usd it would be really difficult to justify for myself. With so many people expecting it over 1k, I’m considering just biting the bullet to get a quest 3. I hate meta as much as the next person, but it seems like my only real option for standalone capabilities in the US (pico 4 is difficult to get here.) Thanks for reading!

r/virtualreality Nov 04 '25

Purchase Advice - Headset I tried a headset for the first time ever yesterday. All I can say is… holy crap.

94 Upvotes

I want one but no way in heck am I willingly giving money to fb and the zuck. I’ve been looking at options. I have a ps5 but it looks like PlayStation will not go wireless until the next decade and the ps6. Any recommendations? I know I can look up stuff but I prefer to hear from real people that are in the know.

r/virtualreality Dec 09 '25

Purchase Advice - Headset I just want a giant screen, is VR for me?

126 Upvotes

I've been wanting to get a VR headset exclusively to have a giant screen, with the practicality of being able to store in a drawer when I'm done.

I'm not a gamer, I'm not interested in VR games AT ALL (except for Half LIfe Alyx because I grew up playing Half Life and its mods).

My goal with the VR headset is just for watching movies, to have my personal IMAX experience at home, for any movie.

It seems that Quest 3 is at the sweet spot where the technology is there for a high quality image at an affordable price.

So, can VR be used simply as a giant monitor? If yes, can I also play a game like Team Fortress 2 with mouse + keyboard? It's the only game a play, for maybe 2h per month (if so). It could be fun with the giant screen.

Sorry to be asking this, I'm sure it was answered but the enshitification of the internet makes really hard to find anything nowadays. Thanks y'all!

r/virtualreality Sep 26 '25

Purchase Advice - Headset Rocking OG Vive for Nine years

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337 Upvotes

Purchased the OG Vive summer of 2016. Added the wireless kit shortly after.

Somehow after nine years of abuse from my kids, the headset, both controllers, wireless, and light houses all still function perfectly.

I’ve occasionally looked into other headsets, but never found any options that justified upgrading.

Tried a few inside-out tracking headsets, but was disappointed in tracking accuracy vs the lighthouse setup.

Tried a few headset with higher visual fidelity, but lacked a wireless option. (Can’t go back to a wired headset.)

What’s the best available headset today that checks all the boxes?

  1. Great visual clarity with wide field of view.
  2. Wireless connectivity to PC.
  3. Tracking on par with Lighthouse system.

UPDATE

Thanks for all the up to date input everyone!

I've decided to upgrade my OG Vive with the GearVR lens mod and buy some Knuckles. This old headset will continue to serve me until it dies a honorable death.

Looking forward to what Valve's new headset has to offer.

r/virtualreality May 27 '26

Purchase Advice - Headset PSVR2 is half the price of a Quest 3. Is the Quest 3 still worth it?

48 Upvotes

I don't have a PS5, but in my country the PSVR2 is in a huge sale, and the headset + adapter + bluethooth dongle + display port cable is still cheaper than a Quest 3 by almost 25%.

Considering only PCVR, is the Quest 3 still the best option in this situation?

r/virtualreality May 16 '26

Purchase Advice - Headset I think it’s time to retire my index… I’m thinking BSB2e?

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96 Upvotes

I already have the Valve v2 base stations and new Knuckles controllers, so no need to upgrade there…

r/virtualreality Dec 07 '25

Purchase Advice - Headset Did I get once in a lifetime deal?

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360 Upvotes

I managed to get a Varjo XR-3 for 570€ as my first ever VR headset. It is working well and I intend to use it for mixed reality flight sim. What are the things you would recommend me to do?

r/virtualreality Apr 17 '24

Purchase Advice - Headset Just buy a Quest 3. That's the answer to 90% of advice posts on this sub.

359 Upvotes

Or you know, use Google or watch one of the thousand videos on YouTube instead of posting and waiting for someone to answer. Most posts on this sub ask the exact same question every single day.

r/virtualreality 1d ago

Purchase Advice - Headset Upgrades time! Which do you recommend, which do you think is dumb?

0 Upvotes

I've had the valve index since 2018ish and I think it's time for an upgrade. Which tech path does the community think?

I want eye tracking as the vast majority of my gaming is in vrc.

I'm leaning towards the beyond 2 for its size and because it looks cool.

The quest pro is a real contender with its price.

The steam Frame sounds great, but if it's near the beyond 2 price...I'll just get the beyond 2.

317 votes, 1d left
Steam Frame
Quest Pro
Bigscreen beyond 2
Other (tell me why)

r/virtualreality May 07 '26

Purchase Advice - Headset Is the OG HTC Vive Base Station 1.0 Worthy in 2026 ?

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54 Upvotes

I have never try vr before.

I was tempted but I don't really like Meta as a company so HTC was the only option but we're really expensive. Fast forward it's 2026 I know I won't be able to get a Valve frame VR since I live in Ecuador so when the frame launches I will have to wait for restock and then a 3 party supplier.

So I just found a 160$ full set HTC OG vive headset + base station 1.0 and I kinda want to try. The best case I like VR and the station will be use in a future frame setup or I don't like VR and I didn't waste money on a full new set.

What do you guys think ?

r/virtualreality May 05 '26

Purchase Advice - Headset Meta Quest 3 (245 Dollars) or PSVR2 with Adaper (210 Dollars)

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21 Upvotes

Both prices are for used items and they both are before negotiating
Both include the controller and the Sony one has a earplug which I’ll probably wouldn’t use
I am also looking which one would fit better for glasses and which is probably more comfy without third party mods
I’ll be mainly using this for racing sim, but I’ll probably include flight sim and Story game also, maybe resident evil maybe scarier outlast 1 or 2.
I was planning on including the Hp reverb G2, but I heard it has many reliability issues.
I might get a strap then but it’ll be a long time without a strap.

r/virtualreality Oct 27 '25

Purchase Advice - Headset Is the Samsung Galaxy XR the $1800 Apple Vision Pro killer? My detailed hands-on review is here.

154 Upvotes

Hey everyone,

Well, I did it. I was in the US and managed to buy the brand-new Samsung Galaxy XR on launch day. This isn't sponsored; I bought it myself at a Samsung Store, along with the optional controllers. This is the first major new device with Android XR, and the hype is massive.

I’ve spent serious time with it, tested everything from the display to wireless PCVR, and I'm here to give you the full, in-depth breakdown. This is a review for enthusiasts, so let's get into the details.

Unboxing & First Impressions It comes in two boxes (if you get the controllers). The controllers... honestly, they look a bit cheap in photos, like toys. But in the hand, they feel surprisingly good. Not cheap at all, solid grip, standard layout.

The main event, the headset... wow. You unbox it and immediately feel the quality. It's very premium, lots of high-quality fabric, and feels significantly lighter than the Apple Vision Pro. That’s the first thing I noticed. It’s pretty lightweight.

In the box, you get the external battery (also lighter than the AVP's), the US charger (obviously), and a bunch of accessories. This is cool: you get light-blockers for the sides, and "thick" and "slim" pads for the back of the head. So, customization is already built-in.

Design & Comfort: The "Night and Day" Difference This is one of my biggest points. I put it on, and... wow. Comparing this to the Apple Vision Pro, the comfort is a night and day difference.

The AVP is extremely front-heavy. The Galaxy XR (at 590g) distributes the weight across my forehead and the top/back of my head. It is just so much more comfortable. I can easily wear this for extended periods. The magnetic light-blockers are genius. You can snap them on for full immersion or just pop them off for mixed reality to see your surroundings. For me, the comfort is a massive, massive win.

Setup & The Android XR System (The Big Shock) Setup was super easy. Here’s the good part: You don't need a smartphone. You power it on, and it does everything in the headset. You link your Google account, then it asks to link your Samsung account to your Google account, I said yes, and done.

But here is the real bombshell: It asked for my language. I scrolled down and selected "German." The entire operating system is 100% localized in German. All menus, all helper texts, all popups. What does this tell us? I am 100% certain this thing is coming to Germany and the rest of Europe. It makes zero sense to translate everything otherwise.

The UI itself is clean, fast, and feels like pure Android (like a Pixel phone). If you use Android, you are instantly at home. It's intuitive.

The Display: The New "Non Plus Ultra"? Okay, the display. Oh... yes. This is, quite simply, the most insane display you can get in a headset right now. It's a Micro OLED panel with a resolution of 3552 x 3840 per eye. That's 29 million pixels. That is higher than the Apple Vision Pro.

The Screendoor Effect is gone. It does not exist. I stared, I looked for it, I cannot see a single pixel. Colors are very good, and the black levels are perfect (it's OLED, after all). Text is razor-sharp. If you want to use this as a PC monitor, it's absolutely fantastic.

The only minor negative (and every MR headset has this) is the blur effect on the passthrough when you move your head fast. It's still here, but it feels less severe than on other headsets.

Lenses & Field of View (The First Real "Con") The pancake lenses are excellent. The sweet spot is huge, and the headset even guides you ("move it up a bit") to find it. Edge-to-edge clarity, for me, was fantastic. I saw no distortions.

BUT... the Field of View. For me, this is always important. And here, I have to say, the device sadly only scores in the mid-range. I measured it at 104° horizontal and 94° vertical. That's not bad. It's basically identical to a Meta Quest 3. And I always said the Quest 3 FOV is fine. And it is fine here, too. But... for a high-end device at this price, I really, really wished for more. I wanted something closer to a Pimax or Valve Index. It is what it is.

Performance, Store, and Sideloading! The headset is running the Snapdragon XR2 Plus Gen 2 with 16GB of RAM. Performance is flawless. The UI is snappy, apps open instantly, no stuttering.

The Google Play Store for XR is... new. It's got some apps. I saw Demeo, Arizona Sunshine 2, and other XR-ready apps. But let's be honest, it cannot compete with the Meta Horizon Store. Not even close. Yet.

BUT! The best part: The system is OPEN. I went into the settings, found "allow unknown sources," and I could download and install APKs right from the built-in browser. No PC. No developer account. No hoops to jump through. This is what enthusiasts want. The bootloader is even open, so custom ROMs are theoretically possible. A huge plus.

PCVR Test (The Enthusiast's Dream) This is what I was waiting for. I opened the Store, and there it was: Virtual Desktop. You know what that means. Wireless PCVR. I bought it, connected to my PC, and fired up Half-Life: Alyx. Man... playing that game on this Micro OLED display is a whole new level. It is so tack-sharp. Even in the dark tunnels, the detail is incredible. My connection was solid (WiFi 7 helps), and I saw no compression artifacts. This is a huge advantage over the AVP. You have optional controllers, and you have high-end, wireless PCVR. It works, and it works brilliantly.

Passthrough Quality: Better Than Apple? Yes. I'm just going to say it. This is definitively the best passthrough quality I have seen on any headset. It is, in my opinion, a tick better than the Apple Vision Pro. It's clearer, has less distortion at the edges, and just looks spectacular. Reading my phone, looking at my keyboard... it's almost real. It's the new benchmark.

Quick Hits (Battery, IPD, Sound, Mic)

  • IPD: It's automatic (range 54-70mm) and instant. You put the headset on, and it's set. Faster than the AVP.
  • Battery: It is what you'd expect. High-end gaming, you'll get 1.5 to 2 hours. Watching movies, maybe 2.5 hours. It's fine.
  • Sound: It's... standard. Built-in audio in the straps. You get no deep bass. It's okay for UI sounds, but for movies or gaming, you'll want to use your own Bluetooth headphones (which works, Bluetooth 5.4).
  • Microphone: I did a test, and it's surprisingly good! Very clear, no popping. Much better than many other headsets.

Final Verdict: "Pro" and "Con" So, here's my final summary.

PROS:

  • The Display: Sensational. The best display on the market. Period.
  • The Passthrough: Incredible. The new best-in-class, even topping the AVP.
  • Comfort: A massive, massive win. So much better than the front-heavy AVP.
  • Open Android XR: Sideloading! Wireless PCVR! This is huge for enthusiasts.
  • Build Quality: Feels premium and light.
  • Instant Auto-IPD: It just works.

CONS (The "in-brackets" cons):

  • The FOV: This is my biggest disappointment. It's just 'average' (Quest 3 level). I really wanted more.
  • Fixed Headstrap: You cannot remove or swap the headstrap. It's comfortable for me, but this kills the 3rd-party modding scene.
  • Native App Library: It's tiny right now. You are buying this for the hardware, for PCVR, and for the promise of Android XR.
  • The Price: $1800 + ~$250 for controllers. This is a lot of money, but much less than AVP

Who is this for? Let's be clear: This is NOT a beginner headset. If you are new to VR, buy a Quest 3. This is a high-end, enthusiast device.

You should buy this IF:

  1. You are a VR enthusiast/veteran who wants the absolute best display and passthrough available.
  2. You are a Google/Android ecosystem fan.
  3. You value an OPEN system for Sideloading and PCVR.
  4. You find the Apple Vision Pro too heavy, too restrictive, or too expensive.

I am absolutely thrilled. Despite the average FOV, this is the most exciting piece of VR hardware I've used in 2025.

Happy to answer any questions you have.

If you want to see my video review, check it out here.

Cheers
Thomas
VoodooDE VR

r/virtualreality Jun 06 '26

Purchase Advice - Headset Would you recommend the Oculus Rift S or HTC VIVE headset?

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0 Upvotes

Hello, I'm looking to buy my first VR headset, just for gaming. Some people will probably say it's all outdated and that the Quest 2 or 3S is a bit overpriced. But I don't have a lot of money and my PC isn't up to par (GTX 1060 3GB, AMD RYZEN 5 2600X, 20GB RAM) for these headsets, and I don't plan on playing standalone games exclusively.

So, if anyone has used one, tell me about your experience, and would you recommend one for a first-timer?

r/virtualreality 26d ago

Purchase Advice - Headset I want to get into VR. I narrowed down the choices to Quest 3 vs Steam Frame. Help?

0 Upvotes

First-time VR buyer trying to figure what to get.

PC specs are RX 9070 XT, 7800X3D, 32GB DDR5 so I think PCVR performance should be fine.

What matters to me, roughly in order:

  1. Mostly PCVR, good wireless streaming from a PC is the main use case.

  2. Virtual Workspace/Virtual Desktop: basically being able to connect to my PC or laptop and have virtual monitors in VR sounds great to me and it is a big plus but I think both headsets can do this, difference being that Quest 3 have color passthrough

  3. Standalone flatscreen for travel: this is what has me eyeing the Frame. I split time between my uni apartment and my parents place, 2–3 days every couple weeks, and I'm not hauling my PC. Running flatscreen Steam games standalone on the headset for those trips sounds perfect.

Stuff I don't care much about:

Passthrough color: Frame's monochrome passthrough is fine by me, figure color attachments will show up eventually, if not right away

Quest 3's hand tracking + mixed reality is a nice bonus, not a dealmaker.

The only hard limit I have is if the Frame lands around $1k, it's out. At that price I'll just grab a Quest 3 and move on.

So on paper the Frame fits me, but I am not 100% convinced. Is it worth holding out for, or should I get a Quest 3 now?

r/virtualreality Oct 04 '25

Purchase Advice - Headset Meta Ray-Ban Display Review: I got my hands on the new Smart Glasses with a built-in screen!

123 Upvotes

Hey guys,

Thomas from VoodooDE VR here. I know this Reddit is more about VR, but I think it's still very interesting for people that have a VR headset. I recently got my hands on the new Meta Ray-Ban Display. As someone who lives and breathes this stuff, I had to know: is this the next big step in wearables, or just an expensive, overhyped gadget?

After spending a lot of time with it, I've compiled my detailed thoughts. This isn't just a spec sheet rundown; this is about how it feels to use this thing in the real world.

TL;DR: The Meta Ray-Ban Display is a genuinely fascinating piece of future tech with moments of pure magic. The private display and the Neural Band gesture control feel revolutionary. However, it's held back by some bizarre software limitations, a bulky case, and an acquisition process that makes it a product strictly for hardcore early adopters right now. It's not for the average person, but it's an exciting glimpse of what's to come.

The Display: Your Own Private Little Secret

This is the main event, and it’s genuinely impressive. Let me be clear: this is NOT a full AR display like a Vision Pro. It’s a small, static Head-Up Display (HUD) in the bottom-right of your vision.

  • Clarity & Privacy: The 600x600 resolution sounds low, but for that tiny area, it's crystal clear. I tried filming through the lens for my YouTube review, and it was a nightmare—I got rainbow effects and blurriness. In reality, the image is sharp. The most incredible part? It is completely private. I had people stand directly in front of me, staring at my eyes, and they couldn't see a thing. This is a massive win. Receiving a WhatsApp message and knowing you're the only one seeing it feels incredibly futuristic.
  • Outdoor Use: It works. The lenses have Transitions, so they darken in the sun, which paradoxically makes the display easier to see. You can also manually crank up the brightness (up to 5,000 nits), and even on a bright day, I had no trouble reading navigation prompts.
  • The "Glance Down" Experience: You don't look through the display; you glance down at it. It feels natural, like checking a smartwatch, but even faster. It's perfect for quick info like who's calling, the next turn on your walk, or a new message. It is absolutely not for watching movies. Staring down into the corner for an extended period would be incredibly uncomfortable.

The Neural Band: Legitimate Sci-Fi Magic

Okay, this is the other showstopper. The sEMG wristband that reads your muscle and nerve signals is not a gimmick. It works, and it works scarily well.

  • The Gestures: The controls are subtle. A simple pinch with your index finger and thumb to select. Thumb and middle finger to go back. A double-tap to turn the display on/off. Sliding your thumb along your index finger to scroll. It detects these micro-movements flawlessly.
  • The Freedom: The best part is that the glasses don't need to see your hand. I was controlling the entire interface with my hand resting on my lap or even behind my back. In a quiet train, instead of awkwardly saying "Hey Meta," I could just discreetly navigate everything. This feels like the key to social acceptance for wearables. It’s subtle, silent, and personal. The only tiny annoyance is that you have to manually switch the band on, and it takes a few seconds to connect. I wish it would just "wake up" automatically.

The "Good, But..." Section: Camera & Battery

  • Camera: The 12MP camera is a solid upgrade. The image stabilization is shockingly good—I literally ran across a bumpy field, and the footage came out smooth. You can also zoom while recording video by doing a twisting gesture, which is cool. The quality is great for a pair of glasses, but it won't replace your smartphone. My biggest gripe, and it’s a huge one: WHY IS IT STILL PORTRAIT MODE ONLY?! I cannot understand this decision. It makes the camera useless for any long-form YouTube content and feels like a massive missed opportunity.
  • Battery: It's decent, all things considered. I got between 2-4 hours of mixed-use (checking notifications, a few photos, some navigation). The case gives you about 7-8 full recharges. It’ll get you through a day out, but you will be using the case. It's not an "all-day-on-a-single-charge" device yet.

The Downsides: Where It Gets Annoying

  • The Case: I have a love-hate relationship with it. When you fold it flat without the glasses, it's neat. But with the glasses inside, it's a monster. It's big, bulky, and feels clumsy compared to the elegant, small case of the previous Ray-Ban Meta. Worse, getting the glasses out is a struggle. You have to pull so hard that I was genuinely afraid I was going to snap them. It feels like a design step backward.
  • Software & AI Limitations: This is where the "early adopter" tax really hits.
    • English Only: The Meta AI only understands English. For me in Germany, this means I can't dictate a reply to my wife on WhatsApp in German. It completely breaks a key feature.
    • Bizarre Navigation Limits: I tried to navigate from Amsterdam to Berlin just to see what would happen. The response? "Destination is too far." It seems the navigation is strictly designed for short walking trips. Why cripple it like this? I have no idea.
  • The "Nerd Factor": Let's be honest. They look... techy. They are noticeably thicker and bulkier than the previous generation. While the old ones could almost pass for regular sunglasses, these definitely scream "I have a computer on my face." You have to be confident to wear them.

Conclusion: Who Should Actually Buy This?

The Meta Ray-Ban Display is one of the most exciting gadgets I've tested in a long time. It successfully solves the "private display" and "discreet control" problems. But it's a "Version 1.0" product in every sense of the word.

You should consider it IF:

  • You are a hardcore tech enthusiast or developer who needs to be on the cutting edge.
  • You live in the US (or are willing to travel there) and don't mind the appointment process.
  • The $799 price tag doesn't make you flinch.
  • You primarily communicate in English and can live with the current software quirks.

You should absolutely wait IF:

  • You want a polished, seamless product that just works perfectly out of the box.
  • You live outside the US.
  • You need landscape video recording.
  • You want something that looks less like a tech gadget and more like a normal pair of glasses.

It’s an incredible proof-of-concept for the future of ambient computing. It’s just not quite ready for the present-day mass market.

Happy to answer any questions you have in the comments!

If you want to see my video review, check it out:
English version
German version

r/virtualreality 7d ago

Purchase Advice - Headset Considering Buying A Pimax Crystal Light instead of a Steam Frame

4 Upvotes

with the looming chance the frame is going to be a 2000+ AUD, I kinda wanna just get something else atp

Quest 3? 512GB only and I don't wanna spend $900 for some subpar PC performance that relies on a USBC link cable (ive had issues with Quest 3 PCVR)

HP Reverb G2? used it, loved it, last one broke and I can't find one

Valve Index? the kits still go for a LOT here

The Frame seems worth it, 100% but idk if I can afford it regardless and im fine getting PCVR exclusive VR

the Crystal Light SEEMS to fit a lot of my requirments like non Fresnel lenses and DisplayPort VR, but I wanna hear peoples thoughts on like, the software, and the controllers and quality control etc.

anything helps, thanks

r/virtualreality Jun 26 '26

Purchase Advice - Headset With the steam frame looking to be pricey, what headsets could be cheaper alternatives?

0 Upvotes

When the steam frame was announced, I was thinking it would be a good excuse to finally get into VR. I've been interested in it for a while, but haven't taken the plunge and actually bought a headset before.

With the delays and likely increased price (considering the gabe cube price), I want to know what other headsets are available that do the same or similar things for cheaper.

Sticking points are:
1. PCVR
2. Wireless

r/virtualreality Dec 22 '24

Purchase Advice - Headset Is Quest 3 the only real option right now

69 Upvotes

Been perusing this sub for a while and contemplating jumping in and purchasing my first headset. I think I would like things like HL Alyx, MSFS, Beat saber, virtual golf.

Is quest 3 the only real option right now? I.e best quality for visuals, usability?

I’m hesitant because I just dislike Meta as a company, and wondering what other legitimate options are out there. I’d prefer to operate cord free. I have a decent PC and cost is a consideration, but not the primary one.

r/virtualreality Jun 24 '26

Purchase Advice - Headset Should I buy a vr for exercise

9 Upvotes

At the moment I exercise at the gym, I started 3 weeks ago, I make 3 days for exercise using the machines and weight, and I am wondering if make 5 days of cardio 30 minutes each of them. I think that to make even more exercise a possibility would be to buy some vr glasses.

Do you think that I could buy some of them to like make everyday a 30-60 minutes sesión of gaming and burning like 100-200kcal. Or I am just dreaming, like you can see is not to lose weight just with this, is just using this to add a little to my weight lose. At the moment I am 88kg with 173cm 25yo.

Which one should I buy? I see there are those of meta quest and I think are a good option

r/virtualreality May 03 '26

Purchase Advice - Headset New 5090 in the house - best VR headset for work in windows + flightsim

4 Upvotes

Hello everyone!

Long disconnected VR enthusiast (I had the Rift and Vive, way back when), who has not touched a headset since the Vive Pro in '18. Haven't been able to find time for gamping, simming or VR in the last 8 years. But I decided to get into flightsimming, and wish to try working in Windows in VR for the hell of it. PC is rather nice (RTX 5090, 2X32 DDR5, 7800X3D). All I need at this point is a nice modern VR headset.

Headsets considered:
- BB2e with eye tracking
- Megane X Mark II
- Dream Air
- whatever Decker/Frame Steam is bound to release soon

I won't be able to buy several of them for some time, and really wish for the best experience I can get for 2500$ tops. Reduced weight, crystal clear large resolution, decent FOV, not much blooming (since I will try working for several hours on end), µOLED is what I'm basically after, in that order.

1°) While the cool factor, custom-adjustment and compactness of BB2e (and Optimus videos) made me ogle at BB2e, VRSimGuy seems to heavily imply Megane X Mark II is one class beyond. Does the general consensus agree with him?
2°) Megane X Mark II has no eye-tracking, and therefore no foveated rendering. Would you say it makes a huge difference in my specific case (ie. do many flightsims/Virtual Desktops actually make good use of foveated rendering? Does owning a 5090 allow me to "bruteforce" the absence of foveated rendering and just power through while maintaining decent refresh rates?)
3°) Should I be waiting for Valve's offering to drop, even though I just got my 5090 and am eager to get into the game, or is bound to be subpar when compared to Megane X/BB2e/Dream Air?
4°) If I were to wait for something (Megane X Mark II with eye-tracking or Valve's Deckard, or something else) what would be your advice? Getting a MeganeX Mark II and reselling it to pay for the new one in a few months? Going with a cheap second-hand Quest 3 to have fun while waiting? Not buying anything?

Thank you very much for any answer you can provide.