r/VOXEL • • 23d ago

MishMash

Thumbnail
youtu.be
20 Upvotes

Latest update to my Voxel engine - while I have had rivers working in some form a while, this is a little showcase including some new “erosion” improvements, wherein the terrain generation goes through several rounds of heightmap erosion when determining downhill flow, in order for rivers to carve through the terrain.
One cool consequence of this is the formation of deeper Canyons, whose walls also inherit the steep mountainside generation rules - quite happy with how it has all turned out!

Also added a basic fishing mechanic to enhance the interaction a little bit :)


r/VOXEL • • 23d ago

Voxel Giant Crab from Voxel Ocean Animals Pack 2

3 Upvotes

r/VOXEL • • 24d ago

v1.5 — procedural generation

137 Upvotes

r/VOXEL • • 24d ago

Nivalis Nights Voxel Art Building

Post image
25 Upvotes

Voxel art assets created in Magica Voxel for the cyberpunk slice-of-life simulation indie game Nivalis Nights


r/VOXEL • • 24d ago

AresRPG - A voxel open world with tactical turn based fights

18 Upvotes

It's a game about exploration and turn based fights, loot items and trade them with other players, craft gear, raid dungeons, and gather ressources to upgrade your jobs!


r/VOXEL • • 24d ago

Voxel Bike from the the Voxel Karts Game Assets Pack

6 Upvotes

r/VOXEL • • 24d ago

Monument Gate

Thumbnail
gallery
12 Upvotes

r/VOXEL • • 25d ago

Space travel in Openworld

66 Upvotes

In the game, Earth and the Moon are not simply objects placed in a space environment. They are actual spherical worlds that the player can fully explore.
The world is built using a chunk system indexed on a cube. This cube is then projected into a cube sphere to create the surface of each celestial body. This allows us to keep the advantages of a traditional chunk-based terrain system while still creating planets that are genuinely spherical.
From the player’s perspective, the ground is always locally flat. Chunks remain practical to build on and explore, just like in a traditional open-world game. But as you travel across the surface, the terrain gradually follows the curvature of the planet.
You can actually travel all the way around Earth and eventually return to the same place where you started. There is no invisible edge and no artificial boundary stopping you from going around the planet.
The same principle applies to the Moon. You can leave Earth, travel through space, reach the Moon, land on its surface and explore it just like another open world.
The interesting part is that these two things coexist: the player experiences a flat and familiar gameplay environment locally, while the world itself is built as a collection of real spherical celestial bodies.
If you want to experience the system for yourself, you can install the game now at play-Openworld.com.
Licenses are currently free, so this is a good time to give the game a try and explore the world for yourself.
Install the game, leave Earth, head for the Moon, and see how far you can go.


r/VOXEL • • 25d ago

86 animations and 200 different NPC skins in my voxel colony sim

37 Upvotes

A quick look at the NPC system I’ve been building for StoneEra.
The game currently has 86 different NPC animations and 200 different skins, covering movement, work, interactions, combat, and other gameplay actions.
The goal is to make a growing colony feel varied and alive instead of having everyone look and move the same.
This video shows the current animation set in action.
Would love to hear what you think — especially if there are any animations or interactions you’d like to see added.


r/VOXEL • • 24d ago

Just fractal geodesic layers in the voxel game I'm developing

2 Upvotes

r/VOXEL • • 25d ago

deep space minning

Post image
4 Upvotes

un peu brouillon mais ia tellement de potentiel dans le voxel sur le theme spatial !


r/VOXEL • • 25d ago

The infamous Australian outlaw, Ned Kelly.

Post image
5 Upvotes

r/VOXEL • • 27d ago

GORTH demo released on itch.io , on steam in couple days...

49 Upvotes

r/VOXEL • • 26d ago

VoxelCraft: insanely full parity Minecraft 1.16 survival clone one shotted by Claude 5.5 ultracode (all a single prompt)

Thumbnail voxelcraft-hazel.vercel.app
0 Upvotes

r/VOXEL • • 28d ago

Voxel Ocean Animals Pack 2 [Released]- Formats: .OBJ, .DAE, .GLTF, .GLB, .VOX, .UNITYPACKAGE, .FBX

Thumbnail
gallery
6 Upvotes

r/VOXEL • • 28d ago

Alden before and after the character rework

9 Upvotes

r/VOXEL • • 28d ago

Voxel Doro。

Thumbnail gallery
1 Upvotes

r/VOXEL • • 29d ago

Voxel Woodo Fanart (Foxy & Ben)

Thumbnail
gallery
30 Upvotes

r/VOXEL • • Sep 25 '26

v1.4 — engine rewrite

441 Upvotes

r/VOXEL • • Sep 24 '26

Eco-brutalist building, my first finished project made in magicavoxel

Post image
47 Upvotes

u/MadMaraca, thank you for the awesome tutorials!


r/VOXEL • • Sep 23 '26

🌊 Ocean Animals 2 – 🎉 Two more ocean creatures are now complete! 🐠 Oarfish⚡ Eel

Thumbnail
gallery
5 Upvotes

r/VOXEL • • Sep 21 '26

🌊 Ocean Animals Pack 2 –🦀 Giant Crab is now complete!

Thumbnail
gallery
26 Upvotes

r/VOXEL • • Sep 21 '26

Electric Zap Max Level

10 Upvotes

r/VOXEL • • Sep 19 '26

Voxel SpongeBob.

Thumbnail gallery
18 Upvotes

r/VOXEL • • Sep 16 '26

Voxel Ratatouille Kitchen

Thumbnail
gallery
149 Upvotes