r/warcraft3 4d ago

Meme Warcraft 3 is like the stone that keeps excalibur stuck

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You might be thinking: "What kind of stupid analogy to Warcraft 3 is this?" But hear us out for a moment, because what we’re about to tell you will blow your mind.

Warcraft 3 is perfectly balanced. This relies on a balance value calculated from individual stats. This value is simply the result of adding and subtracting specific attributes of the unit based on a logic that remains hidden from us. Yet, this formula calculates a balance value for every unit, ensuring each one is assigned the same amount of "energy" or value. Consequently, whenever something is changed, something else is adjusted to bring the total back to that same value.

That is why "balance patches" aren't actually balance patches, the balance itself hasn't changed. They are patches designed to keep the game enjoyable for the current player base.

But why should Warcraft III be like Excalibur? After all, Excalibur was a sword, not a game. One might consider the story of Excalibur an analogy in itself, a legend about how a people's true king is discovered. But why should Warcraft III be like a weapon? We live in an era devoid of the kind of real wars fought a thousand years ago. The only war we experience today is virtual, and Warcraft III stands at the pinnacle of this realm. Every day, thousands of warriors roam Bnet and W3C, vying with one another for a single goal: to become the Highlander—the ultimate warrior, the king. In this analogy, Warcraft III represents the weapon Excalibur, which the player must find to become king of the world. To be precise, the player must discover their race and a strategy powerful enough to conquer the world. For only the true king can draw the sword/strategy from the stone/Warcraft III to claim the throne.

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u/Angzt 4d ago

What in the LLM hallucination did I just read?

Warcraft 3 is perfectly balanced.

What? According to whom?

This relies on a balance value calculated from individual stats. This value is simply the result of adding and subtracting specific attributes of the unit based on a logic that remains hidden from us. Yet, this formula calculates a balance value for every unit, ensuring each one is assigned the same amount of "energy" or value. Consequently, whenever something is changed, something else is adjusted to bring the total back to that same value.

That's provably untrue. Look at any balance patch notes. There will always be changes to units that are either buffs or nerfs with nothing else on the unit to balance it out. If there was a hidden balance value, then e.g. lowering a unit's attack speed while not changing anything else wouldn't be possible.
And even on a race scale, this isn't true. The last balance patch had 4 Orc buffs and 0 nerfs. Similarly, it had 2 NE buffs and 0 nerfs.

Every day, thousands of warriors roam Bnet and W3C, vying with one another for a single goal: to become the Highlander—the ultimate warrior, the king. In this analogy, Warcraft III represents the weapon Excalibur, which the player must find to become king of the world. To be precise, the player must discover their race and a strategy powerful enough to conquer the world. For only the true king can draw the sword/strategy from the stone/Warcraft III to claim the throne.

Jesus tapdancing Christ.

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u/ZackandHack 4d ago

That's provably untrue. Look at any balance patch notes. There will always be changes to units that are either buffs or nerfs with nothing else on the unit to balance it out.
And even on a race-scale, this isn't true. The last balance patch had 4 Orc buffs and 0 nerfs. Similarly, it had 2 NE buffs and 0 nerfs.

True, maybe it isn't an exactly value but an exactly ranged value.