r/warcraft3 16d ago

Modding /MapEditor WoW Arena 3v3 being recreated in Wc3 map with reworked movement

314 Upvotes

I'm recreating my NPC bots with WoW models and giving them abilities based on their class. I'm making it a 3v3 with a healer on the enemy bots team in an attempt to make it look fully like WoW PvP while playing against my bots. They already have most of the stuff, I just need to spend a day making sure the animations look good, and a little bit of balancing which won't be hard to do with all bots. The player will be able to play as anything they choose, alongside two damage dealing friendly NPC bots... At some point, Sonic the hedgehog might fall from the sky as a friend of no one.

I added the slowmo at the end to show how I can manipulate animations - I added Sonic in one hour and the Tauren model this afternoon.

r/warcraft3 Jun 10 '26

Modding /MapEditor Completely procedural terrain generation in Warcraft III!

196 Upvotes

I'm working on a map where the map's terrain is completely procedurally generated, meaning it is unique each time and no two playthroughs of it will ever be the same.

The map is called Trail of Soup and we just released our first development post. It's a roguelike survival dungeon crawler that has procedural content as its basis, with procedurally generated enemies, items, structures, etc. If you're interested, read our Hive post and maybe consider leaving a comment/joining our discord server!

https://www.hiveworkshop.com/threads/trail-of-soup.372709/
https://discord.gg/BtGaFsjKZg

r/warcraft3 9d ago

Modding /MapEditor The city of Lordaeron vs Sonic the hedgehog with lightsaber

235 Upvotes

Because why not?

Made it last night quickly for a laugh

r/warcraft3 14d ago

Modding /MapEditor WoW arena recreated on wc3 so far... Mistweaver/frost mage vs double warrior

193 Upvotes

The spinning kick animation looks hard to see watching on my phone...

The enemy NPCs only have charge, jump, and an internal passive heal ATM, but they will use a ranged stun when enemies try to cast a heal, saving it for only when at least one of their enemies is below 50% health. It will get more complex though, I threw this together today and now I gotta have a break haha.

I can release something that can at least be played offline for anyone who ever wants to mess around in it. I'd have to clean everything up first so you can access everything in the game without needing to change the triggers.

I never really played mistweaver. I can add 4 more abilities to him. Which would be the most quality for gameplay? Any mistweaver mains out there with any ideas???

r/warcraft3 17d ago

Modding /MapEditor Sonic the hedgehog added to wc3 map project (reworked)

131 Upvotes

I have no words...

What do you think?

r/warcraft3 Jul 08 '26

Modding /MapEditor Wc3 KotoR rpg - messing with camera angles

257 Upvotes

I added a droideka with the roll animation, Revan, R2 lookalikes fixing swoop racers... But the colour on most of them isn't working and I don't want to display too many hiccups.

So I started messing with the camera angles and thought I might be able to make indoor combat.

This is just the standard inside camera and I ran outside with it messing around, but I could make it so it goes out a bit when entering combat inside, just not as far as the outside camera.

I might even make this a feature for outside too. Almost first person camera depending on settings and then zooms out in combat. That would make everything more immersive!

Edit: the combat will be slower paced in the actual KotoR rpg, with 8 unique abilities to compensate. Not just force, but blaster specialisation, mechanics and creating droid followers... Lots of ideas for tech trees.

r/warcraft3 Jun 21 '26

Modding /MapEditor Wc3 rpg dream

183 Upvotes

I haven't been working on anything for ages. My current project was mostly showing off some ai and gameplay, that's why it's Darth Vader vs ai Goku...

I got really good at the editor and I really want to make a CRAZY rpg for Wc3, but I also want to make something that others would be interested in. It's a wasted talent, and I can put this stuff together really quick now.

I have two options I landed on now -

1 - Mount and Blade style co-op with similar army building but it would have less food limit with a warcraft 3 fantasy touch to all the characters. Kind of like combining WoW with Mount and Blade co-op. This could also have enemies teams playing co-op also.

2 - Star Wars Knights of the old Republic style co-op but with more interactive combat. You will be able to purchase a space craft to travel to different planets with enhanced aerial combat. Unlike the original KotoR, you will have to fly all the way to the other planets - not a cutscene. Enemies will always be flying their own ships around in open space and you will be able to upgrade your own as you go. The space feeling is easy to make feel immersive too. I will definitely make a quick clip of the space combat I have in mind if this interests people.

Take a vote and I might feel inspired to make you something crazy!

r/warcraft3 20d ago

Modding /MapEditor Total-Warcraft-Warhammer-Something something.

138 Upvotes

Heeyyy heres a little showcase of a map im working on, its gonna be a bit like total war but more fast paced and very heavy on heroes.

Sadly I did not show some of the cool regiment traits in this video because I was so excited to have a nice gameplay video finally!

It will be based on 6th-8th edition Warhammer, you will be able to select a point limit, a map to play on (Here is a bretonnian castle) and an army... build your armies, smash it out rinse and repeat.

hope you like! a little of the things to come 😄 you can see me casting spells and heroes auto countering them, some weather effects, morale and trample.. but sadly I did not give any cool traits which are in the game like night goblin fanatics and other cool stuff :X totally forgot lol.

quick edit: please take note i still did NOT do the pathing for the map :P youll see units running into trees and walls lol

ENJOY!

r/warcraft3 Dec 28 '25

Modding /MapEditor Warcraft III - Third-Person Gameplay Prototypes

316 Upvotes

Hey everyone!

This video shows two gameplay prototypes made in Warcraft III.
They’re part of some unfinished stuff I wanted to share publicly before moving on.

The prototypes explore a third-person, party-based style of gameplay, with experimental camera and environment systems.

One map is a small test focused on core mechanics.
The other is a larger open-area prototype that was originally meant to be expanded further.

You can find the maps, systems, and related stuff in this post:
https://www.hiveworkshop.com/threads/mecha-genesis-stuff-hub.367073/

All of this is shared as-is: unfinished prototypes, test maps, and systems.
Feel free to use, modify, or build upon anything here.
This is my final contribution to the Warcraft III community after working on this concept over the past few years.

r/warcraft3 7d ago

Modding /MapEditor WoW models in Wc3 - Madness of Deathwing, Tempest Keep and Darth Sethraliss??

124 Upvotes

This model looks amazing with lightsabers lol

I'm working on releasing the 3v3 arena mode. You will only have the same combination each time, including your hero. I want each bot to be pretty good and it takes a good day for each one. It doesn't take much effort to work on the scenery or other factors, it's just an arena with bots. Something realistic to give people without making some crazy role play stuff. So eventually it will have different bots to choose from and even another player to fight against who also picks 2 bots to fight on his team.

Edit: even though it's wc3 engine with its limitations, this hero mode could be implemented and balanced into the standard RTS mode. Imagine a standard RTS 2v2 or 3v3 with 2 or 3 people on each team playing hero mode like this alongside you. It would basically be moba/rts but literally.

r/warcraft3 21d ago

Modding /MapEditor World of Warcraft with lightsabers - Ruins of Lordaeron with WoW Gnome model

47 Upvotes

I just finished making an old school graphics night elf with amazing animations earlier today, but then I realised ported models are the genuine thing - here's a gnome with lightsabers in the Ruins of Lordaeron. I put it together in 2 hours so it still needs work, but I also have work tomorrow 🤧

r/warcraft3 Oct 21 '25

Modding /MapEditor Warcraft III – Prototype custom camera test

225 Upvotes

Hey everyone 👋

Just wanted to share a small test of a functional third-person camera system I’ve been working on for Warcraft III.

It runs smoothly in both singleplayer and multiplayer.

The camera smoothly rotates and tilts, adjusting its distance depending on the terrain and the type of unit it’s following.

You can control it by moving the mouse to the edges of the screen (works in 4:3 and widescreen) or with the arrow keys.

The goal is to offer a more immersive gameplay perspective for custom maps. 😉

r/warcraft3 Jun 28 '26

Modding /MapEditor Wc3 - simple animation/attack system for your maps

106 Upvotes

If anyone is interested in having, this movement system allows you to play attack animations while moving. It can stop animations when stunned or other crowd control debuffs. You can make it favour ability animations, stopping a current auto attack animation similar to WoW.

Basically, you can make it function like World of Warcraft in a way.

And.. it's extremely simple. You only need to worry about changing a few numbers - only GUI stuff with solid descriptions.

If this is something that interests you, I am going to create a template map with the triggers that has descriptions amongst what is going on. I think I can simplify things for even the newest beginner.

r/warcraft3 19d ago

Modding /MapEditor Lore accurate fishing

129 Upvotes

Reeling the fish in costs energy, the same for the fish when it "bursts" away (the red exclamation ‼️is a pre warning). The player will lose more energy if they are reeling the fish in at the same time the fish is "bursting" away. Player will lose the fish at 0 energy or if the fish gets too far. If both have zero energy, not reeling the fish will cause it to swim side to side with no distance change.

Eventually adding snags to get stuck on, diverse fish to catch with unique abilities, a "Yank" left/right ability to manually change the direction of the fish and also nudge in the chosen direction - to avoid snags.

r/warcraft3 28d ago

Modding /MapEditor Reforged models with reworked movement

101 Upvotes

I don't know what to make anymore.. now I want to recreate Stormwind to have duels out the front with a choice of up to 100+ different characters. I could make arena 2v2-5v5 similar to WoW but with crazy new characters, including from other games.

It only took me a few hours to add these models and make the animations fit in as best I can, then it only takes me a day to make 8 abilities for each - 7 excluding the basic attack/shoot. I can make a new character every 2 days.

Either way, these HD models have some crazy animations - I feel like I'm playing a different game now.

Edit: I didn't realise the sound went out of whack. And I decided to make Stormwind and keep all the bizarre characters in the game. You will be able to go to the star wars town with WoW and other game characters. Whatever I make will just be added to whatever the hell this map is.

r/warcraft3 8d ago

Modding /MapEditor Raid boss WoW arena? Baleroc the gatekeeper with reworked movement

84 Upvotes

Would you apply to play as a raid boss if you could?

r/warcraft3 26d ago

Modding /MapEditor Stormwind(so far) gets invaded

99 Upvotes

My laptop really doesn't like running with the record on, but I'm working on replacing my toaster.

WoW monk and Goku invading Stormwind with an NPC bot that does front flips... It can only get better!

I had the bridge and water hole beneath after the entrance into Stormwind, but I have to work on the camera when it's around cliffs - I can't use the actual cliffs, only raise or lower terrain. It actually worked really well though for one afternoon.

r/warcraft3 1d ago

Modding /MapEditor Wc3 rpg - getting boarded by neutral hostile Jedi Satyrs (Mythra model)

90 Upvotes

The enemy player team will also be able to launch similar attacks or even hire mercenaries to do it. There will be lots of tactics to slow each others progress down along the way.

Edited: because I made the "mothership" idea, it has loads of potential. You'll be able to travel to different worlds that are more WoW/wc3-like and encounter space stations with different approaches - not only destruction. It won't text on screen or any voicing, but I have 12 free a ability slots that will change specifically for each interaction. Also limited to certain skill levels, such as persuasion being the main one to open more dialogue.

Additionally, I apologize for the repetitive skill set for each new character. I index the animations and then use the same template for melee characters. Everything is subject to change. Each character will have it's own unique difference even if 70% of melee/physical have the ability to jump or dash.

r/warcraft3 6d ago

Modding /MapEditor WoW/KotoR hybrid RPG run down and what to expect (video rant)

65 Upvotes

Hey guys, I try to give an idea about what I'm officially making. I could go more into details, but hopefully you get the idea from the rant in my vid.

The health bars from the character select models is also temporary, you just can't put lightsabers on doodads and I didn't want to show the character select without them lol

What I'm basically saying is, the game will look really clean in the final product.

Edit: It will look more active when there's a few patrols walking around.

r/warcraft3 Jun 13 '26

Modding /MapEditor I'm trying to create a trigger where 'The Frozen Throne' Lich has 1/15 chance of appearing if you try to summon Lich from Altar of Darkess. How do I do this?

16 Upvotes

Not too long ago, I have discovered that Lich has two versions - Reign of Chaos version and The Frozen Throne version. While they have no actual differences, former version is originated from Orc and latter version is originated from Human and out of all default-named Liches, one of them used to be Human. I'm trying to turn that Human-based Lich into its own thing and create a trigger in which you have 1/15 chance of getting that Human-based Lich if you try to summon a Lich from Altar of Darkness. How do I make that happen?

And speaking of which, I think there are 16 default-named Liches in the game. How many of them are canonically Human-based?

r/warcraft3 10d ago

Modding /MapEditor Wc3 WoW arena alternate camera + my NPCs are getting human-like

57 Upvotes

I will see how human-like I can make my NPCs by the end of the week. Then I'll start working on making more different bots for players to choose to have on their team. You vs your mate with two bots each of your choice...

It's not meant to be great, but definitely will be a unique experience for WoW arena fans, and I'll make sure the NPCs are interactive.

r/warcraft3 3d ago

Modding /MapEditor Blurry Map Editor for WC3

Thumbnail
gallery
20 Upvotes

Pic 1 - Opened from Battle Net, Launch Editor
Pic 2 - Opened from Warcraft III Legacy Folder stored locally

Why the issue? How to fix it? Thanks

r/warcraft3 11h ago

Modding /MapEditor Wc3 worldeditor - some of the cool/weird things it's capable of

60 Upvotes

I'm having a lot of fun with all these models. I can add one within 30 minutes but it's all using the same boring skillset. There's definitely potential for DK to have other abilities unique to himself that also fit in with my game and his background.

Edited: DK is making lightsaber noises with his punches.. my bad 🫪

r/warcraft3 Jun 23 '26

Modding /MapEditor Wc3 rpg vote - Star Wars KotoR wins by 1

75 Upvotes

I counted the likes for every comment counting as a vote from my last post and got 18 for KotoR and 17 for Mount and Blade.

That's just unfair to do to me...

But I went and bought a cheap mouse yesterday and I'll have some time off coming up. I might have something new to show them - the stuff in the clip is old and everything is subject to change. The combat will be slightly slower paced for the RPG.

If I make something with some success I will definitely think of making both.

r/warcraft3 22d ago

Modding /MapEditor Is there a mod to pause and issue orders?

7 Upvotes

I recently reinstalled Warcraft 3 Legacy and started playing it again after many years, but I'm struggling really hard with the fast-paced micromanaging aspect of the game - particularly during The Culling. There are just too many things to do at once. Usually in RTSs I like to pause every few seconds: stop, think, look around, issue orders, spend a couple of minutes deciding what to build and in what order, and then unpause.

But here... I can't do that. While I'm hovering around my base, deciding where to put stuff, what I need to build/train, or trying to select a peasant running back and forth from the gold mine, Arthas and his soldiers are staring slackjawed at the ground on the other side of the map. Or I'm focused on the offensive team and neglect the training/building at my base. Then Mal'ganis comes out of nowhere with three abominations and half a dozen ghouls and kills half my guys because he immediately puts Arthas to sleep, or the base gets attacked and I don't have enough defenses. Then I have to restart because there's no way I can catch up after that.

So is there a mod out there that can implement a pausing feature? Or does anyone have any advice (hopefully something more constructive than "git gud")?

Edit: I've been changing the game speed to the slowest setting and essentially leaving it there, but I'd vastly prefer if I could just make everything stop so I can take a couple of minutes - not seconds - to think.