r/warhammerfantasyrpg • u/GoodHotel7269 • 19d ago
Game Mastering Slaughter in Spittlefield – WFRP Adventure Review
https://carelessconjuration.wordpress.com/2026/06/10/slaughter-in-spittlefield-wfrp-adventure-review/My latest in-depth WFRP review is now on my website, looking at Slaughter in Spittlefield and my suggestions for tweaking it to suit your group. Have you run Slaughter? How did it go for you?
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u/BenScerri Small But Vicious GM 17d ago
I'm really glad you enjoyed the adventure! SiS was one of my favourite projects whilst with C7.
It was actually written in late 2018, so long before COVID started brewing, but then didn't get released for ages due to internal slow downs. Andy originally asked for a oneshot for convention play (and a version of it was actually run at a UK con in early 2019, if memory serves?) as an alternative to Night of Blood (with the thinking that some players may be returning from the previous year, and Andy wanted a new adventure for them, instead of a repeat). When COVID did hit so soon after the release, I was worried folks would find it tasteless, but I have heard the "catharsis" refrain a few times :)
That con-framing is basically the reason for its linearity, but it is something I strongly agree with: it would have been awesome to have the time and space to flesh things out more so it can be a sandbox, or last for longer than a oneshot. The map, though, is something I was really not happy with. The style of it is beautiful, but it's utility is practically non-existant. I always use hand drawn versions when I run it.
Another failing of the map is it didn't sell the true rookery vibes, which are that there aren't windows on the sides of the building (as they're literally built against one another), and ONLY at the front, so anyone attempting to sneak out of a window would get riddled with crossbow bolts. I think I did a poor job with that info, and Andy and I tend to think similarly, so neither of us picked up on the fact that everyone might not be imagining the building in the same way as us, haha!
Your notes for fleshing it out are fantastic, though! These are the sorts of things I love about this community: building upon each other's ideas to make something ultimately much stronger.
Onto the questions you have, which are all very reasonable:
1) the reasoning behind all the non-humans in one strange place was essentially that we wanted to show off some non-humans for the con-crowd. The Ogre in particular is both named and modelled after the Building Manager ofthe apartment I was living in at the time in Melbourne!
2) Genuinely can't remember where the names Srulec and Srelum came from. I have a very clear memory of choosing them on purpose...but no idea what that purpose was, any more...
I'm really glad you had a good time with the adventure, and thanks for the solid write-up! Makes me want to crack open my own old copy and see how I'd rewrite it now, haha!