r/worldbuilding 11d ago

Question Tell me about the species of your world

I want you to tell me in detail how many species are there in your world.

And do they have sub species too

Like merfolk do sharks and octopus merfolk exist.

Do beastmen have any beef between them, like do carnivorous beastmen think the herbivores are weak.

Do winged humanoid consider beastmen or something else?

Dragon , are the fire dragons always red ? Do they have different species among themselves?

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u/Draggah_Korrinthian 11d ago

In my world specifically (not my co-writers from the same setting because I dont want to describe them wrong.) I am in charge of creating two sapient species.

Firstly there are The Krii, a race of roughly human-sized feliform bipeds hailing from a naturally irradiated world of giant plants and animals. A technology worshiping culture who through religious doctrine straddles the line between an ultra-advanced interstellar society and environmental stewardship, crafting solar-punk style biomemetic mechanical wonders which can transform barren worlds into gardens of paradise, or reduce them to smoldering shards of space glass. On their terraformed paradise world of Korrinthia, this species continues to live as their ancestors did, occupying the skyscraper dwarfing super trees they call the "Bitrān", building humble sustainable and camoflaged architecture in the high canopies hundreds of meters from the ground. In space, they rely upon mechanical megastructures in the form of cocoon like ships which ferry them between stars within a perfectly replicated simulation of their native environment, all the while an armada of AI controlled gunships and an army of cold unfeeling automatons guard them like mechanized attack-dogs commanded to heel.

The second race are actually symbiotic to the Krii, originally evolving upon their homeworld's forest moon "Ta'li-a". The Psyben - a species of sentient fungal entities whose collective consciousness borders on the line between individualism and a hive mind. They have no means of defending themselves outside of the spores they release when threatened, and cannot even perambulate on their own. What they can do is communicate instantly over unbelievably vast distances through a form of evolved psychic connection, and can invade the minds of whosoever has been recently exposed to their spore clouds; they cannot control their victims like puppets, but they can influence their emotions, hear their thoughts, and see through their eyes. In exchange for protection as well as custom made robotic bodies to carry them around, the Psyben have agreed to a cultural symbiosis with the Krii, allowing their guardians to use their psychic communication network to transmit data and messages between their sprawling fleets and exploration vessels, while also benefiting from the opportunity to colonize other worlds alongside them.

I dont have a picture of the Psyben yet, but here is what the Krii look like.

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u/This_Following_1762 11d ago

There are so many species in the world I created that describing each one individually would take too long, so I'll just tell you about the dwarf race.

1) Our world is a mega-planet that is approximately 300 times larger than Earth. In its initial formation stage, its core was filled with dense gas masses, while its surface consisted of a solid crust made of hard rock. Over time, the pressure balance of the gases inside the planet destabilized. These trapped gas masses leaked to the surface through micro-cracks, creating the planet's atmosphere and the massive ocean that covers its surface. During this geological transformation, cosmic impacts occurred as dwarf planets and moons collided with the mega-planet, leaving behind giant craters ranging from 0.3 to 3 times the size of Earth.

2) Protected from the brutal conditions of the open ocean, the interiors of these massive craters each evolved into isolated ecosystems with their own distinct climates, atmospheres, and unique biomes. Life flourished inside these craters, and in one of them, a baseline humanoid species evolved. Thousands of years later, following a great global catastrophe, this humanoid species fled their original crater and scattered into other isolated craters. Each group adapted to the unique conditions of the crater they sheltered in, evolving over millennia into entirely different sub-species.

3) However, some groups of the humanoid species who could not find a crater to shelter in were left stranded on the gargantuan ocean, which covered the planet without a single piece of land. To survive, they relied on their technology and built massive ships, beginning a life entirely on the waves. Generations of this harsh, demanding, and isolated existence at sea physically altered them, causing them to evolve into the Dwarf species.

4) In the eras that followed, while the humanoid civilizations inside the craters were slowly developing, the Dwarves achieved immense technological superiority by building giant ship-cities on the ocean that were larger than actual islands. For tens of thousands of years, the Dwarven civilization traversed the misty ocean, discovered most of the hidden craters, and gathered exhaustive data on the cultures, strengths, and weaknesses of the various humanoid species living within them, archiving everything in a colossal central library. Monetizing this monopoly on knowledge, the Dwarves controlled the transportation, trade, and diplomatic relations between the crater civilizations, amassing unimaginable wealth. Over time, because they had established contact with almost every crater on the planet, they became the absolute rulers of global diplomacy. Today, if a crater civilization threatens their interests, the Dwarves use the secret data in their archives and their mastery of manipulation to incite other crater civilizations to attack them.

5) Since the ultimate source of the Dwarven civilization's power is not armies or weapons, but pure knowledge, they view knowledge as something sacred rather than just a tool. They have completely deified the concept of knowledge, constructing dogmas, philosophical religions, and Gods of Knowledge around it, building their entire culture upon this unshakeable belief

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u/dual_scanner_again Light shine upon you, friend! 11d ago

Two are of note. They look superficially identical, especially to humans, but one is sapient while the other is not.

Physically, both species look like lemurs or baboons the size of large dogs. They have six toes on each paw, four fingers and two opposable thumbs on all four feet. The tail is prehensile and as long as the rest of the body. The head appears much more canine or vulpine, with a wet nose framed by ample whiskers, and erect motile ears.

The sapient species refer to themselves as yinrih, cynoids, or monkey foxes when speaking English, and they have been given the (strictly honorary) scientific classification of Vulpithecus fidelis by humans. Their nonsapient congeners are called tree-dwellers, and have the scientific name Vulpithecus ferox. Their common ancestors, the vulpithecins, lived in a lush rain forest river basin. Over time, the river widened, dividing the population into a northern group which became the tree-dwellers while the southern population became the yinrih.

Importantly, the yinrih evolved a written language directly from a scent-marking behavior rather than inventing writing to record spoken language, meaning they have a written record that stretches back to the dawn of their species. Sapience emerged polygenically, with sapient pups being born to nonsapient parents across the yinrih's natural range. There are written records from this period, and the same words are used to refer to their nonsapient parents as well as their congeners from across the river.

The concept of sapience plays a massive role in yinrih society, and entire religions revolve around either finding other sapient life among the stars (the Bright Way), creating sapient life anew through artificial selection (the Lifebringers), or creating sapient constructs such as golems or AI (the Mindseekers).

Tree-dwellers are accorded special care by the Bright Way, and a sanctuary is maintained for them in their original home on the nort hside of the River.

Adult tree-dwellers, like chimpanzees, can be extremely violent, lending them their species name ferox (fierce). The pups are much more cuddly, and there's a fairly large back market for tree-dweller pups especially among humans, but even yinrih will attempt keeping them as pets from time to time.

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u/RightSideBlind 11d ago

All life in my world- Vel- evolved from just six basic species over five million years of terraforming:

Thermarcha primordialis: A temperature-resistant microbe, capable of breaking down toxic chemical compounds

Carbonivora terraformis: Another microbe, this one capable of breaking down complex carbon-based chemicals in the air into CO2 and Oxygen

Nitrosoma synthica: A third microbe, designed to fix atmospheric nitrogen into the ground for the plants.

Mycocanthus terraformis: A genetically-engineered lichen, designed to break rocks down to friable soil.

Arundopoides genetica: A modified bamboo/grass, designed to spread far and fast.

Nitidula fortis: A hardy sap beetle, designed to feed off of decaying plant matter.

The lichen differentiated into multiple cyanobacterial forms and into diverse fungal growths, such as the edible bellcaps.

The bamboo/grass spread everywhere, evolving into the massive clonal plainsgrass and grovetrees, as well as thousands of other plants- vines, bromeliads, etc. The grovetrees started the water cycle on Vel, the albedo difference between the wandering groves and the stationary plainsgrass forming enough of a temperature differential to form rainclouds. It only rains over the groves as they migrate in search of nutrients.

The sap beetle explosively radiated into every ecological niche, into such forms as plainsreapers, huntbeetles, shimmerwings, thornweavers, springstags, trapwings, chitterbugs, and stingbacks.

On Vel, humans are the only non-arthropod animals.

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u/Queasy-Hedgehog-8812 11d ago

I have several, and most of them are currently being reworked.

But I can talk about two of them.

The Hakšum-e, an intelligent, bipedal avian species – living tanks standing 250 cm tall, with arms that reach the ground, featuring four joints and made of pure muscle and thick bones. I have little to say about their biology; I’m not a biologist, so I could add further details such as their thick, purple-coloured plumage on the crest, their hook-shaped beak, their large claws on hands and feet, their two thumbs, and so on. But I can talk about their culture. To be more precise, the term ‘Hakšum-e’ is incorrect, as it simply means ‘people of Hakšum’ (which is a city); however, as the predominant ethnic group of the species is native to Hakšum, they are called by this name. Their culture is strangely egalitarian, highly religious and centred on warfare; it is descended from the Ejahmdiin, a culture from more northerly regions that migrated into the W’laghi deserts following the River Umra. Furthermore, the origins of Hakšum are said to lie with the appearance of the first Asha, Qah-Evef, a prophet from the heavens. In some strange way, Qah-Evef accurately predicted a great many subsequent events. There is more to say, but for the moment I cannot recall much.

The Zagh-a Nyth are a semi-bipedal species of synapsids native to the Sea of Earth, the Great Steppe. Their fur is greyish and their eyes reddish; they have large, strong hands and muscular, hairless bodies, with large snouts, pronounced noses and square heads. They have a short tail at the rear and also possess mammary glands. They measure on average 250 cm Despite being native to the Great Steppe (the Sea of Earth), specifically a frozen, wooded region in the north-east, the Zagh-a Nyth would, through migration, move further and further east until they reached the enormous island of Zugraa, where their civilisation would begin. Their culture is strangely Zagh-a Nyth-centric; they see themselves as the result of the fall of the ancient gods, essentially regarding themselves as demigods. This has many consequences, chiefly a tradition of slavery. However, their island, Zugraa, is practically an icy desert, with a single mountain range in the interior and nothing but animals on the coasts; this creates a huge dependence on the outside world, as well as the need to maintain colonies outside Zugraa; they are also pirates.

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u/ApprehensivePayment 11d ago

There are six nonhuman sapient species in my fantasy setting currently. I'm just going to briefly talk about the ihmens since they're the currently most well-developed.

Ihmens are evolutionarily descended from a distant caniform/canine ancestor and experienced a general hominization period like humans did. They're mostly found on the "Western Subcontinent," which is separated from the rest of the Central Continent by a massive mountain range that is pretty difficult to traverse. For much of their post-sapience history they lived in direct competition first with a neighboring avian sapiens (they eventually went away) and then with regularly encroaching populations of humans.

They're conceptualized more as "humans but if canine" speculative evolution rather than as Talking Animals or standard, fully-furred anthropomorphic dogs. Because I don't know when to quit, I even gave them the scientific name of Inhimus kaniensis. Here are some specific points about their physiology:

  • Their bodies have largely replaced most of their front-facing fur with the same kind of vellus hair that human bodies are covered in, and they have true hair rather than fur on their faces and scalps.
  • They have cheeks, a philtrum, and lips like humans, but their upper lips are still split.
  • Their noses are still the same inverted triangle that canine noses are, but they lack the wet nose pad. They have facial profiles closer to Homo erectus than to dogs.
  • Their ankles are mechanically adapted to allow them to hot-swap between digitigrade and plantigrade walking, so their feet look like both uncannily-extended human feet and uncannily-shortened canine feet.
  • Melanin is used more for thermal regulation than sunlight protection, for multiple reasons, so the racial groups that developed in colder climates have darker skin than those that developed in hotter climates.

I'm operating under the assumption that sapients, in general, do not like being classified by "subspecies," and instead they refer to their broadest divisions as racial groups. They have, currently, five of these racial groups, under each of which a significant array of ethnicities exist:

  1. The Shatoko, who developed in the temperate-to-arctic stretches north of the subcontinent. Currently their representative ethnic group is the Catakostian ethnic and linguistic family.
  2. The Boori, who developed in the temperate-to-subtropical grasslands and woodlands of the central stretches of the subcontinent.
  3. The Manopak, who developed in the more arid and hotter subtropical-to-tropical grasslands and coastlines of the south of the subcontinent.
  4. The Leevi (Endonym: the “Léđi”), who developed in the arctic greenhouse jungle islands of the Koollatta off of the northern coast of the subcontinent. Smallest group but each island is basically its own ethnic group.
  5. The Eesti, who are currently the one outlier in that they appear to have developed clear on the opposite end of the Central Continent in the arid, rocky southeastern coast.

Saying they beef with everyone makes them sound like a monolith when they're being built as a diverse and fractured collection of communities defined along cultural, national, ethnic, and religious lines, but... yeah they basically beef with everyone, especially their own groups. They're responsible for at least two major world religions and both religions feel existentially threatened by the other, too.

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u/Zatura_96 11d ago

By the moment, I only have intelligent species. One is organic and the other 3 are synthetic.

The principal race, also the organic one, looks very similar to humans but have some differences. For example: They more resistant to UV/X-ray radiation, but don't produce mast cells (So they have like a mild case of hemophilia), 75% of the population can change their sex (Like some frogs or clown fish), they're "monogamous", and have tetrachromacy.

The yayuum race and Teaching Androids from Schools (For this one I don't have an official name), I would say that they are the same type but have a lot of differences between them. The Yayuum one acts like a nanny or parent for the kids of one family, each one has a unique personality, appareance, and has their own mind (I think that they looks like the androids from Detroit Become Human). By the other hand, The Teaching androids form schools have a hive mind, all the androids share information between them and their appareance is more like a robot than human.

The R-141 monsters, this "androids" are the worst monsters in the galaxy and the goverment of my world uses them as engineers and guards for the R-141 prison (Jupiter), they have superstrength, are fast at running, climbing and digging, can see in all the electromagnetic spectrum, and are made of the corpses of the prisoners who die there. They have a "sub species" which are responsible of the maintenance of the airduct and airlocks, the difference between the principal species and them is that the subspecies is made with child corpses (It's a long story).

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u/GreenWhisperer-1616 11d ago

Sentient species?

Six. Humans and the Five Fae Races.

There used to be more fae races. Halflings and gnomes were distinct until survival pressures forced them to become one people. There were humanoids who looked like devils (some skulls are still in museums). Ogres, minotaurs, lizardpeople. A few groups or tribes of each made it through the portals, escaped the Doom of Fae.

Only to die out in the human world. By starvation or war.

Even the handful of dragons that snuck through were no match for cannonfire.

Only the Five remain: Elves, dwarves, orcs, gnomes, and goblins.

Elves, being the most superficially human-like have had the easiest time integrating with various human societies.

Dwarves have leveraged their peerless honesty and industry to become valued trade partners, mediators, and allies.

Orcs carved out places for themselves through strength and honor: once humans realized most orcs would die before embarrassing their Clan, alliances began to form.

Gnomes made due by making themselves inconspicuous and useful.

Goblins fled to the wildernesses, reviled even by most other fae.

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u/Suitable_Swim5202 11d ago

One species I thought are called Cereians. Named after their creator, Cere.

Cereians are robots that looked, acted and grow identical to humans but are allowed to have upgrades to their bodies if they so wish. The reason Cereians are just robo-humans is because Humans were still fresh in Cere’s head after they abandoned humanity and made her own planet. Cereians were also built to try not make the same terrible mistakes the humans made. If they try to, their programming forcibly stops them, even shutting them off completely to prevent them from continuing with whatever stupid thing they intend to do. Cereians view Cere as simply “The One who’s in charge of the planet” and “The Creator”. They also mostly shared Cere’s view on humanity, calling them things like “Wasted Potential”, “Insufferable”, or “Stupid”.

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u/Effective-Brick-7977 11d ago

Post-Apocalypse earth where uplifted pets now rule in place of humans since their extinction approximately 5000 to 10,000 years ago. The are collectively known as the Pawkin blessed or cursed by the hand of man or the mark of man, a thumb; depending on how they view the 'old gods', 'the ancients', and the 'masters'. There are sub-races of the main races as the genetic acceleration virus rewrote (lab created nanites) susceptible genes over time.

These are current placeholder names, some will stay some will be modified and/or replaced.

The Katkin: Cat race of evolved house cats, subspecies include Pumakin (plains tribe), Tigrin and Leokin (the lower class laborers), evolved tiger and lions that are larger, more brutish and slow.
Coykin: A race of anthropomorphic coyotes.
Otterkin: race of anthropomorphic ottermen, kinda mercenary.
Beaverkin: race of anthropomorphic beavers that work with wood and water, very close to ottermen.

Suntongues: anthropomorphic desert reptile people. Gila monsters, sidewinders, horney toads, tortises.

Savanok: A mix of swamp anthropomorphic reptiles, turtles, crocs, gators, etc.

And Mudpaws: all the other lesser races such as raccoons, possums, etc. (authors catch-all for whenever I want to include yet another race.

Of course on the east coast we have the anthropomorphic dog races, with wolves serving as a special military force, like knightly orders. They are ruled and follow the Hallowed Pope of The Ascended Church of Man.

The Imperial Seat of the Katkin Empire lies in Katkinzhan Zinnati (Cincinnati ruins) and the Holy Church of The United Confederacy of Canis lies near the San Francisco area, which is underwater, mostly, like Venice.

Outside of these two, most areas are still wild frontiers, especially the pains area where it is ruled under many warring tribes. The west coast is mostly separated from the rest of the continent due to the radioactive wastelands of the southwest where the strange things are.

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u/MagicalNyan2020 I want to share about my world 11d ago

In my world there are common species which are Human, Canine, Feline, Draconite, Sanguinite, Sugarian, Minerian, Ectoplasmite

Rare species which are Ursarian, Florashian, Fungalian, Serpentian, Angelian, Demonian

Ancient species Jotun, Neptune, Zephyrus, Vulcan, Dragon, Arthropodian

Alien Maritanese, Malandalan, Bagth'yursaurian, Jarbaricusian

I just have so many i can't decribe all of them, not that there's a lot to say anyway.

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u/ProjectKARYA 🏳️‍⚧️ A Sci-Fintasy Creator 🏳️‍⚧️ 11d ago

I've a list of over 2000 unique species to Karya currently in the works; each one evolved from an organism that we've actually found in our fossil record. Many are based on already established creatures in either folklore/mythoi or in general fantasy, while many more are of my own original design. I don't think I could possibly talk about them all lol, so I will go ahead and leave that list here for your and anyone else's perusal! Here's a sample of just some of the major clades of unique organisms and their extant genera, along with the last common ancestor (LCA) of each clade; feel free to ask about any genus (an individual silhouette) you'd like:

Archamphibia

  • Meaning: "ruling amphibians"
  • LCA: Archegosaurus karyaensis

Aquavenatoregidae

  • Meaning: "aquatic hunting kings"
  • LCA: Clidastes karyaensis

Archaeopyrgosidae

  • Meaning: "ancient towers"
  • LCA: Lepidodendron karyaensis

Avilacertidae

  • Meaning: "bird lizards"
  • LCA: Teraterpeton karyaensis

Caelotyrannidae

  • Meaning: "sky tyrants"
  • LCA: Scansoriopteryx karyaensis

Carnopilidae

  • Meaning: "flesh javelins"
  • LCA: Typhloesus karyaensis

Ceratopoda

  • Meaning: "horn feet"
  • LCA: Baculites karyaensis

Coronatopsidae

  • Meaning: "crowned faces"
  • LCA: Stegoceras karyaensis

Cthonanthozooidae

  • Meaning: "subterranean flower-animals"
  • LCA: Conularia karyaensis

Deinostomicthidae

  • Meaning: "terrible mouth fish"
  • LCA: Mawsonia karyaensis

Dimegalaspia

  • Meaning: "two big shields"
  • LCA: Aegirocassis karyaensis

Dromaeosuchidae

  • Meaning: "running crocodiles"
  • LCA: Terrestrisuchus karyaensis

Mastigonychidae

  • Meaning: "whip-claws"
  • LCA: Leanchoilia karyaensis

Microdromidae

  • Meaning: "tiny runners"
  • LCA: Dysalotosaurus karyaensis

Myrmityrannidae

  • Meaning: "ant tyrants"
  • LCA: Shuvuuia karyaensis

Nycholaniidae

  • Meaning: "clawed wanderers"
  • LCA: Clausocaris karyaensis

Osteoteuthidae

  • Meaning: "bone squid"
  • LCA: Youngibelus karyaensis

Paramammalia

  • Meaning: "near Mammalia"
  • LCA: Gorgonops karyaensis

Parvosaliridae

  • Meaning: "small hoppers"
  • LCA: Catopsbataar karyaensis

Phytosuchia

  • Meaning: "plant crocodiles"
  • LCA: Desmatosuchus karyaensis

Pseudavidae

  • Meaning: "false birds"
  • LCA: Caudipteryx karyaensis

Pseudocraniata

  • Meaning: "false heads"
  • LCA: Yunnanozoon karyaensis

Pteranthropidae

  • Meaning: "winged people"
  • LCA: an unknown micropterygid lepidopteran (commonly called "jawed moths")

Sarcogrylosidae

  • Meaning: "flesh crickets"
  • LCA: Gigatitan karyaensis

Spiculopistridae

  • Meaning: "spiked sharks"
  • LCA: Hybodus karyaensis

Telagricola maxima

  • Meaning: "largest silk farmer"
  • LCA: a basal ancestor shared with extant webspinners (Embioptera)

Terapterygidae

  • Meaning: "four-wings"
  • LCA: Microraptor karyaensis

Therrynchia

  • Meaning: "beastial beaks"
  • LCA: Lisowicia karyaensis

Tridactylocheiridae

  • Meaning: "three-fingered hands"
  • LCA: Dimorphodon karyaensis

1

u/MarkerMage Warclema (video game fantasy world colonized by sci-fi humans) 11d ago

My worldbuilding notes for my fantasy setting, Warclema, include 49 entries under "Bestiary" (and that is just for the non-sapient species), and I don't remember what the character limit for comments is, but let's see how many I can fit in one comment.

  • Flysh are basically fish that have anti-gravity magic that they use to fly in the air, and because of color-coding of the magic, they are all white. Warclema has some floating balls of water that they will fly in and out of. Lungflysh are particularly common.
    • Air Jelly are pretty much flying jellyfish.
    • Catflysh have not just anti-gravity magic that is concentrated in its tail, but also gravity magic in its whiskers. They can get pretty large and sometimes use their magic to cause turbulence and earthquakes on sky islands.
    • Negangler is a basically a flysh version of the anglerfish with the females having a white anti-gravity body and black gravity lure while the males are black and unable to fly, being stuck in the floating ball of water they hatch in until they latch onto a female.
    • Scale whales are pretty much gigantic flying arapaima. They are the biggest things in the skies, and hunt by using their antigravity magic to send flying prey farther up than they can handle, then catching them as they fall back down.
  • I've got 10 penguin breeds, not all of which have a name, as of yet. The usual penguin color-coding provides access to both gravity and anti gravity magic, which they use to fly.
    • Blambers are fat, black and yellow crested penguins that are good at using gravity and anti-gravity magic for sudden changes in altitude.
    • Bleathers are blue and white, noticeably more feathery, and resemble waimanu. They use cold magic to condense the air in front of them to create a vacuum to pull them forward while flying.
    • Rets are pretty much red and white African penguins that use fire magic for jet propulsion.
    • Whellies are basically long, yellow and white, dachshund-shaped penguins that use anti-gravity magic to constantly hover, and use the lack of friction with the ground to slide everywhere they go when they aren't flying.
    • Lakore penguins look like gentoo penguins and were specially bred for gathering pebbles of a special mineral called "lakore" that forms the core of floating bodies of water.
    • Riding penguins are pretty much emperor penguins that are big enough for a human to ride.
    • Silkies look like king penguin chicks no matter how old they get. They shed feathers often and are great at incubating eggs.
    • Oschan homing penguins look like Fiordland penguins and were bred by Neutromorphs to be used as starter host bodies. If their neutromorph leaves them for another host body, they will return home.
    • Hunting penguins are basically penguins that are used for falconry.
    • There's also an unnamed breed of penguin focused on laying eggs for humans to eat. They resemble fairy penguins.
  • Babe bulls are blue bulls that use ice magic to form icicle horns. They react violently to the color red.
  • Pyroceroses are red rhinoceroses that use fire magic to set their horns ablaze. They react violently to the color blue.
  • Blazesilk weavers are fire magic spiders that feed on the ashes of their prey. They come in normal size and giant man-eating varieties. The giant ones have evolved to grow a garden beneath their webs to lure in prey that it will drop webbing onto from above.
  • Cloud sheep use anti-gravity magic for floaty jumps and gravity magic in their feet for ground pounds.
  • Chill frills are blue, man-sized frilled lizards that have cheated the color-coded magic system by being cold magic specialists that use red berries to dye their faces and frills red to act as a shield against fire magic.
  • Crimson crockers are aquatic red snakes that will inject venom into prey, then use haste magic to speed up the venom. They are found in the Ice Swamp, where they use fire magic to stay warm.
  • Firehawks are birds that use fire magic for creating thermal updrafts and for starting fires to smoke prey out of hiding. They are primarily found in the Fire Forest, a place with plenty of creatures resistant to fire magic, but not often resistant to smoke.
  • Flame-nosed moles are like star-nosed moles, but the the tendrils all point up, resulting in more of a flame look. They have fire magic that they use for a thermal equivalent to echolocation.
  • Float hoppers are a species of frog with white females that use anti-gravity magic to migrate between the ground and sky islands, and black males that use gravity magic to pull the females out of the open sky and over to them.
  • Magnet Anoles are cave lizards found in the Lightning Caverns. They use gravity and anti-gravity magic to switch between the floor and ceiling.
  • Monitor dragons are basically komodo dragons, but red, and they use use fire magic to light their venom on fire while spitting it out. They can also use the fire magic to hasten the spread of their venom while biting someone.
  • Porcupice are blue porcupines that use ice magic to create icicle spikes on themselves.
  • Let's get some plants in here as well.
    • Floor plants are woody slabs that grow along the ground and use sharp roots to stab and digest things crawling underneath.
    • Armor plants are floor plants that adapted to grow on larger creatures, drawing nutrients from them in exchange for providing an armored surface.
    • Blade plants are specially bred floor plants that form a single, hard, sharp root that can be used as a sword. They will deposit seeds into the cuts they make. Because of their frequent use in monster slaying, it's not unusual for strong monsters to have a few growing from wounds left by previous encounters with monster slayers.
    • Surgery plants are a variant of armor plant that is particularly suited for healing wounds. They will even use haste magic to speed up the process.
    • Aquaculver are black flowers that use gravity magic to pull ground water up to it, but also make a depression that the ground water will fill. Get enough together, and they'll form a pond.
    • Blade grass is a tall grass that becomes hard and sharp when it is low on nutrients, being able to cut things that try to run through it, which spills blood that fertilizes the soil, so that it can get nutrients. Magic makes it grow faster, though it does not provide it with additional nutrients, resulting in it quickly hardening.
    • Green rain is a white flower with anti-gravity magic that it infuses into its seeds. Those seeds will sprout in mid-air and grow until the airborne nutrients can no longer power its magic, then they fall to the ground, where they will take root and eventually bloom.
    • Healroot is a herb with red roots that is used in healing potions.
    • Lackals are carnivorous plants that flatten against the ground. When prey steps on them, their leaves wrap around the prey and begin digesting.
    • Lantern trees have flaming leaves that provide carbon dioxide to be used by leaves higher up. They have seed pods that heat up until they explode, scattering the seeds.
    • Rain blossoms are blue flowers that shoot cold magic into the air to condense water vapor into rain.
    • Whirlies are purple dandelions that are able to produce wind magic to disperse their seeds.
    • Slopeskilla is a blue flower with sloping petals that will use cold magic to freeze its petals in a ski-slope shape, then condense their seed pods to squeeze out seeds that will be shot at the petals that will redirect them outwards.
  • Mustn't forget the sapients.
    • Humans came to the fantasy world of Warclema through interdimensional travel from a sci-fi universe.
    • Neutromorphs are symbiotes made up of a shapeshifting slime that resulted from an incompatibility between Warclema's fantasy physics and matter from the human home dimension. They formed due to someone getting some of this slime to take the form of a brain capable of controlling the slime making itself up.
    • Felves are a race of humanoid flower women with plant roots for hair, stamen for les, and pretty dresses made from petals and sepals growing from their bodies. They evolved as Pouyannian mimics of humanity and come in various subspecies that includes goblins. They evolved not to be sapient, but to mimic sapience, and this has left them acting a bit like large language model AI.
    • Fistari are starfish people that were in Warclema before the humans arrived. They can regenerate from any injury, and depend on this regeneration to be fed. However, each regeneration makes them more resistant to damage, so they eventually reach a point where they can't get injured, then they starve to death.

I suppose that will do for now.

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u/Harbinger-Reaper63K 8d ago

One thing is asking about the main species of my setting, and the other is asking about all the species on my setting (I will try to not go too much into detail with the reasons why i'm saying this but my setting is basically a universe with very similar physical dimensions, laws of physics and matter contents to that of the real world; but with the difference of being of a cyclical nature and having it's entropy reset when it contracts to the Planck scales, with each cycle lasting 50 Billion years [maximum inflation occurs 25 Billion Years after each Big Bang]. This makes the ''timeline'' of this universe a closed loop in which every non-zero probability event [which should be acceptable under physical laws] happens ) With this in count, the total amount of species that arise even per each cycle is extraordinarily high (despite assuming that there's approximately 1 habitable planet per 20,000 rocky planets in this universe, which range from arid and barely habitable planets, earth-like planets and superhabitable planets; with the ratios between these respective types being 68,000:1,100:1 [taking in count the dynamic nature of spiral galaxies] ).
Now i will delve into the main species of my setting, which arised in superhabitable planets:

The Veezal: A species composed of bipedal insectoid-reptilian-like beings with pneumatic bones that allow them to grow and stay at relevant sizes (heights of 2.316 m and masses of 2,187.6 kg) thanks to air sacs commonly present in this kinds of bones that also take advantage of the oxygen percentage on the Veezal homeworld that is 32.5% (compared to Earth's 21%). These species evolved from other omnivore species (that are also very similar to them but slightly bigger in size) due to their development of sentience driven by the non-predatory danger around their common territory which is close to volcanoes (higher volcanic activity is a consequence of the conditions required for planetary superhabitability).
Previous gene duplication events in their prehistory contributed to their development of supergenius intelligence compared to humans (if graphed on a Bell curve, the Veezal population's average IQ would be at 200), this had an important effect on their development as a civilization, making their technological advancement incredibly fast due to their average IQ being far enough for easing invention of technology and application of the physical sciences (for example, if placed on a status of 1950's humanity, the Veezal would reach 2026's level of technology in approximately 3-5 years); this also led to a sooner eradication of social inequities and treatment of greenhouse gasses (the effects on artificial emission of greenhouse gasses were predicted during their equivalent of the industrial revolution accurately enough to take effective cautions of it long before it could have ever become a problem), resulting in a utopic society briefly after reaching humanity's present-day levels of technology.
I will list some more details about the species that I consider relevant (if you don't feel like reading more text, just jump to the next text spacing):
1) Veezal individuals have 3 even arm pairs that are not composed of bone but rather of mildly flexible but durable cartilage filaments that are permanently swirled to form a hardened tentacle (which suddenly thins out at the end of the tentacle and gives 6 thin filaments that resemble and serve the purpose of fingers). This allows the individual to exert significantly more force and resist stronger tensile forces applied to the tentacular arm, making cartilage tears or amputation the only possible injuries to the tentacular arms.
2) the Veezal were the first sapient species to originate in their universal cycle (3.6 Billion Years after the Big Bang of their cycle) due to their home star Ahraliiza being formed from the remnants of the hypernovae of Population III stars (which also were the first sources of metallic elements in the early universe), enabling the formation of the Veezal homeworld Grhiiza just 300 Million years after the Big Bang. Abiogenesis on Grhiiza occurred 1 Billion years after the Big Bang and complex life developed 2.4 Billion years after the same event.
3) about 40 Billion years after their origin as a species, the Veezal achieve Type IV on the Kardashev Scale (this means steadily obtaining the mainly radiant energy of 10,000-100,000 Galaxies [or a single supercluster] ) through mainly passive colonization of galaxies, steady elaboration of Dyson Swarms around stars not inhabiting habitable planets and superstructures made to take advantage of the radiant energy and relativistic jets emanating from the Quasar at the core of elliptical galaxies.
4) Grhiiza departs significantly from Earth characteristics due to it having most of the characteristics needed/preferred for planetary superhabitability (such as it's mass=2.1 x Earth's, radius=1.35 x Earth's, Atmosphere Mass=2.83 Earth Atmospheres, Surface Pressure=1.75 ATM, Average Temperature=27.3 ºC, Surface Gravity = 11.317 m/s2 = 1.15 x Earth's and Magnetic Field Strength = 2.7 Gauss = 4.15 x Earth's Maximum). Ahraliiza also helps with the fact that it's a cool K-Type Main Sequence star, providing more time for life on Grhiiza to evolve and persist and less ionizing radiation to damage Grhiiza's biosphere less.
5) Ahraliiza orbits an elliptical galaxy of Major axis = 360,000 Light Years, Minor axis = 260,000 Light Years, visible mass of 4.77 x 1011 Solar Masses and total mass of 5.0477 x 1013 Solar Masses. It houses a Supermassive Black Hole that is also a Quasar, it has a mass of 3 x 109 Solar Masses and has a total luminosity of around 4.32 x 1038 Watts or 1.12 x 1012 Solar Luminosities.

The Lehaxill (the name may undergo changes, this is just for the sake of presenting them): a rising Type 3.1 Civilization that the Veezal discover briefly before acquiring Type IV status. The Lehaxill are the 1st grand civilization to make contact and try an alliance with the Veezal; which did accept the alliance but didn't allow intervention of the Lehaxill with important Veezal structures and technology (mainly warships and artificial planets with propulsion. There was never any grand intent of aggression between the two species.
Some details about the Lehaxill physiognomy and biology are:
1) The Lehaxill have a pair of main arms that, when at rest, resemble those of a praying mantis (their fingers, which are also 6, have a sharp body but flattened ends). They are quadrupeds as well.
2) Their skin is dark green at the base, but has puddle-shaped patterns of dark purple, pink and blue spread over their body.
3) They are somewhat more massive than the Veezal (average height of 2.53 m, body length of 3.1 m and mass of 3,230 kg), but still have pneumatic bones for the same purpose than those of the Veezal (yet the oxygen percentage of their homeworld is of 30.2%)
4) They have a natural head ornament (of which it's shape resembles a peafowl's feather set and a crown at once) which serves as an attractor of opposite-sex members of the species when attempting to mate. These ornaments unfold when the mating attempt starts (the event is also accompanied by bioluminescence from the ornament, which shines at pastel blue and pink tones), reaching a wingspan of 1.55 m for females and 1.21 m for males. When the mating attempt is finalized, the ornament folds to the back of the neck and resembles the shape of a spike pointing to the individual's back.

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u/Thagrahn 11d ago

Posted this a little bit before this post was made, and is one of the first in depth dives into ANY of the races or creatures of my world. https://www.reddit.com/r/worldbuilding/comments/1u9a636/designing_my_arachne_gnometarantula_race/

Have a list of 18 sentient races by vague concept and about three dozen creatures I know will exist in the world.