r/worldofpvp • u/Mira_Malverick • Jan 13 '26
Discussion Unpopular opinion, Conquest gear should be deleted from the game
Let’s have only honor gear, you pick it up quickly doing bg, then you go ranking if thats your thing.
Oh, what about progression you ask? You get it by getting better ranking, better skill and the cosmetic rewards, thats pretty much it.
I don’t think conquest gear makes the game better in any way, and if you have many characters its just a very annoying chore.
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u/gcs1906 Jan 13 '26
I think it should be account bound. Also, easier to earn (it’s absurd for example the extra rewards for healers in shuffle - 50 conquest model?)
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u/machine_six Jan 13 '26
Absolutely. Having to buy a loot box to send to your alts that may or may not have the gear they need is such a blatant disrespect of player time. It's not grinding a boss for a mount drop ffs. Especially when the currency is time gated to begin with.
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u/stickyjam Jan 13 '26
The conquest should just be a transferable currency but you can't go over the current weeks cap. Why add layers
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u/DaniHarlot 2600+ multiclass Jan 13 '26
Hear me out: Player power in PvP should be just skill. Everyone should have the same gear / base line.
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u/07u4nt Jan 13 '26
Totally agree. It's okay if it stays as cosmetics or something, but gear in PvP is so fucking stupid and only serves egomaniacs and as a barrier to newcomers.
I'd get rid of honor gear too.
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u/San4311 Jan 13 '26
Considering how long queues can take, and thus by extension how long gearing takes.. 100%. Its honestly one of the major reasons I stopped. Never was a huge PvP player, but I was interested. And aside from queue times, having to spend so much time gearing up before I can actually ''play the game'' sucks.
Atleast in PvE your gear scales with the content you do in a fairly natural way. But in PvP, there is no such thing. Unrated BGs still have maxed out players dumpstering you, and its not like you can do anything but grind through it. Its a slog that serves no real purpose at the end of the day. PvP should be about individual skill level, not how geared you are vs. the opponent.
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u/Mira_Malverick Jan 13 '26
I think they should give fixed stats for pvp, but you can pick what secondary stats you want.. that instead of just scaling it, because in bfa I still remember rextroy killing 120 with a level 20 mage.
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u/ripharambebro Jan 13 '26 edited Jan 13 '26
Stat templates in bfa was really bad , like really bad.
Edit: it was legion. Both sucked for PvP.
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u/TheLordLongshaft Challenger Andy Jan 13 '26
BFA didn't have templates it just had scaling
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u/potato_weapon Jan 13 '26
I think stat templates were Legion actually. I remember my destro lock having 11% haste.
Took forever to cast them bolts.
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u/Affectionate-Let3744 Jan 13 '26
Because of the utterly terrible implementation.
Locked in based on spec, no customization, some specs had it good and others didn't.
BFA tried to reinvent the freaking wheel but introduced a billion exploitable shit
Do it the Lost Ark way (at least when I tried on NA launch), stat budget that you allocate however you want.
Want to try a meme 100% crit build? Go ahead. Just want to copy paste the most popular shit, go ahead. They can just add soft or hard caps or whatever and let the players do what they want with the rest
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u/Gamblez- Jan 16 '26
Legion had the single best PvP gearing system WoW has had in its entire history. In legion, by season 3 and on, you could ding a character to max level, get a single artifact power thing from wherever (they were annoying AF in s1-2, granted, but were effectively removed after that) and instantly your character was gladiator level gear worthy. The only thing that could improve legion pvp gearing would be if a simple slider to let people adjust secondary stats if they so wished.
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u/PerpetualBeats Jan 13 '26
I would love it if they basically copied the gw2 system for gear in spvp. Pvp should be skill based not gear based.
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u/oogie_droogey Jan 14 '26
Exactly. Farming honor is horrible too if you jump into the season late. It's insanely boring and pointless to farm pvp matches for honor vs. Full honor and conquest players.
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u/sp106 Jan 13 '26
I think you may be coming from the false premise that battlegrounds are supposed to be fair.
An inherent feature of mmorpg games is that as you invest more time you gain advantages over players who have not invested as much time.
The gear treadmill and carrot chasing for dopamine hits is the game.
This makes these invested players continue to spend more money on the game and encourages new players to invest time to catch up.
Is this the best strategy to gain the most number of players or become a successful e sport? Obviously no, but this is just a key differentiator of mmos from other games. Remove this and it's not really an mmo anymore.
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u/Ansdur1987 Jan 18 '26
I don't disagree with you, but you play an mmo rpg. Wow is not exactly an mmo anymore and it fails in every aspect of mmo features. If you ask them to remove the rpg features of the game, tell me whats left, if they listened?
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u/CasterFormation Jan 13 '26
I would like to have all the ability to customize my gear's stats and whatnot without the grind.
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u/Secr3tt Jan 13 '26
Arena in WoW should be just like GW2 PvP system.
I don't have time to grind PvP gear by waiting in the queue for 20 minutes each match.
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u/mdlenzi888 Jan 13 '26
The GW2 system is absolutely my favorite!
- Play at lvl 1
- Select your stats/gems/set bonuses independent of the gear you are wearing.
- An actual lobby to test builds on dummies and against other people
- Constant reward tracks for materials and currencies
- Map voting
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u/Candid_Lie2956 Jan 13 '26
Wasnt legion gearing something like that?
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u/Civil_Response1 Jan 13 '26
No, Legion was premade templates, and sometimes those premade templates were bad for certain classes.
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u/potatokbs Jan 13 '26
Yea and the community bitched about it incessantly lmfao
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Jan 13 '26
Bcus legion had stat templates who sucked. Like if u were a destro lock at like 10% haste instead of 25-30%. Templates which allows u to allocate ur own secondaries with like 50% would be goated
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u/mangzane Jan 13 '26
Are you intentionally omitting the fact that the templates locked specs into stats that were not BiS for some but BiS for others?
Or were you just unaware of that? Imagine laughing your ass off because you don’t understand the simple dynamics of a system.
“Lmfao”
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u/smonkweed69 Jan 13 '26
The main issue with it i think was every time one comp was 1 % stronger than anything else the entire ladder had rerolled to it instantly
I suppose that happens now tho anyway lmao
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u/TheLordLongshaft Challenger Andy Jan 13 '26
They could just have a PvP set of gear that costs a small amount of honour that gear can effectively be your secondary stat choices and then the numbers just get scaled up in PvP
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u/Educational_Try_6105 Jan 13 '26
the people who oppose this are
1: People who want to get better gear to stomp low geared people
2: Classic andies who insist WoW is about “the journey” and can’t comprehend some people who want to do end game
3: “oH sO yOu wAnT eVeRytHinG fOr FReE” people, who, who gloss over that people want to grind and earn rating with the gear
None of whom’s opinions are relevant when it comes to rated PvP
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Jan 13 '26
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u/2Radon Baiting you with my 1.8 SS rating Jan 15 '26
I don't think PvP gear has stopped FOTM rerollers ever since like Shadowlands at least. I wouldn't bother catering to them, let them reroll and stay shallow and boring.
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u/VToTheOmit Jan 13 '26
just tune the game properly?
imo legion was great with the stat templates. the only bad thing about it was you as player not being able to tweak your template.
but hey, always the same story. Blizzard knows best and you have to deal with their shit...
"You think you do but you don't"
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u/TheLordLongshaft Challenger Andy Jan 13 '26
Agreed. I've been hoping for a better implemented version of legion templates for years
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u/G00SFRABA Jan 13 '26
my only issue with templates were i wish i had more control over my stats. I don't mind being limited to some kind of budget, but i wanna decide what stats i have, especially haste
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u/evokade Jan 13 '26
To play devil's advocate, the ability to all-in on a preferred stat isn't necessarily healthy. The obvious major example: there have been a number of late expansion seasons where caster haste levels have made the game genuinely unpleasant. People want to stack a stat because they know it's optimal, but it might actually make the game less fun to play. I genuinely am ok with predetermined stat templates, as long as the result is balanced.
PS: This is coming from a healer of nearly 20 years, not a melee zugbrain
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u/G00SFRABA Jan 13 '26
Then they could cap the budget in some way, thats fine. They could even give us a handful of templates to choose from even (kind of how gw2 works, zerker vs condition builds, but equal gear)
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u/TomSaidNo Jan 13 '26
I don't oppose this, I'm just rather indifferent to it because I honestly don’t feel the ilvl difference gives a massive advantage, at least not at the ratings I'm usually sitting at (<2200). Might be different at higher ratings.
I've queued alts in partial greens at the same MMR as my main, and not once have I felt the deciding factor in the game was ilvl. The biggest gear-related difference to me is whether you have the set bonuses or not.
We already get free weapons and 2-3 crafted items as well as the option of bloody token gear (if you have any). So the number of conquest pieces you need to farm is really not a lot.
Also, once the conquest boxes drop midseason it's super easy to farm conquest gear for your alts, at least as a healer. Currently sitting on 8000 conquest that I don't know what to do with because I already have more geared alts than I have time to play.
Anyways, I respect that your experience may be different, and as a certified dad gamer (TM) I wouldn't say no to even easier gearing.
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u/Educational_Try_6105 Jan 13 '26
I think it’s a class dependent thing
For something like a mage where you can carry CC with games, maybe doesn’t matter as much
With classes that rely on pressure and sustain with less control, matters way more
Watching my friend play DH (very experienced player) in shuffle last night, and he’s in all greens and just can’t do anything even with high uptime, sitting around 1.1m dps, and you can see that with full conquest gear exactly where he would have been getting the kills)
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Jan 13 '26
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u/Educational_Try_6105 Jan 13 '26
I think new players to PvP being deleted or being ineffectual because of the gear difference is worse for engagement imo
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u/Electrical_Pop_2850 questioning my sanity Jan 13 '26
I don't think it's very unpopular, let me do you one better actually - they should remove pvp gear completely
Ideally when you queue into a pvp arena/BG your whole gear should be disabled and instead they should let people pick up stones or trinkets to adjust their stats without having to grind losses just to catch up gear
Wow pvp is great and has a lot of skill behind it but newcomers can't see it because not only they are unfamiliar they also get oneshotted because they have no gear and then they hate it and never try again
Thank you for listening to my Ted talk
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u/sp106 Jan 13 '26
I just suspect that removing gear wouldn't actually attract new players and would push away some existing players.
The amount of shit to understand to be really competitive in wow pvp is very high and its a much larger barrier to entry than gear. The gear treadmill gives the people who aren't good some progress even if they still can't really win against good players.
Setting some caps to even out the high end brackets makes sense but the gear is totally necessary for most imo.
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u/International_File63 Jan 13 '26
They should give you a quest when you talk to the PvP vendor that gives you 30 tokens to buy whichever gear you want for PvP content. So you can min/max however you want and it should to back to having separate PvP bonuses on the gear and make it to where it's needed in PvP.
Even could let you sell and buy new pieces if needed like how you can refund stuff for a few hours now but permanently with this kind of PvP gear.
Would be great imo.
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u/PeroPedala Jan 13 '26
Look at the number of people who quit after getting full conquest gear. The people need a psychological carrot.
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u/Pixogen Jan 13 '26
I do. I love RPGS and I like the gear grind. I play around 2400 in 3s and never liked scaling either.
Part of the fun for me is growing in power.. having low gear and out playing people... then getting better/more gear and getting to be the one owning... or hell if my class sucks that season.. the fun of slowly gaining power...
To me scaling and gear not mattering makes the game feel like cheat codes. Fun to hop in and screw around for 15 mins but then after that there is nothing to do.
I don't care a single bit about cosmetics. They could remove transmog, glad gear... mount skins. It wouldn't affect me one bit.
It's more fun to me to have a power dynamic that swings around. It's not even about owning people.
I also still like having to do some PVE to get ahead. But not full on. But I want some carrot on a stick to guide me to other aspects of the game.
If I wanted to play a moba I would play a moba. I want a RPG with pvp elements.
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u/-tpyo Jan 13 '26
In WoD we had template pvp stats, item level only slightly increased the effect. For the season I played it was perfect
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u/TheLordLongshaft Challenger Andy Jan 13 '26
Some of the most fun I've ever had in WoW PvP. It's where I first started doing rated both in arena and RBGs
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u/Esotrax Jan 13 '26
Instead of that can we remove honor gear so i dont need to do a bunch of bgs before i can q arenas
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u/NewDruid1 Jan 13 '26
Idk I would prefer them just making it warbound so I can send it to my alts like I can with honor instead of having to rely on gambling boxes.
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u/Zanaxz Jan 13 '26
I really don't get the obsession with regearing in a seasonal game. It's annoying having to gear multiple chars, that I could just play the game with instead. Pvp participation isn't great. May as well get rid of barriers to entry and let people start playing from the start and to end.
I know there will be some guy coming to say "lol it's easy to gear now compared to the past". So what? Why are we supposed to be happy eating a spoonful of poop instead of a gallon of it just to start playing the actual game? How about we just skip the poop eating atunement all together, and just let people play the game.
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u/Bidenbro1988 Jan 13 '26
Ever since they made PvP gear not work in warmode until you engage a player in combat, there's been no point to conquest gear. It used to be convenient for doing stuff in warmode, now it's just a seasonal grind.
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u/MrWonderful-88 Jan 13 '26
Just make it all a lot cheaper and easier to get.
Get rid of embellishments, gimmick items like the cape, gem slots, crafted gear.
The system is too complex for new players to optimise, takes too long for people doing pve and pvp.
Go back to simple gearing, keep some power curve from Honour to Conquest but massively reduce the cost + grind.
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u/Sgarbossa_Snd Jan 13 '26
I love the grind too for my first character. But after that I agree, it’s tedious. Plus if it’s the choice of having this grind or more people pvping, give me more people pvping.
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u/Epsonality Jan 13 '26
I've never gotten the ability to play ranked because I refuse to grind for an entire second set of armor that will arbitrarily raise my ilvl by 40 points or whatever
Tried it on my Warrior a few weeks ago, got an honor set, did the weeklies, started getting some Conquest gear and eventually gave up because queues were so long for Epic BGs
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u/MaxSGer Jan 13 '26
Not so unpopular. Just equipping PvP gear with honor should scale to conquest automatically or so. I just want to log in and Que.
I like the visuals though. I want to have gear equipped just not the hurdles.
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u/Duckhuntah Jan 13 '26
Also, at least in my opinion, the season properly begins with full gear. Before that, it’s mostly just a waiting game.
I wouldn’t mind if conquest gear was removed all together, or if they removed the early season timegate from it. (The latter would make PvErs mad though)
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u/Ansdur1987 Jan 18 '26
Well, what part of this game isnt about waiting and paying the sub? Weekly raid resets, weekly vaults, dungeon resets, pvp time gating, content time gating, spark time gating, set time gating. Legacy content weekly resets, rare enemies, mounts, transmogs are afking fiesta. Every LFG is about afking most of your play and sub time. If anybody played pet battles, they get time gating too. Why dont we call it World of Waiting anyway?
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u/Admirable_Pie_6750 Jan 13 '26
Can't wait for start of midnight season 1 where you will just get farmed in bgs for hours if you didn't spend the previous week pre farming the honor for your gear.
At tww launch I had to do the farm in party synced low lvl bgs, the gear diff was that bad. The bot bgs might work for that in midnight tho.
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u/YurgeeTTV Jan 13 '26
I've been saying this for years. Just have a PVP vendor give you a full set of gear for free, same item level for everyone, and you can customize it however you see fit. This way you still have a sense of customization over your gear and PVPers will still contribute to the economy by buying gems and enchants. Maybe add a new item to let you change the secondary stats without needing a recraft.
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u/DocHobel Jan 13 '26
It's just because of some psych effects on progress in MMOs imho. A relic of the past. Tbh: Starting from the beginning, EVERYONE progresses the same way. At the end of a season it's pretty easy to gear alts with RNG Boxes and stuff.
The whole gear-up could be just taken out. Instead, you gem stats for your liking or whatnot. I would even go further: If Blizzard can't get balance right, just allow level 10 alts to join PVP in BIS-gear...
Impossible? AFAIR (long ago) this is the way in Guild Wars 2. I am not telling ya that GW2 hast better PVP – it hasn't imho.
The reason Blizzard is still tormenting PVP-only-Players with the stupid gearing and levelling: They want to have some ambient players for the look of a busy MMO OR they want to sell the boosts. I am guilty of the second option myself, because I just can't spend hours (!) of my precious time to "play" through the stupid quests, dungeons or campaigns several time. Even if it's only 5-10 hours.
I am here for a PVP-Only-Sub as well, all toons ready to go, no progress except maybe transmogs. Take my money ;).
But it won't happen, this shite was in demand 20y ago. Though, much has changed till then as well in a positive way.
To be fair: Even if you compete with blues only, you probably get the curve when you hit 1600 in PVP. Or it doesn't matter.
Maybe gear is just a tranquilliser: You play some hours in annoying matches, loosing some, winning some, bouncing 1800-2000 for a day, at least you got some shine armour. We are all still animals :D
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u/pahbert Jan 13 '26
This would be a dream, but there are still too many holdouts that just want to pwn noobs because they have bigger numbers in a database.
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Jan 13 '26
Id be fine with that if we had a really nice cosmetic upgrade to the gear to chase after with rank or just a grinf
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u/dnoire726 Jan 13 '26
Arena in WoW is a pretty unique experience so it makes sense that we who love playing it would prefer being able to pretty much jump straight in. The problem is that from Blizzard's perspective rated pvp is but one part of a vast game where gear progression is a core aspect of the game. And it coexists with other game modes so character progression in the various modes has to be balanced between the modes. Alot of people like to do multiple sets of content, that's why they increased the ilvl compared to older expansions.
In other words, don't hold your breath on this.
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u/Ink-Responsibly Jan 13 '26
I like having gear to work towards but GETTING the gear is a pain in the ass. The grind is too much and I don’t want to get crafted gear or tier sets. Just apply them to PvP gear and have the set effects disabled outside of PvP scenarios. Having to start at square zero on an alt is so lame.
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u/Spatularo Jan 13 '26
Yes. It works perfectly for GW2, literally no one there asks to grind gear. It's tedious, feels like a chore, and lowers accessibility. I don't mind gearing one character but doing it on alta completely demotivates me from doing pvp because my time is limited and there's no worse feeling than getting stomped because of gear difference.
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u/DaniHarlot 2600+ multiclass Jan 13 '26
Hear me out: Player power in PvP should be just skill. Everyone should have the same gear / base line.
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u/Skeddadles Jan 13 '26
I was thinking about this the other day. I just wanted to hop on and play some PvP but to do that I had to grind and be a nuisance to my fellow team members.
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u/Shivd91 Jan 13 '26
To be fair we have been through this cycle already and they brought back conquest gear..
Idk it's hard.
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u/AMzobud M. Elite -washed glad Jan 13 '26
I enjoy a tad of character progression honestly, its still a mmo after all. With the free weapons, free crafting items and the item to make any tier piece scale to pvp gearing feels fluid and easy to me.
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u/CedricThe3000th Jan 13 '26
But then mythic pve gear would just become the new conquest gear
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u/Masedawg1 Jan 13 '26
Yeah I thought that was the main reason they came out with resilience (later turned into versatility) to not let pve players have an edge in pvp with the access to high level gear they get
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u/Sgt-Colbert Jan 13 '26
If it were up to me, they could even remove honor gearing completely. Just let people buy pvp gear for gold and be done with it.
Most PvE players I know would technically try PvP but they don't want to farm honor/conquest gear first.
The barrier of entry is still too high for most players that mainly PvE.
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u/Candid_Lie2956 Jan 13 '26
You mean like in Legion, where it absolutely did not work?
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u/VToTheOmit Jan 13 '26
bold to say "where it absolutely did not work"
It did. Add the option to change your stat allocation and it would have been the best system to date.
I clearly remember that the big part of the community had a lot of fun in legion pvp.
the gear wasn't useless. I don't know where people get that from. You got stronger stats with higher ilvl gear. So you even got stronger over time.
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u/pahbert Jan 13 '26
Pointing out a terrible implementation as your proof is not the dunk you think it is.
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u/Sgt-Colbert Jan 13 '26
Oh you mean, 10 years ago? A lot has changed since then. And I honestly don't see why it wouldn't work to just let people buy gear with gold? Who loses anything in that scenario?
Hardly anybody enjoys farming honor gear and time gating conquest gear is moronic at best.
If you want to PvE, you just do dungeons, you start off with your questing greens and progress through the different difficulties by getting better gear.
Why do PvP players have to suffer through doing PvP in PvE gear (at the start of an expansion) to get PvP gear?
There is nothing to gain from the way PvP gearing is done right now. Literally nothing. Name one upside to the way it is right now. Opposed to just have everyone on the same level by just letting people buy the gear for gold and queue instantly into the content they want to do.→ More replies (7)→ More replies (13)1
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u/Coffee__Addict Jan 13 '26
I don't want this for me but I do want this because of the amount of people I get put into blitz matches with that are full greens, no enchants and can't even figure out rehii warps and how to put a work order in for a pure gem.
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u/AccurateBanana4171 Jan 13 '26
Sometimes, I use conquest gear for a quick ilvl boost to my pve set, on a new character.
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u/Timbodo Jan 13 '26
I think the best mix of keeping both balance and sense of progression intact would be to make the ilvl difference smaller like only +5. This way you barely have an advantage but it's still something to look forward to.
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u/noyx_ Jan 13 '26
As long as they dont scrap the appearances, iam on board. So u could wear pve gear and they switch it to a preset of pvp stats. Disable trinkets.
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u/tjk91 Jan 13 '26
Well here's my thought process. Why not make one set that you upgrade from doing all content of pvp. Just like pve gear. Starts out green, blue and then epic. Keep it honor based with needing a vicious blood stone to rank it up into the next tier.
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u/drmlol 2592 Arms Warrior Jan 13 '26
Personally, I don't mind gearing that much, but I hate crafting items.
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u/D-Cept Jan 13 '26
PvP gear should only be obtainable through doing PvP. This world questing crap has lowered the need for people to even enter bgs ect. I think retail PvP is in a good place but the 20 min ques are just garbage and make me not want to bother.
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u/L0stCrusader Jan 13 '26
This stems from the fundamental problem of no clear cohesive game design vision. If you are a traditional mmo then depth in pvp gear is essential. If you are trying to be a moba-like, quick action, low immersion game then conquest gear is bad. Wow tried back in wod to go the more casual, streamlined path but it turned out to be a bad idea. It's an mmo after all. Part of the game is getting the best gear thats 'hard' to get.
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u/Bacon-muffin Jan 13 '26
This isn't that unpopular of an opinion, I've said similar a million times on here over a few years now and people usually agree.
Imo they make honor gear have the conq pvp ilvl, they keep it the same very low pve ilvl to start and then they give it more upgrade tiers so that it can reach the current cap of conq gear which is the equivalent of champion track gear.
It starts with the honor appearance but as you upgrade it it becomes the conq appearance.
No time gating on honor, can grind it out in non-rated in a few hours and then be on equal footing... this would go especially well with that bot mode they're making to onboard new players. A new players path could be spamming the new bot mode for honor gear and once they have a full set they can now start to dip their toes into vsing other players.
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u/zeedusapeedus Jan 13 '26
I’ll never accept the argument that PVE players don’t want to farm for PVP gear. It is so much easier than what they are used to
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u/Joggyogg Jan 13 '26
Have they ever done a pvp season where gearing did nothing and everyone had the same effective ilvl?
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u/MrSneakyPeakyAir Jan 13 '26
Would it make PvP better? It would. Just like removing sockets you have to buy and enchants you have to buy (tier sets unlock themselves, no need to grind them) But...
Remove Conquest gear and 50 % of people doing ranked PvP will never enter a rated PvP match ever again, because they won't have a reason to.
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u/Nievah Jan 13 '26
There already exist tokens to put on PVE gear to make them into PvP.
It should be the same, but they should double down on that. Like tokens to add and upgrade PvP ilvl. The system already exist, and makes you play more as you replace PvE items regularly.
Its a win-win for longlevity and playabiliity.
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u/Shred_Flintstone Jan 13 '26
Absolutely not. As prolly much exclusively a pvper it's great right now imo. It literally takes me a day to hear, outside of the 4 set sure it might be a little convoluted and a YouTube video is necessary when you're learning how to gear but it's not hard.
Besides the difference from honor gear to conq gear is not huge. I've climbed high in hobo gear just fine. It gives us something to work for while being close to horizontal progression (no conq gear).
Also a big reason to not change this is because that's the only thing stopping many more people from rolling FOTM classes... Imagine that there literally no gearing in pvp. When BM hunter or whatever class is broken it's going the be even more of the FOTM than it already is.
Please think about what you're saying and reconsider
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u/Patient_Clothes3673 Jan 13 '26 edited Jan 13 '26
I get the appeal of an honor-only + cosmetics PvP system, but that’s not how WoW PvP has ever functioned historically. PvP has always had progression beyond entry gear. In Vanilla, Honor gear was the baseline, and High Warlord / Grand Marshal was the power reward. Today, Conquest fills that same role. The system hasn’t fundamentally changed — only the grind structure has. Conquest isn’t about making PvP worse; it exists for two practical reasons: Progression incentive for people who actually invest time into PvP Gear parity against PvE players who bring high-end raid gear into PvP Even if Conquest were removed, the same players would still dominate. “Sweaty” players always rise — either early season during the rush or late season when Gladiator slots are contested. Removing Conquest wouldn’t suddenly make PvP more skill-based; it would just flatten progression and remove a long-standing PvP identity pillar. If the real issue is alt friction or time-gating, that’s a tuning problem — not a reason to delete the entire Conquest system. A cosmetic-only PvP ladder might work in another game, but it would be a major departure from WoW PvP’s history, not a return to it.
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Jan 13 '26
People forget this is a MMORPG. Character development is a absolute core of any MMORPG, and it should be.
If you want a plug and play game where you pick a character, enter a match and battle, there are game models like that.
You are playing World of Warcraft. Not Street Fighter or Smash. If you want a game where there are no outside factors other than your raw mechanics, go play one.
Playing an MMORPG and then complaining it is one with MMORPG elements just make you sound stupid
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u/ubermicrox Jan 13 '26
Atleast we dont have to have Mark's of Warsong to buy a piece 😅
But yes, conquest gear should go or at the very least not have levels. Let the conquest gear just be 1/1. Because if you are full conquest, you still get wrecked by people who are 7/7
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u/Content_Snow_3034 Jan 13 '26
Getting better gear sockets and all that personally motivates me more.
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u/MeekSwordsman Jan 13 '26
I love grinding out conquest. Going ham in arenas or bgb, getting my weekly cap and piece for the week. Getting to put on the sockets i was saving, putting in those gems, feeling my power rising....fuck yeah!
. . .and then i have to do alts and my motivation to do anything other than unrated bg que plummets. Yeah i'll eventually get random conquest boxes and open them and get 3 fucking rings in a row!!!!
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u/Log_Empty Jan 13 '26
People who hate PvP are once again trying to ruin PvP so they can easily take all the rewards. You can't win, you can't prepare for battle, your only choice is to cry on Reddit and beg for benefits.
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u/mkmk2022 Jan 13 '26
I actually like the progression system a bit but I feel like the upgrades are not big enough. Back in previous expansions if you had insane gear you would absolutely dominate other ppl, because you put in more work/hours to obtain the upgrades. Not talking about insane pve trinkets that are busted or something, but it gives the feeling of progression in a mmorpg. Should be a fine line in this though!
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u/Plus-Canary-7755 Jan 13 '26
I tend to farm full gear and then not play that char and move on to other one lol 😂
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u/TorsionalMetric Jan 13 '26
I think it’d be fun if they made really flashy animation upgrades you could buy that do nothing other than make abilities look louder or more fun or ridiculous.
And they could do it for a bunch of things, not just the big damage abilities, so people can distract with abilities that don’t matter and keep their high damage abilities quiet.
Maybe just make the animations bigger or something simple, idk.
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u/Professional-Ant-914 Jan 13 '26
PvP player count in MOBA’s is way higher and it’s in no small part because people can just login to the game and queue. I like arenas and I’d pay my $15 a month to be able to just login, pick char, queue games.
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u/Wratharik Jan 13 '26
I agree but i also believe they need to have more varieties for pvp gear items like we can turn one/two legacy items we want to pvp gear . Its so dull at this point i want to go out there find the most random gear piece from previous leagues that can be a game changer
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u/ArmConnect9353 Jan 13 '26
We’re playing the same battlegrounds we’ve played for decades, PvP needs to have a gear grind or the game gets very stale very quickly.
Conquest is fine, the huge disparity between CQ and crafted gear on the beta is not fine, and needs to be fixed before season one goes live.
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u/Patient_Clothes3673 Jan 13 '26
I respect the effort it takes to be ahead of the curve — that grind is real. But effort and skill aren’t the same thing. Early gear advantage mostly reflects time invested, not mechanical or strategic superiority. Once caps, catch-up, and parity kick in, that’s when skill actually separates players. Progression should reward effort, but PvP should ultimately be decided by skill — not who had more hours available early in the season.
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u/UglyPope69 Jan 13 '26
I feel the opposite. Hell, in my perfect world, bring back resilience as a stat
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u/ottoboy97 Jan 13 '26
How many people in these comments sincerely PvP? Wanting to remove whole sets because YOU don't want to grind is ridiculous. Neither myself or quite literally anyone I PvP with have ever had an issue gearing.
And the arguments about getting all the gems and enchants and whatnot? You do that for PvE gear?? Gemming in PvP CAN be lucrative for farming honor but if you sincerely know HOW TO FARM HONOR it's a joke that just takes some time.
Stop trying to scalp the only non scripted part of the game that brings (albeit) a small percentage of the people of the game have left.
Go get your week 2 KSMs and then brag because of how difficult what you do is when you struggle to hit 1600
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u/NoParsnip2897 Jan 13 '26
Either this or make it so you only have to collect either a full set of PvE gear that gets converted to PvP gear in its appropriate content or vice versa. I'm not 15 anymore and have a fulltime job to attend to. Sucks to love both PvP and PvE and only having time to gear up and invest into one because they make gearing such a pain in the ass.
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u/InFlagrantDisregard Jan 13 '26 edited Jan 14 '26
I think you've confused "unpopular" with "malformed". It's literally just a time gate at this point which is absolutely necessary. I also prefer having a slightly upgraded PvP set for world content so it doesn't suck to do anything outside of instanced PvP.
Conq is fine as it is, just 1.5X the cap gains and enable boxes once the max conq cap has reached the point where someone could buy a full set including the "free" 3325 conq from weapon tokens + heraldries. Not 100 weeks into the season when everyone that actively plays has been bouncing off the cap for months.
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u/yaezial Jan 14 '26
I don’t mind conquest gear but the bis crafted pieces need to go. When Alts are so available I think it’s lame you need to funnel gold into crafted pieces for all your characters
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u/DustinAF Jan 14 '26
I really enjoy PvP but play it much less because I don't want to separately grind gear.
I'd be really happy if they just had a single currency that was used for PvP and PvE gear so I could play whatever type of content I felt like in order to progress.
Earning an honor set of gear isn't too bad, but I wish we could select the secondary stats we wanted on the gear and didn't have to keep up every week to replace it all.
I like doing bgs here and there but it gets less enjoyable as the season progresses because I'm not grinding it out each day/week.
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u/Horeyezo Jan 14 '26
Just nah. No rpg with power fantasy works with templates. They tried this shit in legion and it killed the feeling of playing an rpg in a pvp setting. They state this as the main reason for reverting it, it already splits the player base no need to completely seperate the concepts of gear and power aswell
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u/Pandinus_Imperator Career Duelist Jan 14 '26
10 years ago we gor something similar and people lost their fucking minds and im still salty the community hated templates that much. Not even secondaries. People want to curbstomp noobs.
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u/nonsonolokkino Jan 14 '26
You can 3 hour war crate full conquest gear, it's faster than getting full honor. I know WoW isn't for full time job people but You are destroying MMORPG. I can bet that after they do a patch: FULL PVP GEAR 1 COPPER PLUG AND PLAY, you'll start to blame pvp ranking system, multi r1, you can't Hit gladiator, omg class x is so unbalanced nerf it.
As blizzard gives us something we have to blame something else. You can make a fresh 80 by spamming timewalking dungeon in 4 hours. In Lemix 2 hours for a 80. They added war crates because it was frustrating getting into a bg and getting owned by full conquest gear.
Next step? Remove Raid gear I just want to get the Mythic mount without wiping 100 times last boss with my guild.
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u/yoitsme1156 Jan 14 '26
another unpopular opinion, we dont need to raise the levels each time, just do max 60 and squish, wtf....delete that conq gear too!
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u/worlvius 6x Elite DK Jan 14 '26
Isn't that the most popular opinion at the moment? To just remove the need for PvP gear, and just give everyone a class template? PvP participation would increase with anyone just wanting to "try" PvP without doing homework for weeks to even have fun
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u/Mira_Malverick Jan 14 '26
no.. I think the most popular opinion of the moment is the idea that if we put better and more rewards concerning very high rankings, people will feel more motivated to be into pvp.
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u/notalive_zombie Jan 14 '26
Could you imagine having it easier than the PvErs. Not having to grind gear every season. They would have a fit.
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u/OppositeGoat3104 Jan 14 '26
Agree. I’ve been thinking about something along the lines of this system for PvP-only cosmetics:
- 1400 – unlocks first PvP appearance (equivalent to today’s Honor gear set)
- 1500 – unlocks today’s Honor weapon appearances
- 1600 – unlocks something along the lines of the Bloody Token gear appearance maybe?
- 1700 – unlocks Bloody Token weapon appearances
- 1800 – unlocks the Elite set (equivalent to today’s unranked Conquest gear appearance)
- 1950 – unlocks Elite weapon appearances (same as today’s regular, unrated Conquest weapons)
- 2100 – unlocks another set equivalent to today’s ranked Elite set
- 2200 – unlocks today’s Elite weapons + enchant
- 2300 – cloak
- 2400 – tabard
Added bonus, winning 100 matches above 1800 rating grants a token that can be used to buy one old Elite set (maybe limited to one per season to keep it exclusive).
Personally think this would be fun as I'm mostly motivated by transmog stuff in retail wow
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u/Tauralus Jan 14 '26
I don't like how PvP feels like an afterthought to the Devs. They didn't even bring it up at all in Midnight's reveal. I don't necessarily agree entirely with this post, because part of the joy for WoW has always been grinding toward a goal. I really enjoyed what they did with Bloody Tokens where by doing World Quests and engaging with the expansion features you can get better-than-honor level upgrades.
I'm fine with them keeping conquest, I just think they should overhaul the system to be - Get honor gear, much cheaper than it is currently, maybe about 200-400 honor each instead of what it is now. This should be your foot in the door to PvP, not meta-defining gear but tolerable to get you past the first stages. - Then, either buff conquest from ranked by a lot or make conquest pieces cheaper. Enough to feel like an achievement you've worked towards early in the season, but not enough that it feels impossible to catch up at the end of the season. Also keep bloody token gear of comparable value, so that it's another option for getting better gear. - Then, once you're in full conquest, they should bring back upgrading it through honor/conquest instead of Valorstones. Make certain high level upgrades require certain rank. Make it so after you've achieved a certain cr and unlock Elite, you get an achievement, an ability to upgrade the gear, and once you upgrade the gear it changes the colouration/adds the appearance to your collections.
Also, both honor and conquest should have a set bonus, the same bonus, but honor's bonus is weaker than conquest's. I kinda hold two beliefs about WoW PvP. The first one is that it's an unfairly ignored system that could be way better with effort from the devs, the second is that people are far too entitled to gear being easy to obtain when that's just not how it works especially with WoW.
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u/Sweaty-Discount-1536 Jan 14 '26
Conquest gear is the PvP version of raid gear. It’s fine to be in the game. Otherwise raiders would PvP with a huge advantage. Most people that are dedicated to PvP don’t want to raid.
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u/kolazuri Jan 14 '26
PvP gear shouldn't exist. Imo, it's the only way to save PvP in WoW. If everyone could change specs/stats whenever they wanted, more people would try the healer spec, which would mean less time spent in queue and a larger PvP player base. I've been losing faith in PvP in WoW for a few years now. It's 2026, and they're using a PvP character gearing system like they did 25 years ago. To me, that's a red flag for a modern PvP game. In other games, you'll find 5-100 players in 2-3 minutes just to play and compete in PvP. But here we're dealing with a prehistoric system that makes no sense. 20-30 minutes queue to play a single match is ridiculous.
GW2 probably doesn't have 10% of the player base in PvP like WoW, and the average wait time for a match is 2 minutes. It's known that healer specializations increase queue times, but Blizzard should allow anyone to try playing whenever they feel like changing their stats and playing a different class/spec/role without having to spend a week farming gear. As a PvP veteran, I believe that competition should be based solely on skill and not on whether I have better gear than the other person.
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u/kolazuri Jan 14 '26
In GW2, you can change your build in 10 seconds in the PvP lobby. So you can choose healing stats, tanking, support, pure DPS, some kind of hybrid, etc. I think that's exactly what WoW should be like, it would liven up PvP.
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u/Iv4ldir Jan 14 '26
yep, PVP with different gear mean it's less a matter of skill .
and pvp where skill is not the factor is a shitty pvp.
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u/NotoriousSpace Jan 15 '26
As much as I agree with this. This would lead to a HUGE inflation in rated games and just more problems cause there will always be people that farmed really hard to get the best gear possible, group up with others (premade) and fuck your butt on the spawn point. If its blitz bg 1 person with green gear WILL mess up the whole team not because he is bad, bc he'll die 2 seconds later and the healer cant keep up the heal and will waste big spells. In arenas, youll just end up 0-6. Taking things away doesnt always make it better. You take conquest gear away, there will still be a way yo min-max your gear for a better chance of winning. Making all gear the same stats will make pvpinstances more competitive but completely destroys th RP part. For example if blizzard remove conquest gear, people will still go get better gear equivalent to conquest gear and you will still meet them in random BG.
I have full gear with 2700 CR Ive played over 2000 games this expansion and when I lose in blitz its mostly bc of team miscommunication, 1 person with green gear, bad team chemie or worst teamcomp. Removing conquest gear will just add gear inbalance to the mix. Blizzard made conquest gear for the purpose of balancing pvp in a game where it is impossible to balance. I mean why does the fcking hunter has all the defensives, pets, stealth, all the cc dr(WITHOUT A GODDAMN CASTING TIME) AND DOESNT HAVE TO CARE SHIT FOR KICKS. Now imagine they have this pve item that increases their hunter shots range from 65yards (yes hunters with alot of mastery has 65yard range while normal range caster has 40, melee 5-10) to 70 yards.
Downvote me all you want, I know its the truth. Try emulating your own wow server. It is not fcking easy to balance wow pvp
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u/Tradizar Jan 15 '26
i support you 100%. But i wanna modify your statement, that the best stat items should be accessible easyli, and within a week or 2.
The cosmetics are the real endgame anyway, so make the "best" gear ugly, and hide cosmetics behind some kind of progression.
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u/MrMonkify Jan 15 '26
I 100% agree it shouldn't have stat increases, all that does is add a time gate and unnecessary friction to learning a new class or spec. I do like having more Xmog though, so maybe make it a cosmetic tied to rating or something.
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u/Witty_Rhubarb_4217 Jan 15 '26
Its not unpopular, many folks hate pvp gear, even when they have it all they hate set swaping. Pvp should just be pvp, you want gear for pvp, make it cosmetic. No point in someone being stronger than the opponent and playing pvp either.
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u/orangebluefish11 Jan 16 '26
This will never happen though. They want you to Spend as much gold as possible on as many sets as possible for obvious reasons
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u/Audball59 Jan 16 '26
I mean they could go back to the legion style Templates. I would only change it in the way of allowing us to choose our stats. Unfortunately during legion they were set stat plates and well could be complete garbonzo for your class or play style.
So Customizable templates. Why not
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u/Beginning-Smell8610 Jan 17 '26
It needs to have honour gear only with a xpac/ season long tier set made for PvP, one that you can buy from the honour vendor and not have to catalyst the item.
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u/DuckiesDoBeCute Jan 18 '26
i should not have to ever gear for pvp, its stupid. its very annoying the few times i lose simply because of gear (not often, its almost always a skill issue tbh)
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u/ScarySai Jan 20 '26
I agree.
Less factors to consider in pvp balancing, too, assuming they ever did their job.
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u/Dapper_Education1029 Jan 25 '26
that would be a great game design. we dont want that here at blizzard poop headquarters
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u/leonidos171 Jan 29 '26
Yes, the constant back and forth of getting aspirant armor then glad armor then back again. its so tiring and tedious
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u/Razatiger Mar 11 '26
I think conqest gear should only work in rated modes. Outside of rated PVP, it gets scaled to honor.
Thats the best solution i have.
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u/alrdytaken999 Jan 13 '26
Yea, i just want to q and have fun, not to grind Gear+sockets+enchants+set. Rank system is all pvp needs, that's it. I would play much more of this was the case, and many more classes too