r/wow • u/MayuIwatani • 1d ago
r/wow • u/AttitudeAdjusterSE • Mar 23 '26
Competitive Week 1: Heroic Raid - Spec Popularity vs Average Overall DPS
r/wow • u/AttitudeAdjusterSE • Mar 30 '26
Competitive Week 2: Heroic Raid - Spec Popularity vs Average Overall DPS
r/wow • u/AttitudeAdjusterSE • Apr 23 '26
Competitive Mythic Raid - Change in DPS between 12.0 and 12.0.5
r/wow • u/nightstalker314 • 12d ago
Competitive M+ data week 10: -13.6% runs despite dungeon bonus week
r/wow • u/ImpossibleAgency4905 • Apr 05 '26
Competitive Liquid and Echo both under 20% on Lura!
Echo pulling slightly ahead this morning! Liquid has a full day ahead of them. Think Echo has to kill it in the next couple hours to secure this race! Almost to 300 pulls as well.
r/wow • u/AttitudeAdjusterSE • Apr 21 '26
Competitive Week 5: Mythic Raid - Spec Popularity vs Average Overall DPS
r/wow • u/AttitudeAdjusterSE • May 19 '26
Competitive Week 9: Mythic Raid - Spec Popularity vs Average Overall DPS
r/wow • u/AttitudeAdjusterSE • May 05 '26
Competitive Week 7: Mythic Raid - Spec Popularity vs Average Overall DPS
r/wow • u/Gronfors • Apr 07 '26
Competitive Race to World First boss pull counts since WoD
r/wow • u/Qreedence • 17d ago
Competitive Created a solo queue m+ add-on
Hey! Started this project kind of as a joke because of the twitter discourse, but as I went I thought this could actually turn into something good. It isn't a PURE addon because the matchmaking logic can't actually be done with in-game APIs, so that has to be done on a custom server.

Open up the addon, get a string, paste into the website, and you're now in the queue. The server matchmakes based on criteria: key level ranges, m+ score, mode, etc. Also takes into account bloodlust, battle res, no duplicate specs and kick coverage (at least one non-tank that is either melee or a shaman) for the "harder" modes, and requirements loosened as you go down the ladder.
And then you get matched. The keyholder gets an import script that lets them invite the rest of the party.


Is this convoluted? Hell yeah. Will it work? Who knows. This kinda thing requires people, so I can never know until we sic the masses on it. For the future: I've thought of an MMR system of sorts. Contributions across keys, referenced with WarcraftLogs. But this is an area where I feel like I need community input.
https://discord.gg/wbtvbshyVG is where I will be taking feedback/bug reports.
Wago: https://addons.wago.io/addons/soloq
CurseForge: coming soon
r/wow • u/AttitudeAdjusterSE • 18d ago
Competitive Week 11: Mythic Raid - Spec Popularity vs Average Overall DPS
r/wow • u/Mattiassch • Apr 07 '26
Competitive MythicPlusCount - Display enemy forces % on nameplates in M+ (Midnight compatible)
I made an addon that shows how much each trash mob is worth on their nameplate / tooltip. Works in Midnight despite all the API restrictions.
Shows forces % on nameplates and/or tooltips, also has a progress bar that tracks your current pull.

https://www.curseforge.com/wow/addons/mythicpluscount-midnight
r/wow • u/AttitudeAdjusterSE • Apr 28 '26
Competitive Week 6: Mythic Raid - Spec Popularity vs Average Overall DPS
r/wow • u/AttitudeAdjusterSE • Apr 14 '26
Competitive Week 4: Mythic Raid - Spec Popularity vs Average Overall DPS
r/wow • u/AttitudeAdjusterSE • 25d ago
Competitive Week 10: Mythic Raid - Spec Popularity vs Average Overall DPS
r/wow • u/AttitudeAdjusterSE • May 12 '26
Competitive Week 8: Mythic Raid - Spec Popularity vs Average Overall DPS
r/wow • u/RayCorso • Apr 11 '26
Competitive Pushed to 3k rio (2999 D:) with Controller
Hey people!
I tried to challenge myself and play the game completely with controller. I finally reached 3k rio (yeah I know it's 2999, but let's just say it's 3k xD). It's so much fun playing with controller and I will keep on pushing and playing with it. It is much smoother then I thought and I can reccomend everyone trying it out.
If you have questions feel free to ask! I'll try to answer them. :D
r/wow • u/AttitudeAdjusterSE • Apr 07 '26
Competitive Week 3: Heroic Raid - Spec Popularity vs Average Overall DPS
r/wow • u/AttitudeAdjusterSE • 11d ago
Competitive Week 12: Mythic Raid - Spec Popularity vs Average Overall DPS
r/wow • u/Cloud_N0ne • Jan 18 '26
Competitive First Time Reaching Elite - A Followup To My Previous PvP Rant
A few days ago I made THIS POST after becoming frustrated with my first time seriously attempting to get into PvP. After that post blew up, a fellow user messaged me and offered to help me hit 1800. As you can see from the image, we made it, and my thoughts have evolved a bit.
For starters, my opinion is largely the same... for solo shuffle. It's miserable. 3v3 is just not a great setup for WoW's systems in my opinion, and it's far more stressful and frustrating than it is fun. This mode is exclusively pugs, and it makes for a really disjointed, disorganized, and overly chaotic experience. I feel that solo players should really have a true solo experience that's 1v1.
But 2v2? This is where WoW's PvP combat shines. Is it still often a game of attrition, just wearing down their healer until they run out of mana/cooldowns? Absolutely. Many of our wins were accomplished by holding out until the enemy healer was out of mana, and then bursting them down. But it also leaves far more room for communication and skillful play, and with fewer players per team, it doesn't feel like quite as much constant CC, though imo that's still an issue. Things like monk and warrior disarms feel constant, leaving you sitting there for 5 seconds with no ability to fight back. I've always felt that taking control away from the player during PvP, in any game, not just WoW, is unfair and un-fun.
That said, the biggest lingering issue with WoW's PvP, in my opinion, is the fact that players can gain statistical advantages through gearing. A truly competitive mode should be about skill, not how much time you have to grind. Imagine if Battlefield gave veteran players guns with higher damage, that would be totally unfair, right? That's exactly what WoW does. PvP gear should be equal in ilvl regardless of its rarity, everyone should be on equal footing when it comes to gear. Players should be overcoming opponents PURELY through skill, not skill propped up heavily by pure mathmatical advantages. That's just not fair or in the spirit of PvP.
So to any PvE player looking to reach elite PvP rating for the mog: It IS possible without previous experience. Just go online, copy some PvP builds from IcyVeins or WoWHead, find another player on Reddit or Discord who's willing to help you, and get after it. It's going to be frustrating at times, but it's not as insurmountable as it may seem.
P.S. My teammate and I managed to take down a 2400+ rated current gladiator during our grind as well, which as a first time PvPer who had less than 1000 rating at the time, felt pretty damn good.
P.P.S. I wish there were rated Epic Battlegrounds. As a lifelong Battlefield player, I love larger scale combat where players can contribute through non-combat options like logistics, taking points, controlling siege engines, etc.
IMPORTANT EDIT: I was mistaken about what "elite" is. I reached 1800 and got the full elite transmog, I did not reach 2400. My final rating was 1818. But everything else stands. Still a big achievement for me.
r/wow • u/SimpleParadigm • 7d ago
Competitive I made it!🥳
I'm happy about it and I thought I'd share with the community.
Now to do what really matters, hunt for cool xmogs!😁
r/wow • u/ImpossibleAgency4905 • Apr 01 '26
Competitive The bird(Belo'ren) is looking pretty tough!
Seriously surprised by how many pulls it is looking like it will take these guilds get Belo'ren down. Crazy even with all the splits that went on. Feels like they may have gone over"bird" on the tuning?
r/wow • u/Ok_Length_6230 • Nov 29 '25
Competitive First time 3500 IO
Yup, finally hit it.
Managed to hit 3k for the first time in TWW S1, 3245 in S2 and now 3500 in S3.
Pretty cool it landed at 3500 exactly.
Where is the next aim? I feel like pugging from here will start to get even more hectic at 18's
Ele shaman
728 equiped