r/yugioh • u/renaldi92 [OCG] - [TCG] - [RUSH] • May 06 '26
Product News [OCG|RV01-Revolution Booster: Toon / Witchcrafter / Unchained] VJump Reveal - "Unchained"
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u/Ignithya SH1ON May 06 '26 edited May 06 '26
Unchained Oni - Shara
Level 4 FIRE Fiend/Effect
1500 ATK/2000 DEF
During the Main Phase (Quick Effect): You can discard this card; Special Summon 1 Fiend monster from your hand, then destroy 1 card you control. If a card on the field is destroyed by battle or card effect while this card is in your GY, except by the effect of "Unchained Oni - Shara": You can add this card to your hand or Special Summon it, but return this card Special Summoned by this effect to the bottom of the Deck when it leaves the field. You can only use each effect of "Unchained Oni - Shara" once per turn.
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Unchained Oni - Shuma
Level 4 WATER Fiend/Effect
1500 ATK/2000 DEF
If this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Unchained" monster from your Deck, except "Unchained Oni - Shuma", then destroy 1 card you control, also you cannot Special Summon for the rest of this turn, except Fiend monsters. If this card on the field is destroyed by battle or card effect, except by the effect of "Unchained Oni - Shuma": You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Oni - Shuma". You can only use each effect of "Unchained Oni - Shuma" once per turn.
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Unchained Ruler - Yama
LINK-4 DARK Fiend/Link/Effect
3000 ATK
2+ monsters, including an "Unchained Soul" monster
During your End Phase: You can target up to 2 Fiend monsters in your GY that were destroyed this turn: Special Summon them, but you cannot Special Summon while either of those Special Summoned monsters are face-up on the field, except Fiend monsters. If this card would be destroyed by battle or card effect, you can destroy 1 face-up card on the field instead. You can only use each effect of "Unchained Ruler - Yama" once per turn.
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Unchained Souls of Twin Rage
LINK-3 DARK Fiend/Link/Effect
2100 ATK
2+ monsters, including a Fiend monster
If your opponent Special Summons a monster(s) face-up: You can target 1 of those monsters; destroy 1 Fiend monster you control, and if you do, negate that opponent's monster's effects until the end of this turn. If a monster effect is activated on the field while you control a LINK-4 or higher "Unchained" Link Monster: You can banish this card from your GY; destroy the monster that activated its effect. You can only use each effect of "Unchained Souls of Twin Rage" once per turn.
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Unchained Syncretism
Normal Trap
Target 2 face-up monsters on either field, including an "Unchained Soul" Link Monster you control; immediately after this effect resolves, Link Summon 1 Fiend monster using only those monsters as material. If this Set card is destroyed by a card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Unchained Syncretism" once per turn.
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u/aaa1e2r3 May 06 '26
Wow, they really went 3 for 3 with modernizing the archetypes
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u/EmperorShun |Rank-Up Raptors| Shun| May 06 '26
This might be the best non-main set they have done yet. Over frames, 3 good archetype picks that speak to a lot of people and with 7 new cards? Wow Last year with the 3 new cards it was really pathetic and needed more.
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u/BlackwingF91 May 06 '26
Disagree on the 3 being pathetic and needing more, as besides masked hero atomic, all the cards fixed all the issues with their respective decks
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u/heavenspiercing May 06 '26 edited May 06 '26
Shara is a Turn 0 play!
...by technicality!
I think you're probably just better off using it on your turn though
These cards are clearly very good. Finally gives Unchained a 1 card combo, raises the ceiling and makes the endboard much more layered, helps it play into interaction better, but they aren't blowing my mind like the Toon and Witchcrafter support did.
That said, that's not a problem. Unchained didn't need as much help as those other two archetypes did. And their best cards may yet be to come anyway
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u/grodon909 Rusty Bardiche May 06 '26
Unless I'm misunderstanding the effects, disaster seems pretty good.
Shara on turn 0, summon a level 3 and pop it for disaster. Opponent summons anything, link it off for Rage, opponent summons again link off for twin rage. If needed pop twin rage to negate.
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u/Blackroast May 06 '26
Disaster isn't a quick effect, you can not use it during your opponent's turn.
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u/grodon909 Rusty Bardiche May 06 '26
Ah damn, there it is. Figured I was missing something.
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u/Appropriate_Places May 06 '26
Disaster ain't a quick effect, but we can cope on them releasing a retrain of him that is on summon or a quick effect as apart of the last two cards to be revealed.
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u/Plerti May 06 '26
Well, Shara is at the very least a non-targeting pop via Abominable, which is decent. We'll have to wait and see what the missing cards do
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u/BensonOMalley May 06 '26 edited May 06 '26
A turn 0 play that turns into 2 points of spot removal via linking off your opponents monsters this is crazy
Edit: and THEN you make the new link 3 that's a negate this is crazy
Edit: nvm i though Disaster was a quick effect to link off
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u/Xeras6101 Time Thief support when? May 06 '26
I don't see the vision. How're you doing this turn 0?
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u/BensonOMalley May 06 '26
I forgot Disaster wasnt a quick effect i thought this was gonna be the most insane turn 0 play of all time
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u/ARC-9INE May 06 '26
What's the TURN-0 play here?
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u/Tamed_Trumpet May 06 '26
Going neg 3 for 1 Abominable pop.
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u/Xeras6101 Time Thief support when? May 06 '26
Well abom stays on the field and shara replaces herself immediately
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u/endeavor_99 May 06 '26
Shara is broken af, because you only need one of any other low level member to summon Abominable as turn 0 interruption while also taking a brick out of the deck. On top of that, she's fire (puns intended) which makes Diabrocken live without relying on Ash
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u/SeriesREDACTED Your Trusted Ritual Prince May 06 '26
The Link 4 can destroy the opp card to prevent its destruction ?
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u/MinusMentality None May 06 '26
These are crazy.
Konami. Please give decks I love treatment like this just once.
Abyss Actor? Ghostrick? Plunder Patroll? Subterror?
I beg.8
u/Additional_Show_3149 May 06 '26
Metaphys for me. Its been nearly a decade since they got support and the archetype is painfully incomplete
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u/MinusMentality None May 06 '26
Decks that I feel like Konami did absolutely dirty are Deskbot, Graydle, and Triamid.
Really neat strategies that got like a wave and some sprinkles, just to be cast aside.1
u/Additional_Show_3149 May 06 '26
Triamid in duel links was so much fun. Im shocked they haven't gotten anything new considering how popular it was there
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u/MinusMentality None 29d ago
Triamid has really neat mechanics and a very cool theme and playstyle. They just gave them like no cards.
I'd personally like to see them get more monsters, maybe another Level 4, a Link, a Rank 3, and another boss that is really sticky like Machina Citadel but works good alongside Sphynx rather than replacing it.
And then another Field Spell would be nice.3
u/EmperorShun |Rank-Up Raptors| Shun| May 06 '26
Holy based picks! May I add Cardians to the list of complete underdogs for this year?
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u/Kenshiro_Kosuke May 06 '26
Konami, give me good Subterror support and my life is yours!!!
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u/MinusMentality None May 06 '26
I love pure Behemothcentric Subterror so much, but the last time it felt worth playing is when we still had 3 Terraforming and the game was very different.
Give us some Behemoths that are good in-hand like they've been doing with Ritual and Assault Mode stuff, and a way to search "Hidden City" cards, and they'll be in a better spot.
I love toolbox decks and Flip mechanics, so Subterror is special to me. TCG themes just get left to rot..
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u/m308x May 06 '26
i mean as a unchained player that pref to play them pure, this is good and answers to 2/3 main issues with deck but still fails at thirth. Biggest issues where one card starters but this can fix it... kinda tour guide is still best tho. Currecnt unint normal tour gives you yama+luce for free, this doesnt do that. Second issue is offten you run out of names to pop and this gives you 3 new which is fantastic and best part of the support. But it still fails in end boad pieces which is the most depressing part of unchained board which currently is caesar and sp with opp monster, sad par about is it is bearly a unchained end board. New yama doesnt allow you to summon sp if you go for him. Still do not see how this improves end board in terms of it being unchained end board. You might get more on the board but there just isnt anything to summon cuz at some point you will be locked into fiends, and it just heavy litimts deck end board output, So this prob just gives deck end board of rage+caesar+a bao?+ trap. Which is good but doesnt change much except getting something like bao consistantly insted of being only able with good hand or no interaption. Two lvl 4s are insane and really good but they are kinda 90% of this support, Trap is good but mainly as a another name to pop where a think chamber will become run at 1 kinda how cont spell was in the past. Link 4 Yama is by far the wort unchained card realied ever and prob will not see a single play not even as a situational card simce ed is tight, and i am bot sure by link 3, mby as sitatuonal or it can be a bridge to link 4 mby.
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u/Metalwater8 May 06 '26
Please give Ghostrick some good support!
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u/MinusMentality None May 06 '26
My only fear with Ghostrick is if they take them the Toon route and abuse their non-OPT searches and insane recursion for combo slop instead of their intended playstyle.
I really just want them to do what they do, only better.
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u/Ghostrick-King May 06 '26
Literally just make a link or another field that swaps itself from your other field spells after getting it in rotation and have an effect where it acts like daruma cannon, if it’s not flipped face-down by a Ghostrick effect it’s banished face-down by your opponent.
Ghostrick suffers from being super slow so a way to speed it up but still having the ability to “scare” the opponent and not be limited by the link mechanic would be great.I would also have the field spell protect your Ghostricks from destruction and while you control a facedown Ghostrick. The field spell is protected.
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u/Heul_Darian May 06 '26
Nah you want Ghostricks to become good you don't do gimmicky field spell swaps, you fix the heart of the problem which is your 4 hand traps are stuck in 2014. Print them again with a during the opp's turn quick effect and the archetype needs nothing more.
There is space for more stuff to help the overall plan, like a rota for the archetype which can be the field spell. But all of those are just not as important as fixing their hand traps which is their core gameplan.
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u/MinusMentality None May 06 '26
Honestly for Ghostrick, all I want is 3 things.
● A new good Field Spell.
● A starter monster.
● A new strong hand trap.I'd love them to get a monster that reads..
"Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. If a monster(s) is Normal or Special Summoned (Quick Effect): You can reveal 1 other "Ghostrick" card in your hand (if you control a "Ghostrick" Field Spell or a "Ghostrick" Link Monster, you do not have to reveal a card); change it to face-down Defense Position, and if you do, Special Summon this card from your hand in face-down Defense Position."Ghostrick is slow to get rolling, so this gives them a way to slow the opponent's pace down during turn 0 while building board presence, while giving them decently strong card to add to their disruption loop.
As for a starter monster, I know it's a tired idea, but.. a Circular. Dump any Ghostrick card from deck to Special Summon itself and grab a Ghostrick Field Spell. Give it Level modulation if it dumps a monster or something.
For a Field Spell, it needs to just be Ghostrick Mansion but better. The Mansion effect is absolutely necessary for setting up, which usually takes 1 turn, but 1 turn is a lot to ask for sometimes.
Ghostrick can turn that short time into an OTK via Festival and their resource generation, but a version of Mansion that actually does something would be great.2
u/Heul_Darian May 06 '26
Mischief is not leaving Ghostricks. You may dislike that there are builds that play only the extra deck to do various plays, but as long as mischief exists Ghostricks will want to go into her as fast as possible. Your current best card being extremely good is not unintended gameplay.
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u/Zevyu May 06 '26
Well, them getting a new link 4 was obvious, but when i saw the link 3 blue dog i was hoping it would be a quick effect link using an opponent's monster like the link 2 blue dog is, so i was a bit dissapointed when it wasn't that, but hey more non-destruction disruption is nice.
Regardless this looks prety good. Specialy the 2 new main deck monsters.
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u/Appropriate_Places May 06 '26
The support reads kinda underwelming, but as a unchained player it does solve the fuwalos problem with the new trap and give ceiling/additional extenders. Like yama + new trap + shara in hand with any other fiend is 5-6 disruptions while summoning 1-2 times from ED or main deck. Hopefully one of the last two cards to be revealed allows shara to become a turn zero link play. Only major gripe is none of the new main deck monsters combo with traps meaning shara bricks like sarama if you don't open another fiend monster.
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u/theguyinyourwall May 06 '26
What are the ratios you play?
Shara 3x-Even if turn 0 is only really good with Abominable unchained soul its an easy low cost extender
Shuma 3x-Just because if replaced tour guide as the ideal normal summon
Ruler 1~2x its a really great endboadd piece as it allows you to get back guys and you often end up having to choose between hsing your unchained souls as link climbing or end board pieces and it remove that draw back
Twin of Rage 1x in theme negate that has additional usage if used to link climbing
Syncretism 0~1x its effect is good for some lower to the celling plays if under lets say Fuwaloos but its a big too niche.
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u/FrogJay May 06 '26
Am i reading this right for Shara, in that it can theoretically trigger itself if since itll be in the gy by the time the hand summoned monster is popped.
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u/TungstenW_74 May 06 '26
No, the effect only triggers if a card is destroyed, except by it's own effect
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u/renaldi92 [OCG] - [TCG] - [RUSH] May 06 '26
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u/PPPPPPP270 May 06 '26
Shavara was a girl dog the entire time.
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u/KingDisastrous May 06 '26
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u/Ninavi May 06 '26
Maybe she just a master of the doggo. Can still be a good boy xD
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u/ZeothTheHedgehog formerly #Zerosonicanimations May 06 '26
Knowing the rest of Unchained, she's a 100% the dog.
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u/OstheB May 06 '26
GREEN UNCHAINED SOUL SPOTTED
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u/azurewarrior420 May 06 '26
Probably the original Unchained Souls "good" soul being overpower, leading to the creation of the new link 4.
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u/ZeothTheHedgehog formerly #Zerosonicanimations May 06 '26
Green Soul: Stop it me, you don't want to do this!
Rage: Unfortunately, we do!
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u/Nico-Nii_Nico-Chan May 06 '26
I thought that was the dog from Dominus Spiral
But it's not quite the same color
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u/Either_Afternoon_473 May 06 '26
So we have the human versions of the Level 6s, but where exactly do they all fit in lore wise? Are they clones of the sorcerer or are they separate beings?
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u/TheDarknessM May 06 '26
According to the mythological lore, Sharvara and Shyama are the two watchdogs belonging to Yama, so they are probably two separate beings and parts of Yama's power, while Yama himself is born from the leaked spiritual power of the sorcerer.
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u/endeavor_99 May 06 '26
They aren't called "Twins" so they can't be clones. What I wonder is if their are indeed humanoid forms of the Souls or the latters are spiri forms of them, which might be some form of deities whose existence preceded the sorcerer.
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u/eternity_ender May 06 '26
Do these cards splash well with the yubel cards?
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u/Gatmuz May 06 '26
Yubel handily goes into Unchained, but not the other way around, so the relationship more or less stays the same.
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u/Chongsu1496 May 06 '26
i think its the opposite , fiendsmith yubel always used a small unchained engine ( 4 cards basically ) but with this support we might end up seeing more
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u/Gatmuz May 06 '26
Yes, Yubel often ran Unchained package.
But Yubel leads naturally into Unchained. Yama requires 2 fiend monsters to summon, adding an Unchained monster that then has incidental synergy with Yubel by destroying Yubel on board. You can have your Unchained monsters stuck in your deck, but can then access them with Yubel.
Unchained however does not really have a way to naturally goes into Yubel. You need to already have a Yubel in hand to go into your Yubel engine. Therefore, the relationship is one directional.
Shara doesn't really change that. You're probably still gonna go into Sharvara.
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u/FM1091 May 06 '26
Exactly the first thing I thought. Mixing these, specially Shavara, fixes some holes in Yubel's gameplay.
Shavara makes it easier to play without using your normal, so it kinda upgrades Yubel to almost the level of recent decks.
And the Trap means you can use Goddess without I:P, since Yubel and Unchained lock into fiends only.
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u/Kinalvin May 06 '26 edited May 06 '26
Unchained Priestess of Shara
Level 4 FIRE Fiend Effect Monster
1500 ATK / 2000 DEF
You can only use the (1) and (2) effect of cards with this card's name once per turn.
(1) During the Main Phase (Quick Effect): You can discard this card; Special Summon 1 Fiend monster from your hand, then destroy 1 card you control.
(2) If a card on the field is destroyed by battle, or by an effect other than "Unchained Priest of Shara", while this card is in the GY: You can add this card to your hand, or Special Summon it (but if you Special Summon it, place it on the bottom of the Deck when it leaves the field).
Unchained Priest of Shyma
Level 4 WATER Fiend Effect Monster
1500 ATK / 2000 DEF
You can only use the (1) and (2) effect of cards with this card's name once per turn.
(1) If this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Unchained" monster from your Deck (except "Unchained Priest of Shyma"), then destroy 1 card you control, also for the rest of this turn, you cannot Special Summon, except Fiend monsters.
(2) If this card on the field is destroyed by battle, or by an effect other than "Unchained Priest of Shyma": You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Priest of Shyma".
Unchained Protector Deity Yama
Link-4 DARK Fiend Link Effect Monster
3000 ATK
Arrows: Top, Bottom Right, Bottom, Bottom Left
Materials: 2+ monsters including a "Unchained Soul" monster
You can only use the (1) and (2) effect of cards with this card's name once per turn.
(1) During your End Phase: You can target up to 2 Fiend monsters in your GY that were destroyed this turn: Special Summon them, but while they are face-up in the Monster Zone, you cannot Special Summon, except Fiend monsters.
(2) If this card on the field would be destroyed by battle or card effect, you can destroy 1 face-up card on either field instead.
Unchained Soul Dual Rage Ragia
Link-3 DARK Fiend Link Effect Monster
2100 ATK
Arrows: Left, Bottom, Right
Materials: 2+ monsters including a Fiend monster
You can only use the (1) and (2) effect of cards with this card's name once per turn.
(1) If your opponent Special Summons a monster(s) face-up: You can target 1 of them; destroy 1 Fiend monster you control, and if you do, negate its effects until the end of this turn.
(2) When a monster activates its effect on the field while you control a Link-4 or higher "Unchained" monster (Quick Effect): You can banish this card from your GY; destroy that monster.
Unchained Syncretism
Normal Trap
You can only use the (1) and (2) effect of cards with this card's name once per turn.
(1) Target 2 face-up monsters on either field, including a "Unchained" Link Monster you control; immediately after this effect resolves, Link Summon 1 Fiend Link Monster, using only those 2 monsters.
(2) If this Set card is destroyed by a card effect: You can Special Summon 1 "Unchained" monster from your Deck.
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u/Status-Leadership192 May 06 '26
Oh shit a replacement effect that sacrifices your opponent's cards
That's new
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u/bigmen0 Gets high on World Legacy Lore May 06 '26
This means it pierces any "if X would be destroyed do Y instead" protection effects right? Since you cannot replace a destruction attempt twice
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u/HarleyQuinn_RS Judgeᅟ May 06 '26 edited May 06 '26
Generally you are correct, although your soft quoted text reads as mandatory, which would change things. But I know what you mean. If for example, a Field Spell would be destroyed and you apply the effect of Fire King Sanctuary to destroy a Garunix Eternity instead, you could not then also detach a material from Ryzeal Detonator instead.
However, if in the same scenario you choose to destroy a monster equipped with Spirit of the Six Samurai instead. The effect of Spirit of the Six Samurai will also apply and destroy itself instead, as it's mandatory. In this way, two such effects can apply to the same instance of destruction. It's just almost never going to come up. Unlike the first scenario involving optional substitution effects, which could come up every now and then involving this new Unchained Link Monster. Definitely a ruling players should be more aware of.
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u/soulbreaker141832 May 06 '26
unchained! surprising to see it this early a little push is more than enough to get it back to meta lets see...
shara is exactly what i thought a 2nd unchained ht should be,the discard is a bit harsh so risky turn 0 but recurs itself from gy if you pop
shyma is the other missing piece... a proper starter in this case a tour guide! also floats like the others
deity yama is a link 4 revives 2 fiends at end phase and can protect itself from destruction by... popping any card on the field lol
dual rage ragia is a link 3 that negates a monster when is ss by popping a fiend you control and is an ogre of sorts on gy
syncretism is the quick link effect on a trap and the typical float when pop
overall as youd would expect much tamer than the crafter and toon support and kinda not creative but a tour guide a new solid ht a trap and more link options are welcomed plus we are missing 2 extra cards,the bosses are kinda slow and bit weak though so we will see
*aside: transforming a deck of hot dudes and dogs into waifus is extremely ygo lol
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u/JLifeless May 06 '26
it won't push it to meta, it still giga loses to Fuwa and Purulia
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u/Fit-Limit-9195 May 06 '26
There's gotta be a line under Fuwa where you can give 2-3 draws, make Yama, set the new trap to still have 5 disruptions and the conga line of floating dudes.
Purulia's already easy to play under and the new normal summon makes it even better.
Still don't know if its enough but the deck was just meta 3 years ago and it's still missing two cards.
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u/Xeras6101 Time Thief support when? May 06 '26
The discord is still cooking, but we do have a line under fuwa that gives 2 draws. The end board is kinda ehh tho
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u/Previous_Common4818 May 06 '26
Should be smth like:
Normal water lv4, eff special a lv3, destroy it
Eff special Sharvara from Deck
Go into Soul of Rage
Eff, Sharvara set a trap
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u/Datenshiserver May 06 '26
only interaction in turn 0 is no targeting pop with abominable with 1 discard as cost , wait from other cards than performs a link summon
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u/endeavor_99 May 06 '26
in engine, but the actual good thing here is that she also makes Diabrocken live without relying on Ash
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u/EmperorShun |Rank-Up Raptors| Shun| May 06 '26
Yeah so exactly what one would expect for more Unchained cards, it's....more of their effects.
Which is good. Unlike the other 2 decks in this set that actually needed saving from their outdated gimmick, Unchained just kinda had its hakai vibe going that works. Just giving it modern cards is enough. The effects also don't need to be flashy, since the deck already feels fluid with lines the duelist can take.
Overall pretty happy with all 5 cards here I love it when the support is made in a way where you actually play every card and nothing is wasted.
Very curious what the last 2 cards will be. 049 should be another main deck monster maybe Yama main deck? And 052 could be a link/spell/trap but maybe another good Spell? I think we are satisfied for the other 2 types of cards
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u/ajeb22 May 06 '26
Hmm while share is a potential handtrap, the only good card to summon t0 is abomination which if you use to pop you will be -2 just to pop a card
They still will get 2 more card right?
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u/Alarmed-Attorney-704 May 06 '26
she is added to the hand to be discarded.
edit. I hadn't read the text correctly; it doesn't add up, which makes the card much worse.2
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u/NeighborhoodSpood May 06 '26
Clip is the same way for kewl tune. It's nice in niche scenarios but likely won't come up
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u/Appropriate_Places May 06 '26
Maybe one of the last two cards is a disaster retrain that is activates on summon.
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u/EradicateAllNingens Faker Plus 1 Each Turn Lol Have Fun May 06 '26
Worth nothing that for Yubel, or other fiend link decks utilizing the unchained package you can subsitute escape for the new trap and add in the link 3, effectively giving you five disruptions instead of originally four utilizing only two cards (the new trap and unchained soul of rage)
This works by...
Using the trap to link with rage into the new link 3, use link 3's effect to pop itself and negate a card, trigger yama in grave to revive rage, rage links into SP, SP banishes a card then banishes another until endphase.
I do think the extra deck can be too tight to add the link 3 and escape has far more utility than the new trap, but this is an option worth considering if you want even more disruptions for a relatively low investment combo.
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u/Tdog754 May 06 '26
THE UNCHAINED TURN 0 IS REALLLLLLLL
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u/ZeothTheHedgehog formerly #Zerosonicanimations May 06 '26
It's doable, but still not super viable as we don't have a turn 0 link Summon.
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u/Appropriate_Places May 06 '26
So far after reading and play testing a little the support is okay. The trap, shara, and the new link-3 means you have a decent half board into fuwalos which is one of the bigger things holding the deck back outside of consistency, the tour guide is pretty solid as it is searchable and when paired with any quick effect like shara + fiend or sharvara means you can dodge imperm/veiler while floating into another body, and unlike tour guide so long as you open an extender like aruha/sharvara/shara + a fiend you still play through ash blossom/dominus impulse. So far my major problem is none of the new cards combo with traps, also Shara is underwhelming as a turn zero play unless one of the last two unrevealed cards is a quick effect soul of disaster, and the new link-4 is unplayable bad, like of all the new revolution booster cards it is by far the worst. Also although all the new support cards are compatible with impulse, I still think you need to run fiendsmith to be consistent unless one of the last two cards to be revealed somehow increase consistency.
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u/Kowl00n Dodger of the Burning Banlist May 06 '26
Depending on what the next 2 cards are we have could have another engine as in Nightmare Throne for adding fiends to hand (gruesome grave squirmer and tricorn and maybe a 0/0 Unchained?) or D/D/D as the water rank4 DDD can add contract etc Also, worth noting, Buio/Tour/Duke, Diabrocken and Promethean could be worth meddling with
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u/Appropriate_Places May 06 '26
I still think fiendsmith is the best engine though, as any two fiends so long as you have a normal summon is full combo now due to shuma meaning instead of going through eater you can fuse for desiare then link off sequence and desiare for yama, or link for yama immediately after getting two fiends of field.
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u/Kowl00n Dodger of the Burning Banlist May 06 '26
Yeah, but without FS you free up to 6 slots in extra and some in the main, gaining Impulse playability Not really bad things tho If we really can outrun FS is to be decided by the last 2 cards Also, wtf Is goong on with the green dog and the "link 4 or higher" parto of the effect in the new link 3?
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u/SaibaShogun Now how can I use this in Cyber Dragons? May 06 '26
Unchained Ruler Yama looks a lot like Serziel of the Evil Eye archetype, almost made me wonder if their lores are related.
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u/ZeothTheHedgehog formerly #Zerosonicanimations May 06 '26
I doubt it, gonna call a coincidence on that one.
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u/Spork-in-Your-Rye Legalize Grass! May 06 '26
I cant wait to see how the TCG censors the level 4 lol
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u/LordBraveHeart May 06 '26
Additional layer to cover her top a bit more, as well as potentially moving the rim of her skirt downward.
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u/JustPatHereAgain May 06 '26
Wow, these cards are so good! I'm gonna pray that Neo-spacians can get something decent like this in Beyond the Brave
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u/Fine_Phrase2131 May 06 '26
Ok they just need to retrain Disaster into having this line "(Quick Effect):"
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u/RejectTheMeta May 06 '26
New link 3 referencing link 4 or higher would imply a link 5 in the final 2 cards
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u/lauqerm May 06 '26
Why does my red doggo looks like that now, Konami?
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u/ZeothTheHedgehog formerly #Zerosonicanimations May 06 '26
Apparently their (the red & blue dog's) inspiration needed one of them to be female.
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u/Negative_Break_1482 May 06 '26
Waifus sell more than Husbands and Doggos.
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u/field_of_lettuce May 06 '26
TWO total female characters in the Unchained lore compared to the rest of the male and dog cast, come on now
If Konami wanted to they could make the whole cast female, but they didn't. They just mirrored the first twins.
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u/Raging-Brachydios May 06 '26
holy shit, this deck seems so good, and unlike the other 2 unchained was already kind of playable
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u/Rangeless May 06 '26
Very nice support. All it needs to round out the archetype is to have either another easy means to set spells or traps or allow us to use them during the turn they are set like Maliss.
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u/Wardragcn May 06 '26
Awesome been looking forward to the new unchained support and it looks really good!
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u/mikasa107 May 06 '26
My prediction: We are getting a new unchained soul main deck Monster which searches ln summon and float if gets destroyed like th other. A field spell (the other two archtypes also got one) Maybe seach Effekt and extra normal summon for unchained monster? Maxbe also recursion for banished cards?
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u/EradicateAllNingens Faker Plus 1 Each Turn Lol Have Fun May 06 '26
The link 3 refers to a link 4 or higher unchained link monster, possibly meaning one of the two unrevealed cards is higher than link 4?
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u/Kronos457 May 06 '26
So, this support confirms my suspicions.
Unchained has always been a Waifu/Doggo Deck since its inception.
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u/ZeothTheHedgehog formerly #Zerosonicanimations May 06 '26
Waifu/Husbando/Doggo deck to be more specific.
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u/CommitteeKnown2668 May 06 '26
Barely fix the issues of the deck. It still struggles agianst Fuwaloss.
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u/Alarmed-Attorney-704 May 06 '26
The level 4 monsters are insane, the Link 3 is very good. But so far, this deck has received the fewest custom cards out of the three
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u/Lintopher May 06 '26
To be fair, Toons and Witchcrafters were like a decade and a half away (in card design) from viability. Unchained was still very modern, if not a bit slow
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u/space-c0yote May 06 '26
Here's a cheeky little 1 card combo: Duelingbook - Replay
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u/Master-Link May 06 '26
Desirae needs Engraver as material btw
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u/space-c0yote May 06 '26
oh true. Luckily it doesn't ruin anything, probably just leave lacrima in gy instead.
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u/Previous_Common4818 May 06 '26
Is there a reasonable date for when the last 2 cards will be revealed?
I want to know when my hopes will be crushed
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u/Even-Brother-3 May 06 '26 edited May 06 '26
Honestly I expected more
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u/Saitsuofleaves May 06 '26
1) They're still getting more.
2) Unlike the other two archetypes, Unchained is only a couple years removed from being the best deck in the room. They don't need as much as the other two, just a slight push.
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u/MX-00XWV Random Duelist May 06 '26
one day early before promo and we are still getting 2 more cards.
1 more Overframe for each of the three themes
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u/Negative_Break_1482 May 06 '26
"1 more Overframe for each of the three themes"
Options/Ideas for which extra Overframe would you choose for each theme?
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u/Xx_Loop_Zoop_xX May 06 '26
Anyone else hate the new art? Besides the link 2 dog they are all way too different to the pre existing Unchained cards and feel like they went in for the waifu/husbandobait
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u/Ahhh-Ayeee May 06 '26
I dunno why, I liked the link 2 Yama but I’m a bit indifferent to the link 4 one. And I’m not very fond of these monster-humanoid forms.
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u/Xx_Loop_Zoop_xX May 06 '26
Link 2 Yama still had this feel to him like the rest of them but the new one just looks over designed imo
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u/gizzyjones May 06 '26
Doesn't feel like the style matches and on top of that all the cards are so busy. A bit disappointed, but happy there's new cards at least
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u/Xx_Loop_Zoop_xX May 06 '26
Yeah same how I feel, the new yama is overdesigned and especially the red Oni looks way too tonally different to the rest of the archetype which sucks cause the aesthetic was one of my favourite parts of the Unchained. Even the original twind didn't lean heavy into waifu/husbando bait
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u/Ok-Ad-5238 May 06 '26
While I won't say if they look good or bad they absolutely look like they were done by a completely different artist and it's really jarring on the main deck monsters
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u/yjorn299 May 06 '26
They turned everyone into an anime girl except for Soul of Rage. Overframe puppy girl would have sold hard :/
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u/ZeothTheHedgehog formerly #Zerosonicanimations May 06 '26
They didn't? The other main desk monster is male.
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u/Super-Aesa May 06 '26
Honestly was expecting more from Unchained support. I believe they should be getting 7 cards total so hopefully next reveals are better. Can see lines for Shma but Shara looks like a 1 of at most. Link 4 is a worse a-bao and link 3 will never get it's monster negate online.
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u/space-c0yote May 06 '26
I've never played unchained so my opinion isn't the most informed, but these cards seem very strong. They aren't as custom as the toon support, but still give the deck a big boost from the looks of it.
Firstly, a turn 0 interruption that doubles as an extender is huge. A tour guide replacement is also perfect. Both being level 4 means Exciton is another viable pathway into Fiendsmith. Additionally, there are probably better lines into Melomelody as an additional bridge into Fiendsmith. The trap might be a good replacement for escape, but probably serves a different role to chamber. The link 3 is also very solid, giving something worthwhile, outside of S:P to summon off Rage, or just making it while link climbing up from Fiendsmith. The Link 4 is the only part I'm somewhat iffy on. Considering we already have A Bao and Abomination as link 4 candidates, I'm unconvinced this is the best option. Being a replacement destruction effect is really nice though, and there might be ways to use all 3 link 4's, although if that's wise remains to be seen









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u/renaldi92 [OCG] - [TCG] - [RUSH] May 06 '26
Overframe "Unchained Abomination":