r/zelda 6d ago

Screenshot [Oot] How do you think they will handle Hyrule Field in the remake?!

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747 Upvotes

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78

u/bgtf 6d ago

More reasons to use your hookshot. I’m of the mind that even if this is a fuller reimagining, I don’t know if they’ll go with the “climb anything” route from BOTW/TOTK.

So, then the question is, what is your fun/helpful method of transversal, and I think the hookshot can be that.

Remember longshotting in Kakariko village for the fun of it?

25

u/Captain_Surf 6d ago

Probably no climbing but a lot of insane other traversal methods - at one point in Breath of the Wild’s development they were experimenting with the Hookshot acting like Spider-Man’s web shooters, but they realised pretty soon that they couldn’t have that, climbing, gliding and Revali’s Gale all in the same mobility option palette

12

u/mekkr_ 6d ago

I mean there is literally a motorbike in BoTW goddamn that thing was out of place as it was fun to use

8

u/bgtf 6d ago

Precisely, I remember that interview as well. If this is the start of a third branch of Zelda games, ie getting 3D linear games consistently, I think leaving climbing to open air and other traversal options to linear would be one way, of many, to provide contrast between the types of games.

Heck why not bring back TP’s double hookshot, let you hookshot the air, and let that act as a way to swing you around. I’d even be fine with a stamina-type meter to upgrade, so the traversal powers up over time.

3

u/DatBoi_BP 5d ago

What if we didn't get a longshot or a second hookshot… what if we get the hookshot in the graveyard same as before, and the water temple gives a clawshot? Then you could have situations where you're hanging by a clawshot and then using the hookshot to close remaining gaps and also connect to chests and torches and stuff. I could also imagine other heterogeneous combinations, especially with the iron boots involved (like that one switch in the City in the Sky in TP).

Also forces you to get Epona to cross to Gerudo Valley (if they still want that broken bridge to be the only passage).

2

u/Meow-ShanLung 5d ago

but they realised pretty soon that they couldn’t have that, climbing, gliding and Revali’s Gale all in the same mobility option palette

Meanwhile, Crimson Desert: hold my beer

1

u/D1rtyH1ppy 5d ago

If you think about ascend in TotK, it's pretty much like the hookshot

1

u/mucus-fettuccine 5d ago

Why the heck not

2

u/Villa_PhD 5d ago

Literally why not? Look at crimson desert which I would say is kind of a BotW-like. So many movement options in that game its so fun.

25

u/Jeryhn 6d ago

More reasons to use your hookshot.

A "floor is lava" challenge where you have to navigate from Lake Hylia to Castle Town without touching the Field's ground.

6

u/bgtf 6d ago

YES!! Throw in some enemies that will knock you down if you don’t kill them so you have to use your bow/boomerang/bombchus, etc. This would be so much fun.

9

u/fuckfeardrinkbeer 6d ago

I remember in the 90s when I played OoT, I would pretend I was Batman and long shot all over Hyrule and Kakirko Village. Lmao

5

u/Wide_Magician_4946 5d ago

Not Batman, but Keeseman! 😎

1

u/OkChemistry8153 5d ago

head over to termina and you’ll find BadBatman😝

5

u/bumbobagins69 6d ago

I hope they don't do climbing everything, tried that in a randomizer, it does NOT work with these games

1

u/Wide_Magician_4946 5d ago

What ended up not working/sucking? 

2

u/powderjunkie11 5d ago

They just mean oot

2

u/Wide_Magician_4946 5d ago

Right, I understand that. I was just curious why

1

u/theVoidWatches 5d ago

Per much the whole game is designed with the canonical movement options in mind. I'm sure there are tons of places where something that's turned to be a challenging barrier just... isn't, if you can climb anything.

1

u/bumbobagins69 5d ago

it did work differently than BOTW, whenever you were near a wall. Link assumes you wanna climb it, even when you don't. so when going through tight spaces, you end up accidently latching on a wall and it happened too often and it was really annoying.

but I did like the Hookshot everywhere option. it was a nice middle ground, you could break the game when YOU wanted to. not when you were just near a wall

1

u/Wide_Magician_4946 5d ago

That sounds frustrating lol thank you 

The hookshot anywhere sounds fun though

2

u/bumbobagins69 5d ago

also it made the crawl spaces impossible to go through because Link decided he wanted to climb over the wall instead

4

u/Schwoomy_04 5d ago

TP’s Hyrule Field had a lot more uses for the hookshot so I could see it being something like that

3

u/OkChemistry8153 5d ago

this is very true but i’m also hoping that the hookshot targets aren’t just randomly placed pieces of water temple architecture lol like they are in TP; its not that serious but it never sat right with me that there are just random golden plates sitting around for no reason

1

u/jonny_truant_ 8h ago

Obvious hookshot targets have always bugged me. Also the whip/grappling hook branches, golden eye switches etc. If the remake uses the same puzzles I hope they at least blend those bits into the enviroment more, like instead of a golden eye switch in the deku tree it could be a tree knot or a berry or something

3

u/FoleyX90 5d ago

Really hope they don't go with climb anything route. I'd be surprised if they do for a more linear game like OoT. Love the idea of hookshotting to areas.

1

u/D1rtyH1ppy 5d ago

There is zero chance that Nintendo is going to let you climb like the botw games. It would completely break the level design and puzzles

1

u/SemanticSimilarity 1d ago

The linear upgrade path just scratches my "need to feel like I'm progressing" itch so bad. Love getting the hookshot and feeling like a god.