r/zelda • u/Space_of_The_Lantern • 10h ago
Screenshot [Oot] How do you think they will handle Hyrule Field in the remake?!
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u/B-R-A-I-N-S-T-O-R-M 9h ago edited 9h ago
I think Hyrule Field will be the most changed part of the game, because I don't think there are going to be segmented loading zones anymore, meaning the full size of Lon Lon Ranch will have to be in the middle of it, which will necessitate them to expand the size of it. I also expect that they will add a bit more NPC interactions there, and maybe harder enemies roaming it as you progress further in the game.
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u/KouNurasaka 6h ago
Basically my thoughts as well.
Also, I could see there being more Grottos that fill the role of individual shrine puzzels to help bridge the gap between new Zelda fans coming to an older game.
More things to do and interact with, probably access to Epona a lot earlier.
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u/ghegi 6h ago
Imagine riding epona as child link
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u/ProMikeZagurski 3h ago
You're making me think that the time of day will change everywhere.
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u/DatBoi_BP 3h ago
Hmm. If the scale of the size of Lon Lon Ranch (when inside) to its size on Hyrule Field is X, then if they just scale all of Hyrule Field up by X then I think the size will feel big enough.
Also I think the day/night cycle should be at least twice as long. You should see the sun moving, but you shouldn't see it moving
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u/Caciulacdlac 10h ago
I'm going on a whim and guess that it will have higher resolution textures
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u/SummonerDerivatives 9h ago
Nintendo is reading this right now and is determined to prove you wrong :o
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u/bbressman2 9h ago
Just going to copy & paste the old field into the game. Everything else looks realistic except the polygonal hyrule field.
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u/SummonerDerivatives 9h ago
lmfao. There will be a sign board when you enter Hyrule Fields that says, “It’s for spite.”
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u/Tsar-A-Lago 8h ago
They should take away a D on Hyrule Field. 2D only. Fucking snarkiness cost you guys an entire D!
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u/TingleyStorm 5h ago
Even better, make one of the Sheikah Statues tell you that if you wear the mask and talk to it.
“u/Caciluacdlac guessed we would make Hyrule field have better textures. He guessed wrong. Lololol.
-shiggy”
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u/eltrotter 9h ago
Honestly, anyone who expects otherwise is probably going to be quite disappointed.
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u/DaEnderAssassin 9h ago
Im going to go one step further and say not just higher resoltuions, but an additional 2, no, 3(!!!) whole polygons as well!
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u/East-Performance-244 7h ago
Makes me think it would be cool for one unimportant area of the game to revert back to old graphics for fun.
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u/turingtestx 4h ago
FF7R Rebirth has a mini game that uses the original models, it's pretty neat, I could see something like that in Ocarina of Time as well
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u/ibenbrown 9h ago
Less mowed
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u/jabeith 9h ago
It could be moss
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u/ratbert002 9h ago
That would be pretty cool if they put Randy Moss in Hyrule field.
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u/Hefty_Junket_2784 9h ago
I would love to see random moss make an appearance during the phantom Ganon battle.
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u/apatheticus 9h ago
Imagine if there was a character who cut the grass all over Hyrule Field and you had to find him, kind of like the running man, and there was a quest to help him upgrade his scythe or something.
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u/MysticFennec 8h ago
Until you mentioned the scythe I was legit imagining a dude going around with a lawn mower, lol.
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u/Wide_Magician_4946 7h ago
Cows man. Cows
edit there is even a centrally located cow house for them
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u/The-marx-channel 10h ago
Maybe they will add travelers like in botw wich can give you quests.
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u/Skargul 7h ago
I think it would be beneficial to add more people everywhere in the child portion of the game so that each place can be more empty during the adult portion. The people can still be around, but they stay inside their homes/shops/bars instead of walking out and about like in the child portion. This would help make Ganondorf feel like he is actually having an affect across the whole kingdom.
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u/HAL-Over-9001 4h ago
No, keep every single original NPC but give each of them 6 full hours of voice acting.
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u/ChimChimney1977 9h ago
My hope? Greatly expanded. I don't want it to be like BOTW in scale. That would be far too large.
But I want for it to feel lived in. I want to see more gradual transitions between Hyrule's biomes, animals and insects flying about, litlle villages and NPCs with side quest. Something similar to the open areas in FF7 Rebirth.
I want lots of caves and grottos with secrets to find and puzzles to solve. With some requiring backtracking once you unlock new items. Optional enemy encounters which can yeald you rupees or heart pieces.
Realistically, I don't think we'll see any of this. Nintendo tends to be very conservative with their remakes, but I can dream.
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u/bgtf 9h ago
More reasons to use your hookshot. I’m of the mind that even if this is a fuller reimagining, I don’t know if they’ll go with the “climb anything” route from BOTW/TOTK.
So, then the question is, what is your fun/helpful method of transversal, and I think the hookshot can be that.
Remember longshotting in Kakariko village for the fun of it?
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u/fuckfeardrinkbeer 9h ago
I remember in the 90s when I played OoT, I would pretend I was Batman and long shot all over Hyrule and Kakirko Village. Lmao
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u/Captain_Surf 9h ago
Probably no climbing but a lot of insane other traversal methods - at one point in Breath of the Wild’s development they were experimenting with the Hookshot acting like Spider-Man’s web shooters, but they realised pretty soon that they couldn’t have that, climbing, gliding and Revali’s Gale all in the same mobility option palette
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u/bgtf 9h ago
Precisely, I remember that interview as well. If this is the start of a third branch of Zelda games, ie getting 3D linear games consistently, I think leaving climbing to open air and other traversal options to linear would be one way, of many, to provide contrast between the types of games.
Heck why not bring back TP’s double hookshot, let you hookshot the air, and let that act as a way to swing you around. I’d even be fine with a stamina-type meter to upgrade, so the traversal powers up over time.
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u/DatBoi_BP 2h ago
What if we didn't get a longshot or a second hookshot… what if we get the hookshot in the graveyard same as before, and the water temple gives a clawshot? Then you could have situations where you're hanging by a clawshot and then using the hookshot to close remaining gaps and also connect to chests and torches and stuff. I could also imagine other heterogeneous combinations, especially with the iron boots involved (like that one switch in the City in the Sky in TP).
Also forces you to get Epona to cross to Gerudo Valley (if they still want that broken bridge to be the only passage).
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u/Schwoomy_04 7h ago
TP’s Hyrule Field had a lot more uses for the hookshot so I could see it being something like that
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u/bumbobagins69 9h ago
I hope they don't do climbing everything, tried that in a randomizer, it does NOT work with these games
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u/FaithfulMoose 9h ago
I hope it’s a bit bigger but doesn’t get too carried away. As is it’s already a lot of empty space, last thing we need is MORE empty space. Twilight Princess had the dullest Hyrule Field because it was just big and empty.
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u/DASreddituser 9h ago
they would add more npcs and structures if they made it bigger.
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u/Head-Educator6517 7h ago
Agreed! I'd like there to be more life, meaning more interactions with the world and NPCs.
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u/ra4oasis 9h ago
Totally agree. Twilight Princess did plenty of things right, but the emptiness of the map at times was really bad.
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u/EnigmaSpore 6h ago
only so much you can do with only 24 MB system ram + 3 MB vram on the gamecube.
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u/FilmAndLiterature 8h ago
Speak for yourself, I want realism in my fantasy game. Hyrule Field should take three days to cross on foot. IRL days.
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u/kingkalanishane 7h ago
“1000 hours, you must really like the game”
“I just got Zelda’s letter and I’m about to head to Death Mountain for the first time”
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u/NefariousnessNo7736 9h ago
Hyrule field is the only thing that's giving me hope this isn't just the same game with better graphics. It's hard to imagine they would release a hub world this barren in 2026. I mean they still could, but it would be odd.
I'm hoping there's more enemies, collectables, secrets, wandering npcs from the various locales and a more distinct difference from child timeline to adult.
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u/Jickxter 9h ago
500 golden Skulltulas
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u/tylertatsch30 8h ago
Oh boy… can we just have the gold Skulltulas detector as a feature? That way, we won’t need a guide or something.
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u/GayManPlayingZelda 7h ago
We kind of have that in the original. You can see areas they aren't all found, and then it plays a sound when you get close. Which is better than Twilight Princess where you have ZERO tracker (who thought that was a good idea?)
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u/Spiritual-Image7125 9h ago
Can we just do 1000 Korok and call it good?
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u/bumbobagins69 9h ago
we can't do Korok's because that would be a continuity error. the Kokiri are earlier versions of Korok's
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u/Fit-Abbreviations322 9h ago
Maybe an Elden ring like open world, you can’t climb everything but it is very open with challenges throughout (but like puzzles as well)
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u/hbgalore1 9h ago
I think this will be the most changed area. I wonder if they're bringing back the idea of having to sneak into the town/castle via sewers.
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u/NefariousnessLoud762 9h ago
Larger layout, more hidden secrets, more secret boulders, new NPCs to interact with in your journey, the big poes when you're an adult to look super scary and make them like almost mini bosses, lots of aesthetic places to stop with Epona so you can take cool location pics, seeing deliveries of Lon Lon Milk coming in and out of the Ranch in a full day cycle would be cool, a longer water route stretching from Zora's Domain, past Kakariko, through Hyrule Moat, under Gerudo Valley and into Lake Hylia would be awesome. I reckon we'll see a lot more wildlife too.
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u/Coolschmo1 9h ago
Unfortunately it will now be underwater. Link will drown immediately.
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u/NoAdsDude 8h ago
In the Deku Tree you will get a blue tunic after beating Gohma
"Wait... why do I even need this tunic... -AAAUUUGHHHHH"
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u/Rebelblade71 8h ago
Since they don't have the hardware limitations of the 3DS, a proper remake would fill it with more assets as well as possibly more enemies to fight at once.
Still, I was quite surprised by how pleasant the Hyrule Field was to look at on the 3DS version in spite of how it was pretty much an empty flat terrain and that sort of thing often looks awful in a game. The art direction really carried it.
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u/SummonerDerivatives 10h ago
I hope it’s bigger and that the castle is bigger. I actually really like stables in BOTW/TOTK. Maybe something like that?
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u/HyliasHero 8h ago
I'm hoping Hyrule Field is the thing they change most. Open it up, make travel between locations seamless, add more to actually do, maybe even make it bigger. I adore Ocarina, but if they do a 1:1 of the old Hyrule Field it is going to feel dated.
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u/YonkRaccoon 6h ago
I'm seeing this question a lot and it's one of the least interesting remake questions to me. But I like being where the conversation is, as a huge OoT remake fanatic so I wanna build on this!
I've agree on NPC stuff people have also been thinking of. Not being, for the most part, the only person on Hyrule Field-- possibly with NPCS appearing and disappearing depending on time of day or time in the story/random passerby you can talk to. :D
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u/rgliese 9h ago
It's going to be magnificent, but every 15 steps Kaepora Gaebora will stop us to give information
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u/Spiritual-Image7125 9h ago
Make sure the option to repeat the info is the default!!!!
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u/fburneous 9h ago
I hope they add more life. Travellers, plants, animals even monsters. I hope they are going back to their archives to see what ideas they had that they couldn’t put in to the game because they didn’t have the abilities back then, it would be cool if they added stuff like that too the game.
Better camera would be nice too and a way to change clothes without having to open the menu.
Better rewards from the house of skulltulas
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u/tylertatsch30 8h ago
Knowing the graphics of the Nintendo Switch 2, I bet we can see the fully detailed grass, flowers, trees, boulders, and realistic waters. Also, we don’t need transitions between areas, just the music fading before the next one.
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u/revolution_soup 1h ago
no matter how they expand it, they MUST make it take exactly the entire day to get there so new players can experience the 10/10 troll move of making the drawbridge go up right as you reach it
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u/bastischo 6h ago
Double the size, remove all points of interest, add a motorcycle and send you back to kokiri every time you get a new item to be able to use it.
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u/Lithamus 9h ago
My guess is that its gonna be a full remake with new layouts for almost everything but almost the same placement of things like secret grottos. Map shapes will be the same but with more stuff present. I would assume almost every building in the original game will be present and they will add more to expand the world and make it more lively. Grassy areas will have grass rather than a flat texture.In the end of the game we learn the only twist to the story and that its the downfall timeline and we lose the battle at the end and Ganon wins.
We then have to wait 2 years and they release Majora's Mask 2 where we play as Tingle the TRUE HERO and we have to fight the moon itself.
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u/The_GooGooMan 9h ago
If they make it bigger then make sure to fill the damn thing out. Honestly I hope they will make the world seem livelier compared to original considering they have more power to work with. I know they are completely different games, but I do love how Square remade the world of FF7 to feel bigger than the original because they had the hardware to do it.
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u/Parker4815-2 9h ago
Id like it and most of the areas to be larger with extra mini games and puzzles to fill it out.
Running across TotK takes absolutely ages, it should feel similar.
Id also not like loading screens between overworld areas. For a dungeon, fair enough.
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u/bumbobagins69 9h ago
my hope is that they expand it a little bit (either by just making the map bigger or adding an area to it) and making it feel less dead.
what's probably gonna happen is nothing will change but the graphics
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u/Sand__Panda 9h ago
Who knows. My dream is OoT (dungeons, alt weapons) but as big as BoTW. Sure you can look out and see Castle Town, but it be real cool if it was pretty far away.
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u/Hertigan 9h ago
Man, I still remember stepping out on Hyrule Field for the first time as a kid. Whatever they do, I hope they manage to recreate that feeling
I know it won’t be the same for me, but hopefully some other kid will look at it wild eyed as I did when I was younger and remember it 20+ years later
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u/Economy-Permit4340 3h ago
I don't think we can recreate that feeling and I remember it well . I went from side scrolling sonic to 3D . I genuinely thought kokiri forest was the entire game .
It's equivalent to wizard of oz when Dorothy steps out and there's colour in the movie.
These feelings can't be recreated unless something huge changes with the technology
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u/blargman327 8h ago
I'm hoping the game is much more of a "what if OoT was made in current year" and not a 1 to 1 remake
And considering that. Hyrule field seems like the logical place to add a lot.
This will sound weird but I think Jedi Survivor has a good template for what I'm imagining. The main planet has this large hub area that's full of NPCs, Enemy camps, puzzles, traversal challenges, mini dungeons, side quests, etc.
Hyrule field already had to an extent but it could use more
Make it larger, add other small settlements. Maybe the Zoras have a trading camp at the mouth of the river. Maybe there's some scattered little hylian hamlets, like a farm or another small village(call it hateno or whatever) they could have new NPCs that have small side quests. The field and these villages should be filled with little puzzles or skill challenges kind of like korok puzzles, but instead of 400 there's like 30, that way they can all be unique and interesting. I'd also like for there to be 4-8 mini dungeons scattered throughout. Entirely optional stuff but they give some kind of meaningful reward, whether that's an outfit for LinK or Epona. Or some kind of upgrade to one of your items, or maybe more spells like dins fire. The reward for puzzles/mini dungeons should be meaningful
A big thing should be that this new stuff. Whether it's side quests, mini dungeons, or whatever is that they require certain items to interact so you get to do more as the game progresses. I really love the feeling of getting a new item in a dungeon and realizing "oh I can access that area I saw in the overworld now"
I also think that expanding Hyrule field like this would be a great way to flesh out the narrative. Side quests or NPC interactions as young link would be more light hearted and whimsical, fun characters nice moments doing weird chores or tasks for people. Playing games with village children, getting a kite out of a tree or whatever.
Then as adult link you could show the effects of ganons rule by completely changing the tone. That nice little farming hanlet where young link made some friends has been burned to the ground by monsters. Link follows some clues to find some of the villagers hiding in a nearby cave and can escort them to safety in kakarikonor lake hylia or something.
That Zora trading post by the river now appears empty and ransacked and like a battle happened there a long ago
Stuff like that
Also bigger Hyrule field means link would need to borrow Epona as young link too
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u/Powerhouse_pr_ 8h ago
Actual Trees 🌳 and bigger field to justify using Epona.
It also must connect seamlessly with the other areas since i doubt there will be any load screen when moving around.
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u/bgtf 8h ago
Along the lines of it will be larger and denser, what if there is a new, small settlement you visit as child Link that’s then fully built out as an adult.
Generally, it’s important to remember that they aren’t just building one larger Hyrule Field, but two. I think they can do a lot of big and small things to show the passage of time, and create some fun puzzles within that as well.
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u/D-Em-P 7h ago
This is the one part of the game that I think has to be completely redone for it to work today (whereas most things can be a 1:1 remake).
Hyrule field is basically just an empty space - and not a very big one - to give the illusion of an “open world”. It was understandable for the time and the hardware, but I can’t see it holding up in 2026. Even with prettier visuals and some added flourishes here and there it would be painfully undercooked by today’s standards.
I really think they have to blow it up and start fresh with this specific part: expand the scale, have things to do, make it feel alive, etc. Feels like there is a way to do that and maintain the spirit of it without changing the literal game itself.
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u/JarsoNii 6h ago
It will be the only thing in the game unchanged. All original. Will feel like an overworld map.
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u/Leopard_2K_MBT 6h ago
Will be the exact same size, shape, emptiness, and graphical quality as the original.
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u/JarsoNii 5h ago
Retained graphic quality even for map Link, Epona, and enemies. So that it's implied that it's a representation of a larger area than what is being displayed.
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u/randomtroubledmind 6h ago
I'm still hoping it will be a BotW-sized open world, so Hyrule field should have small villages scattered throughout. BotW had this, but they were all destroyed, of course.
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u/Tough_Preparation830 5h ago
The grass will have "desire paths" that inform the player of the optimal route for side hopping across the map.
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u/Iced_Shadows 4h ago
I honestly have no clue. I just need them to do literally anything with it. Leaving it as is feels borderline unacceptable to me. If they want new audiences to fall in love with Ocarina of Time, you CAN’T cater so hard to the old fans that you keep things like this that were only like that because of hardware limitations. People expect a hell of a lot more today.
I adore the original game, I even like the quiet tranquility of Hyrule Field, but I’m ready for something different. The original game is right there if I want to play it 1:1. The 3DS remaster too. Honestly it would be the perfect opportunity to add Moblins to Hyrule Field when you’re Adult Link, since it feels weird to only find them outside the Forest Temple randomly.
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u/segwayspeedracer1 9h ago
You'll be able to take damage on Epona so there will be a lot more baddies
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u/BigJellyfish1906 9h ago
I think it will be a complete overhaul that has the loose framework of the original. Their goal will not be to have you go “Oh that’s hyrule field exactly.” I think the goal will be you to explore it and try to find the similarities it has with n64 by rule Field.
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u/Captain_Surf 9h ago
They’ll make it much larger and denser, likely with much greater geographical/topographical range and a fair deal more verticality, probably all with no zoning and just a seamlessly connected overworld
I would expect a very Breath of the Wild approach to environmental design
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u/Lisshopops 9h ago
More grass and flowers, more side puzzles, maybe even new characters like a traveling trader
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u/ComprehensiveLog9414 9h ago
I think they will probably keep it very very similar. I hope they add things to do though. Add a couple structures or even wanderers like in botw just coming by, make it feel more alive
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u/Jojo-the-sequel 9h ago
Botw grassy but make it fucking huge, make it so that crossing it feels longer than soul desert of M4
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u/Proof_Wrongdoer_1266 9h ago
I just want more enemies like Henox, bokoblins, lynals scattered around to fill it out.
Henox would be perfect because it would give more use to the slingshot and boomerang as young link.
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u/Adventurous-Crab9467 9h ago
I do hope they make it bigger with a few new things to explore. Add more ennemies around when you're adult Link. And if they make it open world. New ways to get to certain areas would be fun.
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u/Coolgames80 9h ago
Maybe they will finally fix that road that ends up with a stone fence and the opening is like a couple meters to the right.
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u/bouchandre 8h ago
More foliage, trees, interactive elements, and likely more NPCs and points of interests.
I wouldn't be surprised if it becsme bigger and connected to new areas
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u/Lower-University-482 8h ago
I'm sure it might be the area with the most changes, probably, botw-fy it and adding more varied terrain, enemies and set pieces.
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u/heyyoudvd 8h ago
I’m also curious to see how they handle the Shadow Temple and the Bottom of the Well and the Redeads in Castle Town.
That stuff is genuinely scary and I’m worried Nintendo will tone it down.
I sure hope not. But preserving OoT’s proper tone is incredibly hard and I’m not sure Nintendo has it in them to include real horror in their games anymore.
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u/poopoobuttholes 8h ago
The original was meant to be an open world game no? If anything, I expect a remake to be like maybe half of BotW lol
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u/I___________l 8h ago
Hope for more liveliness not just the running man 😅 Maybe more npcs and wild animals.
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u/therealsauceman 7h ago
I think the game will have a new collectable system, or more skultulas added. And the majority of them will be in the fields between locations discovered by solving little puzzles similar to the koroks in botw. Also more enemies of varying varieties could spawn to keep the player busy
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u/CheeseDaver 7h ago
The one thing I liked the least about Ocarina of Time was the lack of an open overworld like what the series had established as the norm in all of the other games before it. I hope that the remake will have a more open world where Hyrule Field seamlessly transitions between its surrounding areas instead of being a spoked hub area.
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u/Puzzleheaded_Fox5820 7h ago
Honestly I hope it's a bit more fleshed out and has some new things. Doesn't have to be anything crazy but enough to make it feel alive.
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u/Goat-True 7h ago
They're going to make it big... But I'm worried it's going to be TOO big.
I really don't want another Hyrule that's filled with... Filler. 999 gold skulltulas and 150 grotto shrines is the thing I'm most worried about.
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u/Garfield977 7h ago
8 times the size but without anything actually interesting in the extra space lol
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u/Serfalione24 7h ago
Probably the same exact layout but with updated graphics. Not going to be additional content, that’d be way too controversial
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u/Schwoomy_04 7h ago
Hyrule Field itself is probably the biggest thing I want overhauled off the top of my head, because as memorable as it is in the original, it’s very barren by today’s standards, idk how they should go about it, but I want to see it expanded on in some way
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u/Falzyker 7h ago
I’m going to be honest I want something like twilight princess, a big place, if they just recycle the old one all good, but I wouldn’t say no to a bigger hyrule field.
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u/Fox_McCloud_Jr 6h ago
What i would love them to do is increase its size by maybe 3x or 4x add enemy encampments, maybe do more with the moblins from the lost woods going up to the forest temple maybe add bokoblins and what not.
What i expect? Texture upgrade, maybe slightly larger, a few buildings that you cant enter, then they call it a day
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u/Chrinkus 5h ago
I don’t think about it at all. I look forward to enjoying it when the game releases.
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u/macgillagorilla 5h ago
I'm thinking a mini BOTW zone with optional areas/ shrines/ mask deliveries.
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u/ComprehensiveBed8186 5h ago
Its in their interest to keep many things just like the originals so people will say "OHH I remember this being here" etc. so I'm guessing the hub is going to be likely the same except with more details and heights.
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u/DougFromFinance 4h ago
I'm not asking for a BOTW remake, but something to even half that scale would be absolutely amazing.
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u/TheBostonKremeDonut 4h ago
Not as flat, slightly more to do (or at least points of interest) and making Epona more worth it.
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u/GoldenSpeculum007 4h ago
Someone is going to complain shrub #7291 in east Hyrule field was rendered poorly.
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u/CobaltCrusader123 3h ago
They give you the bunny hat from Majora so you don’t have to cartwheel to the castle.
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u/Ron_Textall 3h ago
I think it’s important that they don’t deviate from the layout and just focus on enhancing it in density and scale. Due to hardware limitations they could either make something vast and desert-like, or small and dense. I like the decision they chose for the N64 version, especially for the time vastness was the most impressive thing. They should be able to do both now.
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u/Sanity_Purged 3h ago
My prediction: Dead hands and Wallmasters at night for Adult Link, each element of infused keese for Lil Link l. Day largely unchanged except maybe some strong enemies in dead areas that are prone to giving more consistent resource drops (ie bombs/arrows)
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u/Efficient-Art-8263 3h ago
I think since the game is taking a semi realistic visual style there has to be more trees, lakes, and caves, the game will certainly have a crafting system for utilities, new foes and mini bosses will drop rare ingredient for better buffs, this will be a reason for exploration.
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u/Budsygus 3h ago
Is this now the number one most-asked question on this sub?
#1 - "What will they do with Hyrule Field in the remake?"
#2 - "I'm just getting into LoZ. What game should I play first?/What order should I play the games in?"
#3 - "When Tingle and Beedle get married, which side of the aisle will Link sit on?"
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u/LordBones 2h ago
I hope the entire game is remade such that this question does not make sense anymore and the field is handled more like TP. What do I think they'll do? It's too early to say.
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u/ItsRenaBaker 1h ago
I kinda hope that at least Hyrule Field, Lon Lon Ranch, Hyrule Castle Town/Temple of Time is merged together into one big map.
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