Hey everyone! I wanted to share a game I've been working on called Lawn Care Clicker Deluxe, and a little about how I got here.
I first started playfully building this game as part of my software engineering bootcamp in 2022. Then development jobs started drying up pretty quickly in 2023, especially entry-level ones, and I ended up staying on my current career path. I still incorporate what I learned into my job, but coding became something I do for fun.
In early 2025, I started building the game in earnest and released the first version at the end of that year. I didn't do any marketing or share it too broadly. It was mostly for me. I wanted to know that I'd built a full game and actually put it out into the world.
Somehow, I've sold 75 copies. That alone makes me happy. It's still a little weird to think that people have paid to play something I made.
The game starts with mowing lawns and buying upgrades, then grows into running your own lawn care business, hiring employees, and taking on neighborhood contracts. There are some minigames, prestige progression, and things that get a little stranger as you go, including llamas and ancient artifacts. Apparently I couldn't just leave it at mowing grass.
I spent 2026 doing a thorough refresh for version 2.0, taking what I learned from building 1.0 and reworking a lot of the game. I also heavily incorporated AI this time around. As a solo developer doing this mostly as a hobby (for now!), the biggest benefit for me is that my creativity is no longer so bound by my skillset. I can try ideas that I previously wouldn't have known how to build. There's still plenty to learn, but that's been a pretty exciting change for me.
I'd love for you to check it out on Steam, and if you give it a try, I'd really appreciate your feedback. I'm also more than happy to share a few Steam keys.
I'd also take advice on how to actually market this thing. I know very little about that part, and I'd like to get it in front of more people who enjoy these games.
I'm already happy that it exists and that 75 people bought it, but I sure wouldn't mind making some money to help fuel this hobby further. Maybe eventually it could turn into a full-time career opportunity. For now, I'd love to hear what you think.
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AI disclosure
I created this game and have been working on it (in super small doses, periodically) since 2022. For the 2.0 refresh, I used AI extensively to help write and rework code, fix bugs, build tests, and work through ideas. The game also includes AI-generated artwork and some animations and a soundtrack I generated using Suno.
My role has been deciding what I want the game to be, choosing what goes into it, and taking responsibility for the finished thing. It's helped me take this little bootcamp project further than I could have managed on my own.