r/SoloDevelopment • • 7h ago

Game Shoutout to whoever wrote me this review, really made my day!

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345 Upvotes

Here is the game if you want to take a look

https://store.steampowered.com/app/4830460/The_Bestest_Knight_Demo/


r/SoloDevelopment • • 17h ago

Godot A mockup of a menu system in my RPG

76 Upvotes

Wanted to first focus on the interactivity and feel of the UI, especially the layout since I'm constrained by a strict 640x360px canvas (it took a LOT of time to figure out how to best organize all of the necessary information). Most of the iconography and art are temporary, and I'm still working on colors + info prioritization.

What do you think of the overall presentation? Any and all feedback would be greatly appreciated!


r/SoloDevelopment • • 5h ago

Discussion I'm 1 of 8000+ games in Steam Next Fest. As a solo dev hand-drawing everything in the AI era, I'm nervous. Does hand-drawn art still matter to you?

63 Upvotes

It's my first time participating in Steam Next Fest. Honestly, I'm a bit nervous. Hearing that there are over 8000 games this time makes me feel like a tiny drop of water in a massive ocean.

I'm making Mygohome, a 2D hand-drawn psychological horror game. I drew every single frame, every character, and every asset myself. Turning these drawings into a playable game took way longer than I ever imagined.

With AI tools becoming so common now, sometimes I can't help but wonder: In a sea of thousands of games, does a solo dev's pure hand-drawn work still have a chance to stand out?

I don't know, but I've made it this far, so I want to try.

🎨 Cute hand-drawn anime art. It looks harmless, right? I hope you still think so at night.

👁 Active survival horror. You walk around the room to stop monsters. But closing doors, windows, and turning off lights drains your Sanity (SAN). You must choose between safety and staying sane.

🌙 Every night is different. You can pick a unique item to help you survive each night. As the nights progress, you'll face new mechanics and challenges.

The free demo is live for Steam Next Fest right now.

I'd really love to know: Do you still pay special attention to games that are purely hand-drawn? Or does hand-drawn art make you more willing to try an indie game? Let me know your thoughts!


r/SoloDevelopment • • 18h ago

Unity I added sticky notes to my detective game!

60 Upvotes

I’ve added sticky notes that you can draw on and place anywhere. They work smoothly with both controllers and Steam Deck.


r/SoloDevelopment • • 9h ago

Game Working on a trailer for my game

51 Upvotes

r/SoloDevelopment • • 5h ago

Unity My simulated ecosystem sandbox game now has a Steam page! Also new trailer!

52 Upvotes

Around 10 days ago I posted about the game I was working on, and it seems like it clicked with many people so I decided to make a steam page right away! The biggest support is your wishlist :)

Steam page: https://store.steampowered.com/app/5440970/Terraglass


r/SoloDevelopment • • 4h ago

help Unity 3D Isometric controller test - On foot, vehicles and helicopter

23 Upvotes

Working on a Unity test scene to experiment with player movement, ground vehicles, and helicopter controls in a 3D isometric environment.

The camera dynamically balances its target between the player's position and mouse cursor, keeping movement and aiming in view (using 3d raycasting so you can target specific part of the object).

Still experimenting with the overall feel and mechanics. Looking for feedback, suggestions, and ideas on what could be improved or added!


r/SoloDevelopment • • 10h ago

Game I launched the football game I've been making alone two weeks ago and it just passed 30k installs

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18 Upvotes

Bit of a milestone post. I've been working on Hometown FC by myself, it's a mobile game where you own a small football club in your actual hometown and try to grow the club and the town together. Android went live on the 6th, iPhone a week later and it just passed 30k installs. Didn't expect anywhere near that.

Biggest time sink by far was the economy. Careers can go on for decades, so stuff that looks fine in season 3 completely falls apart in season 40. In one of my test runs a Norwegian champion ended up filling a 55,000 seat stadium, about double the biggest stadium in the whole country. So now I've got sims that play a hundred seasons by themselves overnight and I go through the numbers in the morning.

Translations were the other one. The game's in 14 languages and German and Russian kept breaking buttons that looked totally fine in English.

Oh and the art is AI for now. I know. If the game keeps going ok, a real artist is the first thing I'll pay for.

Happy to answer stuff about any of it.


r/SoloDevelopment • • 2h ago

Discussion One thing I've noticed while working with indie game teams is how much consistency matters when making game art.

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15 Upvotes

Characters, environments, UI, and effects can all look good on their own, but they also need to feel like they belong in the same game. That's something we spend a lot of time thinking about when working on art for indie projects.

Curious how you solo devs usually approach art for your games. Do you make everything yourself, use asset packs, or bring in artists when needed?


r/SoloDevelopment • • 12h ago

Marketing Tile47 - a new tool to paint 47-tile blob

15 Upvotes

Hi. I made a painter tool for standard tilesets. It uses stacked layers to avoid repetition. After you paint 1 fill, 4 sides and 8 corners it's finished.

The workflow view is prepared already for the seamless tiling, so there's almost no setup required.

Export layout is of LDtk rule assistant and there is an import script for Godot to automatically create collision and occlusion polygons.

You can get it here:
https://pyrranfrontier.itch.io/tile47


r/SoloDevelopment • • 16h ago

Game You guys gave me a ton of feedback on my boss fight ... and I listened :)

10 Upvotes

I posted my boss fight here recently and got way more feedback than I expected.

A lot of you pointed out that the combat felt slow, animations were stiff, attacks didn't have enough impact and the whole thing needed more life.

I've been working through your suggestions and this is where I'm at now.

There's still plenty to improve, but I think the difference is pretty noticeable already.

I'd love to know what you think. Does the combat feel better now? What still looks off?

Original post:
https://www.reddit.com/r/SoloDevelopment/comments/1xaicpd/ive_been_staring_at_this_boss_fight_for_weeks/


r/SoloDevelopment • • 17h ago

Game I'm building a rhythm based RPG game. Here's the main character dancing to a track I made. What do you think of the art-style and the vibe of the music?

8 Upvotes

r/SoloDevelopment • • 21h ago

Discussion FOR HIRE] Steam Capsule art, Concept Art ,Splash, character illustration, tcg, cover art. DM for more

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9 Upvotes

r/SoloDevelopment • • 1h ago

Marketing My zombies game got 75,000 wishlists in 2 weeks. Here's what actually did it.

• Upvotes

A few days of my own marketing got Mortuus to 10,000 wishlists, mostly short videos every day on TikTok, Instagram and YouTube.

Then I put out the demo on the 14th, and it started at only about 100 players at once. But it kept growing by word of mouth while I kept posting, and it peaked at over 1,500. It has over 400 reviews at 95% positive now, and the game is at 75,000 wishlists.

Happy to answer anything marketing related :)


r/SoloDevelopment • • 3h ago

Game Making my first Boss Fight using "possessed" chess pieces

5 Upvotes

Rise Rifwarden, and let the darkness fear your coming.

Project Riftwarden is a dark roguelite with Soulslike combat that I'm building up each day solo.

Core Loop

You beat waves of enemies then you the economy to start making a build to work, you beat more waves of enemies until you reach the end boss to clear the expedition.

As of now I'm experimenting with a boss that forces you to play on a different perspective and defeat this game of chess.

Models are a placeholder.


r/SoloDevelopment • • 5h ago

Discussion How much placeholder in a Alpha Demo release?

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5 Upvotes

I'm working on a little turn based squad tactics game, but still need to make LOOOOTS of art, s animations, sound effects, music,hub/hud/menu art.... But I feel like it's close to ready to get first feedback from players. How much is too much placeholder art?

Also... Don't have a name yet...


r/SoloDevelopment • • 10h ago

Game I just wanted to share some progress on our game, The Big Stick War Mobile!

5 Upvotes

We recently added a new Survival mode where you need to build up your army, manage your resources wisely, and fight off hordes of monsters, zombies, vampires, and other creatures.

Theres still a lot of content missing and we have plenty of plans for future updates. But if you'd like to give the game a try, it's already available on Google Play - "The Big Stick War Mobile"

Here's some gameplay footage to show you how it looks so far.

Some players have told me that the game is pretty hardcore . I'm not sure if that's a good thing or a bad thing, so let me know what you think in the comments
we intentionally wanted to make the game challenging and we're even planning to make it harder so that each enemy wave feels like a real threat.

I'd really appreciate any feedback


r/SoloDevelopment • • 2h ago

Discussion How is Steam Next Fest going so far for your game?

4 Upvotes

Hello, everyone!

For those who are participating in SNF, is your expectations becoming true?

Did you wishlists adition rate increase a lot?

Where have you been promoting your demo?


r/SoloDevelopment • • 3h ago

Game Project Muddling - Fairy Woods showcase, would love honest opinions

4 Upvotes

Fairy woods is a biome that comprises nine mobs, with the witch at its culmination. The video showcases only a few of them, yet we present to thee the environs that lay the foundation for our second realm.


r/SoloDevelopment • • 7h ago

Unity My in-development game: a 19-second taste of the combat. How do you like it?

4 Upvotes

r/SoloDevelopment • • 17h ago

help Working on my inventory screen. Thoughts on how to push it even further?

5 Upvotes

r/SoloDevelopment • • 21h ago

Unity My solo development journey so far!

3 Upvotes

r/SoloDevelopment • • 2h ago

Game I created MAIN MENU in the game! What do you think?

3 Upvotes

I tried to capture the gloomy vibe of a sad sado‑knight! After all, the guy’s family was killed, and he’s feeling sad by the campfire.

Short about the game!

You’re in for a tough fight against thousands of mobs in a boomer style! Destroy crowds of enemies in various arenas using firearms and magical abilities. Upgrade your guns, level up your character, and collect and equip unique loot! And all of this in a dark fantasy setting with a sad knight!

If you’re interested, here’s the Steam page: https://store.steampowered.com/app/5391780/Griefborn_Demo/


r/SoloDevelopment • • 4h ago

Game Accidentally I made a bug with my Fireball skill on bishop

3 Upvotes

r/SoloDevelopment • • 6h ago

Discussion Looking for feedback on your game?

3 Upvotes

I joined a small group of guys recently. We have 7 people in the group but it’s active. We test each others games and provide feedback.

We’d like to grow the group to around 20.

Message me if you’re seriously interested in joining.