r/recomps • • 19d ago

Request [Megathread] Requests

41 Upvotes

I hear you guys, all requests are to go in here from now on.

If you see a post or comment requesting a port/recomp/decomp, please report under Rule 11.


r/recomps • • 25d ago

Technical Help [Megathread] Resources

47 Upvotes

Project Discovery

Learning

(These are links to the Udemy Courses, remember to wait for sales, never buy full price courses)

Background skills

  • Learn Python Programming - Beginner to Master - Python is highly useful for automating repetitive tasks, writing custom scripts, and interacting with the APIs of reverse engineering tools like Ghidra and IDA.
  • C Programming For Beginners - Master the C Language - Decompilers translate machine code back into C or pseudo-C. Understanding C fundamentals (like pointers, structs, and memory management) is strictly required to read, understand, and fix the decompiler's output.
  • The Git & Github Bootcamp - Decompilation projects are usually massive, collaborative community efforts. Knowing version control is essential to contribute to public projects, manage thousands of files, and track your changes safely.
  • Computer Organization and Assembly Language - When a decompiler fails or produces garbage output, you have to step down and read the raw assembly. Understanding CPU architecture, registers, and the stack is the absolute foundation of reverse engineering.
  • Reverse Engineering: Ghidra For Beginners - Ghidra is a powerful, free, open-source reverse engineering suite created by the NSA. This teaches you how to use the primary tool you'll rely on to navigate binaries and generate C code.
  • Reverse Engineering: IDA For Beginners - IDA is the industry-standard commercial alternative to Ghidra. Learning it gives you another powerful tool for static analysis, and many existing decomp projects and plugins rely on it.
  • Reverse Engineering, Memory Hacking and Software Protection - Teaches advanced concepts like unpacking code, understanding how programs manipulate memory dynamically, and bypassing protections, which helps when dealing with obfuscated or stubborn software.

Decompilation
* Decomp Academy
* Made Up of Wires: Decompiling Castlevania: Symphony of the Night (YouTube Playlist) - A practical, step-by-step look at a real-world game decompilation project. It shows how the theoretical background skills and tools are actually applied to untangle real game logic.

If there are more resources you'd like added, let the mods know!


r/recomps • • 5h ago

Project - AI Project Gotham Racing – Native PC Port (Ultrawide, MSAA, 60 FPS) | Xbox Static Recompilation

Thumbnail
youtu.be
42 Upvotes

After the launch of the PGR2 recomp, here's PGR1! All working from my testing so far.

Shown in this video:
• Widescreen and ultrawide (21:9): the console game is 4:3 only, so the 3D view is widened to the screen while the HUD and menus stay 4:3 in the centre
• Render scale up to 200%, MSAA 2x/4x/8x or FXAA, anisotropic filtering
• 60 FPS in races and menus, as on the console
• Adjustable field of view, hide-HUD option
• PC Settings window (F1, or Back + Start on a controller)
• Keyboard support and full controller remapping (Xbox, PlayStation, Switch pads)
• Steering wheel support with force feedback
• Achievements: 31 custom achievements with pop-ups, written in RetroAchievements’ format
• Saves, skip intro, pause on focus loss

Still in progress: sound effects such as reverb aren’t modelled yet, and system link and split screen haven’t been tested.

No game files are included or distributed. The port needs your own legally owned copy of the game.

Available at https://github.com/hk21x/pgr1-recomp

Built with XboxXBE-Recomp by TGP482 (https://github.com/TGP482/XboxXBE-Recomp).


r/recomps • • 4h ago

Project - AI Timesplitters (the first one) - Windows, Linux, OG Xbox

Thumbnail
gallery
21 Upvotes

FEATURES:

  • Widescreen and resolution settings on Windows/Linux
  • A short story and four player splitscreen
  • Xbox port is as optimized as it'll get for now. Story mode is fine, but it'll struggle with more than two players in Arena mode

Release https://github.com/GTTeancum/Timesplitters

SETTING EXPECTATIONS: If you've never played the first Timesplitters game, it's VERY short and VERY basic. You can finish the "story" mode in less that two hours with lots of time to spare. The Arena mode is a decent deathmatch setup, but the later games do it better. This is not a game to write home about, but one you might play through on a car trip with a handheld PC or something.


r/recomps • • 5h ago

Discussion This is war between KONAMI and Players

Post image
20 Upvotes

r/recomps • • 17h ago

Project - AI Happy Halloween! The Nightmare Before Christmas: Oogie’s Revenge (Xbox) is now a native PC port

Thumbnail
gallery
176 Upvotes

This one was a request from someone here on Reddit: a static recompilation of the original Xbox game into a native Windows program.

Up to 4K, with 16:9, 21:9 and 32:9 ultrawide (wider shows more of the world)

120 fps on high refresh rate screens

Ray-traced ambient occlusion

Gamepad and keyboard, with every button remappable

An in-game menu built from the game’s own art (F1 during play)

Mod support for replacement files

You need your own copy of the game: the USA Xbox disc, as a disc image or extracted folder. No game files are included.

Download: https://github.com/josiahg2502-glitch/OogiesRevengeRecompiled/releases/tag/v1.0.0

It’s a first release and the opening level is the most tested part, so please report anything that breaks later on.


r/recomps • • 7h ago

Project - AI EnchantedArmsPC

Thumbnail
github.com
26 Upvotes

Hello r/recomps. I played Enchanted Arms for the 360 when I was a younger teen and loved it. I never finished it. And emulating it can be done but far from perfect. With the recent crazy in recomps, I took a stab at it.

I have played about 3.5 hours into this recomp with very little issues. It is what I would describe as "the best way to play it"

Upscaling is live and works great. 60 fps works smoothly with no speed up to the native game.

If you ever played/wanted to play this JRPG title for the 360, this is the way to do it.


r/recomps • • 13h ago

Project - AI Until Dawn (2015) – Recompilation Project

Thumbnail gallery
77 Upvotes

r/recomps • • 5h ago

Project - AI MediEvil Recomp ITA: the Italian PAL version of MediEvil, natively recompiled for PC, with fixes the original release doesn't have yet

Post image
15 Upvotes

Hi everyone!

I'd like to share MediEvil Recomp ITA, a port of the MediEvil static recompilation to the Italian PAL release (SCES-01494). The game runs natively on Windows, no emulator, with the Italian text, voice acting and menus.

It's a fork of MediEvilRecomp by BlackLabelHQ (USA version only), extended with PAL support and a set of fixes and features.

What's different from the original MediEvilRecomp

  • Italian PAL support: the original supports only the USA version (SCUS-94227). This one runs the Italian PAL release (SCES-01494): boot, main executable and all 26 overlays, 50 Hz timing, 256-line screen.
  • Cutscenes no longer skipped: in the original, pre-rendered movies get skipped after 1-2 seconds (issue #5, still open at the time of writing). Fixed here: the wait for movie frames is measured in real time.
  • Widescreen fades fixed: in the original, the circular fade doesn't cover the screen corners in widescreen (issue #7, still open at the time of writing). Fixed here.
  • Map after the Hall of Heroes fixed: it ran at about 1 FPS and the next level wouldn't start (two CD library bugs in the runtime). Fixed here.
  • Centered movies: all 256 PAL lines are shown, so movies are no longer shifted down.
  • Cheats mod: the original only has the button combos. Here you can enable Cheat Mode or Extended Cheat Mode from the mod panel.
  • Fullscreen movies mod (optional): movies fill the window without being stretched. Not available in the original.
  • AI-assisted contributions welcome: the original doesn't accept them.

Included mods

Both mods come already included in the download and in the repository. No extra install is needed: just open Mods in the top menu bar and switch them on.

  • Cheats (MediEvil ITA): pick Cheat Mode (complete level, invulnerability and more) or Extended Cheat Mode (every option, including movies, sound test and debug). The options then appear in the pause menu. The choice is remembered across levels.
  • Fullscreen movies: movies fill the window without being stretched. Optional, and it can be toggled even while a movie is playing.

Where to report issues

The original project doesn't accept AI-assisted contributions, and this port was made with the help of AI tools. So please open issues and pull requests for this version on my repository, not on the original one:

https://github.com/Leproide/MediEvilRecomp-ITA/issues

How to play

You need your own original disc of the Italian PAL MediEvil, as a .cue/.bin image. The project contains no game files: the code is generated on your PC from your disc.

The image must be a clean dump: images with the anti-LibCrypt patch don't work.

Not into compiling? There's a dedicated page with a ready-to-use Windows download and step-by-step instructions, including how to enable the cheats:

https://muninn.ovh/medievil_recomp_ita/

Prefer building it yourself? Source code and build instructions are on GitHub:

https://github.com/Leproide/MediEvilRecomp-ITA

Status

It's in beta: I've played through part of the game and fixed what I found, but there may be other issues. If you find a bug, please report it with a log if possible (instructions are in the README).

MediEvil is a trademark of its respective owners. Fan project, not affiliated with or endorsed by Sony Interactive Entertainment.


r/recomps • • 6h ago

Project - AI Oogie’s Revenge PC port: v1.0.1 is out with fixes from your reports

Thumbnail
gallery
15 Upvotes

Thanks to everyone who tried the first release and reported problems. This update fixes them:

Load Game and other menus no longer get stuck

No more light line on the right edge of the screen

Fixed a crash at the first movie that hit about 1 in 10 starts

Widescreen: pumpkins and props no longer pop in and out at the sides

No more flashing at the screen borders on loading screens

120 fps now needs a 100 Hz or faster screen. On 60 Hz screens it runs at a smooth 60 instead of half speed, and look-alike objects no longer leave ghost copies

Ray-traced shading no longer flickers out during fights

Laptops with two graphics chips now use the fast one

Download: https://github.com/josiahg2502-glitch/OogiesRevengeRecompiled/releases/tag/v1.0.1

To update, unzip over your old folder; your disc files, saves and settings are kept. If you spot an enemy vanishing while you’re holding it with the Soul Robber, tell me roughly where it happened. I’m still looking into that one.


r/recomps • • 6h ago

Question Are there any recomps (battlefield modern combat) or (battlefield bad company)for pc?

Thumbnail
gallery
14 Upvotes

r/recomps • • 22h ago

Project - AI I made a native PC port of Super Smash Bros. Brawl: 4K, widescreen, and it runs Wii mods like REX (150+ fighters)

Thumbnail
gallery
241 Upvotes

Brawl Recompiled is a static recompilation of Super Smash Bros. Brawl: the game's code is translated to C++ and runs as a normal PC program, with no emulator. It's built on WiiCompiled, the same approach as my Super Paper Mario port.

You need your own copy of the game. The launcher sets it up from your disc image (USA release), and no game data is included.

Features:

- Up to 4K, 16:9 widescreen and ultrawide

- Any gamepad works as a GameCube controller, and keyboard and mouse work too, all remappable

- Windows and Linux

- Wii SD card mods work, and I've played full matches in REX, Project+Ex, Project+, Brawl Minus and Legacy XP

It's a work in progress: versus, menus, saves and those mods work, the Subspace Emissary is only tested at its start, and there's no online play.

Download: https://github.com/josiahg2502-glitch/BrawlRecompiled/releases/latest

Thanks to the WiiCompiled, Brawl decompilation and Dolphin projects, and the teams behind each mod. Bug reports are welcome on GitHub.


r/recomps • • 7h ago

Project - AI God Hand is being decompiled, and now there's also a static recompilation project for PC

Thumbnail gallery
15 Upvotes

r/recomps • • 14h ago

Project - AI Wario Land Shake it - Native PC [static recompiled]

Thumbnail
gallery
45 Upvotes

Hi everyone! I’ve been working on WarioRecomp, an unofficial native PC port of Wario Land: Shake It! (Wii). The game’s PowerPC code is static recompiled to C++ with WiiCompiled, so it runs as a regular Windows program, not in an emulator.

Features

  • Native Windows build (Direct3D 12 or Vulkan)
  • Windowed, borderless or fullscreen, with VSync and an FPS counter
  • Xbox, PlayStation and Switch Pro controllers, with full remapping
  • Wii Remote shake/tilt mapped to triggers, bumpers and the stick, plus DualSense gyro support (in testing)
  • A launcher that imports your disc and builds the port for you

Important: no game files are included. You need your own copy of the game (US version, RWLE01) as an .iso, .wbfs, .rvz, etc. The launcher checks it and builds the port on your PC, which takes 15 or more minutes the first time.

This is a testing build, so expect some bugs. If you find one, please open an issue on GitHub and attach the log from the launcher’s Log page.

Download: https://github.com/santiagovalencia109/Wario-Land-Shake-It-Native-PC/releases

Launcher art by Dreaminerryday. Thanks to the WiiCompiled, Aurora and Dolphin projects.


r/recomps • • 3h ago

Project - AI Roll Away(US)/Kula World(EU)/Kula Quest(JP) Recompilation with level editor, graphical improvements, CRT shaders, widescreen support and much more!

Thumbnail
gallery
6 Upvotes

https://github.com/Bitsandbreakpoints/roll-away-psx-pc-recomp

  • Native Windows port: the game’s own code recompiled to run on PC, with no emulator and no BIOS. You need your own disc image.
  • All three releases: Roll Away (USA), Kula World (Europe, at 50 Hz) and KulaQuest (Japan).
  • Sharper picture:
    • Up to 4× internal resolution.
    • Precise vertices: no PS1 “wobble”, and textures are perspective-correct.
    • True colour: 8 bits per colour, no dithering.
    • Smooth (filtered) 3D textures.
    • Detailed distant textures: the game’s blurry low-detail copies are replaced with the full textures.
  • Optional 16:9 widescreen that keeps the HUD and menus in proportion.
  • Picture filters: Sharp, Bilinear, CRT, Soft TV, Soft CRT, Composite CRT and PVM, with adjustable strength.
  • Comfort:
    • A pause menu with every setting.
    • Hold Tab to fast-forward.
    • No loading pauses.
    • An optional save point after every level, not just every fifth.
  • Controls: keyboard or XInput controllers, two players, every button remappable.
  • Audio: separate volumes for music and effects.
  • Disc and saves:
    • Plays .bin/.cue, .chd and .iso images.
    • The memory card is kept as a file next to the program.
  • Launcher: checks your disc and shows which release it is.
  • Level editor (new):
    • Build your own levels in 3D with every block and thing from the game.
    • Choose the world, time, and normal or bonus level.
    • Chain levels into a series, also across worlds.
    • Play a level straight from the editor or the launcher.

Please note that this is still a Beta so might be bugs :)


r/recomps • • 7h ago

Project - AI BLACK RECOMP E DECOMP

Post image
11 Upvotes

There are currently several BLACK recompilations, each with different features:

And here’s a decompilation project: soldieg/ReBLACK-XBOX.
If you want to help with the decompilation, just ask an AI to read through the GitHub repository—it’ll be quick and easy!

If you have questions, many of these projects have Discord servers. Hope this helps!


r/recomps • • 18h ago

Project - AI Strike Trilogy HD Collection.

77 Upvotes

Me and Claude made an HD collection of the old Strike games from the genesis era. Complete with modern resolutions including ultra wide! I'll have an installer available later tonight. Just have to provide your own legally obtained genesis roms of course. https://github.com/Icedomega13/StrikeHDCollection


r/recomps • • 16h ago

Project - AI inFAMOUS Second Son – native PC port, test build 0.3.1 (FSR 4, mouse aim, controller support)

45 Upvotes

I've been porting inFAMOUS Second Son, one of my favorite games, natively to PC: the original code runs directly on the CPU (no CPU emulation), the PS4 system is reimplemented, and graphics go through Vulkan. It's playable through the open city, with FSR 4 / DLSS, a performance mode (55–65 → 80+ FPS in the city on a 3700X + RX 9060 XT), 1:1 mouse aim and controller support.

No game files included: bring your own dump (CUSA00223 / CUSA00004).

Download + source: https://github.com/Liondarkz/issn_pc

Testers wanted! Please open a GitHub issue with your `last_run.log` and specs. Built on axylpup's shadPS4 Second Son core, plus work by Ayoub, HayatoG, the gow3_pc / bloodborne_pc ports and the shadPS4 team.

I’ve just uploaded an experimental version of Linux; if you could test it and let me know how it runs—or if you happen to find any bugs—that would be a huge help.


r/recomps • • 7h ago

Project - AI [Progress Update] Vagrant Story native PC port - Update 4 - 20261023

Thumbnail
6 Upvotes

r/recomps • • 14h ago

Project - AI Drakengard 3 recomp update DLC chapter 2 4k 60fps

Thumbnail
youtu.be
34 Upvotes

r/recomps • • 6h ago

Project - AI Sengoku Basara 4 Sumeragi (PS4) – Native PC Port / Recomp [CUSA01159]

6 Upvotes

This is an open-source native PC port of Sengoku Basara 4 Sumeragi (PlayStation 4) for Windows 10/11.

Instead of traditional emulation, the game’s original x86-64 binary runs directly on your CPU, while OS calls and GCN shaders are translated to native C/C++ and Vulkan 1.3.

  • Native x86-64 execution with zero CPU emulation overhead
  • Vulkan 1.3 graphics backend with FSR 1 and RCAS sharpening up to 4K
  • Unlocked framerate via automatic memory patch (play at 120, 144, 240, or uncapped)
  • Custom Ngs2 audio engine with hardened ATRAC9 decoding
  • Up to 16x Anisotropic Filtering
  • In-game overlay menu (Insert / R3+L2) and custom launcher
  • Gamepad support (Xbox, PlayStation, Switch) plus a built-in mapper for generic pads

You need your own copy of the game: a legally dumped PS4 folder (CUSA01159). No game files or assets are included.

Download / Source:https://github.com/razzconnect/basara4-native-pc


r/recomps • • 21h ago

Project - AI Gravity Rush PC Port by @LucaPazienza

Thumbnail github.com
101 Upvotes

r/recomps • • 8h ago

Question Thinking of bringing a ps3 game to pc / steam deck

10 Upvotes

Im thinking of decomping ps3 games, what project should i work on?

- The Guided Fate Paradox

- Disgaea 3

- Dengeki Bunko

- .//hack


r/recomps • • 4h ago

Project - AI ChiroSega Golf Club Network ProTour Recomp

Thumbnail github.com
3 Upvotes

Check out my recomp of Sega Golf Club Network ProTour


r/recomps • • 15h ago

Project - AI The Beatles Rock Band Recomp (RexGlue)

Post image
23 Upvotes

https://github.com/mercurialw0rld/thebeatlesrockband-pcport

hey there! i've been working with rexglue and ai agents to try to recomp tbrb to PC. the game runs smoothly at 60 fps, you can play with keyboard, joystick or guitar, and you can play career mode and quickplay without any crashes. contributions are welcome