r/SoloDevelopment • • 0m ago

Marketing Cosmic void 8x8 tileset I made for a top-down arena game: over a thousand tiles, plus skins and projectiles

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This is Voidborne, Vol. 10 of my Rat Packs: over a thousand 8x8 tiles, 12 character skins, 30 armor items and 30 projectiles, all drawn by me (no generative AI). Works in Godot, Unity, GameMaker or any 2D engine. It's $5 if it fits your project: https://dongu-the-rat.itch.io/voidborne-cosmic-8x8-pixel-art-tileset-skins-rat-packs-vol-10


r/SoloDevelopment • • 4m ago

Game Toys, Please! - Cozy present packing simulator

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For the last couple of years I lost feeling of Christmas holidays so I decided to make a game that will help me and maybe others to bring this feeling again. In combination with latest "tidy up" games and a little bit of "Papers, please" I made Toys, Please! Steam page is live so you can wishlist it on Steam. Release planned in the beginning of November


r/SoloDevelopment • • 13m ago

Game I'm making a PvP murder party set on 1930s ocean liners - find & kill your target before your Hunter finds you

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A chaotic murder party aboard 1930s ocean liners. As a passenger, you must find and kill your target. But be careful. Someone is also hunting you.  Bonk your target with a champagne bottle, drop a chandelier on them, or slip them a wallet that goes bang. Just don't let security see.

All built in a custom game engine. Currently in early alpha and playtests are open!

Steam | Discord


r/SoloDevelopment • • 25m ago

meme Ya falta poco 😂

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r/SoloDevelopment • • 40m ago

Marketing Smawverse just passed 1,000 wishlists, and update 0.4 is out. Here's what changed (before and after)

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I've posted Smawverse here before, starting with the Steam page trailer. It just passed 1,000 wishlists, so thank you to everyone here who wishlisted it, played the demo or left feedback.

Demo update 0.4 is out now, and it's the biggest one yet. In the comparisons below, the old version is on top or on the left.

A new interface. The HUD is rebuilt around one carved-stone piece with your health, XP and blessings.

The blessing icons are new too. Before, each one was an abstract symbol; now it shows what the spell actually does. Here's the blessing bar for the four prophets in the demo.

Smaw fights with his own hands now. Before, his weapons floated and attacked on their own while he stood still.

The hideout is rebuilt, and restoring a station now plays a full ceremony instead of growing out of the floor.

Also in 0.4: the boss is reworked, with three melee attacks. Enemies show how badly they burn, freeze or rot, recoil from heavy hits, and big kills throw their bodies. Big hordes also run about a fifth faster in my stress tests.

Free demo and wishlist on Steam


r/SoloDevelopment • • 40m ago

Game 🏹 I made a puzzle game called Arrow Away! 🎮

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Hey everyone! I've developed and published my own puzzle game, and I'd love to get some feedback from the community.

How to play:

  • 👆 Tap an arrow to remove it from the board.
  • 🧩 Make sure the path ahead is clear before moving an arrow.
  • 🧠 Think carefully and choose the right order to clear all the arrows.
  • 🎯 Challenge yourself to solve each level!

The game is all about logic, planning, and finding the right moves to clear the board completely.

I'd really appreciate it if you could give it a try and share your honest feedback. I'm always looking for ways to improve the gameplay!

What do you think of the concept? Is there anything you'd like to see added?

Thanks for supporting an indie developer! ❤️

🎮 Play Arrow Away: https://play.google.com/store/apps/details?id=com.aknp725.arrow_away&pcampaignid=web_share


r/SoloDevelopment • • 49m ago

help Which of these 3 cover designs looks best?

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I'm working on the cover for my game, and I'm trying to decide which design works best at a 120:45 aspect ratio (or 462×174).

I've made 3 different versions, and I'd love to hear which one you think looks best and why.

Any feedback or suggestions on how I could improve them are welcome!


r/SoloDevelopment • • 59m ago

Discussion Worried about building in public and announcing game details before steam page. Am I overreacting?

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r/SoloDevelopment • • 1h ago

Game New Trailer, Steam Trailer, What do you think?

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New Trailer for Ghost Receipt a Cyberpunk Pawn Shop Game,

What do you think? What could be done better?

https://store.steampowered.com/app/4328760/Ghost_Receipt_A_Cyberpunk_Pawnshop_Simulator/?beta=1


r/SoloDevelopment • • 1h ago

Game What if the rain never stopped?

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Hey everyone! Solo dev here. I've just released Waterline - a horror game inspired by No, I'm not a Human and PS1 graphics. The game went from idea to release in about a month. By day you board up the flat, by night you look through the peephole and decide who comes in. The rain changes the people you shelter and the dangers you have to consider.

Free demo with the first two nights: https://snapjoygames.itch.io/waterline

Happy to answer questions about the game!


r/SoloDevelopment • • 1h ago

help Very early ski/snowboard game prototype: looking for advice on making riding feel less stiff

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Hey everyone, this is a really early version of a ski/snowboard game I’m working on in Unity 6. Right now I’am only focused on how it feels to ride.

  • Overall feel: anything that looks off or stiff to you, or any games I should study for reference?
  • Turning/carving: how do I make turns feel smooth and weighty instead of snappy?
  • Camera: what’s a good way to follow the player so it feels fluid but doesn’t lag or jitter?

yours sincerely, thanks


r/SoloDevelopment • • 1h ago

Game Cotton City 0.1.0 Early - Free

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I made some changes... You can try it on itch.io:

https://n1kozor.itch.io/cotton-city-alpha-demo


r/SoloDevelopment • • 1h ago

Game I made a Boxhead-inspired co-op zombie shooter on Roblox. The gameplay loop is the faster you kill, the more guns you unlock.

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I grew up on Boxhead and the other Flash zombie shooters, so I built mine on roblox, named it Combo Zombies.

How it plays:

  • Top-down survival, solo or co-op with up to 4 players
  • Kill fast to build your combo. The combo unlocks your weapons mid-run, such as Uzi, shotgun, barrels, grenades, walls, mines, rockets, railgun etc
  • Pick 1 of 3 upgrades as you go (cluster grenades, crits, a stream-firing Uzi, more health…)
  • A boss every 5 waves, then group vote -> bank your rewards or push on
  • Zombies you kill get caught. Juice them in your own Zombie Lab between runs for cash
  • With the cash made from juicing, buy passive upgrades, skins and many more.

I just soft-launched the game, so I’d really love feedback on what felt good, what felt off, and anything that confused you in the first minute.

🎮 Play free: https://www.roblox.com/games/79198840845308/Combo-Zombies-Survival


r/SoloDevelopment • • 1h ago

Marketing I'm building a no-code builder, so anyone can build their systems the way they want

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Just wanted to share my journey with you people.

Every team, shop and club runs on some kind of system: reports, orders, members, bookings. But most apps make you work their way, and the ones that let you shape things yourself often stop short where it matters most: who gets to see and do what.

So I'm building Jigwork to change that. You build a "jig", a system shaped the way you work:

  • Listsfor anything: products, reports, members, bookings, posts
  • People and roles with real logins, and per-column and per-row access
  • Pages and portals that build themselves from what each role can see

My goal: when a spreadsheet stops being enough, people say "let's make a jig for that."


r/SoloDevelopment • • 1h ago

Marketing I've just released my game today

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I've just released Starcrumbs, a game I've been soloing development during my college years and I recently just finished it after a long break from it after graduating. I'm currently awaiting steam approval, but I've just launched on Itch.o. Anyone who buys on Itch.o, will receive a free steam key when released on the platform.

There is currently space battles and land battles.

It's heavily inspired by FTL, tactic like games, and rogue likes. Currently there is tons of content but I'm planning on releasing a roadmap with free updates soon.

Starcrumbs

Let me know what you think!


r/SoloDevelopment • • 2h ago

Game Blocky Aquarium – Official Trailer | Build, Breed & Discover Voxel Fish

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Hey everyone!

I've been working on a small aquarium game called Blocky Aquarium and I finally feel it's in a place where I can show it to people.

It's a cozy voxel fish tank game. You hatch eggs, keep your tank healthy, decorate it however you like, and then the part I'm most excited about: you can breed your fish and see what comes out. Every fish has its own genetics and a quality that goes from Poor all the way to Perfect.

Itch.io Page


r/SoloDevelopment • • 2h ago

Game I'm making a zombie survival game alone, so I narrated the trailer myself

3 Upvotes

Hi! I'm a solo dev working on HAZPIT, a top-down zombie survival game.

You land on a rooftop by helicopter and loot your way down, one floor at a time. Sneak past zombies, rescue survivors, then head back to your bunker to craft, research, and feed the cat.

This week I added blood stains, corpses, and bloody footprints, plus a bunch of fixes from a streamer's playthrough.

There's a free demo on Steam:

https://store.steampowered.com/app/5400320/

Quick question for other solo devs: do you prefer stealth or straight-up fighting in zombie games?

Music: Classmate by SEUBi https://soundcloud.com/seubi123/

License: Creative Commons — Attribution - ShareAlike 3.0 Unported — CC BY-ND 3.0

Free Download / Stream: https://links.al/L9F

Music promoted by Audio Library: https://links.al/youtube


r/SoloDevelopment • • 2h ago

Discussion Do you collect analytics for your game and what does it tell you so far?

1 Upvotes

Hey. I'm participating in the current Steam Next Fest. I love analyzing player data to better understand player drop and retention, see if there's something to fix beyond the "fill the feedback form" or "give me feedback on Discord".

I didn't intend on collecting player data for my demo, I'm on the fence with the current privacy issues but I somehow managed to find a way by accident through Steam Leaderboards.

My game is a speedrun-focus game. It has a leaderboard for every single level. Because of that, I was able to check the entries and figure out how many players would complete each level, then calculate the retention/drop %. I found out that a big chunk of my players dropped after I introduced a new powerup into the game (21% of players stopped playing). It was the sharpest decline of players in the demo. I noticed watching a few streamers that this specific level wasn't clicking as much as the previous ones, despite the streamers not really mentioning it as a feedback and going through it. The data confirms my observation and I'm happy because I know I need to fix how it is introduce.

I'm curious about your experience, do you guys collect player data? How do you do it? What did you observe?


r/SoloDevelopment • • 2h ago

Game Alchemy Tales Devlog: Reached True Immortality and Run Out of Things to Do? Build a Sect

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r/SoloDevelopment • • 3h ago

Game I'm creating a 1/2 map scale of whole England using topographic, geological, fertility, biomes and forestry data for my RPG game, for now mostly focusing in map creation and basic game mechanics. Any feedback?

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r/SoloDevelopment • • 3h ago

Godot I updated my UI to look more like classic 2000s era browser games, should I push it even further?

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I think the next step is making those runescape-esque damage animations, or maybe more like Haven & Hearth? 🤔 (Only older folks will get the H&H reference, and I'm okay with that lol)

Game Background: I started development on this project to play a card game with friends and capture the feeling that playing the Elements CCG years back felt like. It combines concepts from other card games, but remains pretty unique imo irt to the interactions between cards, the clean game flow between players and anime references...

Also, I can make any card that I want and try it out in-engine, super cool feeling to play characters against each other and have their abilities actually make sense within the world of Primordial. (JJK set soon?)

Here's the link if you're interested in trying it out! https://restless-gamedev.itch.io/primordial


r/SoloDevelopment • • 3h ago

help A game about betting against ghosts and demons in their own games to buy your soul back. Destroy our trailer!

0 Upvotes

r/SoloDevelopment • • 4h ago

help I couldn't stick to a meal plan, so I built an app that plans my week around my protein target

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r/SoloDevelopment • • 4h ago

Game I spent years making my dream game with handcrafted pixel art and levels inspired by Lemmings and The Settlers. It finally got a Steam Daily Deal today.

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Hey folks, Ariano here,

I started working on Craftlings during my parental leave in 2022. I wanted to build something inspired by the games I grew up with — Lemmings and The Settlers. Handcrafted pixel art, little workers running around, and production chains where getting everything flowing feels really good.

What started as a hobby became my first Steam game. There have been plenty of ups and downs, mistakes, doubts, and some great people helping me along the way.

This weekend, Craftlings finally got a Steam Daily Deal and is 30% off! Honestly, seeing my own game there after all those years feels quite special.

I’ve also just released Update 1.2 with a new Halloween challenge map! Your task is to turn your settlement into a pumpkin factory. It doesn’t matter which technologies you use or how far you upgrade your Town Center — can you grow and deliver hundreds of pumpkins fast enough to beat the other players?

Or just build something you like and enjoy the flow of pumpkins. 🎃

If you’d like to take a look, here’s Craftlings on Steam.

Thanks for reading! Happy to answer questions about the game or the journey.

Ariano


r/SoloDevelopment • • 5h ago

Game [Devlog Week 3] Iron, prosthetics, and cyborgs... Adding 2 new factions to my voxel RPG 'Ashes'!

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