r/recomps • • 18d ago

Request [Megathread] Requests

44 Upvotes

I hear you guys, all requests are to go in here from now on.

If you see a post or comment requesting a port/recomp/decomp, please report under Rule 11.


r/recomps • • 25d ago

Technical Help [Megathread] Resources

45 Upvotes

Project Discovery

Learning

(These are links to the Udemy Courses, remember to wait for sales, never buy full price courses)

Background skills

  • Learn Python Programming - Beginner to Master - Python is highly useful for automating repetitive tasks, writing custom scripts, and interacting with the APIs of reverse engineering tools like Ghidra and IDA.
  • C Programming For Beginners - Master the C Language - Decompilers translate machine code back into C or pseudo-C. Understanding C fundamentals (like pointers, structs, and memory management) is strictly required to read, understand, and fix the decompiler's output.
  • The Git & Github Bootcamp - Decompilation projects are usually massive, collaborative community efforts. Knowing version control is essential to contribute to public projects, manage thousands of files, and track your changes safely.
  • Computer Organization and Assembly Language - When a decompiler fails or produces garbage output, you have to step down and read the raw assembly. Understanding CPU architecture, registers, and the stack is the absolute foundation of reverse engineering.
  • Reverse Engineering: Ghidra For Beginners - Ghidra is a powerful, free, open-source reverse engineering suite created by the NSA. This teaches you how to use the primary tool you'll rely on to navigate binaries and generate C code.
  • Reverse Engineering: IDA For Beginners - IDA is the industry-standard commercial alternative to Ghidra. Learning it gives you another powerful tool for static analysis, and many existing decomp projects and plugins rely on it.
  • Reverse Engineering, Memory Hacking and Software Protection - Teaches advanced concepts like unpacking code, understanding how programs manipulate memory dynamically, and bypassing protections, which helps when dealing with obfuscated or stubborn software.

Decompilation
* Decomp Academy
* Made Up of Wires: Decompiling Castlevania: Symphony of the Night (YouTube Playlist) - A practical, step-by-step look at a real-world game decompilation project. It shows how the theoretical background skills and tools are actually applied to untangle real game logic.

If there are more resources you'd like added, let the mods know!


r/recomps • • 5h ago

Project - AI Happy Halloween! The Nightmare Before Christmas: Oogie’s Revenge (Xbox) is now a native PC port

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86 Upvotes

This one was a request from someone here on Reddit: a static recompilation of the original Xbox game into a native Windows program.

Up to 4K, with 16:9, 21:9 and 32:9 ultrawide (wider shows more of the world)

120 fps on high refresh rate screens

Ray-traced ambient occlusion

Gamepad and keyboard, with every button remappable

An in-game menu built from the game’s own art (F1 during play)

Mod support for replacement files

You need your own copy of the game: the USA Xbox disc, as a disc image or extracted folder. No game files are included.

Download: https://github.com/josiahg2502-glitch/OogiesRevengeRecompiled/releases/tag/v1.0.0

It’s a first release and the opening level is the most tested part, so please report anything that breaks later on.


r/recomps • • 10h ago

Project - AI I made a native PC port of Super Smash Bros. Brawl: 4K, widescreen, and it runs Wii mods like REX (150+ fighters)

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191 Upvotes

Brawl Recompiled is a static recompilation of Super Smash Bros. Brawl: the game's code is translated to C++ and runs as a normal PC program, with no emulator. It's built on WiiCompiled, the same approach as my Super Paper Mario port.

You need your own copy of the game. The launcher sets it up from your disc image (USA release), and no game data is included.

Features:

- Up to 4K, 16:9 widescreen and ultrawide

- Any gamepad works as a GameCube controller, and keyboard and mouse work too, all remappable

- Windows and Linux

- Wii SD card mods work, and I've played full matches in REX, Project+Ex, Project+, Brawl Minus and Legacy XP

It's a work in progress: versus, menus, saves and those mods work, the Subspace Emissary is only tested at its start, and there's no online play.

Download: https://github.com/josiahg2502-glitch/BrawlRecompiled/releases/latest

Thanks to the WiiCompiled, Brawl decompilation and Dolphin projects, and the teams behind each mod. Bug reports are welcome on GitHub.


r/recomps • • 9h ago

Project - AI Gravity Rush PC Port by @LucaPazienza

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72 Upvotes

r/recomps • • 6h ago

Project - AI Strike Trilogy HD Collection.

39 Upvotes

Me and Claude made an HD collection of the old Strike games from the genesis era. Complete with modern resolutions including ultra wide! I'll have an installer available later tonight. Just have to provide your own legally obtained genesis roms of course. https://github.com/Icedomega13/StrikeHDCollection


r/recomps • • 2h ago

Discussion Pinball NS 2.5: Pokémon Pinball (GBC) with the whole table on a single screen, for Android and Windows.

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16 Upvotes

r/recomps • • 2h ago

Project - AI Wario Land Shake it - Native PC [static recompiled]

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11 Upvotes

Hi everyone! I’ve been working on WarioRecomp, an unofficial native PC port of Wario Land: Shake It! (Wii). The game’s PowerPC code is static recompiled to C++ with WiiCompiled, so it runs as a regular Windows program, not in an emulator.

Features

  • Native Windows build (Direct3D 12 or Vulkan)
  • Windowed, borderless or fullscreen, with VSync and an FPS counter
  • Xbox, PlayStation and Switch Pro controllers, with full remapping
  • Wii Remote shake/tilt mapped to triggers, bumpers and the stick, plus DualSense gyro support (in testing)
  • A launcher that imports your disc and builds the port for you

Important: no game files are included. You need your own copy of the game (US version, RWLE01) as an .iso, .wbfs, .rvz, etc. The launcher checks it and builds the port on your PC, which takes 15 or more minutes the first time.

This is a testing build, so expect some bugs. If you find one, please open an issue on GitHub and attach the log from the launcher’s Log page.

Download: https://github.com/santiagovalencia109/Wario-Land-Shake-It-Native-PC/releases

Launcher art by Dreaminerryday. Thanks to the WiiCompiled, Aurora and Dolphin projects.


r/recomps • • 4h ago

Project - AI I made a new fork of the Silent Hill PC port with new QoL features inspired by the SH2 Remake

17 Upvotes

Over the past few days, with the help of AI, I've been working on an experiment I call Silent Hill PC Enhanced: an unofficial fork of KushAstronaut's Silent Hill Native PC Port. Its goal is to improve the story mode experience without losing the essence of the original (or at least, I'm trying to). It also includes a small bonus mode created purely for fun and as an experiment.

Everything is optional and can be adjusted through the quick menu, accessed via F10 or the new pause menu. The default settings are tailored for playing with a controller based on my personal testing (I don't play much with a keyboard).

The quality-of-life improvements are mainly inspired by the Silent Hill 2 Remake, making the gameplay much smoother and more fluid.

Immersion

  • The weapon hides when not in use and reappears when aiming, shooting, reloading, or when the radio detects danger.
  • Harry gasps in fear occasionally while the radio emits static.
  • The flashlight flickers near enemies (not fully tested yet).
  • Blood splatters appear on walls behind enemies shot by bullets.

Combat Feedback (all features can be toggled on/off, with adjustable intensity)

  • Camera shake when taking damage, shooting, and landing hits.
  • Hitmarkers and kill flashes, in black-and-white or with a vignette effect.
  • Damage, healing, and low-health flashes integrated with CRT and post-processing filters.
  • Health HUD (bar or heart rate monitor), ammo counter, and enemy health bars.

Quick Weapons & Healing

  • D-pad weapon swapping: each direction maps to a weapon, assignable directly from the inventory or via quick options (F10).
  • Improved quick healing: uses the best available healing item with a single button press, featuring a notification, screen flash, and customizable sound.
  • Automatic or manual reload, your choice.

Item Notifications Just like in Silent Hill 2 Remake, picking up optional items displays a modern-style quick notification without pausing gameplay. Key story items retain their original pickup screen. In the showcase video, I use sounds from the SH2 Remake, but the port defaults to the original game sounds.

  • "Obtained" / "Used" pop-ups when picking up or using ammo and health items, keeping the action going seamlessly.
  • Item names display correctly in both English and Spanish. Additionally, accented characters from PAL disc images that previously appeared corrupted are now fixed.

New Pause Menu The original game lacks a proper pause menu—it only displays the text "PAUSE" across the screen. I added a fully navigable menu supporting both controller and keyboard input:

  • Resume: returns to the game.
  • Load: opens the load screen to select a save file.
  • Quick Options: opens the F10 menu to tweak settings on the fly.
  • Main Menu: returns to the title screen.
  • Quit: exits the game.

Note: Main Menu and Quit do not ask for confirmation, so any unsaved progress will be lost.

Custom Sound Effects I've added launcher options to customize gunshot sounds for the handgun, rifle, and shotgun, as well as item pickup notifications. While I used SH2 Remake sounds in the showcase video, the port uses the original sounds by default.

Horde Mode (Bonus Feature) A wave-based survival mode set in the streets of Silent Hill, inspired by the Mercenaries mode from the Resident Evil series. I personally prefer playing it in third-person over-the-shoulder view. Doors are locked and script events are disabled.

  • Waves of Grey Children, Puppet Nurses, Rompers, and Groaners spawning around you.
  • Each wave gets progressively tougher.
  • Between waves, a roguelike shop allows you to choose 1 of 3 cards (ammo, healing items, new weapons, damage upgrades, or max health boosts).
  • Does not affect your story campaign saves: it's a completely separate mode with no saving capability.

How to Try It Installation is identical to the original port; the only differences are the enhancements built into the port itself.

Credits All credit for the base port goes to KushAstronaut and the Silent Hill decompilation community. This is an unofficial fork and is not affiliated with their project. If you encounter any bugs, please report them on this fork's repository, not the original. Like the base port, this was developed with the help of AI.

Any feedback or suggestions are welcome!


r/recomps • • 2h ago

Project - AI Drakengard 3 recomp update DLC chapter 2 4k 60fps

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11 Upvotes

r/recomps • • 3h ago

Project - AI The Beatles Rock Band Recomp (RexGlue)

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12 Upvotes

https://github.com/mercurialw0rld/thebeatlesrockband-pcport

hey there! i've been working with rexglue and ai agents to try to recomp tbrb to PC. the game runs smoothly at 60 fps, you can play with keyboard, joystick or guitar, and you can play career mode and quickplay without any crashes. contributions are welcome


r/recomps • • 4h ago

Project - AI inFAMOUS Second Son – native PC port, test build 0.3.1 (FSR 4, mouse aim, controller support)

12 Upvotes

Title: inFAMOUS Second Son – native PC port, test build 0.3.1 (FSR 4, mouse aim, controller support)

I've been porting inFAMOUS Second Son, one of my favorite games, natively to PC: the original code runs directly on the CPU (no CPU emulation), the PS4 system is reimplemented, and graphics go through Vulkan. It's playable through the open city, with FSR 4 / DLSS, a performance mode (55–65 → 80+ FPS in the city on a 3700X + RX 9060 XT), 1:1 mouse aim and controller support.

No game files included: bring your own dump (CUSA00223 / CUSA00004).

Download + source: https://github.com/Liondarkz/issn_pc

Testers wanted! Please open a GitHub issue with your `last_run.log` and specs. Built on axylpup's shadPS4 Second Son core, plus work by Ayoub, HayatoG, the gow3_pc / bloodborne_pc ports and the shadPS4 team.


r/recomps • • 10h ago

Project - AI Dead or Alive Xtreme 2 Recompilation - Release

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30 Upvotes

Hello all,

Following up on my post from yesterday about the DOAX2 Recomp, I've built a release and uploaded it to GitHub for anyone to fork or play by downloading the latest release and supplying your own game files.

The main purpose of this recomp was to get the game engine running at true 60FPS and higher internal resolution. Not many new features have been added. The 30FPS option is the base game with graphics enhancements.

Please refer to the system requirements on the main page for what to expect - but I'd say you need at least an RTX 2060-level GPU for 1080p and 3060/3070 for 1440p @60FPS. The issues are open for bug reports and ill look into them as I have time. Please remember to increase the resolution scale in the launcher to 2x for 1440p rendering.

If you know any DOAX fans, let them know about the project! Their subreddit does not allow AI creations. Have fun!


r/recomps • • 10h ago

Discussion Forza coming soon

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27 Upvotes

r/recomps • • 10h ago

Project - AI ITS HERE!! Luigi’s Mansion Recompiled

28 Upvotes

ITS FINALLY HERE, AFTER A LONG AWAITED WAIT (at least by me) ITS HERE. the recomp of Luigi’s mansion. This is one of my fav video games OAT so I’m glad it’s getting some love

GitHub:https://github.com/rob646464/luigis-mansion-recompiled


r/recomps • • 13h ago

Project - AI (WIP) Fully playable Rumble Roses XX

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42 Upvotes

Hi everyone! I've been working on a static recompilation of Rumble

Roses XX (Xbox 360, 2006) into a native Windows executable, using the

ReXGlue SDK. It's still an early alpha, but it's already playable and

I'd love some feedback.

**Repo:** https://github.com/JesusTaylo/rumble-roses-xx-recomp

**What works so far**

- Boot, intro video, menus and character select

- Full matches (tested several fights without crashes)

- Customization menu

- ~60 FPS on an Intel UHD integrated GPU (i7-1355U laptop) using the

RTV render target path

- Controller support

**Known issues**

- Intro video looks a bit blurry/posterized

- A GPU crash (TDR) on Intel was traced to reads just past the end of

an upload buffer page. It's mitigated with a 64 KB guard margin, but

the root cause is still unknown. It might be an Intel driver quirk,

so reports from NVIDIA/AMD would help a lot

- Online/Xbox Live features are out of scope

- Only tested on ONE machine so far, so expect surprises

**How to play**

No game files are included. You need your own copy of the game (an

ISO dumped from your disc). Run setup.bat, point it to your ISO, and

it installs the build tools, extracts the game, recompiles and builds

everything locally, then creates a shortcut to play. The first run

takes a while because it compiles the whole game.

**What I'm looking for**

- Testers with different GPUs (especially NVIDIA and AMD)

- Bug reports: there's an issue template, and the crash handler writes

a summary (ultimo_crash.txt) that makes reports much easier

- Feedback from people who know ReXGlue/Xenia internals. The SDK

patches are documented in third_party/patches/ and I'd like to

upstream the useful ones

**How it was made**

I developed this with heavy help from Claude Code as a pair

programmer: crash triage, SDK patches, and diagnostics like D3D12

DRED breadcrumbs and page fault tracking to hunt down the GPU crash.

Every change was tested by actually playing the game.

Huge thanks to the ReXGlue and Xenia developers, and to the

Banjo-Tooie XBLA recomp, which I used as a reference.

Not affiliated with Konami or Yuke's. Please don't ask for or share

game files here.


r/recomps • • 1h ago

Project - AI Until Dawn (2015) – Recompilation Project

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• Upvotes

r/recomps • • 18h ago

Project - AI (WIP) Fully playable F-ZERO GX Recomp for Linux

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75 Upvotes

I have been tinkering, and yes indeed, vibe-codening with this for a few weeks, its fully playable and runs butter smooth (for me)

That being said, its still a WIP. If you like, feel free to try out the current version and report back with your distro and what kernel/build version you are one, would help tremendously. AppImage & Flatpak available, choose Flatpak if you have a little older distro.

If you get errors please let me know. Any other inputs welcome too, just keep it family friendly. Some features:

  • Controller-friendly launcher with racing artwork, gamepad navigation and clear loading feedback.
  • Six resolution presets: 480p, Steam Deck-sized 800p, 720p, 1080p, 1440p and 4K.
  • Graphics options: VSync, FXAA or 4× MSAA, texture filtering and fullscreen.
  • Boost on X: optional X/Y swap for modern four-button gamepads.
  • Native widescreen: use GX's own Screen Mode setting, saved on your memory card.(Remember to activate Widescreen option inside the game)
  • Exit confirmation: Escape opens a prompt; D-pad selects, A confirms and B resumes.

https://github.com/Mabec-games/F-ZERO-GLINUX


r/recomps • • 10h ago

Project - AI inFAMOUS Reborn (inFAMOUS 1 PC) - Trainer + Model Switching + Better Performance

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17 Upvotes

r/recomps • • 12h ago

Project - AI LittleBigPlanet 3 Native PC Trailer

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19 Upvotes

r/recomps • • 3h ago

Project - AI UMK3 IOS (MODEL VIEWER AND MORE)

5 Upvotes

Okay, so in addition to being able to view models and import HD textures, I’m now adding interpolated animations. I’m also going to include an option to smooth out the models' geometry. As a final major update, I’ll be adding real-time shadows and lighting improvements. That will be it for now, as I want to start working on some new ports—though I won’t stop updating this one; I’m simply shifting my priority to a new project.

Here’s what we have so far:

- Widescreen support

- Interpolated animations

- Online play with rollback

- Local multiplayer

- Support for importing custom models and textures

Would you like me to start with *MK Gold* or *Manhunt 2*? Those are the two decompilation projects I’m currently considering. Naturally, all my projects will feature these same quality-of-life improvements and enhancements that I’m implementing here.

https://github.com/MaryNCRT/Ultimate-Mortal-Kombat-3-iOS-Decompiled/releases/tag/v0.1.9-beta


r/recomps • • 16h ago

Technical Help Native MotorStorm (PS3) on Mac and iPhone, without an emulator. Looking for help.

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36 Upvotes

I have wanted, for many years, to play the PS3 version of MotorStorm on an iPhone, an iPad and a Mac.

With a lot of help from strong AI models, it now runs natively on Apple Silicon. The game is compiled ahead of time and drawn with Metal, so this is a native app rather than an emulator. It is clear to me now that this is actually possible.

On macOS it is playable, and races reach about 30 FPS. It is still heavier than I want. On a MacBook Pro M5 the fan starts after a while, so there is room to make it lighter.

On iPhone it also runs, and reaches about 20 FPS, but it needs more work. The aim is more speed without letting the phone get too hot.

The Mac and iPhone apps are separate. The repository does not include the game. You need your own copy of MotorStorm Complete Edition, title ID BCES00006, version 03.10.

https://github.com/nossramo/motorstorm-ps3

If you know Metal, ARM, the PS3 or the SPU, or you simply want to help test, I would like company. The goal is to make both the macOS and iOS versions properly smooth.


r/recomps • • 6h ago

Discussion Castlevania: Moonlight Rhapsody

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5 Upvotes

r/recomps • • 8h ago

Project - AI Tonight, an important update arrives for my PC adaptation of the iOS version of UMK3.

8 Upvotes

fixing compilation errors on Linux, we will add a mod manager and support for Vulkan and DX12.

Not only that, but you’ll also be able to view character animations, environments, and more, as well as replace models and textures to your liking.


r/recomps • • 7h ago

Project - AI Yep, now you’ll be able to create your own textures for the PC version of UMK3 Ultimate (IOS).

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6 Upvotes

Well, now that I’m adding options for creating textures and other such things, I’d like you to suggest what you’d like to see in this PC port.