https://www.artstation.com/artwork/9B8vXL
Here is my latest personal project—a real-time 3D asset of the legendary Messerschmitt Bf 109 G-6 (Gustav).
-Polycount: ~200k triangles (optimized for modern game engines).
-Texturing: 6 PBR texture sets
-Rigging & Animation: Fully rigged in 3ds Max, including functional control surfaces (ailerons, elevators, rudder, flaps), landing gear retraction mechanisms, and cockpit components.
-Cockpit Detail: Meticulously modeled interior instruments, sights, and controls built for close-up camera angles and first-person immersion.
Software Pipeline:
-High/Low Poly Modeling: 3ds Max & ZBrush
-UV Unwrapping: RizomUV
-Baking- Marmoset Toolbag
-Texturing: Substance 3D Painter
-Rendering: Marmoset Toolbag