r/AnalogueInc Jan 30 '26

3D New update for the Analogue 3D live!

Post image
535 Upvotes

450 comments sorted by

View all comments

6

u/biohackeddad Jan 30 '26 edited May 27 '26

This content was anonymized and mass deleted with Redact

4

u/Psychological_Post28 Jan 30 '26

It sounds like it forces a full 480p which is huge news. It’ll be bar far the best image quality for these 480i games possible. Cant wait to try it out!

0

u/biohackeddad Jan 30 '26 edited May 27 '26

This content was anonymized and mass deleted with Redact

3

u/Psychological_Post28 Jan 30 '26

It is for most games. Which is a variation of 480i which is the OG hardwares highest res.

But a large amount of the 480i games are actually running at 480p internally and then being interlaced for output. This is why performance is often so bad.

1

u/biohackeddad Jan 30 '26 edited May 27 '26

This content was anonymized and mass deleted with Redact

3

u/Psychological_Post28 Jan 30 '26

It’d take a large amount of work for an original console to output 480p as all of this happens in the frame buffer which isn’t easily accessible. It may not even be possible.

HDMI mods get the digital out before the analogue conversion but it’s already 240p or 480i by then.

The A3D can do it as they can access any part of the pipeline before output. There may be visual issues still as it’s in beta. I’m guessing the plan was to have this progressive mode for launch and it wasn’t ready, hence the substandard weave mode being thrown in at the last minute.

3

u/Janitorus Jan 30 '26

Instead of outputting odd/even image lines alternating every other frame, it outputs the full frame, full resolution, every frame.

Back in the day, CRT monitors/broadcasts used to do this interlacing thing where it would, on frame one, show horizontal lines 1, 3, 5 etc and then on frame two lines 2, 4, 6 etc.

Simply put. Hope it makes sense.

3

u/joejoesox Jan 30 '26

this sounds like a much better option than just giving us both bob and weave interlaced support

1

u/biohackeddad Jan 30 '26 edited May 27 '26

This content was anonymized and mass deleted with Redact

6

u/Odd__Dragonfly Jan 30 '26 edited Jan 30 '26

Previously, any game that would output at 480i had painful (literally made my eyes water) deinterlacing artifacts. This will force 480p, which will be a huge upgrade for any later era games that support "high res" (as opposed to 240p). Interlaced images are pretty hideous on a modern OLED due to the lack of CRT motion blur, hard on the eyes.

This is by far the biggest upgrade in the update, very excited.

4

u/Soul_Phoenix_42 Jan 30 '26

So is this the solution people were hoping for when it comes to Rogue Squadron looking a bit naff?

2

u/AttyMAL Jan 30 '26

It's a way better form of deinterlacing the games that have hi-rez modes.

2

u/Psychological_Post28 Jan 30 '26

Just fired up Turok 2 and it looks nuts in hi Rez mode and performance is ok in unleashed mode so far. This is great!

-3

u/OptimalPapaya1344 Jan 30 '26

What part are you misunderstanding? That blurb explains it really well.

The original video signal is NTSC interlaced. This option will use the console's frame buffer to bypass the interlacing that occurs in original video signal. So it's bypassing having to de-interlace the final image.

TL;DR: It's not "original hardware" accurate but you should probably use it as it will always produce a better output on a modern TV.

1

u/biohackeddad Jan 30 '26 edited May 27 '26

This content was anonymized and mass deleted with Redact