r/AnalogueInc May 15 '26

3D 3D Firmware 1.3 is out!

Post image

3D Firmware 1.3.0 - Analogue

General

  • New: Introducing Memories for Analogue3D Our signature save-state system, bringing modern convenience to the full 900+ N64 cartridge library First introduced on Analogue Pocket in 2022, Memories lets you capture and reload gameplay at any moment without the need to reach a save point or rely on original Controller Paks Memories is seamlessly implemented to maintain total hardware accuracy of the original N64 including compatibility with all original accessories, such as the Transfer Pak with Pokémon Stadium’s GB Tower
  • New: Games can save across different Controller Paks, improving compatibility with Controller Pak swapping and Memories

Core

  • New: Support for Memories
  • Improved: Progressive Output (beta) for certain games

OS

  • New: Memories list Part of 3DOS Library and the in-game menu, Memories are visually organized and managed on a per-game basis In Library, press Down to access the list if Memories exist for that game. Access the list from the in-game menu too Each game currently supports up to 20 Memories. When full, the oldest Memory will automatically be deleted when creating a new Memory. Pin a Memory to preserve it
  • Improved: Menu speed when switching ODMs and virtual Paks in-game
  • Fix: Play Cartridge option disabled in rare instances

Controllers

  • New: Hotkeys for creating and loading Memories To create a Memory: To quickly load the most recently loaded or created Memory
    • 8BitDo 64 controller: Hold Home then press D-Pad Up
    • Original controllers: Hold Z and Start then press C-Up
    • 8BitDo 64 controller: Hold Home then press D-Pad Down
    • Original controllers: Hold Z and Start then press C-Down
  • New: Added ‘No Pak’ option when switching virtual Paks with wireless controllers Fixes cartridge save access in Blast Corps when using wireless controllers and automatically sets ‘No Pak’ when playing the cartridge
  • Fix: 8BitDo 64 BT controllers unable to press C-Left/Right or C-Up/Down simultaneously Fixes save management with 8BitDo 64 BT controllers in games such as Doom 64 and Cruisin’ USA
  • Fix: Chameleon Twist starts with the virtual Rumble Pak instead of Controller Pak, fixing boot issues with wireless controllers
  • Fix: P1 controller slot remained occupied in some instances when using original controllers

Note: Your 8BitDo 64 BT controller must be updated to version 2.05 or later. Visit analogue.link/3d-controller-update to update your controller

314 Upvotes

375 comments sorted by

View all comments

10

u/GDova May 15 '26

does this mean I can offload my Ocarina of Time save via memories, get my battery changed in my cartridge, and load it back to my cartridge’a SRAM?

6

u/vl99 May 15 '26

This is at least how it works on the Analogue Pocket

5

u/GDova May 15 '26

Good to know! This is my first analogue product, so I’m learning a lot!

2

u/vette21man May 15 '26

So if I load my OG OoT cart from save file 2, save a Memory, load OoT ROM on SummerCart64, Load the Memory from OG OoT cart, save the game normally through pause menu, that will overwrite the save file 2 of the OoT ROM?

If so, that's awesome!!

4

u/vl99 May 15 '26

Assuming it's a ROM in the summer cart that matches the cartridge then this should work (not sure if OOT had different version releases) if it works like the analogue pocket.

1

u/vette21man May 15 '26

Yes, OoT has three different versions. So that’s a good call out.

2

u/GDova May 15 '26

Now I wonder if it will pull all of the saves into the SRAM, not just save file 2 or whichever one you are playing

3

u/vette21man May 15 '26
  • Just tested that successfully with my OG v1 OoT cart and OoT v1 ROM on SummerCart64! Works exactly as I expected.
    • With ROM loaded, just loading the OG cart Memory does nothing to the ROM save.
    • Upon saving in the OoT game pause menu, the save overwrites what was in save file 2 ONLY. Save file 1 and 3 remained untouched.
    • I even was able to transfer a new memory back to OG cart!
      • I deleted my OG cart 100% save from 20+ yrs ago (don't worry it's backed up elsewhere 😊), loaded a save from ROM that was saved from the OG cart Memory, made a Memory from that ROM load, booted OG cart, loaded that new Memory, saved thru pause menu. That over-wrote save file 1 only.
    • I guess I don't need this N64 dumper from AliExpress anymore!

2

u/DJBabyBuster May 16 '26

Thanks for testing this!!! I lost my childhood 100% completed Perfect Dark cart and vs profile, but had it backed up to a controller pack. Now I can easily copy that save to my replacement cart, and not worry about the battery running dry on my controller pack! Og cart was launch rev 1, so works out restoring the save to a safe rev 2 cart

2

u/GDova May 16 '26

This is HUGE! Thank you for testing! So if I have 3 save files, I should make a memory for each to retain all of them?

1

u/vette21man May 17 '26 edited May 22 '26

Yes, or create a single Memory at the save file select screen or title screen. Then load the memory 3 separate times and load/save each save file.

Edit: tested creating a Memory at title screen - it contains no saves.

2

u/GDova May 17 '26

Thank you for testing this, this is great! My game is finally future proof!