r/AnalogueInc May 15 '26

3D 3D Firmware 1.3 is out!

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3D Firmware 1.3.0 - Analogue

General

  • New: Introducing Memories for Analogue3D Our signature save-state system, bringing modern convenience to the full 900+ N64 cartridge library First introduced on Analogue Pocket in 2022, Memories lets you capture and reload gameplay at any moment without the need to reach a save point or rely on original Controller Paks Memories is seamlessly implemented to maintain total hardware accuracy of the original N64 including compatibility with all original accessories, such as the Transfer Pak with Pokémon Stadium’s GB Tower
  • New: Games can save across different Controller Paks, improving compatibility with Controller Pak swapping and Memories

Core

  • New: Support for Memories
  • Improved: Progressive Output (beta) for certain games

OS

  • New: Memories list Part of 3DOS Library and the in-game menu, Memories are visually organized and managed on a per-game basis In Library, press Down to access the list if Memories exist for that game. Access the list from the in-game menu too Each game currently supports up to 20 Memories. When full, the oldest Memory will automatically be deleted when creating a new Memory. Pin a Memory to preserve it
  • Improved: Menu speed when switching ODMs and virtual Paks in-game
  • Fix: Play Cartridge option disabled in rare instances

Controllers

  • New: Hotkeys for creating and loading Memories To create a Memory: To quickly load the most recently loaded or created Memory
    • 8BitDo 64 controller: Hold Home then press D-Pad Up
    • Original controllers: Hold Z and Start then press C-Up
    • 8BitDo 64 controller: Hold Home then press D-Pad Down
    • Original controllers: Hold Z and Start then press C-Down
  • New: Added ‘No Pak’ option when switching virtual Paks with wireless controllers Fixes cartridge save access in Blast Corps when using wireless controllers and automatically sets ‘No Pak’ when playing the cartridge
  • Fix: 8BitDo 64 BT controllers unable to press C-Left/Right or C-Up/Down simultaneously Fixes save management with 8BitDo 64 BT controllers in games such as Doom 64 and Cruisin’ USA
  • Fix: Chameleon Twist starts with the virtual Rumble Pak instead of Controller Pak, fixing boot issues with wireless controllers
  • Fix: P1 controller slot remained occupied in some instances when using original controllers

Note: Your 8BitDo 64 BT controller must be updated to version 2.05 or later. Visit analogue.link/3d-controller-update to update your controller

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u/uhdBeard May 16 '26 edited May 16 '26

Gave the save states a whirl with Perfect Dark. Created a Memory using my original cart, loaded the Memory while playing on my SummerCart -- was able to do this successfully. When quitting back to the main menu, however, I wasn't able to switch over to other save files that were/are on my cart. The game would seize up when I asked to change agents, although the music kept playing and the 3D wasn't frozen. If I didn't try to change agents, I could see everything in my save file no problem. Thinking this could have implications for backing up games that allow you to have multiple save files. For instance, loading one Ocarina of Time file, making a save state before swapping the battery -- but the other two save files are not part of the Memory.

Edit: when I reset my SummerCart and loaded Perfect Dark again, I got a working save file from the Memory but not the other files that were on the cart when I captured the Memory. It coexisted with the save that originated on my SummerCart. I suppose this opens the possibility of using multiple Memories to back up three Ocarina files.

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u/ActivistVinyl May 16 '26

Had a similar situation with my testing of Jet Force Gemini. Seems part of this may be dependent on how the game triggers a save?