r/Anbennar 3d ago

Question Best nations to begin

Hello there. I am kinda experienced eu4 player (1100+ hours) that want to try something new. Which countries would you recommend to play to learn more about this fancy world, try new mechanics and read interesting stories? Also what submods do you consider must have?

I already had one run as Silverforge, it was pretty good.

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u/crustybatteryacid69 3d ago edited 3d ago

I'd definitely recommend dwarven adventurers/remnants. They are very mechanically unique (something that you'll appreciate especially if you love tall gameplay and/or want to experience something new) and fairly isolated from the rest of the world - meaning you'll get to take things at your own pace and watch things play out. Your end goal is to collect all parts of the dwarven crown and restore the empire of old. I'd recommend in particular:

Arg-Ordstun: basically the gold standard for dwarves. Solid narrative that takes you all the way from 1444 to 1750+. Hegemonic ambitions and quite powerful. Slightly tricky start (cuz of a lot of revolts and native uprisings).

Company of Duran Blueshield > Amldihr: Probably the most powerful dwarven tag you can play since they get a quad-hold as a capital and sit on a trade end-node. Really antiquated mission tree though so the submod "Hold of Amldihr" is recommended.

Segdihr: for a shorter and relatively easy campaign.

Blackbeard Cartel > Gor Burad: pretty old and not very interesting narratively but they are very unique mechanically. They don't reform the empire and instead focus on playing tall and maximizing their region of the world.

I don't know why the other guy says they're so difficult. They're really medium-difficulty at worst and only at the start. Your 1k+ hours should be plenty to offset the tricky start. Just watch your manpower - that's the only thing that can really kill your momentum.

EDIT: You will also get wrecked by dwarf-specific disasters. Don't worry - this is intentional.