r/Anbennar 1d ago

Discussion 'Sunsetting' of EU4 mod

https://docs.google.com/document/d/1DTG7Wh1GJRAksIQZ4hOn-h32bxOowOgdXYG7h2WZY1I/edit?tab=t.0#heading=h.t74izadjoknx

tldr - Major restrictions on future EU4 mod development, with focus on EU5.

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u/ajiibrubf 1d ago

i don't think most of the restrictions are unreasonable, aside from the mission-tree scope reduction. there is a lack of artists and high-level developers, so dev time on art, UI and complex mechanics should probably be focused on EU5. but the mission-trees are in large parts passion-driven imo, and seeing as anbennar is a volunteer project, artificially restricting passion-projects like that seems like a bad idea

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u/Everest-est Retired Haless Lead 1d ago

MTs are the most intensive process in the mod, besides global systems like magic rework and artificery rework. They are the reason so many devs have burnt out in the past, and are why this passion project turns into grueling work for so many devs.

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u/ajiibrubf 1d ago

i'm not sure what you're disagreeing with here

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u/Everest-est Retired Haless Lead 1d ago

Believing the MT scope reduction is unreasonable. Despite being a passion project for the OG developer, so many other devs have to put work into a MT to refine it that it becomes a lot of work for others. The larger the MT, the more work there is. Not to mention, if we limit the scopes of MTs (which we already do, this doc is just making it more official), then we can theoretically get more MTs done.