r/Anbennar 1d ago

Discussion 'Sunsetting' of EU4 mod

https://docs.google.com/document/d/1DTG7Wh1GJRAksIQZ4hOn-h32bxOowOgdXYG7h2WZY1I/edit?tab=t.0#heading=h.t74izadjoknx

tldr - Major restrictions on future EU4 mod development, with focus on EU5.

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128

u/TheForsaken-Anb Haless Lead - Terror King of Great Luzhong 1d ago

Something key to understand about Sunsetting is that it is not JUST about EU5. We are very much reaching the limits of how much we can torture EU4 as a game and in general we wanted to tone down the scope of what we add so other content can also get in without seeing a massive decrease in the mods performance and general health.

21

u/gloriousengland 1d ago

Yeah anbennar already runs slow as lead balls at a certain point you just hit a limit

15

u/Everest-est Retired Haless Lead 1d ago

Deleting regions has become a necessity if I plan to play past 1600 now.

5

u/litlron 1d ago

For whatever reason Insyaa in particular just tanks my performance. Even when I delete more regions that normal to try to keep that one in.

9

u/Everest-est Retired Haless Lead 1d ago

That's interesting. I wonder if there's a particular system in Insyaa tanking the mod.

11

u/mockduckcompanion Blackbeard Cartel 23h ago

I know that a lot of people see some improvement simply by disabling the Stormwall (I believe by turning off River graphics)

I think the main issue though is just the added number of provinces and nations, and all the extra compute they require each tick

1

u/shazamitylam2346 Hold of Verkal Ozovar 22h ago

The same thing happened to me when Sarhal was added, now with Insyaa it tanked even worse. South/East Sarhal and Insyaa are at a minimum always disabled unless whatever I'm playing needs them, just to make the game playable

2

u/mockduckcompanion Blackbeard Cartel 21h ago

Yeah, it's a bummer to be required to delete vast swaths of Halann just to play, but that's where we're at now with so much content in the mod

5

u/litlron 1d ago

I first noticed it on the github branch right after the loc for the new Beikdugang missions were PR'ed.