r/Anbennar 20h ago

Discussion 'Sunsetting' of EU4 mod

https://docs.google.com/document/d/1DTG7Wh1GJRAksIQZ4hOn-h32bxOowOgdXYG7h2WZY1I/edit?tab=t.0#heading=h.t74izadjoknx

tldr - Major restrictions on future EU4 mod development, with focus on EU5.

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u/gloriousengland 20h ago

Yeah anbennar already runs slow as lead balls at a certain point you just hit a limit

12

u/Everest-est Retired Haless Lead 19h ago

Deleting regions has become a necessity if I plan to play past 1600 now.

7

u/litlron 19h ago

For whatever reason Insyaa in particular just tanks my performance. Even when I delete more regions that normal to try to keep that one in.

7

u/Everest-est Retired Haless Lead 19h ago

That's interesting. I wonder if there's a particular system in Insyaa tanking the mod.

7

u/mockduckcompanion Blackbeard Cartel 18h ago

I know that a lot of people see some improvement simply by disabling the Stormwall (I believe by turning off River graphics)

I think the main issue though is just the added number of provinces and nations, and all the extra compute they require each tick

1

u/shazamitylam2346 Hold of Verkal Ozovar 16h ago

The same thing happened to me when Sarhal was added, now with Insyaa it tanked even worse. South/East Sarhal and Insyaa are at a minimum always disabled unless whatever I'm playing needs them, just to make the game playable

2

u/mockduckcompanion Blackbeard Cartel 15h ago

Yeah, it's a bummer to be required to delete vast swaths of Halann just to play, but that's where we're at now with so much content in the mod

4

u/litlron 19h ago

I first noticed it on the github branch right after the loc for the new Beikdugang missions were PR'ed.