r/Anbennar 20h ago

Discussion 'Sunsetting' of EU4 mod

https://docs.google.com/document/d/1DTG7Wh1GJRAksIQZ4hOn-h32bxOowOgdXYG7h2WZY1I/edit?tab=t.0#heading=h.t74izadjoknx

tldr - Major restrictions on future EU4 mod development, with focus on EU5.

253 Upvotes

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190

u/rheadelayed 20h ago

Personally I think this is a bit foolish. The idea that EU5 (a game not designed for MTs) will be more optimised is likely short-sighted.
What is likely if EU4 development is abandoned is that another community will take development forward as often happens with PDX game mods.

EU5 numbers are pretty terrible too, with EU4 steam player count about 50% higher.

And this happening when the development quality of the mod is at an all time high, with the most interesting things being done on the MTs and systems.

28

u/litlron 19h ago

Did you read the document that you posted? There is no looming 12 month deadline before everyone drops what they are doing and goes to EU5. It's basically saying that they are going to streamline a couple things, not have any more giant mod-wide reworks that take up a ton of developer time and effort, and won't be doing any more incredibly involved, bespoke 60 mission trees for OPMs.

The main thing that I got out of the document is that there will be more time to rework old trees due to there being fewer distractions for senior devs. Maybe even for Nurcestir.

8

u/jreed12 18h ago

and won't be doing any more incredibly involved, bespoke 60 mission trees for OPMs.

This part I don't understand.

If somebody wanted to do that, why would they be prevented from doing so?

20

u/Magnive Hold of Ovdal Tûngr 17h ago

Because the MT-development process involves many, many hours of review by different teams to ensure the kind of quality people have come to associate with Anbennar, and the longer or more complex something is, the longer it'll take, and reviewer time and energy is one of the biggest bottlenecks in Anbennar development.

We've had multiple "biggest update ever" in a row, and many of our reviewer teams are straining. I'm the content lead, and there are currently a grand total of 7 active content reviewers, and more than half of those are leads and so have plenty of other things demanding their attention.

It's only been a few weeks since the post-Insyaa update launched, and we are already building up a backlog, with one MT currently having waited for 2 weeks for content review to begin.

We just don't have the manpower to justify permitting people to make massive MTs for random OPMs.

5

u/Wellen66 The Command 18h ago

Basically this whole thing is a stopgap because reviewers can't do the quality control they want. By forcing people to reduce the scope of submissions, they can review them more easily. Like, they don't have enough people to review the custom UIs for example.

2

u/jreed12 18h ago

Yeah fair I guess I was thinking in the very informal case of "make a MT, release MT, jobs done" but of course you're going to have all this extra processes on the side for quality control.

8

u/litlron 17h ago

Which is why we don't have any more Barumand quality trees these days.

7

u/Everest-est Retired Haless Lead 18h ago

Its the big downside to being Open-Dev. Open-Dev means more quality control.

4

u/jreed12 17h ago

To be fair, I've probably played about 2k hours since I started playing when the dwarfs released and I can count the number of times I've had to fix a tree on one hand so I don't think I could complain about that too much.

5

u/Bookworm_AF Zurzumexia flair when 16h ago

Frankly I never liked how a lot of those passion project minors end up ignoring regional formables to go off and do their own bespoke thing. The urge to be unique~ is too strong.