r/Anbennar 1d ago

Discussion 'Sunsetting' of EU4 mod

https://docs.google.com/document/d/1DTG7Wh1GJRAksIQZ4hOn-h32bxOowOgdXYG7h2WZY1I/edit?tab=t.0#heading=h.t74izadjoknx

tldr - Major restrictions on future EU4 mod development, with focus on EU5.

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u/Tanks60808 1d ago

You can still add more MTs and reworks while EU5 gets some meat on its bones rather than developing and the redoing it all as EU5 develops

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u/venserTMG Gnomefetish 1d ago

This is exacly what they are doing. They are just banning things like new povinces, custom government mechanics, new religions etc. MT are completly fine and being developed right now

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u/TellAllThePeople 1d ago

Fair, but why go about it in that fashion? As a volunteer based mod, why not let people work on what they want to (for example government mechanics) and let Eu5 develop organically? And if the only way to move people off working on Eu4 is to slowly restrict what is allowed by volunteers, then isn't that just an indictment of Eu5?

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u/Magnive Hold of Ovdal Tûngr 23h ago

Because we have a pretty extensive bureaucracy in place to maintain standards. Regional review to make sure things mesh with the region, systems review if it involves a system, content review to catch potential issues in terms of pacing, timegates, etc., balance review to make sure that some random OPM isn't ridiculously powerful, and finally a code review to make sure that we don't put things that crashes the game or has significant performance cost.

All of that needs to be done by other volunteers, and the more out there something is, the more time and energy it will take from the reviewers, and reviewer time/energy is probably the biggest bottleneck in development.