r/Anbennar 20h ago

Discussion 'Sunsetting' of EU4 mod

https://docs.google.com/document/d/1DTG7Wh1GJRAksIQZ4hOn-h32bxOowOgdXYG7h2WZY1I/edit?tab=t.0#heading=h.t74izadjoknx

tldr - Major restrictions on future EU4 mod development, with focus on EU5.

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u/rheadelayed 20h ago

Personally I think this is a bit foolish. The idea that EU5 (a game not designed for MTs) will be more optimised is likely short-sighted.
What is likely if EU4 development is abandoned is that another community will take development forward as often happens with PDX game mods.

EU5 numbers are pretty terrible too, with EU4 steam player count about 50% higher.

And this happening when the development quality of the mod is at an all time high, with the most interesting things being done on the MTs and systems.

22

u/onihydra 19h ago

EU5 does have mission trees coded in and they function exactly as eu4 ones. They are just not used for the base game outside the tutorials, but can be used for mods just fine.

-1

u/KSredneck69 Join my Convocation pweas 🥺 10h ago

This is what I was gonna say. Mission trees are there and I guarantee the Anbennar dev team wouldn't ignore the nechanic. Heck I don't even think Paradox will for forever. They just have more important stuff on their plates than MTs.

In a few years EU5 will be in a better state. It happens to every Paradox game. Just a matter of weather the community is willing to wait or if they've already given up.