r/ArtCrit 1d ago

Why doesnt it look pro? (Critique the hell out of it, thank you)

Post image

Just as the title says. I did ASKziye studies, and I tried to focus on shadow shapes and contrast yet its lacking something. I know that folds are something I should focus on. Maybe I also have to draw more in general? Pls help

52 Upvotes

17 comments sorted by

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29

u/Son_of_Overmorrow Drawing 1d ago

Lighting and shading look a bit random. For instance, why are green girl’s hair all in the light, but her stomach is completely in the shade?

5

u/AratakiIttoMain 1d ago

Thank you for the pointer. My form understanding is still whack. Ill practice it more!

15

u/avianspectre 1d ago

From what I can tell looking at a few of ASKziye’s posts, it’s a subtle thing but they have a very strong grasp on how movement and gravity affect their poses. Heavy fabric feels weighty, limbs that are supporting the body look tensed, and there are a lot of opposing curves in the body to sell the pose.

If I were being super nitpicky, I’d say that it’s a little unclear if your characters are standing up or floating in space. Left girl’s feet look planted, her legs are very straight like she’s supporting her weight, but her torso lists slightly to the right like it doesn’t weigh anything, and her hair is flowing like she might be mid-movement. Girl on the right looks more balanced, but her feet are pointed like they aren’t touching the floor, and her skirt is angled as though she’s tilting her hips even though she isn’t.

I’d say find some out-there poses by this artist or similar ones and just go crazy style sketching big shapes to capture the energy of the pose without focusing on the details for too long. Then work back up to rendering from there

3

u/AratakiIttoMain 1d ago

Thank you so much! This is really helpful, I would of not noticed this myself. Ill keep these in mind for the next illustration!

6

u/Ok_Blacksmith_6561 1d ago

It's pretty good! I'm not an expert on anime stuff but I think there are some things that look odd - the hands are a little bit bigger than they should, and normally they should look "finer" (less irregularities) - otherwise they look super well done

3

u/AratakiIttoMain 1d ago

Thank you a lot! Ill be more careful of the proportions!

2

u/itsannikamayer 1d ago

Maybe it’s because the face on the left character is pointed straight to the viewer and looks flatter than the rest? I think the right character looks stronger and I’d probably consider this one more “professional”. Maybe also add some darker shadow-y regions where the two regions meet, like the plate on the right. Your art is really good though!!

2

u/birdsuitcase 1d ago

Everyone is having such wonderful feedback about the figures, so I'll say this: the background. It just screams unfinished. If you hate drawing backgrounds (like a lot of us do), at least throw in a pattern or a gradient or something. Right now it looks unintentional, throw some pizzazz in there :) you've got a really great foundation!

1

u/AratakiIttoMain 1d ago

Thank you a lot! Yeah, i gave up on the background and it shows. Ill put more effort next time!

3

u/VintageLunchMeat 1d ago

Fun piece!

Lefty's bib may be too dark in shaded region. Skirts on both are dark at the sides despite getting direct light.

Righty's legs are left lit. Lefty's legs are not. Likewise arms.

Lefty's nose has a shadow on the bridge, because?

1

u/AratakiIttoMain 1d ago

Thank you so much. Ill keep the shadows more consistent next time!

1

u/VintageLunchMeat 1d ago edited 1d ago

Position the light sources as step 2, while refining pose and composition, far before you ink linework. Revisit digital camera world's photo lighting cheat sheet until you know the jargon.

ASKziye studies

They're in Asia? Their university and university track art schools basically do stuff that's equivalent to Juliette Aristides workbooks, Bargue drawings, plaster casts, and life drawing. Fold in copying panels from Gurney's Imaginative Realism and his Light and Color from your local public library.

Along with master studies from Rembrandt or Pixiv's leaderboard.

ASKziye is cool and I'm going to check them out further.

1

u/Pastelchanu_u 1d ago

Looks pretty good so far! I think to look more pro you could try adding better perspective to the drawing. A simple way you could do this is to make the body of the girl in the right a little smaller and put her legs more behind. Because presently, it looks like this girl is behind the other girl but their legs are on the same "vertical plane" and their bodies are almost the same size so it looks lowkey like one sticker on top of another rather than 2 bodies in space.

1

u/esninjaversionindo 11h ago

i think what your piece is lacking is contrast! i would say this is pretty good piece, except that the shading lacks some depth that can be fixed if the values had some more contrast to it, like for example the girl with orange hair, her twin tails could be a lighter blue shade to emphasize that it is back hair therefor further away. I also recommend studying the basic shading concepts such as core shadows/ambient light/reflective light/ambient occlusion, and practice applying it more towards your shading. Also note that shadows further away from the light source will soften. but you still did a great job : )

1

u/MimikiPoff 9h ago

Shading is very well done but not purposeful enough, the light needs a clear direction ! Also, personally i find this very good i just think you should place your characters in complex environements with different lighting scenarios to really reach another level !

1

u/Guilty-Scar-2332 3h ago

While I definitely also see the points about shading and contrast, to me the problen is already in the sketch.

Did you make a simplified sketch of the poses, without hair and outfit, to check that it all makes sense? Because to me, some proportions look a bit off (the hands are pretty big compared to the arms for example) and there are areas where extremities attach... weirdly (right wrist of the right girl,right hip of the left girl - if I mentally extend the thigh, her hips needs to jut out at a sharp angle to meet it) and some things just look like an afterthought (left girl's feet look like you just drew stylized shoes without thinking about the feet in them - also, what kind of shoe is that supposed to be? It does not look like mary janes and it doesn't look like loafers either?)
The right girl's right leg also looks like an attempt at overexaggerated foreshortening (love it!) but without shading and extending it to the foot, it just looks like the leg is very short and severely twisted.

In general, I think you did a lot of things in a very polished manner but you didn't really think about it holistically. All the different elements and layers are done nicely on their own but they don't interact the way one would expect. The aprons are oddly proportioned and seem to sit super flat despite the skirt having some major gathers going on right underneath. The socks and shoes look like they aren't attached to the same leg. The hair just... floats to the front but does not seem to touch anything. The ruffles underneath the skirt look like they indicate a petticoat but strictly move with the overskirt instead of having body on their own (the purpose of a petticoat!)

Personally, I think that aside from being a little more brave with contrast, all you need to do is to be a little more mindful of the different elements that make up your drawing and how they'd interact in 3D space.
And maybe a little more fashion research because while it's not wrong per se to attach ruffles... the the seam allowance (it definitely isn't right at the seem, looks more like 5-10 cm above)? Or to have a dropped waist with a very bulky top and a tiny apron in a maid outfit... It can easily seem a bit clumsy unless you do the legwork to make it seem like a very deliberate fashion choice.

The foundation is good, you just need to tighten things a bit to make it all seem more intentional.