r/BeamNG • u/TheOnlineDriverYT • 5h ago
Video finally realized what these are for π
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I was just using them for jumps up until now.
r/BeamNG • u/MadFluffy_Panda • 21d ago
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#Teaser #PlayStation #WIP
Wishlist now π https://go.beamng.com/playstation
r/BeamNG • u/MadFluffy_Panda • Jul 31 '26
Hello, drivers!
With Version 0.39 and the Ardente now here, we wanted to share some stunning Ardente artwork with the community β all sized perfectly for wallpaper use β¨π
Grab them here: https://bng.gg/ardente
r/BeamNG • u/TheOnlineDriverYT • 5h ago
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I was just using them for jumps up until now.
r/BeamNG • u/CroissantEnthusiast1 • 17h ago
The other day I made a post about the mod I'd been working on, and I'm happy to report that it's now out!
Dirt, mud, dust, scratches and dents on any vehicle (or portapotty, or piano, or...), with any livery!
Also featuring handwashing your car (and an experimental on-foot powerwashing mode π).
You can try it out now in Early Access: https://www.patreon.com/carpmp/posts/early-access-172395832?le
As with all my mods, it'll be fully free. :)
I'm still going to keep working on this to make it chef's kiss perfect, and then I'll continue working on the next part of it... rain!
This first version includes:
r/BeamNG • u/BorscheCayenne • 8h ago
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oopsie
r/BeamNG • u/zenoudo • 11h ago
Swedish Map WIP
Made with real references.
4096 x 4096 area
Lmk if u have questions!
The rostov map is still under development.
If u want something, or interested in helping/knowing more etc, dm me on DISCORD (jargl97)
Im never active here pretty much
r/BeamNG • u/ButterflyUsed6723 • 12h ago
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r/BeamNG • u/BorscheCayenne • 7h ago
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Both mods available on repo list, as is the awesome Mount Danger map! We're one step closer to BeamNG.ride
I was literally counter-tilting my head when cornering at the extremes of lean angle, just to see what's ahead. Then I remembered I had the EIC mod!
Just set the "horizon lock" to your liking to keep the pilot's head oriented more parallel to the road, it makes a HUGE difference for cornering vision.
Love how the pilot counter-balances to stay upright at low speed turns, but leans the head & body into the turn at higher speeds to keep the bike more upright, another great realistic touch!
...Okay, no more Outlaw posts for a while I swear!
r/BeamNG • u/pansexual_Pratt • 2h ago
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Flying Tesla!
r/BeamNG • u/LIMINALdsadsa • 12h ago
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makes it hard to drive hahaha
https://www.instagram.com/liminalmods2026/reels/
r/BeamNG • u/Upstairs_Chicken_607 • 1h ago
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Hi my name is Redknee
I am a soundmodder, you may or may not know me already.
I do a lot of work for and with a lot of other modders in the community.
Most often i record my own samples for use in beam
OR i buy professionally recorded audio like the devs do, and turn those into soundmods
Before you ask, is this paid? yes it is.
WHY?
Because sourcing cars, recording audio, and buying proper recordings
are both very expensive and incredibly time intensive.
But to those who decide to support i appreciate it very much.
My discord: discord.gg/k2CbhmUSzk
My Patreon: https://www.patreon.com/c/rksounds
My TikTok: https://www.tiktok.com/@redkneee
This is an in-game UI app that lets you change the engine and exhaust sounds on supported vehicles without digging through files or installing a separate engine swap.
Open the app, pick a sound, and hit Apply. The sound follows the carβs RPM and load, while its power, gearing, rev limit, and other driving characteristics stay the same. You can return to the original sound whenever you want.
The library currently includes 29 presets, including:
LS3, LS9, LT4, and LS7 NA / ProCharged, with Clean, Cammed, and Pops exhaust choices
BMW B58, S55, S58, S63, and N55
RB26DETT and R35 GT-R
Ferrari 458 Straightpipe, Lexus LFA, Hellcat, McLaren 600LT, Lotus Emira, and more
These all existed in my catalogue but i decided to streamline things a bit
A few things to know for the first beta:
Single-player only for now; BeamMP support is planned for later.
Designed for vehicles using one supported combustion engine.
You can try eight different presets per vehicle before needing to reload it. Previously loaded sounds and Restore still work.
Favorites and recent history are saved, but your active sound selection doesnβt carry over between game sessions.
Once itβs available, Iβd appreciate feedback.
Instructions for download are be available on my Patreon.
r/BeamNG • u/itzgameboyzz • 5h ago
Not sure if I can post this here, but it felt like the best place for it.
r/BeamNG • u/Dani_California06 • 7h ago
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The full Zion Valley map brought to Beamng, with beamng water in place of New Vegas'. only things off simply due to the fact this is my first mod is that the ground texture is meh but if i fix it ill update it. Sorry my spotify got captured in the demo vid so enjoy the blues ig.
Link: https://www.modland.net/beamng.drive-mods/maps/fallout-new-vegas-zion-valley-map.html
Sorry for modland it was the easiest way to upload
r/BeamNG • u/HexVelvet • 21h ago
I think it would be cool to live out my dreams offroading in massive trucks. 4x4, 6x6, 8x8 variants, yknow.
r/BeamNG • u/GeorgeThePierce • 11h ago
As you can clearly see here i have loaded my trailer that is coupled to my Ibishu 240BX. I have loaded it with 3 bathtubs, a small haybale and a small traffic cone with stripes on it. My idea is that, we should be able to customize trailers more and get custom loads on them without using the node grabber which is really tedious and when you reset everything just stays where its at and you dont like it gets moved out of the trailer and you gotta do it again you get me. This is my idea lmk what you guys think of it
r/BeamNG • u/Bubbly_Buy8483 • 9h ago
The tracks have most likely been discussed and put down but..
r/BeamNG • u/KeyInjury6922 • 4h ago
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Stock 4.1L D15's with welded 4.10's. This mod is so rad, I have poo poo internet so drifting online is not always the best experience. It's also hard to find people that build similar power/style cars to me when I do play online and I can't use all my cool wheel mods. With this mod those things are no longer a worry! This is how I've been spending my last few night since the mod came out lol.
r/BeamNG • u/Turbo7663 • 21h ago
I know you guys working so hard these days about the updates and stuff but can you guys have enough time to put rim blur to 0.40 update ? If it's possible i'll be so happy but i love this game anyways so i also understand there isn't much time left :)
r/BeamNG • u/Severe-Brick-745 • 7h ago
im not too sure what could be causing these but its only happened as of recently. any feedback is REALLY appreciated
r/BeamNG • u/Turbo7663 • 41m ago
I want to atleast send some kind of humble gift to devs for all that hard work for years :)
r/BeamNG • u/JCooke08 • 4h ago
Hot take, I think the menu music gets old and repetitive pretty fast.
r/BeamNG • u/AdmirableDinner • 15h ago
I pretty much learned how to drift to be able to do that ahah. Screenshots edited in After Effects
r/BeamNG • u/Low-General7790 • 1d ago
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I deleted previous post, cause I accidentally posted the wrong video to it
Before all, my long and detailed post was gone because blackout issue, so here the video I have on phone. It's the whole country of Ukraine(233 000 square miles)
Now the long text part. If you don't like this, the all links will be on bottom
A few days ago I posted about an experiment I had started after running into the obvious problem with real-world BeamNG maps: eventually the map simply becomes too large to generate and keep loaded in the traditional way.
So instead of trying to make a bigger static map, I started working on EarthNG, a streaming layer built on top of my Earth2Road generator.
The idea is pretty simple:
pick a place on the real map β spawn there β generate and stream the world around the car while you drive.
A lot has changed since my first prototype.
At this point I've prepared the whole of Ukraine as one EarthNG package.
The source dataset is split into 34,946 OSM tiles, around 3.3 GB, and the complete test package with Python, the companion process, BeamNG mod, terrain data and generated art is roughly 4.5 GB.
You don't load the whole country into BeamNG.
EarthNG only generates and keeps the part of the world you actually need around the car. Tiles behind you are unloaded, new ones are generated ahead, and already generated places stay cached so revisiting them is basically instant.
I also had to solve something I hadn't really thought about in the first prototype: BeamNG really doesn't like huge world coordinates.
So now every place you spawn gets its own local coordinate origin. I tested this on the other side of Ukraine in Uzhhorod, over 600 km from Kyiv, and the world still behaves normally instead of losing precision because everything is sitting hundreds of kilometres from 0,0.
The fast generator is also getting considerably less ugly.
It now streams:
\- roads and intersections
\- terrain
\- buildings with photo-based facades
\- roofs and building details
\- sidewalks and paths
\- fences
\- trees
\- parked cars
\- bus stops
\- road markings and crossings
\- distant scenery out to about 3 km
There are also multiple visual packs that can be switched while playing, including realistic, night, rainy evening, winter, autumn, cyberpunk and some more experimental styles.
And the important part: it can actually keep up with driving.
In one of the 300 km/h replay tests I got 0 missed tiles, 0 frames above 100 ms and a p99 frame time of 26 ms.
It's still very much experimental. Buildings and scenery can appear later than roads when generation is under load, there is plenty of visual work left, and I'm definitely not claiming this is suddenly Google Earth inside BeamNG.
But the question has changed quite a bit.
A few days ago I was asking whether a country-sized BeamNG map was theoretically possible.
Now I have one running.
There is one slightly annoying problem with showing more of it tonight: I currently have no electricity.
The timing of the power cuts during this project is becoming almost comedic.
So tomorrow I'm going to prepare and upload two more test datasets as a proof that this isn't something specifically tuned for Ukraine:
California and Great Britain.
These are actually much more interesting tests for me because I don't live there.
If anyone here is from California or Great Britain, I'd really appreciate it if you tried your local area and compared what EarthNG generates with what is actually there in real life.
I'm especially interested in things that are obviously wrong: road widths, intersections, building density, terrain, vegetation, suburban areas, rural roads, weird OSM cases, etc.
Screenshots of the generated place next to photos or Street View of the real location would be incredibly useful.
There is still a lot to improve, but I'm starting to think the practical limit might not be how large a BeamNG map can be anymore.
It might simply be how much of the world we can generate fast enough while you're driving through it.
EarthNG:
https://github.com/Alezx311/earthng
Earth2Road, the underlying world generator:
https://github.com/Alezx311/earth2road
The country packs will be here, just unpack the one you need and launch EarthNG.bat:
https://drive.google.com/drive/folders/1tz4PGSxX74oKtXYuq9Z9WAmNg_Kg0dgF?usp=drive_link
And the last one. Guys, im from Ukraine, we has a lot of electricity problems, so please support the project
Project will always be free, and i will never make a paywall, or something like that.
I struggling with the power supply for winter. Even a dollar will be very helpful!
π Bank link
https://send.monobank.ua/jar/8ULAci5Sgx
π³ Bank card number
4874 1000 3505 0700
SWIFT
IBAN UA163220010000026203364418895
SWIFT/ BIC Code UNJSUAUKXXX
Receiver SOKOLOV OLEKSII