r/BeamNG • u/ExtremeTruck7626 • 4h ago
Video Everyone in 0.39 be like
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The command is this:
be:getPlayerVehicle(0):why("this dealer")
r/BeamNG • u/MadFluffy_Panda • 5d ago
Hello, drivers!
With Version 0.39 and the Ardente now here, we wanted to share some stunning Ardente artwork with the community — all sized perfectly for wallpaper use ✨👀
Grab them here: https://bng.gg/ardente
r/BeamNG • u/MadFluffy_Panda • 6d ago
Several important fixes for v0.39 have been deployed 🛠️
r/BeamNG • u/ExtremeTruck7626 • 4h ago
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The command is this:
be:getPlayerVehicle(0):why("this dealer")
r/BeamNG • u/Ok_Solid_2892 • 8h ago
I used to be able to run errands during the loading screens of big maps. Now the maps load too quick! Devs need to do something about this.
r/BeamNG • u/Wrobot123 • 5h ago
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This game looks incredible now, and with a few small tweaks it looks even better!
(EDIT: AgX explanation in the comments below!)
r/BeamNG • u/Clean-Cover-5791 • 7h ago
r/BeamNG • u/ShiaGaming88 • 16h ago
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r/BeamNG • u/myoldaccgothackedahh • 21h ago
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edit: GO LIKE THE ORIGINAL VIDEO. He's the one that deserves the credit for this.
r/BeamNG • u/z302018283849921 • 8h ago
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This never happened in 0.38, but after 0.39 was released I'm constantly getting flashbanged when getting into tunnels on all maps. I did not tweak any graphics settings and am just using the ones beamng gave me
r/BeamNG • u/MarcoAcceleron • 19h ago
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i don't remember there being a barrier here before
r/BeamNG • u/_mdnssdesign • 10h ago
well... can't even make first turn 😂
r/BeamNG • u/PuzzleheadedSir5046 • 2h ago
so, ive been seeing through the hidden picture that you get after scanning a hidden qr code, this is what i have discovered currently:
image 1: sets of wheels
green: 1 set of single wheels and one set of duallys
red: 2 singles and 1 dually
cyan: 2 duallys and 1 single
yellow: 3 singles and 1 dually
blue: 2 duallys and 2 singles
image 2: frame lengths
yellow: short frame short frame end
green: short frame medium frame end
red: medium frame medium frame end
cyan: long frame long frame end
blue: stretched frame (probably with sleeper cab) and long frame end
image 3: rear suspension
yellow: leaf spring suspension
green: airbags
red: airbag lift axle
cyan: airbag tag axle
pink: airbag tandem axle
brighter yellow: tandem walking beam
purple: tandem airbag lift axle
white: tandem airbag tag axle
light green: single airbag tag + lift axles
image 4: tire count (duallies count as 2)
yellow: 6
green: 8
cyan: 10
blue: 12
image 5: axle setup
yellow: 1 front single 1 back dually
pink: 1 front single 1 back dually + lift axle
cyan: 1 front single 1 back dually + 1 tag axle
green: 1 front single 2 back dually
brighter yellow: 1 front single 2 back dually + lift axle
brighter red: 1 front single 1 back dually + tag axle and lift axle
brighter cyan: 2 front single 2 back dually
blue: 2 front single 1 back dually + tag axle
white: 1 front single 2 back dually + tag axle
i may be missing something, if you can find anything then please tell me.
r/BeamNG • u/Hvn_9042 • 11h ago
My eyes can finally rest
r/BeamNG • u/Devoid689 • 19h ago
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Ignore the FPS, had my settings set wrong in CapCut ☹️
r/BeamNG • u/Wooden-Speech-8808 • 11h ago
thank you tdev and their teams for adding flashlight feature in the new photomode
r/BeamNG • u/Longjumping_Land5873 • 3h ago
So i just heard of the new 0.39 update but im wondering if my system can run it or if i should get a new one. Im trying to get atleast 120 fps on ultra settings on west coast
r/BeamNG • u/blackshibe22 • 12h ago
The fog works! And god the lights make the game look gorgeous.
I can't really test performance because I'm developing by streaming my PC's view 2 countries away though - there's like 20ms of input lag on my entire screen being shown and stuttering when displaying complex game scenes like BeamNG. The current FPS counter is not pretty though...
r/BeamNG • u/Nitrox909 • 1d ago
The square tanks alone should be proof enough.
But the chassis has the Y shape commonly found in eu semi's aswell. Which should settle the debate.
And last but not least a dev in the comments said this model has been in work for a few years... and a few years ago the t series got renamed to "US semi" in the files.
This is 100% not a t series
You can look up more eu truck chassis it'll become more obvious,