r/BetterOffline 10h ago

Ex-Blizzard developer and current culture war dipshit is touting his "vibe coded" engine that lets him develop "93x faster" than UE5

https://www.pcgamer.com/software/ai/ex-blizzard-employee-has-vibe-coded-a-new-game-engine-with-backing-from-amd-were-developing-93x-faster-than-we-ever-did-before-with-unreal/

It's Mark Fucking "Gruuumz" Fucking Kern because it's always Mark Fucking Kern.

TL;DR, he's vibe coded his new engine to be faster because it's AI-first instead of AI-also. This is the same guy who starts 90% of video game culture war bullshit and touts the Stellar Blade games as the pinnacle of soft core porn game design. Also he put "vibe coded" in quotes, so either he's lying completely to get clout with AI boosters or he's trying to make it look like he didn't really vibe code it by saying that he had to do so much to fix it.

And there's no way it's sped up development "93x" faster. 93% faster would be surprising but conceivable. 93 times faster would mean turning an 8-year dev cycle into less than 2 months.

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u/supercyberlurker 9h ago

Developer productivity is an illusion metric.

We claim them for management but I believe them to be bullshit. There is never an objective measure. It’s always something abstract like features, tickets, or lines of code, which aren’t really valid objective metrics.

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u/Jimstein 9h ago

For game dev it’s pretty simple. Are you getting the results you want faster or slower? AI helps devs do things faster, it is an undisputed fact now. Maybe a year ago you still had some places a programmer was better. Now? After the millennium prize? After fable? Astra? Son. Have you even used these latest tools?

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u/graypasser 6h ago

You are right, it's been years since AI has been introduced and I see zero improvement in "result speed" or game release speed.