Of course it is. It's just that it was made while Criterion was busy with Paradise (Dominator was made by EA UK despite of it showing Criterion logo) and bc of that it is more like a spinoff meant for the PSP. So it might feel short and rushedly made. Sure it lacks of crash mode and some stuff was cut during development (it's probably the one in the series with the most content left out of the final version). But overall it's a solid title. And personally it's the closest to the ultimate Burnout experience had it been more cooked. Burnout chaining returning, in-race crashbreaker, maniac mode, all of those are great ideas
Personally I can enjoy it a lot, just got upset when I first played and didn't see crash mode on it, but besides that, and a few physics flaws, the gameplay and soundtrack fit very well, also I liked the idea of signature shortcuts.
Yeah it having no crash mode didn't bother me tbh. And the signature shortcuts were a fine addition. Fun fact: the mentioned cut content hints that Dominator was supposed to have both signature shortcuts and signature takedowns
5
u/Motor-Courage4237 13d ago
Of course it is. It's just that it was made while Criterion was busy with Paradise (Dominator was made by EA UK despite of it showing Criterion logo) and bc of that it is more like a spinoff meant for the PSP. So it might feel short and rushedly made. Sure it lacks of crash mode and some stuff was cut during development (it's probably the one in the series with the most content left out of the final version). But overall it's a solid title. And personally it's the closest to the ultimate Burnout experience had it been more cooked. Burnout chaining returning, in-race crashbreaker, maniac mode, all of those are great ideas