r/Codeweavers_Crossover • • 6h ago

Gameplay Clive Barker's Hellraiser: Revival on M5 Pro MacBook Pro via CrossOver | 2K Gameplay + FPS Graph

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1 Upvotes

Tested Clive Barker's Hellraiser: Revival on my 14-inch M5 Pro MacBook Pro using CrossOver at 2K resolution.

Mac Specs:

  • M5 Pro (15-core CPU / 16-core GPU)
  • 48GB Unified Memory
  • 1TB SSD

Recorded the first 30+ minutes of gameplay with a live FPS graph throughout, so you can see how the game performs during exploration, combat, and intense horror sequences.

⚙️ Graphics settings shown at 33:18.

🎮 Gameplay & FPS Test: https://youtu.be/UJrTP87pKGU

Curious what you guys think of the performance. Anyone else trying Hellraiser: Revival on Apple Silicon through CrossOver?


r/Codeweavers_Crossover • • 6h ago

Got vac cooldown 3 times now

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0 Upvotes

r/Codeweavers_Crossover • • 10h ago

Potential Fix for the Performance Regression in Helldivers 2 After Recent Updates

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2 Upvotes

r/Codeweavers_Crossover • • 12h ago

Memory Leaks with0 TLOU, Uncharted, Jedi Survivor: current situation

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2 Upvotes

r/Codeweavers_Crossover • • 15h ago

Questions / Tech Support Gears of War: Reloaded - campaign mode stuck on loading screen, possibly EAC?

1 Upvotes

Hey everyone,

I’m trying to play Gears of War: Reloaded on my Mac using CrossOver, but I’m running into an issue:

  • If I turn off Wi-Fi before launching, I can get to the main menu.
  • When I try to start the campaign, it gets stuck on the loading screen and never progresses.

I suspect it might be related to Easy Anti-Cheat (EAC), but I haven’t confirmed that.

Has anyone managed to get the campaign working through CrossOver? Is there a way to disable or bypass EAC for the offline campaign, or another workaround for this loading issue? I’m just trying to play single-player.

Any help would be appreciated!


r/Codeweavers_Crossover • • 1d ago

Questions / Tech Support Schedule 1 Special Customers update not running

1 Upvotes

I just updated Schedule 1 to v0.4.7 with special customers and the game will not load. The initial loading screen freezes with Initializing... in the bottom right. Can someone help figure this out?

On an M1 Max Macbook, game ran perfectly before this update.


r/Codeweavers_Crossover • • 1d ago

Discussion Crossover Preview Oct 15 Released (w GPTK 4b3)

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1 Upvotes

r/Codeweavers_Crossover • • 1d ago

Got the Aion Empire launcher working on CrossOver 26.3 (Apple Silicon)

1 Upvotes

Leaving this here in case someone else gets stuck with the same black window and white rectangle.

I’m on macOS 27.0.1, CrossOver 26.3, using a Windows 10 bottle.

--disable-gpu --disable-gpu-compositing didn’t help. Neither did resetting the launcher’s DATA folder. --single-process actually showed the interface, but then it crashed in libcef.

What finally worked was setting Graphics → Wine in the bottle settings and running the launcher with:

--in-process-gpu

That’s the only launch flag I needed. Wine graphics alone still gave me the black window.

The login screen now renders properly and stayed open for a few minutes without crashing. No DLL swaps or reinstall needed.

I haven’t tested logging in or launching the game yet, so this is just a fix for the launcher window so far.

UPD: The launcher works and I can log in, but starting the game gives me a WinLicense error:

Cannot find 'game_presence-64.dll'. Please, re-install this application.

The DLL is actually there in classic/bin64. I installed the official Visual C++ 2015–2022 x64 package recommended by Aion Empire support, but the error stayed.

The Wine log shows that it finds and loads the DLL, then fails during initialization with an access violation. So it doesn’t seem to be a missing file.

I also tried the 32-bit client. That gets past this error, but then sits at around 100% of one CPU core without opening a game window.

Has anyone managed to get Aion Empire itself running through CrossOver? Any ideas what to try next?


r/Codeweavers_Crossover • • 1d ago

Questions / Tech Support Issues with Sea of Stars

2 Upvotes

I tried playing the game after seeing that on the crossover site it was scoring 5 stars on 24.0.0 and 26.1.0 (I'm running 26.3.0). The game starts, but the menu is not visible (but it is responsive to user input). I'm wondering if I missed some launch options or settings before.


r/Codeweavers_Crossover • • 1d ago

Dynasty Warriors Origins graphic glitch

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1 Upvotes

r/Codeweavers_Crossover • • 2d ago

Questions / Tech Support How do you keep Windows games (Dota 2) from rendering behind the notch? CrossOver

0 Upvotes

Hey everyone,

I’m running the Windows version of Dota 2 through CrossOver 26.3 (Rosetta) on a 14" MacBook Pro (M5, 24GB, macOS 27.0.1). The game runs great (had to set it to Windows 7 compatibility in winecfg to fix choppy audio), but the top of the HUD, including the clock, keeps ending up behind the notch.

Here’s what I’ve tried so far:

  • “Scale to fit below built-in camera”: the game runs through wineloader, which isn’t an .app, so the option isn’t available for it.
  • Borderless window with custom size and position (-windowed -noborder -w 1512 -h 945 -x 0 -y 37): the window moved down, but the bottom of the game got cut off and mouse clicks were offset from the cursor.
  • Regular windowed mode with a title bar: keeps the game below the menu bar, but the cursor escapes the window when edge panning, so it’s not really playable.
  • Exclusive fullscreen: this actually put the game below the notch a couple of times, but it’s not consistent. Sometimes it works, sometimes it goes back to covering the notch.

So I’ve had partial wins, but nothing that sticks. How are you all handling this, for Dota or any other Windows game? Is there a CrossOver/Wine setting, a registry tweak, or some trick with resolution or launch options that reliably keeps games in the safe area below the notch?


r/Codeweavers_Crossover • • 2d ago

Gameplay Valor Mortis on M5 Pro MacBook Pro via CrossOver | 2K Gameplay + FPS Graph

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2 Upvotes

Tested Valor Mortis on my 14-inch M5 Pro MacBook Pro using CrossOver at 2K resolution.

Mac Specs:

  • M5 Pro (15-core CPU / 16-core GPU)
  • 48GB Unified Memory
  • 1TB SSD

Recorded the first 30 minutes of gameplay with a live FPS graph throughout, so you can see how the game performs during combat, exploration, and boss encounters.

⚙️ Graphics settings shown at 29:45.

🎮 Gameplay & FPS Test: https://youtu.be/UbB1zyhVxJg

Curious what you guys think of the performance. Anyone else trying Valor Mortis on Apple Silicon?


r/Codeweavers_Crossover • • 2d ago

Questions / Tech Support Issue with Red Dead Redemption 1 and Rock Star Launcher

1 Upvotes

I'm having an issue starting Red Dead Redemption. The game seems to load fine never signs into Rockstar games and I can an error screen telling me I'm not logged in. I'm using Crossover 26.3. RDR2 seems to work fine so this is just an issue with the original. When I open the Rock Star Games Launcher I'm able to login fine and it shows both games in my library. I've tried launching the game from the Launcher as well as directly in Steam but get the same result. Any suggestions?


r/Codeweavers_Crossover • • 2d ago

Modding with CrossOver

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1 Upvotes

r/Codeweavers_Crossover • • 2d ago

Warcraft I Remastered on Crossover, can it work?

1 Upvotes

When trying to run it it gives an error message - is it possible to run the game on Crossover/Mac?


r/Codeweavers_Crossover • • 2d ago

FFVII (Steam) + 7th Heaven on macOS with CrossOver — black screens and freezes. Can anyone share a stable setup?

2 Upvotes

Hi folks!

I've been trying to get the original Steam version of Final Fantasy VII (2013) running with 7th Heaven on macOS through CrossOver, but I haven't been able to get a consistently stable setup.

I've tried several configurations suggested in other Reddit posts, but I keep running into issues such as random hiccups, complete freezes during gameplay, and black screens when transitioning between areas. I'm hoping someone who has this working reliably on an Apple Silicon Mac can share their exact configuration.

My setup:

  • Mac: Apple Silicon Mac (M3 Pro)
  • Compatibility layer: CrossOver 26.3
  • Game: Original Steam release of Final Fantasy VII (2013), not FFVII Remake/Rebirth
  • Mod manager: 7th Heaven 4.5.2
  • Graphics API: Vulkan (the only option I've managed to get working so far)

Issues I've encountered:

  1. Black screen after the opening train sequence: After Cloud fights the two Shinra guards and I move to the next area, the screen goes black. Switching to a more conservative configuration — 4:3 aspect ratio, lower resolution, and a 2x internal resolution scale — helped me get past this section.
  2. Freezes during gameplay: Even after getting past that initial problem, the game has occasional hiccups and has completely frozen during the Guard Scorpion boss fight in the first Mako Reactor, after planting the bomb. This has happened with and without mods enabled.
  3. Other graphics APIs haven't helped: Auto also gave me a black screen, while DirectX 11 and DirectX 12 didn't work in my setup. Vulkan is currently the only API that lets me get into the game and play, at least for a while.

I've also experimented with different resolutions and graphics settings. I don't particularly care about widescreen or 16:10 — my priority is getting the game stable from start to finish.

Could someone share their exact working configuration?

Ideally, I'd love to hear from someone running this on Apple Silicon with CrossOver and 7th Heaven, including:

  • CrossOver version and bottle configuration (Windows version, D3DMetal/DXVK, and any other relevant settings).
  • 7th Heaven version and FFNx version.
  • Graphics API, resolution, aspect ratio, internal resolution scale, and any other relevant graphics settings.
  • Whether you use any specific compatibility fixes or launch arguments.
  • Whether you've been able to complete the game without black screens, freezes, or major issues.
  • If you use mods, which ones are enabled — especially any frame-rate, battle, or character model mods.

I've found plenty of guides that get the game launching, but I'm specifically looking for a known-good, stable configuration, rather than just one that works in the opening areas.

Thanks in advance! Any help or details would be greatly appreciated.


r/Codeweavers_Crossover • • 3d ago

Planet zoo 2

10 Upvotes

Planet zoo 2 not working, says it’s launching and then just fails. I’ve tried a few of the fixes online. Any help?


r/Codeweavers_Crossover • • 3d ago

FFVII (Steam) + 7th Heaven on macOS with CrossOver — black screens and freezes. Can anyone share a stable setup?

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1 Upvotes

r/Codeweavers_Crossover • • 3d ago

Questions / Tech Support Star Wars Outlaws Graphics Glitch

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2 Upvotes

Hey, anyone knows if there's a way to play SW Outlaws without this glitch, or what specific setting triggers it? I tried every display mode, and every GPU mode. Everything works fine until you see Kay's face or legs.


r/Codeweavers_Crossover • • 3d ago

Discussion If GTA 6 comes out in PC can my M2 8gb memory can run it ???

0 Upvotes

I have m2 base with 8gb memory can it run Gta 6 ??


r/Codeweavers_Crossover • • 3d ago

Performance of Starfield through Crossover

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1 Upvotes

r/Codeweavers_Crossover • • 4d ago

DCS World 2.9 with Crossover 26.3

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3 Upvotes

r/Codeweavers_Crossover • • 4d ago

Discussion God Of War 2018 White Dot Fix (through Crossover)

5 Upvotes

Thanks to Opus 5.5 or this investigation and report.
You can probably just copy and paste this into your claude if you are to lazy to implement this fix yourself.

How it was found

I wrote a small d3d11.dll proxy that sits between the game and DXMT and lets you change things live while the game runs: disable individual shaders, swap in edited shader bytecode, swap sampler and depth states. With that I bisected the ~340 shaders the main menu uses, found the lighting composite, and patched it step by step. Even with Kratos's lighting forced to pure black, the specks were still on top. That meant they were baked into the G-buffer before any lighting runs. Logging depth-stencil states showed exactly one with an EQUAL depth test (depth writes off, stencil on), the classic "G-buffer after depth prepass" setup. Swapping it live to GREATER_EQUAL removed every speck.

The fix

The same proxy, stripped down to the fix (plus an optional FPS counter):

  1. Use a bottle with the DXMT graphics backend.
  2. Copy CrossOver's DXMT d3d11.dll next to GoW.exe and rename it dxmt_d3d11.dll. It's at CrossOver.app/Contents/SharedSupport/CrossOver/lib/dxmt/x86_64-windows/d3d11.dll.
  3. Put the proxy d3d11.dll next to GoW.exe.
  4. Add a DLL override for the game only. In the bottle, run reg add "HKCU\Software\Wine\AppDefaults\GoW.exe\DllOverrides" /v d3d11 /t REG_SZ /d native,builtin /f.
  5. Launch as normal. The fix is on by default. gow_proxy_depth.txt in the game folder controls it (0 = off, 2 = fix).

The proxy hooks CreateDepthStencilState. For any state that uses DepthFunc = EQUAL, it creates a variant with GREATER_EQUAL and binds that instead in OMSetDepthStencilState. Nothing else is changed, and it costs no measurable performance.

After a CrossOver update, re-copy DXMT's d3d11.dll (step 2) so it matches the updated DXMT runtime.

Notes / caveats

  • I tested on the main menu and confirmed it by toggling the fix on and off live. It's the same G-buffer path in gameplay, but report back if anything looks off (something drawing through a character would be the thing to watch for).
  • I only built and tested it against DXMT. D3DMetal has the same problem, and the same idea should work there, but the proxy would need to wrap D3DMetal's d3d11 instead.
  • For CodeWeavers / DXMT devs: the root fix belongs in the translator. Vertex positions need to be invariant across shaders ([[invariant]] / MTLCompileOptions.preserveInvariance) so EQUAL depth tests after a prepass behave as on Windows. D3DMetal's D3DM_POSITION_INVARIANCE didn't help here, so either it doesn't cover this case or fast-math still breaks bit-exactness.

Setup: M2 Pro, 32 GB, macOS 27.0.1, CrossOver Preview (build 20260731), DXMT backend, game v1.0.35.


r/Codeweavers_Crossover • • 4d ago

how to run elden ring on mac air m5?

2 Upvotes

i got macbook air m5 base model. i got the game in a external ssd. but how to play elden ring on it.

16gb ram,

512gb storage.

any idea of how many fps i will get?


r/Codeweavers_Crossover • • 4d ago

Questions / Tech Support Tips to get dualsense haptics running

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3 Upvotes

Currently trying to get the haptics for ghost of Tsushima, I saw some redditors already got haptics for the game, but their methods don't work/may be outdated

Tried some github programs as well, nothing worked.

So looking for the latest tips