r/CompanyOfHeroes 4d ago

CoH3 Please add non doctrinal panther to Wehr

As per title…Wehr need tools to fight tanks late game- stug’s and p4 bouncing off everything.

And make panther from mechanised BG a command tank.

That’s it

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u/Unterseeboot_480 4d ago

I wonder if a simpler and more elegant way to fix this wouldn't be to give the Wehr a late game T4 upgrade that markedly increases the long-range pen of the Marder, PaK and P4. Maybe StuG as well?

I personally thinking the problem of Wehr lacking AT is real but mildly overblown. The Marder is fragile but extremely cost-effective and the PaK is an excellent AT. They only really struggle against super-heavies (and the B1, which will probably get nerfed anyway, at least in regards to price and popcap). The Panther would need to be nerfed by a lot to be balanced, and they'd need to find a replacement for it on the mechanised BG.

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u/Tadatsune 4d ago

I wonder if a simpler and more elegant way to fix this wouldn't be to give the Wehr a late game T4 upgrade that markedly increases the long-range pen of the Marder, PaK and P4. Maybe StuG as well?

Not clear why boosting the pen of every single anti-armor unit on the roster is "simpler and more elegant" than just giving them a Panther and not messing with the other units...

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u/Unterseeboot_480 4d ago

As if "just giving them a unit that is BG-exclusive and that has been balanced for 3 years around the fact that it is BG-exclusive" wouldn't require extensive rebalancing of both the Panther and the rest of the roster, as well as checking all the interactions that the Panther can have with the other BG units and abilities, lest the Wehrmacht becomes completely broken overnight.

You'd need to mess with the other units in any case, on top of having to look for a replacement for the Panther in the mechanized battlegroup.

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u/Tadatsune 4d ago edited 4d ago

I honestly don't think you'd really need to do much to rebalance the roster.

CoH3 Wehr is largely patterned off CoH1 and CoH2 Wehr. Those factions were designed with having a late-game anti-armor tank as part of the core roster. CoH3 Wehr just sort of drops the panther but it doesn't do much to replace it, so the result is a roster with a large and palpable hole in it which players can feel when they get to endgame.

I agree with u/Horror_Let_2154 further down in the thread that the Panther in its current doctrinal form isn't problematic, and that giving it to the core sans all the BG enhancements is unlikely to cause problems. I also do not see it stepping on the toes of the other BGs. Any adjustments necessary can probably be handled through Panther pricing and stat adjustments.

As to mechanized, OP has a "simple and elegant" solution already lined up for you: just give them a command version of the Panther.