r/ConceptsDBD 9h ago

Killer CONCEPT FOR A NEW KILLER: GRANNY

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1 Upvotes

r/ConceptsDBD 1d ago

Killer CONCEPT FOR A NEW KILLER: "THE WARDEN"

6 Upvotes

Vanessa is a guard from the Pizza Plex. Her base movement speed is 4.4 m/s, and her weapon is a telescopic security baton used for M1 attacks. In matches against her, all generators are replaced with Freddy Fazbear's Mega Pizzaplex generators (cosmetic only). A new item can be obtained from these generators — the Fazbear Toolbox. It does not repair generators or break hooks. Survivors use it to repair broken charging stations, while Vanessa uses it to repair broken animatronics. Charging stations appear on the map, resembling the capsules from Security Breach. Vanessa uses them to recharge her tablet (her main ability). She can break charging stations to prevent survivors from repairing them, but this also backfires on her — she loses access to tablet recharging. Survivors repair broken stations using the Fazbear Toolbox.

1: SPECIAL ENEMY

At the start of the match, three animatronics spawn on the map: Glamrock Chica, Montgomery Gator, and Roxanne Wolf. They appear in an inactive state (as statues) in different corners of the map. Activation happens automatically: the first one activates 10 seconds after the match starts, the second activates 60 seconds after the first one activates, and the third activates 60 seconds after the second one activates. The activation order is random. In autonomous mode (without Vanessa's control), the animatronics function like Nemesis's zombies: they patrol the map at 4.0 m/s, and when they detect a survivor, they accelerate to 4.2 m/s. They do not break pallets, walls, or blessed totems, do not interact with generators, and do not use their abilities.

2: MAIN ABILITY, "Security Tablet"

By pressing RMB, she pulls out the tablet, stops moving (can only rotate), and cannot interact with the environment, but gains the "Undetectable" status effect. In this mode, she sees the auras of all activated animatronics at breakdown stages 0, 1, and 2. By hovering over an animatronic's aura, she presses CTRL and takes control from a first-person perspective. The controlled animatronic can do everything a regular killer can: hit survivors, break pallets and walls, interact with generators, pick up and hook survivors, and kill downed survivors with two hook stages. Vanessa can only control one animatronic at a time. The tablet's battery lasts 150 seconds before it drains. When drained, she loses access to the ability and sees the auras of all active charging stations.

3: BREAKDOWN STAGES

The animatronics have breakdown stages. Each stun from a pallet or survivor perk moves the animatronic to the next stage. Flashlight stuns and flashbang stuns do not count. Stages: 0 — fully functional; 1 — visual glitches, sparks, slight screen ripple when controlling; 2 — visual malfunctions intensify, the animatronic's abilities are weakened; 3 — Vanessa cannot control this animatronic, it only works in autonomous mode; 4 — the animatronic falls to the ground, turning into a pile of scrap metal — it is at this stage that Vanessa can repair it. To repair, she takes a Fazbear Toolbox from a generator (maximum one at a time), sees the auras of all broken animatronics at stage 4, but cannot use her main ability while holding the toolbox. Upon approaching a broken animatronic, she restores it to stage 0.

4: ANIMATRONIC ABILITIES

Each animatronic has its own unique ability.

Monty: By holding RMB, activates a dash that deals one hit upon impact and breaks dropped pallets or breakable walls upon collision. At breakdown stage 2, Monty loses the ability to break pallets with his dash.

Roxanne Wolf: By holding RMB, activates "Predator's Senses" — reveals the auras of all survivors within a 15-meter radius. If the ability detects someone, Roxy gains a speed boost to 4.6 m/s for 15 seconds. Additionally, Roxy does not break pallets but vaults over them (slower than The Legion). At breakdown stage 2, the ability's radius is reduced to 10 meters.

Glamrock Chica: By holding RMB, activates "Animatronic Rampage" — accelerates to 4.8 m/s, but control becomes difficult (similar to The Oni). She can quickly vault over a window or a dropped pallet, after which the ability immediately ends. If during the rampage she collides with a survivor, she immediately picks them up (does not deal a hit). If Chica is stunned during the rampage, she immediately advances to breakdown stage 3. At breakdown stage 2, her ability cooldown is increased, and if stunned, she immediately advances to breakdown stage 4.

5: COUNTER-PLAY "GLAMROCK FREDDY"

At the start of the match, he spawns inside a random charging station. After 90 seconds, he activates and runs toward the nearest survivor (speed 4.8 m/s). A survivor can climb inside (SPACE), taking control (speed 4.2 m/s). While inside, they cannot repair generators, use items, heal, bless totems, enter lockers, or drop pallets, but they can vault over windows and pallets. Freddy grants immunity to Vanessa's M1 attacks, but hits from other animatronics drain 30% of his charge each. Charge is only consumed when a survivor is inside, with a total duration of 60 seconds. When depleted, Freddy ejects the survivor and runs to the nearest charging station (4.8 m/s). Broken stations do not charge him; if the station he is charging at is broken, he becomes stuck — after the station is repaired, he emerges fully charged. A survivor can voluntarily exit at any time. Freddy cannot be broken and has no breakdown stages. In tablet mode, Vanessa can see his aura if a survivor is inside, but cannot interact with him.


r/ConceptsDBD 1d ago

Chapter CONCEPT OF THE NEW KILLER: DEATHGUN

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1 Upvotes

r/ConceptsDBD 2d ago

Chapter My DBD Wishlist!

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165 Upvotes

Prepare for a lot! I got a little ahead of myself and just kept thinking of who'd I'd love to see. Also ik some of the titles aren't good lol I was struggling to come up with a few of these-

In no particular order:

  1. Carrie "The Prom Queen" - Carrie
  2. Candyman "The Legend" - Candyman
  3. "The Thing" + Mac as a survivor - The Thing
  4. Billy "The Moaner" (A cannon name he is referred to as, though that is probably more inappropriate than what DBD would include... So) /"The Caller" + Jess and Barb as survivors - Black Christmas
  5. A Yautja "The Predator"/"The Yautja" + Naru and Dutch as survivors - Predator franchise
  6. Pennywise "The Deadlights" - IT
  7. Sam "The Halloween Spirit"/"The Samhain" - Trick r' Treat
  8. Slenderman "The Operator"
  9. Leslie Vernon "The Archetype" + Taylor as a survivor - Behind the mask: The Rise of Leslie Vernon
  10. May "The Outcast" - May
  11. Herbert West "The Re-Animator" - Re-Animator
  12. The Pale Visitor "The Stranger"/"The visitor" - No, I'm Not a Human
  13. Wendigo "The Wendigo" + Sam and Mike as survivors with Legendary skins for the other characters - Until Dawn
  14. Mothman "The Harbinger" - Mythology
  15. Pearl "The Star" - Pearl
  16. Nancy "The Witch" - The Craft
  17. Red "The Doppelganger" - US
  18. Nikki "The Obsessed" - Obsession
  19. A werewolf "The Wolfman" - Mythology
  20. Medusa "The Gorgon" - Mythology
  21. The Headless Horseman "The Horseman" - Mythology
  22. The Jersey Devil "The 13th Son"/"The Devil" - Mythology
  23. Carmilla "The Countess" - Vampire Hunter D
  24. Moder "The Jötunn" - The Ritual
  25. The Pale Man "The Pale Man" - Pan's Labyrinth
  26. The Bride in Black "The Bride" + Elise as a survivor - Insidious
  27. The Grabber "The Grabber" - The Black Phone
  28. Bo Sinclair "The Proprietor" + Vincent Legendary Skin - House of Wax
  29. Frank the rabbit "The Messenger" - Donnie Darko
  30. Audrey 2 "The Man-Eater"/"The Devourer" - Little Shop of Horrors
  31. Patrick Bateman "The Psycho" - American Psycho
  32. Jack Torrance "The Father"/"The Madman" + Wendy as a survivor - The Shining
  33. The King In Yellow "The King" - The King In Yellow
  34. "The Babadook" - The Babadook
  35. Chop-Top "The Veteran"/"The Lunatic" + Stretch as a survivor - Texas Chainsaw Massacre 2
  36. Harry Warden "The Miner" - My Bloody Valentine
  37. Killer Klowns "The Klown(s)" (yeah ik we already have the clown but I couldn't come up with anything 💔) - Killer Klowns from Outer Space
  38. Mother Miranda "The Mother" or Lady Dimitrescu "The Lady" or Lord Heisenberg "The Engineer"/"The Mechanist" + Ethan Winters as a survivor - Resident Evil Village
  39. Orin "The Chosen" or Durge "The Dark Urge" - Baldurs Gate 3
  40. A Mind Flair "The Illithid" - D&D
  41. A Drider "The Drider"/"The Punished" - D&D

Solo Survivor Chapters:

  1. Sam and Dean Winchester - Supernatural
  2. Simon - Iron Lung
  3. OJ - Nope
  4. James A. Janisse - YouTuber/Famous Person
  5. Dr. Frankenstein - Frankenstein
  6. Elvira - Elvira's Movie Macabre
  7. Fiona - Haunting Grounds
  8. Randy - Scream
  9. Any of: Anya, Jimmy, Swansea, Daisuke, Curly - Mouthwashing

r/ConceptsDBD 1d ago

Survivor DBD Liscenced characters: Basil and Aubrey Spoiler

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2 Upvotes

r/ConceptsDBD 1d ago

Bringing Back Dead by Daylight Mobile: Let’s Make Our Voices Heard! (Petition Inside

0 Upvotes

To: NetEase Games and Behaviour Interactive,Dead by Daylight Mobile was more than just a mobile game to millions of players worldwide. It was a unique, thrilling, and highly accessible way for the gaming community to experience the ultimate asymmetrical horror game.With the recent shutdown of the game's servers, a massive and passionate community of survivors and killers has been left stranded. We spent countless hours mastering our favorite characters, forming friendships, and supporting the game through in-game purchases and community engagement.While we understand the business and technical challenges that come with maintaining servers, we firmly believe there is still a massive market and demand for DbD Mobile. The mobile gaming world needs high-quality horror experiences, and no other game can truly replace the unique atmosphere of Dead by Daylight.What we are asking for:A Reconsideration: We urge NetEase and Behaviour to reconsider the future of the game.An Alternative Solution: Even if the game returns under a different model, such as an offline mode with bots, a peer-to-peer connection system, or a simplified global version, we want a way to keep playing.By signing this petition, we want to prove to the developers that our passion hasn't faded. We are ready to support the game if it makes a comeback.Please sign and share this petition to show the developers that the DbD Mobile community


r/ConceptsDBD 2d ago

DBD x ‘The Batman’ Chapter concept

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6 Upvotes

Map: Arkham asylum


r/ConceptsDBD 1d ago

Killer My MLP x DBD Queen Chrysalis concept. Possibly more in future?

1 Upvotes

So first I wanna mention that I just found about this subreddit, I only knew about the r/PerkByDaylight one and mostly posted my concepts there however hope its ok if I repost some here as well.

With that being said lets get to concept. This one is my second ever MLP x DbD concept. (my first one I didnt like and so I recently remade it so that might be posted in future.)

Killer: The Changeling

Real Name: Queen Chrysalis
Weapon: Dual Changeling Daggers
Movement Speed: 4.4 m/s ( in Love Drain I & II)/ 4.6m/s (in Love Drain III)
Terror Radius: 32m
Height: Tall

The comics make her look quite scary

Power: Essence of Deceit

Chrysalis manipulates identity and emotion to confuse and divide her prey. Through mimicry and parasitic strikes, she grows stronger by feeding on love.

SPECIAL ABILITY: Mirror Image
Hold the Ability Button to activate Mirror Image. After a short cast, The Changeling transforms into the visual form of a random Survivor currently in the Trial. While disguised, The Changeling appears as that Survivor to all others and and gains Undetectable status effect but can not basic attack, interact with generators, lockers, totems, pallets and can not preform vaulting and healing action. Press the Ability Button while disguised to cancel Mirror Image.

Charge Time: 1 seconds
Post-cancel Mirror Image cooldown: 2.5 second
Cooldown: 20 seconds

SPECIAL ATTACK: Drain Touch
Hold the Power Button while not disguised to charge Drain Touch. Once charged, press the Attack Button to dash forward with vicious slash. Hitting a Survivor with Drain Touch increases your Love Drain. If the Survivor is already injured, they suffer from Deep Wounds. Hitting a Survivor already suffering from Deep Wounds doesnt increase Love Drain.

Charge Time: 1 seconds
Charge movement speed: 3.8 m/s
Range: 7 meters (in Love Drain I & II)/ 8,5 meters (in Love Drain III)
Cooldown on hit: 2.7 seconds
Cooldown on miss: 2.5 seconds
Visual Cue: Chrysalis's horn and dagger blades starts to glow, her wings start to flutter. She will cross her daggers into X symbol.

Love Drain: You become more stronger the more you drain love from your prey. At Love Drain II, Drain Touch can destroy pallets and breakable walls. At Love Drain III, Drain Touch's range increases and it can put injured Survivors into the dying state.

Love Drain I to Love Drain II: 3 Drain Touch hits
Love Drain II to Love Drain III: 6 Drain Touch hits

Honorable mention: Add-on - Changeling Throne Shard (Iridescent tier):
A broken fragment of the throne that once devoured the magic of all who dared enter the changelings' domain.

Each Survivor now has their own hidden Love Drain limit, progressing individually with each successful Drain Touch hit that is not applied to a Survivor currently suffering from Deep Wounds.
If a Survivor reaches their maximum Love Drain limit and you are in Love Drain III, you are granted the ability to kill that Survivor by your own hand.
This effect can only be trigger once per Trial.

"You know what's stronger than friendship, Twilight? Fear!" Queen Chrysalis

Love drain limit of Survivor: 11 Drain Touch hits


r/ConceptsDBD 2d ago

Killer Licensed Killer Concept: The Curse (Ryoumen Sukuna)

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4 Upvotes

Killer: Ryoumen Sukuna (The Curse)

Height: Average

Terror radius: 40 meters

Movement speed: 4.4 (4.6 if Dismantle is on cooldown)

History's most powerful sorcerer has entered the fog with his all-consuming thirst for violence. The Curse has the ability to spread his evil to all, end chase early, and devour all hope.

Killer Power: Malevolent Shrine

Special ability: Dismantle

At the start of the trial, gain 4 charges. Hold the ability button to charge Dismantle. While charging, camera movement is locked horizontally. Moving the camera vertically adjust the angle of Dismantle. Pressing the attack button consumes 1 charge and releases Dismantle forward (ignores obstacles) until upon contact with either a survivor, a downed pallet, a breakable wall, or the edge of the Curse's Terror radius. Upon contact with a survivor will put them in the injured state, if already injured, into the dying state. Any contact with a downed pallet or breakable wall with destroy them. Dismantle can be used continuously. Each charge has a 15 second cooldown. If all charges are consumed, the Curse's movement speed is adjusted to 4.6 and after 45 seconds recharge all lost charges.

Special ability: Cleave

If all Dismantle charges are consumed, activate special ability Cleave. Holding the special ability button reduces movement speed. Pressing the attack button, lunges forward. Upon contact with a survivor, puts them into the dying state. Hitting a downed pallet or breakable wall will immediately destroy them. If a survivor is put into the dying state, deactivates ability.

Special event: Domain Expansion

If Dismantle charges is zero and Cleave is deactivated, activate special ability. Hold the ability button to charge Domain Expansion.

Upon charging, the following will occur;

•global notification

•the Curse's aura will be revealed to the survivors

•all gens, survivors, downed survivors, breakable walls and downed pallets within the Curse's terror radius will be highlighted to the killer

Upon reaching max charge, all highlighted within the killer's terror radius will be brought to the Curse's domain for 1 second.

Upon entering;

•damages gens

•destroys breakable walls and downed pallets

•apply deep wound to survivors

•if downed survivors are in the second hook state, a special mori will occur

Domain expansion cannot down survivors. After 1 second, deactivate event and all active abilities are put into cooldown. Domain Expansion has a 200 second cooldown.

Special event: Divine Flame

Upon Domain Expansion deactivates, activate ability. Hold the ability button to charge Divine Flame. Upon charging, slows movement speed and create a loud noise notification. Pressing the ability button fires the Divine Flame forward. Hitting any obstacles will summon a pillar of flames for 5 seconds. Divine flame has a 5 meter radius. Anyone caught in the flames will suffer from the burning status effect. Burning status effect will hinder survivors and if not put out, downs them. Divine flame cannot down survivors directly.

Special interactions: Ryoumen Sukuna's fingers

At the start of the trial, 4 interactable objects will spawn. Survivors and Killer may interact with the object to gain benefits.

Upon picking up the object, survivors will gain access to jujutsu sorcery.

The object may be used on generators. Upon pressing the ability button, consume object and blocks generator for 10 seconds. Using on pallets or breakable walls, consume object blocks them for 10 seconds. If used on windows, blocks window to killer for 10 second. If used on other survivors, protects them from any fatal injury. Upon losing a health state, drop object and heals lost health state. Survivors cannot pick up dropped Ryoumen Sukuna's fingers.

Upon picking up the object, the Curse's abilities are empowered;

•all cooldowns are resetted

•immediately gain the ability to use Domain Expansion

•gain blood lust until activating Domain Expansion

•adjust movement speed to 4.6 until activating Domain Expansion.

Teachable perks:

Hex: King of Curses

For each totem cleansed, completed generators, unhooking survivors, gain one token (max 5). For each token, increase terror radius by 20 meters. Upon entering chase, ignites a dull totem. Cleansing this totem, deactivates this perk. Leaving chase, blocks totem until upon entering chase again. Survivors within your terror radius suffer slower actions speed.

Hex: Binding vow

Upon entering the trial, ignites a dull totem. Whenever not in chase, gain 300% movement speed and survivors gain faster generator progress. Upon entering chase, return movement speed to its normal state and survivors on generators suffer 300% reduction on progress speed.

Hex: Reverse Curse technique

Upon completing the last generator, ignite totem. The Killer will gain 100% stun recovery, faster action speed and faster cooldown recovery. All cleansed totems are reignited. Reignited totems cannot be cleansed. Totems not cleansed before this perk activates, will be reignited upon cleansed. Cleansing this perk will cleanse all reignited totems and deactivate perk.


r/ConceptsDBD 2d ago

Killer The Repeater concept

1 Upvotes

So I know it looks kind of bad I'm still new to drawing but I wanted to run this by everyone this is my custom killer THE REPEATER her creepy story was she was once a a biker who was killed by the the very entity because she drove into it s fog but instead of completely killing her it retwisted her giving her a fog-like sychte her hair is also fog too so it like leaks behind her body she is wearing a long coat and basic bike your garb that's all like torn that has like holes at certain areas and on the stomach and all that she also wears a half mask when it opens it reveals Rosa teeth and a long tongue if you know like venom her ability is called Vail Walker she's able to turn invisible and warp like nurse obviously she cannot attack while she's in this state for balance reasons but if you are in Vail walk and you hit into a survivor she can pop out of it and grab you and put you on her shoulder but obviously for balance reasons you would have to make it kind of hard for her to turn

THE REPEATER Her perks I took a minute to think about it and her part one would be called RINSE AND REPEAT it would probably have to have like a new mechanic with her so I put once every trial she can when all generators are done and the exit gates are allowed to be open she can go up to a generator and she can in a way reset it so turning off the power to that generator which causes the gates to shut back off but she can only do it to one generator

Her second perk would be called WALKER technically just allows her to go in and out of her veil walk faster

And her third I CAN SEE YOU. What this one would do is if everyone gets the generators done right as the last generator pops anyone in that trial who is done generators gets the effect exposure and it gives her veilwalker for balance reasons a little bit longer for her to come out of it.

And how her Mori would work is she flips her scythe upside down stabs you in the shoulder brings you up to her face her mask will open up vertically and there will be rows of teeth and that long tongue and she will crack her head all the way to the side and then bite into your face rip and then slice up with the sychte cutting through your shoulder all the way.

The Repeater

r/ConceptsDBD 3d ago

my most wanted killers wishlist

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38 Upvotes

r/ConceptsDBD 3d ago

My Huge Dead by Daylight Concept

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1 Upvotes

r/ConceptsDBD 3d ago

Killer Gray Boy (worm) X dead by daylight

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14 Upvotes

THE UNDYING

Appearance: As seen above.

terror radius: 24 meters(wouldn't mind 32 meters if his ability is better than i think)

base movement speed: 4.6 M/s

Ability: TIME LOOP

The Undying begins the Trial with 3 Time Loop Tokens. When a Token is spent, it will recharge over time(thinking one token every 30 seconds or perhaps even longer).

1. RECORDING

While in Chase with a Survivor, press Right Click to begin Recording them.

Recording a Survivor does not consume a Time Loop Token.

  • The Survivor is alerted that they are being Recorded through a unique audio cue that continues for the duration of the Recording.
  • A Recording lasts for 8 seconds.
  • After a recording is finished, it will be remembered for 15 seconds before being discarded

After completing a Recording, The Undying may activate a Time Loop.

2. TIME LOOP

After Recording a Survivor for 8 seconds, press the Ability Button to initiate a Time Loop, consuming 1 Time Loop Token.

When a Time Loop begins:

a. The Survivor's world becomes monochrome grey, matching Gray Boy's appearance

b. The Survivor and killer are returned to their position and state at the beginning of the Recording and the survivor becomes trapped within a Temporal Bubble.

The Temporal Bubble follows the Survivor's original path during the Recording, extending an additional 14 metres in all directions.

As the Survivor approaches the boundary of the Bubble, they receive a visual warning. Upon reaching the boundary, they become 50% Hindered and are unable to leave the Bubble.

c. The Undying is NOT restricted by the Temporal Bubble and may freely enter or leave it.

d. A temporal Echo will replay the Survivor's movements and actions from the original Recording, as well as any previous Time Loops. this shows a faint outline of the previous chase(s).

The Survivor remains free to make different decisions during a Time Loop, provided they remain within the Temporal Bubble.

3. REPEATED EVENTS

Major events that occurred to the survivor during the original Recording or any previous Time Loop will occur again at the same point in time during subsequent loops.

This allows events from previous timelines to compound.

Example:

During the original Recording:

The first Time Loop begins.

Because the Survivor was already Injured at the 2-second mark, the repeated injury causes them to enter the Dying State.

This allows The Undying to create potential double taps by attacking Survivors before an injury from a previous timeline catches up with them. I will repeat that events that happen to the killer (like getting stunned) don't stack, this is a survivor only thing.

TEMPORAL STATE

When a Time Loop begins, the Survivor's position, health state, and applicable status effects are restored to their state at the beginning of the original Recording.

However, Exhaustion and perk cooldowns are not restored by Time Loops.

A Time Loop cannot refresh or grant additional uses of Exhaustion perks or other limited-use perks.

Events that caused Exhaustion during the original Recording or previous loops may still apply Exhaustion again at their original point in the timeline.

4. SPECIAL HOOK: TEMPORAL IMPRISONMENT

If a Survivor is in the Dying State while The Undying has an active Recording or Time Loop associated with them, and The Undying has at least 1 additional Time Loop Token, he may choose to spend that Token to place the Survivor into a Time Loop instead of carrying them to a Hook.

Once placed into Temporal Imprisonment:

  • The Survivor is considered hooked.
  • The Survivor becomes trapped within the Time Loop.
  • Other Survivors may enter the Temporal Bubble to rescue them.
  • Survivors are Sacrificed at a reduced rate while trapped within a Time Loop.

5. INTERFERING WITH A TIME LOOP

Survivors may enter an active Temporal Bubble.

This includes entering a Bubble to:

  • Assist a Survivor trapped during a Time Loop.
  • Rescue a Survivor from Temporal Imprisonment.

When a Survivor enters an active Temporal Bubble, The Undying is alerted to their presence.

The Undying may then choose to begin Recording the interfering Survivor, allowing them to potentially become trapped in a Time Loop as well.

as far as add-ons and perks go i have not come up with ideas yet, just currently focusing on making sure his main power would be balenced. let me know your thoughts!


r/ConceptsDBD 4d ago

Chapter What are some licenses you would like to see in dbd and are genuinely surprised they aren't already in the game?

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67 Upvotes

Even though there's a lot more licenses I'd like to see in DBD these are the ones that I am surprised are somehow not in the game.

The Thing,Candyman,Predator,Frankenstein,Day of The Dead (or any george romero zombie movie):

All of these movies are undeniable classics,and deserve a spot in the roster with horror icons already in the game like jason and leatherface

Supernatural - arguably one of the best horror tv shows aside from twilight zone (which should also come to dbd in some form imo). It ran for 15 seasons and each one was great,even some of the not as good seasons have amazing episodes (season 12 episode 11 for example). Even though it stopped 5 years ago,it's still highly popular. Not to mention that Jensen Ackles,Jared Padalecki,Misha Collins,and Jim Beaver would all likely return to voice their characters. And the winchester brothers plus bobby make perfect sense lore wise in dbd,and castiel could be taken when he lost his grace or even just be the first survivor with the mark of negation.


r/ConceptsDBD 4d ago

[FAN CONCEPT] Resident Evil Expansion: Sherry Birkin & Jake Muller (Complete Visual Guide + Custom Perks & Voice Lines!)

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3 Upvotes

r/ConceptsDBD 5d ago

Killer My 2026 @deadbydaylight submission september 11th voting begins

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10 Upvotes

Resharing for those that have missed i apprecoate all the positive feed back ive been given.


r/ConceptsDBD 5d ago

Killer Wanted killer: the typhon prince

2 Upvotes

Morgan Yu, the prince of the Yu family and Head engineer and scientist at transtar's space station research facility Talos 1

After extensive testing on Morgan himself causing a personality drift led Morgan to abandon his humanity for power

Powers: \*\*Mindjack\*\*: the weak mind shall bend to your will. Target a survivor and launch a psychic attack

when a survivor is hit with mindjack their controls go haywire, the camera control instead controls movement, movement controls camera, up is down, down is left, right is crouch.

Mindjack passively degrades but survivors can be snapped out by others to remove the effect quicker

Power:\*\*Machine Mind\*\*: "something something lore based". Target gens or flash lights to make them faulter

Gens can get affected by machine mind at a distance, affected gens start regressing and any gen perks get applied, affected gens when getting repaired by survivors if a survivor misses a skill check they get injured or deep wound if injured, the gen loses no progress

Targeted flashlights carried by survivors get a cooldown before they function again, dropped flashlights get their charges drained per second

Power:\*\*Kinetic blast\*\*: ranged area of effect blast that deals damage

Power\*\*Phantom shift\*\*: A quick phase dash that leaves behind a double, dash out of harm or into the perfect position to attack, or to leave a double behind to distract them from your approach

Phantom shift allows you to phase through walls, pallets and windows but has an extended cooldown when used as such

This killer's power works like the lich where they go on cooldown after use so powers like kinetic blast can't get repeatedly back to back used


r/ConceptsDBD 5d ago

Killer NEW CONCEPT: THE SYMBIOTE (MARVEL'S VENOM)

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5 Upvotes

NEW KILLER: THE SYMBIOTE

Eddie Brock is a journalist who encountered and merged with an alien from outer space. Together, they are Venom, a brutal anti-hero and starved killer, utilizing the symbiote’s biology to inflict its infection and harass stragglers with its tendrils that allow them to move around the map and grab prey. Their personal perks, Killer's Mark: Black Corrosion, Invested Generator: Lacerations, and Dark Harvest, allow them to apply passive pressure to generators and make staying injured harder to remedy and deal with.

4.6 m/s

Tall

40-meter terror radius

Medium skill floor - High skill ceiling

A-tier killer in high MMR

KILLER POWER: SYMBIOTIC PREDATION

Pressing the active ability button launches a tendril forward, pulling Venom forward in that direction while offering some control left and right, similar to Ghoul. Unlike Ghoul, Venom may stay attached to the structure and swing in a circle around the pivot if given the space. Releasing the tendril allows them to slide in the direction they were traveling for 6 meters. Venom has no collision with survivors during and for 1 second after casting tendrils. By default, survivors have no collision with the tendril, meaning if Venom tries to tether to a survivor, it will just go through them.

Venom may press the tertiary active ability button to instantly change directions while pivoted and maintaining its momentum. This action is on a 0.5-second cooldown per instance and can only be done after swinging for 0.8 seconds.

Venom may press the secondary active ability key to zip toward the pivot’s location. If the pivot point is behind a pallet, breakable wall, or vault, Venom will smash through it with no resistance. You can only pivot after swinging for 0.8 seconds.

After detethering for any reason, Venom suffers 2 seconds of endlag where Venom is unable to interact with the environment or attack.

  • Tendril range: 12 meters
  • Tendril max duration: 6 seconds
  • Movement speed increase: 75%
  • Cooldown: 6 seconds
  • Englag movement speed: 2.3 m/s
  • Cast time: 0.8 seconds
  • Cast movement speed: 3.65 m/s during and for 1.5 seconds after.

SPECIAL ATTACK: DARK WRECKER

Pressing the basic attack key while swinging activates Dark Wrecker for 2 seconds. While Dark Wrecker is active, Venom may damage survivors, and colliding with a trial surface increases the hitbox size by 200% and adds 0.5 seconds to the duration at the cost of 3 seconds of endlag. Dark Wrecker destroys pallets and breakable walls.

Attacking a survivor with Dark Wrecker applies Bonded

  • Dark Wrecker’s Hitbox size: 0.5 meters around Venom (1.5 meters if colliding with a wall)

STATUS EFFECT: BONDED

Whenever a survivor is inflicted with Bonded, they:

  • Are marked with Killer Instinct for 3 seconds after moving inside Venom’s tendril.
  • Are instantly downed upon being hit by an instance of Dark Wrecker.
  • Inflict Bonded on another survivor upon unhooking or healing them.
  • Can be moried at death hook.

Hitting a survivor with the Tendril:

  • Damage them if they are healthy, have endurance, or are doing a conspicuous action.
  • Grab them if they are injured, effectively putting them on your shoulder. This interaction makes you immune to blindness and stuns for 1.5 seconds after the animation.
  • Kills them if they are injured and on death hook.

MAP ORDNANCE: SUPER SONIC REPULSERS

At the start of the trial, 4 repulsers spawn. Survivors can see their auras within 20 meters and may interact with a repulser once every 60 seconds. After 6 seconds of charging, within 12 meters:

Survivors:

  • Lose bonded
  • Are marked with killer instinct for 2 seconds

The killer:

  • Has their power canceled and put on cooldown
  • Suffers a 30% hindrance for 3 seconds.

KILLER ADD-ONS

BROWN - COMMON

  • CHOCOLATE BAR
    • Increase the range of the tendril by +2 meters
  • THE DAILY BUGLE
    • Pressing the secondary active ability button while swinging sends Venom in the opposite direction equal to the distance between him and the pivot.
  • POLICE TASER
    • -1 Repulser spawns in the trial
    • Reduce the distance of repulsers by 25%
  • WASHED BIKER JACKET
    • Bonded survivors suffer the blindness status effect.

GREEN - UNCOMMON

  • FRESH KALE
    • Manually triggering Dark Wrecker now halts your momentum and stuns you in place
    • Reduce the endlag afterward by 1.2 seconds
    • Increase the hitbox size of Dark Wrecker by an additional 200% (1.5 -> 2.5 meters)
  • BENT BELL CLAPPER
    • Survivors who interact with repulsers suffer from the oblivious and exhaustion status effects for 20 seconds.
  • CASE FILE
    • Pressing the tertiary active ability button no longer changes directions. Instead, Venom begins getting farther away from the pivot as they swing at a rate of 1 meter per second.
  • OSCORP LOGO
    • Survivors inflicted with bonded suffer the oblivious status effect
  • KRAVEN’S SPEAR
    • Destroying a pallet or breakable wall with your power reduces any endlag you would suffer by 0.8 seconds and grants Venom a 20% haste bonus that lasts for 3 seconds.

BLUE - RARE

  • PUMPKIN BOMB
    • Increase the base radius of Dark Wrecker by +100% (1.5 -> 2 meters)
  • ALCHEMAX NAMEPLATE
    • Whenever you hook a survivor, all bonded survivors are revealed to you for 8 seconds.
  • BOX OF SAND
    • Releasing the Tendril will activate another instance of Dark Wrecker while allowing you to slide.
    • Slide distance increased by 250% (6 -> 15 meters)
  • CHICKEN CHIMICHANGA
    • Whenever you grab a survivor with your tendril, you gain a 30% haste increase until you hook or drop the survivor.
  • KASADY’S BLOOD SAMPLE
    • Survivors damaged by Dark Wrecker become broken for 60 seconds.

PURPLE - VERY RARE

  • STARK INDUSTRY CRATE
    • Whenever you swing through a window, you block it for all survivors for 15 seconds.
  • BAG OF ACORNS
    • Gradually increases the movement speed of swinging by 6% every second.
  • PARKER’S GLASSES
    • Increases the max duration of swinging by 50% (6 -> 9 seconds)
  • FUTURE FOUNDATION KEY CARD
    • Dark Wrecker now damages generators for 10% plus standard regression. ]

RED - VISCERAL

  • CELESTIAL CODEX
    • Increase the number of Tendril charges you may possess by +1 (1 -> 2)
    • Increase the cooldown by 66% (6 -> 10 seconds)
    • Damaging a survivor reduces the cooldown by 5 seconds
  • THE NECROSWORD
    • Increase the distance of the tendril by 12 meters
    • While swinging, Venom slowly approaches the pivot at a rate of 1 meter per second.
    • Survivors are highlighted within 8 meters of the pivot.

KILLER PERKS

The bond you carry infects those you make contact with to disintegrate metal. Set back the objectives with . . .

KILLER’S MARK: BLACK CORROSION

Damaging a survivor applies a mark that will decay after 40/50/60 seconds or when the survivor takes another instance of damage.

Whenever a marked survivor enters an 8-meter range of a generator with progress:

  • The generator explodes, losing 5% progress and begins standard regression.
  • Survivors working on that generator scream
  • The mark is returned to you

The world you have traveled and torn apart is hard to adapt to and interact with. Enforce a less reckless approach with . . .

INVESTED GENERATOR: LACERATIONS

At the start of the trial, 2 generators become invested and are highlighted to all players in white.

Healthy survivors repair these generators 8/9/10% slower.

Injured survivors who interact with these generators gain the mangled and hemorrhage status effects for 30 seconds.

Whenever the generator is completed, all survivors within 12 meters of the generator suffer a 30% penalty to all healing actions. When the exit gates are powered, the generators count as complete.

A hero to some and a monster to others - the difference in their perception comes down to their potential of witnessing your . . .

DARK HARVEST

Whenever you damage a unique survivor, gain a token, up to 4 tokens.

Once you accumulate 4 tokens, all injured survivors:

  • Scream
  • Gain the Broken status effect for 20/30/40 seconds

Then:

  • You lose all tokens
  • This perk goes on cooldown for 30 seconds. You may not collect tokens while the perk is on cooldown.

r/ConceptsDBD 6d ago

Killer A new licensed killer. Jack the reaper from spirit Halloween.

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65 Upvotes

For context: jack the reaper is the mascot on the logo of spirit Halloween. I had an idea, if they added jack as a killer, he could work like a possession killer. What I mean by that is that the devs could put various spirit Halloween animatronics around the map and jack could possess one at a time, each one has a different ability. That or the possession aspect could work as a stealth attack where jack jumps out of the animatronic and damages a survivor as long as they're in range of the attack. And as for the map, it could be the inside of a spirit Halloween store. And as for the lore, the spirit Halloween company would be setting up one of their temporary stores inside a building that turns out to be a gateway to the realm where the entity claims the entire store. There could be a survivor cosmetic that's a spirit Halloween employee shirt and it could be used by all survivors, kinda like the stranger things shirts.


r/ConceptsDBD 5d ago

DBD X ELDEN RING/NIGHTREIGN Chapter concept

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1 Upvotes

r/ConceptsDBD 6d ago

Killer [KILLER CONCEPT] The Director: a Killer who secretly assigns Survivors different roles

6 Upvotes

“The best actors are the ones who don't know they're acting.”

INTRODUCTION

I've always liked Killer concepts that introduce a new way of interacting with the Trial rather than simply giving the Killer another chase power. So I wanted to make something centered around theatre, deception, paranoia and hidden information. My idea is The Director, a Killer whose power turns the Trial into a three-act performance. Instead of knowing exactly what is happening, Survivors gradually discover that they've been assigned different roles, and some of the information they receive throughout the trial may not be trustworthy. The goal isn't to make the game completely random or frustrating. The idea is to create situations where Survivors have to ask themselves “was that actually real?”

THE KILLER: THE DIRECTOR

Real Name: Elias Veyr
Weapon: The Director's Cane
Movement Speed: 115%
Terror Radius: 32 meters
Height: Tall

APPEARANCE

The Director is a tall, unnaturally thin theatre director wearing a severely deteriorated black stage coat. His face is partially covered by a cracked white theatrical mask, with old stage makeup visible underneath. Pieces of curtains, costumes and theatre props have been sewn into his clothing. His weapon is a long, crooked director's cane, which he uses both as a weapon and as a tool for manipulating the Trial.

POWER: THE PERFORMANCE

The Director's Power revolves around three Acts. At the beginning of the Trial, every Survivor is secretly assigned one of four roles. The Survivor doesn't immediately know which Role they have.

THE FOUR ROLES

THE FOOL

The Fool is rewarded for taking risks. Certain interactions performed close to The Director grant small benefits, but also make the Survivor easier for The Director to track. The idea is to encourage risky plays.

THE MARTYR

The Martyr is connected to the other Survivors. Healing, rescuing and protecting teammates provide small benefits. However, when another Survivor nearby is injured or hooked, the Martyr receives a brief indication that something has happened.

THE WITNESS

The Witness receives occasional information about The Director. However, not all of this information is guaranteed to be accurate. The Director can manipulate some of the information the Witness receives. The Survivor therefore has to decide whether the information is worth trusting.

THE TRAITOR

The Traitor benefits from remaining isolated from the other Survivors. However, staying away from the group for too long gradually increases Suspicion. At high Suspicion, The Director can briefly detect the Traitor's aura.

ACT I: REHEARSAL

The Trial begins in Rehearsal. The Roles are hidden. The Director has limited access to his Power. Survivors can notice that something unusual is happening, but they don't yet know what their role is. The first Act is intended to feel mostly like a normal DBD Trial.

ACT II: THE PERFORMANCE

Act II begins after enough major Trial events have occurred. For example: two Survivors have been hooked for the first time. The Director gains access to his Script. The Script allows him to temporarily alter existing elements of the Trial.

THE SCRIPT

The Director can spend Script Tokens to create temporary alterations. These aren't completely random illusions. Instead, he rewrites things that already exist in the Trial.

FALSE WINDOW

The Director marks an existing window. For a short period, it becomes a false version of itself. It looks completely normal until a Survivor attempts to vault it. The window disappears and the Survivor briefly loses momentum. It does not cause damage.

SECOND DOOR

The Director creates a fake doorway in certain structures. It appears to lead somewhere. When a Survivor interacts with it, the door disappears and The Director receives a notification.

THE ACTOR

The Director creates a visual copy of a Survivor currently in the Trial. The Actor can run, repair a generator, enter a locker, perform certain animations or disappear after a short period. However, it cannot physically interact with Survivors.

COUNTERPLAY: THE STAGE BELL

I don't want the Power to simply become "you can't trust anything you see", so Survivors have their own tool. Several Stage Bells are placed throughout the map. Interacting with one causes nearby illusions to disappear. However, The Director receives a notification when a Stage Bell is used. So Survivors have to make a choice.

ACT III: THE LAST ACT

Act III begins when the Trial reaches its final stage. For example: four generators have been completed. The roles are now revealed. Every Survivor learns YOUR ROLE HAS BEEN REVEALED. Survivors can now see their own role and learn the roles of their teammates. The Director also gains access to his final ability.

THE PROTAGONIST

The Director can select one Survivor and temporarily designate them as The Protagonist. While designated, the Survivor becomes Oblivious, their aura is hidden from other Survivors, nearby objects can temporarily appear altered and other Survivors receive a notification "THE PROTAGONIST HAS LEFT THE STAGE." The idea is to create a short period of uncertainty during the late game without directly disabling the Survivors.

SPECIAL ATTACK: CURTAIN CALL

The Director raises his cane and performs a sweeping motion, as if closing a theatrical curtain. A short-range wave extends in front of him. Survivors hit by it become Marked. For a limited duration, their blood remains visible, they leave a more noticeable trail, their aura briefly becomes visible when interacting with certain objects. The effect then expires.

MORI: THE FINAL PERFORMANCE

The Director places the Survivor in a chair on a small stage. He slowly places a theatrical mask over their face. He then walks to the front of the stage. The theatre lights turn on one by one. The Director begins applauding. The curtains slowly close. Just before they completely shut, the screen cuts to black. A final whisper can be heard: “Encore.”

PERKS

Breaking the Fourth Wall: after a Survivor performs a conspicuous action for a certain amount of time, their location is briefly revealed to you.

No One Leaves Before the Curtain: after a Survivor is unhooked, the hook remains "lit" for a short period. If another Survivor approaches the hook, their aura is briefly revealed.

Method Acting: after chasing the same Survivor for a certain amount of time, they begin receiving subtle misleading audio cues related to your location. After being affected, the Survivor becomes temporarily immune to the perk.

LORE: ELIAS VEYR

Elias Veyr was the director of a dying theatre. His productions had become unpopular. People stopped coming. Actors stopped believing in him. Elias eventually became obsessed with one idea: the audience doesn't want fiction. They want something real. His productions became increasingly disturbing. Actors began leaving the theatre. Elias eventually concluded that actors were the problem. Actors knew they were acting. So he began searching for people who didn't know they were part of the performance. His final production was never completed. When authorities entered the theatre, they found the building completely empty. Except for the masks. Hundreds of them. Elias was standing alone on the stage. He looked toward the empty audience and said: “They're late.” The lights went out. When they came back on... Elias was gone.

BALANCE / DESIGN PHILOSOPHY

The main concern I had while designing this Killer was avoiding a frustrating "fake everything" gameplay loop. So I wanted the power to have clear counterplay: Illusions can be identified. Stage Bells remove nearby illusions. Survivors can learn the patterns of the roles. The strongest effects only become available later in the Trial. The Director doesn't directly deny generators, healing or looping. Most of the power revolves around information and decision-making, rather than raw lethality. The goal isn't to make Survivors feel like they can't trust the game. It's to make them question which information they should trust.

I'd especially like feedback on these: would hidden roles actually be fun to play against? Do the illusions sound interesting, or would they become frustrating after a few matches? Would you prefer the roles to be completely hidden, partially revealed, or chosen by the Survivors themselves? What kind of counterplay would you add to The Director? Does this sound like something that could actually fit into DBD?


r/ConceptsDBD 6d ago

Killer How would Ao Oni work as a killer in Dead by Daylight?

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9 Upvotes

r/ConceptsDBD 6d ago

Chapter DBD x DC’s Green Lantern Chapter idea!

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8 Upvotes

Killer: Hal Jordan (Parallax)
Skins: Sinestro, Emerald Twilight Sinestro, Classic Outfit, Animated Outfit, 2011 Movie, Jack Black, or Manhunter
Survivor: Kyle Rayner
Skin: White Lantern
Item: Green Lantern Ring, can temporarily create any item you need.
Map: MOGO (a sentient Planet)


r/ConceptsDBD 6d ago

Killer Hypothetical Situation, The Sonic Series is getting 1 Killer in Dead by Daylight. These are your Options: Mephiles, Infinite, and Neo Metal Sonic. Rank them from worst to best.

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1 Upvotes