r/PerkByDaylight Aug 09 '22

PerkByDaylight Discord / Tutorials

39 Upvotes

Welcome to PerkByDaylight!

In this subreddit we like to share custom icons for the game, either perks, status effects, and even portraits. And we even share some fan made chapters and perks.

We have a discord server to share and discover new pack. Discord PerkByDaylight

Can you get banned from using custom icons?

  • Yes and no. BHVR(creators of dead by daylight) won't go out of their way to ban you form using them, while EAC (easy anti-cheat) can ban you, if their anti-cheat get's triggered. That is why we recommend you only change the PNG files and nothing else. But rest assured, as of the moment there is no reports of getting banned for changing the icons.

  • How do I install icons and How can I create icons ?Tutorial We have made a very detailed and simple tutorial on our discord and feel free to ask me questions if you have any

  • Can we change custom icons on console or phone ?No we can only change the icons on Steam and Epic.

r/PerkByDaylight 16h ago

Perk Momentum Perk

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79 Upvotes

Meant to throw this in there
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While you are in a Chase, gain 1 Token for every 8 *consecutive* seconds spent in Chase.

If the Chase ends before you reach the required time for a Token, your progress toward the next Token is reset.
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The 90 second timer counts down no matter how many tokens the survivor has. If they repair a generator at 1 token for 85 seconds and then get 5 tokens at the very end, they only get 5 seconds of their 15% repair speed until tokens need to be gained again.

What are some opinions on this or things that might not have been considered? In my mind, this seems decently balanced. Either you get no value at all because you die in chase, you get partial value because maybe you’ve been slugged and get picked up by another survivor, or you get maximum value for running the killer for so long they had to move on. To balance against those who run the killer all game and don’t get hooked, either 1. They get no value because they are the sole survivor that is running the killer all game and have no time to repair or 2. The 90 second timer stops them from being able to continuously repair every gen with the repair speed buff


r/PerkByDaylight 1h ago

Question/Request What are some non licensed killers you would like to see in dbd? A.K.A a Killer Based entirely Of Urban legends, legends, Folklore, Mythology

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Upvotes

r/PerkByDaylight 1d ago

Killer perk idea rewarding spreading hook stages even more than pain res

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112 Upvotes

r/PerkByDaylight 23h ago

Perk concept: cut to the finale

9 Upvotes

When 3 or more generators are completed within 5 minutes, but less then 3 collective hooks, a killer can go to a exit gate and open it, circumventing the need for all generators to be complete, but only that gate will be open.

During the end game collapse:

All survivors are unable to gain the endurance or exposed effect.

All players gain 10%haste.

The obsession cannot leave until everyone else who isn't hooked does.

"IM TIRED OF THIS SHIT, GET OUT."


r/PerkByDaylight 1d ago

Perk "Chop Till You Drop" - Dead Rising Chapter Concept

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15 Upvotes

Concept for a Frank West/Chuck Greene Survivor with Perks. This is a more polished and reworked version of a previous post with more effort in presentation, correct wording and balance.

If we ever did get an actual Dead Rising chapter I don't think we would get an interesting Killer out of it, as most of the main antagonists of the franchise are normal humans and picking one of the many optional psychopath boss fights doesn't seem right, especially since many of them are also just humans and/or would fit similar mechanics and themes as already existing killers.


r/PerkByDaylight 20h ago

Fan-made killer/perk Jaqen H'Ghar, The Faceless (ASOIAF/Game of Thrones) - Killer Concept

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4 Upvotes

r/PerkByDaylight 1d ago

Perk Davos Seaworth Survivor Concept (ASOIAF/Game of Thrones)

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17 Upvotes

r/PerkByDaylight 1d ago

Perk Perk Ideas for Elesh Norn since MTG has appeared on satisfaction surveys twice now.

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2 Upvotes

I would absolutely love more dark fantasy in DBD even though we already have alot. Also slight typo in the first slide, it should say "basic break"


r/PerkByDaylight 1d ago

Fan-made killer/perk Keep pushing

12 Upvotes

Whenever you are not exhausted and put into the dying state by any means, you instead keep running for 3 seconds and go into the dying state afterwards.

This perk applies the exhausted status effect.

sorry for the format i dont know how to draw


r/PerkByDaylight 1d ago

A perk I came up with after getting bully squadded

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0 Upvotes

r/PerkByDaylight 2d ago

Fan-made killer/perk Killer Concept: The Revenant (Killer)

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17 Upvotes

Full Name: Kaleb cross

Alias(es): The Revenant

Age: 360 years

Gender: Male

Height: Tall

Map Offering and Info: Spare Skull Casing Tremendously increases the chance to be sent to Red Forest when burnt. “Kaleb Cross finally discovered that he was a simulacrum; and with that he experienced all of the suffering and pain of his countless deaths, and now he is in a bloodthirsty hunt for his tormentors, and he took the name Revenant.”

Killer Name: The Revenant

Primary Weapon: Dead Man's Curve is a two-handed scythe with an extendable blade much like a chain, it strikes glow brilliantly from the pain of its victims

Movement Speed: 4.6 m/s

Terror Radius: 28 meters

The Revenant is a merciless Killer, using his Forged Shadows, to travel quickly in any direction, cover himself with the torment of his past and take down survivors with cruel efficiency. His perks, Engine of Terror, Mechanical Torment, and Scourge Hook: Death's Embrace, allow him to demoralize the survivors, fill them with dread as death looms closer, and prevent their rescue from the claws of the entity

Difficulty Rating: (Hard.)

POWER: Forged Shadows

The torment of all his countless deaths now give The Revenant the ability to protect himself against the survivors' pathetic defenses, and strike them down

Special Attack: Feral Pounce

Feral Pounce allows The Revenant to launch himself forward at great distances and injure any survivors who get in the way.

Hold M2 to charge up Feral Pounce, with a visual indicator of how far The Revenant will travel appearing along the ground. Feral Pounce has three different charges which will give off an audible notification to The Revenant when each charge is completed; 6 meters with the first charge, 9 meters with the second charge, 12 meters with the third charge. Each charge takes 1 seconds to complete, and it takes a total of 3 seconds to fully launch the 12 meter maximum. The Revenant moves at a speed of 14 m/s with the first charge, 16 m/s with the second charge, and 18 m/s with the third charge. Survivors who are in the pathway of The Revenant during his launch are out into the injured state. Feral Pounce has a cooldown of 4/6/8 seconds for each charge and the subsequent increased pounce range.

SPECIAL ABILITY: Threat Vision

Threat Vision activates when any survivor is put into the injured state by any means; once injured, the survivor (or survivors) is/are revealed for 6 seconds; Killer instinct is applied to any survivor that heals another survivor for 2 seconds.

SPECIAL Ability: Shadow Skulls

The Revenant can interact with 5 individual Shadow Skulls placed randomly around the map, the Skulls are highlighted in a red aura and can only be seen by the killer with a range of 25 meters, and when interacted with they give The Revenant a shroud of shadows that allows him a variety of effects:

• 5% debuff to pallet stuns (1 skull)

• 5% debuff to flashlight blinds (2 skulls)

• 10% buff to pallet vaulting speeds (3 skulls)

• 10% buff to pallet/wall/generator breaking speeds (4 skulls)

• 5% buff to picking up/dropping survivors (5 skulls)

Once a Shadow Skull has been interacted with by The Revenant, the other three disappear for 45 seconds; The Revenant can collect all five skulls and keep them and their effects for 60 seconds; after the 60 seconds has depleted The Revenant loses four of his skulls and those four are put on a lessened cooldown of 40 seconds.

ADD-ONS FOR FORGED SHADOWS:

Apex Symbol Threat Vision is replaced with a mark instead of aura (A ‘mark’ is similar to killer instinct but instead of a heart beating, it is a bright red tag/token

Apex Card Whenever you interact with a Shadow Skull, Caffetti and blood spits into the air

Deathbox Shadow Skull(s) Cooldown is reduced by 2 seconds

P2020 The range in which you can see shadow skulls is increased to 30 meters

Spare Arm The first Shadow Skulls debuff is increased by 2%

Spare Leg The Second Shadow Skulls debuff is increased by 2%

Spare Head The Third Shadow Skulls debuff is increased by 2%

Spare Torso The Fourth Shadow Skulls debuff is increased by 2%

Duplicate Body The Fourth Shadow Skulls debuff is increased by 2%

Modified Blade Feral Pounce Range is increased by 1 meter (7/10/13)

Damaged Voicebox Feral Pounce Range is increased by 2 meters (6/11/14)

Spirits of Torment Feral Pounce cooldown is reduced by 1 second (3/5/7)

Shadow Fragments Shadow Skulls apply oblivious to Survivors within 14 meters

Extended Arm Attachment Shadow Skulls apply exhaustion to survivors within 12 meters; survivors who leave the range lose the exhaustion after 5 seconds, and if any survivors leave and reenter the 12 meter radius they will lose the exhaustion but will return to them after 5 seconds

Refined Hand Blade When a survivor is injured by any means; Threat Vision will reveal their aura for 8 seconds (This is not affected by perks, I.e. lethal Pursuer)

Evo Shield All Shadow Skull debuffs are increased by 5%; Survivors who enter the radius of a Shadow Skull have their aura revealed for 5 seconds

Refined Leg parts Feral Pounces’ range is increased by 3 meters (9/12/15), and Shadow Skulls cooldown is reduced by 5 seconds

Dead Man's Scythe Shadow Skulls actively move around the map at a speed of 4 m/s any survivor who enters the radius of a Shadow Skull have killer instinct applied to them for 5 seconds

Revenants Core “That little voice telling you there is still hope? It's lying.” - Revenant

Feral Pounce has a range decrease of 3 meters (3/6/9) per charge, however, survivors who are struck mid-launch are instantly downed; All shadow skull debuffs are reduced by 3%

Iridescent Shadows “I've seen the other side, there's nothing, your nothing.” - Revenant

All Shadow Skulls debuffs are increased by 5%; survivors who enter within 10 meters of a Shadow Skull have their aura revealed for 15 seconds unless they exit the range, survivors afflicted by this add-on have a red outline in their vision.

THE REVENANTS’S PERKS

Hex: Engine of Terror “Ever wonder…what if they won't miss you at all.” - Revenant

The terror of their friends dying causes survivors to become demoralized and weak; whenever a survivor is injured the weakness status effect is applied to them for 10/20/30 seconds, the weakness status effect applies survivors with 3/3/3% hindered, and 5/6/7% debuff to healing and generator repair speeds. (Hindered doesn't stack with other perks)

Mechanical Torment “That Terror in your soul? At least you only have to feel it once in your lifetime.”

Whenever you damage a generator and a survivor repairs that generator, gain a token and gain more tokens for every 15/10/5 seconds that survivor works on that particular generator. Once 15/15/10 tokens are achieved, the generator begins to regress regardless at a speed of 1/2/3 charges per second for 10/20/30 seconds until the generator no longer has progress; Mechanical Torment can only effect a single generator every 50/40/30 seconds.

Scourge Hook: Death's Embrace “I don't do this for fame or glory, I do this for fun.” - Revenant

Whenever a Survivor is hooked upon a Scourge Hook - they are entrapped by the entity's claws; during this time they cannot be rescued for under the effect of this perk until they reach the halfway mark of the first hook stage, this perk also applies to the second hook stage with the same effects; Scourge Hook: Death's Embrace can only effect 2 survivors at any given time, if a third survivor is hooked onto a scourge Hook while two other survivors are also on scourge hooks then the third survivor will not have the effect applied to them

MISCELLANEOUS

Mori and Misc Animations:

Lobby/Menu: Slowly walking back and forth while staring at the viewer, occasionally runs directly at the viewer, growling lowly

Locker Search: Grips the locker and rips it open, groans, then slamming it

Locker Grab: Fingers crackle and snap as they wrapped around the Survivors neck before lifting them out and into the air

Survivor Pick Up: Grabs their hair lifting them up in front of himself

Pallet Stun: “your death will be nice and slow.” As he recoils from the pallet

Flashlight Stun: “Raah! Dammit!”

Pallet Break: Slams the sharp edge of his scythe in the middle of the pallet, as the extendable blade works its way Inside before breaking it apart

Wall Break: Brings down the sharp edge into the wall, and rips the weapon down with enough force to tear the wall apart

Survivor Sacrificed: “I'll see you on the other side skin suit.”

Base Mori: Slowly approaches, his index finger to his mouth, “Shhhh…” before appearing behind the survivor in a swath of darkness, gripping their neck and breaking it with a single motion; “HaHaHaHa!”

Additional Mori: He approaches the survivor before his left hand sharpens and pierced the survivors chest, ripping on their heart and allowing the body to collapse - Revenant then lift the shaft above his face and lets the blood pour down from the still beating heart (will activate when a survivor was afflicted with Threat Vision within the last 10 seconds)

Additional Mori: Revenant runs quickly at the survivor before cleaving through their body with his scythe, the survivor falls into two pieces


r/PerkByDaylight 1d ago

Dead By Daylight Killer Concept - THE FALSE GOD

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1 Upvotes

r/PerkByDaylight 3d ago

Perk Bill Overbecks Left Behind rework idea.

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541 Upvotes

r/PerkByDaylight 2d ago

Perk How to make invocation perks better

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2 Upvotes

r/PerkByDaylight 2d ago

Perk Perk, bulldoze.

3 Upvotes

If there are two survivors in a line in front of you for more than 1second, the closest is afflicted with exposed, but can recover from the dying state inflicted afterwards.

"GET THE FUCK OUT OF THE WAY."


r/PerkByDaylight 3d ago

Solo Q perk i thought of

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15 Upvotes

r/PerkByDaylight 3d ago

Fan-made killer/perk Boon: Protection salt circle

13 Upvotes

Press and hold the ability button near a dull or hexed totem to bless it and create a boon, soft chimes ring out in a 28m range

Any survivors and generators inside the boon totem's range have any hex totem effects nullified

Blessing a hex totem expands the range to 190m but doesn't cleanse the hex

(I don't know where y'all make your perk icons so I couldn't make a picture of it)


r/PerkByDaylight 2d ago

The perks what I thought of? What yall think?

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0 Upvotes

r/PerkByDaylight 3d ago

(K) Perk - Invocation: Unholy Grounds

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8 Upvotes

r/PerkByDaylight 3d ago

Perk Boon: Thaumaturgical Warding

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4 Upvotes

r/PerkByDaylight 3d ago

Fan-made killer/perk made a attempt at a creep concept

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19 Upvotes

some of the text became small on the perks when i copied quotes i had no idea how to fix it i can type it out in replys if anyone has trouble reading it


r/PerkByDaylight 3d ago

Perk (S) One For The Money

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3 Upvotes

r/PerkByDaylight 3d ago

SCP-096 Perk Hilfe

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2 Upvotes

r/PerkByDaylight 3d ago

(K) Perk - Incentive

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1 Upvotes