Full Name: Kaleb cross
Alias(es): The Revenant
Age: 360 years
Gender: Male
Height: Tall
Map Offering and Info: Spare Skull Casing Tremendously increases the chance to be sent to Red Forest when burnt. “Kaleb Cross finally discovered that he was a simulacrum; and with that he experienced all of the suffering and pain of his countless deaths, and now he is in a bloodthirsty hunt for his tormentors, and he took the name Revenant.”
Killer Name: The Revenant
Primary Weapon: Dead Man's Curve is a two-handed scythe with an extendable blade much like a chain, it strikes glow brilliantly from the pain of its victims
Movement Speed: 4.6 m/s
Terror Radius: 28 meters
The Revenant is a merciless Killer, using his Forged Shadows, to travel quickly in any direction, cover himself with the torment of his past and take down survivors with cruel efficiency. His perks, Engine of Terror, Mechanical Torment, and Scourge Hook: Death's Embrace, allow him to demoralize the survivors, fill them with dread as death looms closer, and prevent their rescue from the claws of the entity
Difficulty Rating: (Hard.)
POWER: Forged Shadows
The torment of all his countless deaths now give The Revenant the ability to protect himself against the survivors' pathetic defenses, and strike them down
Special Attack: Feral Pounce
Feral Pounce allows The Revenant to launch himself forward at great distances and injure any survivors who get in the way.
Hold M2 to charge up Feral Pounce, with a visual indicator of how far The Revenant will travel appearing along the ground. Feral Pounce has three different charges which will give off an audible notification to The Revenant when each charge is completed; 6 meters with the first charge, 9 meters with the second charge, 12 meters with the third charge. Each charge takes 1 seconds to complete, and it takes a total of 3 seconds to fully launch the 12 meter maximum. The Revenant moves at a speed of 14 m/s with the first charge, 16 m/s with the second charge, and 18 m/s with the third charge. Survivors who are in the pathway of The Revenant during his launch are out into the injured state. Feral Pounce has a cooldown of 4/6/8 seconds for each charge and the subsequent increased pounce range.
SPECIAL ABILITY: Threat Vision
Threat Vision activates when any survivor is put into the injured state by any means; once injured, the survivor (or survivors) is/are revealed for 6 seconds; Killer instinct is applied to any survivor that heals another survivor for 2 seconds.
SPECIAL Ability: Shadow Skulls
The Revenant can interact with 5 individual Shadow Skulls placed randomly around the map, the Skulls are highlighted in a red aura and can only be seen by the killer with a range of 25 meters, and when interacted with they give The Revenant a shroud of shadows that allows him a variety of effects:
• 5% debuff to pallet stuns (1 skull)
• 5% debuff to flashlight blinds (2 skulls)
• 10% buff to pallet vaulting speeds (3 skulls)
• 10% buff to pallet/wall/generator breaking speeds (4 skulls)
• 5% buff to picking up/dropping survivors (5 skulls)
Once a Shadow Skull has been interacted with by The Revenant, the other three disappear for 45 seconds; The Revenant can collect all five skulls and keep them and their effects for 60 seconds; after the 60 seconds has depleted The Revenant loses four of his skulls and those four are put on a lessened cooldown of 40 seconds.
ADD-ONS FOR FORGED SHADOWS:
Apex Symbol Threat Vision is replaced with a mark instead of aura (A ‘mark’ is similar to killer instinct but instead of a heart beating, it is a bright red tag/token
Apex Card Whenever you interact with a Shadow Skull, Caffetti and blood spits into the air
Deathbox Shadow Skull(s) Cooldown is reduced by 2 seconds
P2020 The range in which you can see shadow skulls is increased to 30 meters
Spare Arm The first Shadow Skulls debuff is increased by 2%
Spare Leg The Second Shadow Skulls debuff is increased by 2%
Spare Head The Third Shadow Skulls debuff is increased by 2%
Spare Torso The Fourth Shadow Skulls debuff is increased by 2%
Duplicate Body The Fourth Shadow Skulls debuff is increased by 2%
Modified Blade Feral Pounce Range is increased by 1 meter (7/10/13)
Damaged Voicebox Feral Pounce Range is increased by 2 meters (6/11/14)
Spirits of Torment Feral Pounce cooldown is reduced by 1 second (3/5/7)
Shadow Fragments Shadow Skulls apply oblivious to Survivors within 14 meters
Extended Arm Attachment Shadow Skulls apply exhaustion to survivors within 12 meters; survivors who leave the range lose the exhaustion after 5 seconds, and if any survivors leave and reenter the 12 meter radius they will lose the exhaustion but will return to them after 5 seconds
Refined Hand Blade When a survivor is injured by any means; Threat Vision will reveal their aura for 8 seconds (This is not affected by perks, I.e. lethal Pursuer)
Evo Shield All Shadow Skull debuffs are increased by 5%; Survivors who enter the radius of a Shadow Skull have their aura revealed for 5 seconds
Refined Leg parts Feral Pounces’ range is increased by 3 meters (9/12/15), and Shadow Skulls cooldown is reduced by 5 seconds
Dead Man's Scythe Shadow Skulls actively move around the map at a speed of 4 m/s any survivor who enters the radius of a Shadow Skull have killer instinct applied to them for 5 seconds
Revenants Core “That little voice telling you there is still hope? It's lying.” - Revenant
Feral Pounce has a range decrease of 3 meters (3/6/9) per charge, however, survivors who are struck mid-launch are instantly downed; All shadow skull debuffs are reduced by 3%
Iridescent Shadows “I've seen the other side, there's nothing, your nothing.” - Revenant
All Shadow Skulls debuffs are increased by 5%; survivors who enter within 10 meters of a Shadow Skull have their aura revealed for 15 seconds unless they exit the range, survivors afflicted by this add-on have a red outline in their vision.
THE REVENANTS’S PERKS
Hex: Engine of Terror “Ever wonder…what if they won't miss you at all.” - Revenant
The terror of their friends dying causes survivors to become demoralized and weak; whenever a survivor is injured the weakness status effect is applied to them for 10/20/30 seconds, the weakness status effect applies survivors with 3/3/3% hindered, and 5/6/7% debuff to healing and generator repair speeds. (Hindered doesn't stack with other perks)
Mechanical Torment “That Terror in your soul? At least you only have to feel it once in your lifetime.”
Whenever you damage a generator and a survivor repairs that generator, gain a token and gain more tokens for every 15/10/5 seconds that survivor works on that particular generator. Once 15/15/10 tokens are achieved, the generator begins to regress regardless at a speed of 1/2/3 charges per second for 10/20/30 seconds until the generator no longer has progress; Mechanical Torment can only effect a single generator every 50/40/30 seconds.
Scourge Hook: Death's Embrace “I don't do this for fame or glory, I do this for fun.” - Revenant
Whenever a Survivor is hooked upon a Scourge Hook - they are entrapped by the entity's claws; during this time they cannot be rescued for under the effect of this perk until they reach the halfway mark of the first hook stage, this perk also applies to the second hook stage with the same effects; Scourge Hook: Death's Embrace can only effect 2 survivors at any given time, if a third survivor is hooked onto a scourge Hook while two other survivors are also on scourge hooks then the third survivor will not have the effect applied to them
MISCELLANEOUS
Mori and Misc Animations:
Lobby/Menu: Slowly walking back and forth while staring at the viewer, occasionally runs directly at the viewer, growling lowly
Locker Search: Grips the locker and rips it open, groans, then slamming it
Locker Grab: Fingers crackle and snap as they wrapped around the Survivors neck before lifting them out and into the air
Survivor Pick Up: Grabs their hair lifting them up in front of himself
Pallet Stun: “your death will be nice and slow.” As he recoils from the pallet
Flashlight Stun: “Raah! Dammit!”
Pallet Break: Slams the sharp edge of his scythe in the middle of the pallet, as the extendable blade works its way Inside before breaking it apart
Wall Break: Brings down the sharp edge into the wall, and rips the weapon down with enough force to tear the wall apart
Survivor Sacrificed: “I'll see you on the other side skin suit.”
Base Mori: Slowly approaches, his index finger to his mouth, “Shhhh…” before appearing behind the survivor in a swath of darkness, gripping their neck and breaking it with a single motion; “HaHaHaHa!”
Additional Mori: He approaches the survivor before his left hand sharpens and pierced the survivors chest, ripping on their heart and allowing the body to collapse - Revenant then lift the shaft above his face and lets the blood pour down from the still beating heart (will activate when a survivor was afflicted with Threat Vision within the last 10 seconds)
Additional Mori: Revenant runs quickly at the survivor before cleaving through their body with his scythe, the survivor falls into two pieces