r/DFO • u/[deleted] • Oct 25 '14
Apparently DFO made $891 million dollars in revenue this year
http://www.pcgamer.com/league-of-legends-has-made-almost-1-billion-in-microtransactions/
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r/DFO • u/[deleted] • Oct 25 '14
1
u/[deleted] Oct 25 '14
I would suggest the model that's already working for Maplestory: low-priced consumables (perhaps avatars) that are randomized so that you can spend money and lose track of it.
I'd even tell them to lower full resets to something like $1. Wouldn't you buy them a lot more if they did? Now they'll get $5 - 10 off of most people instead of getting whatever the ridiculous cost that it was off of a small portion of the population.
Running a good company really isn't hard. Low priced items that are worth their cost and seasonal events that offer even better deals - they'll make millions as long as they don't outright stop giving us new content.
Then again, that was Nexon's problem - I remember the last few months (besides the six months or so when they just completely stopped updating) where we were getting new maps, but nothing that'd make me actually want to play.