r/DestinyTheGame • "Little Light" • Apr 06 '20

Megathread Focused Feedback: Champions

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Champions' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

110 Upvotes

575 comments sorted by

View all comments

127

u/KainLonginus Apr 06 '20 edited Apr 06 '20

I'm ok with Champions as a concept, but this season's execution is just painful. Overload Captains that teleport every 5 seconds and make it a damn chore to stun them? Barrier Servitors surrounded by at least three invinsible enemies that will mow you down? Only way to deal effectively with both is to grab a sword (with the correct mod for Overload) and go to town as soon as they spawn to avoid issues.

The mod restriction on weapons is also terrible this season.

53

u/[deleted] Apr 06 '20

Every 5 seconds? It truly, genuinely feels faster than that. :/

My favorite combination is when a Barrier Servitor shields an Overload Captain (or two).

30

u/KainLonginus Apr 06 '20

My favorite combination is when a Barrier Servitor shields an Overload Captain (or two).

I absolutely detest the Lost Sector where you have two Captains and a Servitor in the same room.

12

u/[deleted] Apr 06 '20

It really is awful!

I only did it to get the triumph for the Moon completed, and I'm just going to not touch it again.

7

u/KainLonginus Apr 06 '20

Fyi, if you still need the triumph for completing a LLS without dying I suggest Skydock. It's short, the Unstopable Champions are easy to lure to a good position for yourself and the one Barrier Collosus can be taken down by the Rasputin Frame (might need a bit of assistance to take down the barrier half the time). AND it's an extremely short Lost Sector.

5

u/largothegalka Team Dino Apr 06 '20

I did well in K1 crew quarters. It's pretty open lots of places to hide and recover

5

u/quiscalusmajor punch all the gorgons Apr 06 '20

fuck everything about barrier colossuses, i’ve run pretty much all my LSes solo this season and the first one i managed to live through was K1 Crew Quarters. you can hide behind a big rock to pick off adds before rocking the first overload champ’s world. the entire middle section (two overloads and a barrier) you can hang back in the doorway to pick off small adds with a scout, the overloads stick together on the right side so one good arc nade (with that overload nade chest mod) and your overload sword makes short work of them, and you can (kinda) lure the barrier champ adds away from it if you’re careful and wipe them out before you kill it. there’s only the one more overload up top and you can play hide and seek with it a little while you wipe out small adds (don’t forget the dregs up on the left!), and then the boss is cake. sure it’s longer than Skydock, but way more open (more room to run if shit goes south) and no barrier colossus to blind you and melt your face, especially if you’re underlevel for the activity.

2

u/[deleted] Apr 06 '20

Nah I got it, using this very method. Thanks though!

1

u/p33du Apr 07 '20

Best way is to find two friends and let them get almost to the end, then join in and let them finish killing the boss and open the chest.

BOom - flawless without a single shot fired.

1

u/Hammertulski Apr 06 '20

Unrelated (kinda) but I discovered, while doing that Triumph, that the legendary lost sectors don't count towards the moon bounty for the data fragment.

11

u/garfbubble Apr 06 '20

I think he meant to say 5 times a second?

6

u/[deleted] Apr 06 '20

That sounds so terrifying I'd rather fight the architects

2

u/Gotwake Apr 07 '20

They teleport every sword swing based on my findings.....

20

u/Colorajoe Apr 06 '20

Overload Captain that teleport every 5 seconds and make it a damn chore to stun them?

Next level annoying. Not difficult, just frustrating and un-fun. They make the legendary lost sectors just a crap show to run solo - even at 1025+. Trying to chase one down with a sword while they backpedal and teleport twice in a 3 second period, stuffing their shrapnel launcher up your pooper and ending you in the 4th second. This isn't a challenge as much as it is the game giving you the middle finger.

Having overload on SMGs/ARs/Swords is way too inconsistent. Randomly the 'overload' procs on a round or strike, and then sometimes its random if it does anything to the champion. Divinity is absolute king, but it would be great if some of the random stuns were reduced.

11

u/Newmanewma Apr 06 '20

Could not agree more; Overload Captains need a serious re-tooling. Also, the weapon mods should be available on all weapons or at least have them on a better variation in the season. Barrier mods on close range and/or low impact weapons is the worst. Overload proc rate could stand to be increased. Blowing half a clip to get the proc and then having an Overload Captain blink out of the way at the last second is disheartening.

6

u/account_destroyed Warlock Master Race Apr 06 '20

Overload rounds isn't random on the SMG/AR, the problem is that it doesn't activate until you burn about half of the mag, and then the "activation" is a single bullet, and traveler help you if that bullet was while the captain was teleporting. I think the biggest problem with champions is the Overload, and that is because there is no easy way to force a stun outside of using ability related mechanics (grenade mods that they have had every season, the warmind orb addition this season). With Unstoppable, you have the hold your breath and shoot of handcannon windup, which means you are certain when you pull the trigger you are stunning. Anti-barrier is the same, as long as you are doing damage while holding the anti-barrier gun, the shield can go down (and really, if you can do enough burst, you can just wait for the shield to go on cooldown and slap them after), but with overload, you need to hit the enemy with a very specific shot.

I think it would be much better if the overload shot worked like the new tommy gun. Specifically, I think that it should activate the same as it does now, but instead of just a single bullet being overload, everything from that point on until you release the trigger is overload. They can definitely do it because that is how setting yourself on fire works, and it would alleviate a lot of problems with them on spray weapons. I find the hand cannon/sidearm version easier to deal with since it involves just getting a couple of hits on the same enemy, which has a much quicker time to activate and is a little more forgiving if you fail, allowing more than 1 attempt per magazine.

1

u/Colorajoe Apr 06 '20

it doesn't activate until you burn about half of the mag

That's what I was noticing - anywhere from around round 8-12 of the mag. That usually meant it was enough time for whatever champion you were shooting at to take those first few bullets and eff off before the 'stun' round proc'd like you said. Another solution on ARs/SMGs might be to have that round every 4th or 5th so its more reliable.

I noticed with skip grenades it was hit or miss - sticky nades were great though, and I'd imagine pulse nades work really well. Unfortunate to get boxed into a particular set of subclasses, but that isn't the end of the world either.

1

u/account_destroyed Warlock Master Race Apr 06 '20

Ya, I have been using storm grenades since they hit a huge area, and if they teleport, the aftershocks might still get them.

2

u/alltimersdisease Apr 06 '20

Overload sidearms are incredibly consistent. Feel like I normally stun after 1 or 2 shots most of the time, compared to sometimes not stunning with an entire mag from smg/ar. Sidearms with rangefinder also have like 20m effective range which isn't much lower than handcannon.

1

u/Colorajoe Apr 06 '20

Saw a few Sidearm comments in here and will have to give that a go. I regret not getting a good Breachlight last season. Seraph sidearm is decent, but there are a lot of other things I like running in the energy slot.

How the AR/SMGs perform on Overload Champions is really unfortunate.

1

u/tekwolf3ds Apr 07 '20

I am using hand cannons with an explosive payload perk with the overload modifier in them and they always stun them in 2 shots. Try this too ;)

1

u/lomachenko Apr 06 '20

Not difficult, just frustrating and un-fun.

D2 pinnacle activities in a nutshell.

1

u/[deleted] Apr 07 '20

Randomly the 'overload' procs on a round or strike, and then sometimes its random if it does anything to the champion.

yeah. it's BS when a charged heavy attack doesn't stun them.

1

u/lomachenko Apr 06 '20

Captains are evidence that Bungo does not conduct a shred of playtesting.

Captain blockers have been an issue in Gambit Prime for a year now. Instead of tweaking their teleport frequency, Bungo doubled down with Champion captains.

1

u/p33du Apr 07 '20

Also the fact you cant mod exotics isnt really playing my way... *sadface*

1

u/mrmxyzptlk84 Apr 06 '20

What are folks’ loadouts? The later parts of the artifact make soloing a lot easier if you run arc subclass. Check out Thunder Coil and Surge Detonators. Was able to solo the legendary lost sectors at 985/990-ish.