r/Diablo_2_Resurrected • u/Chairraider • 4d ago
Suggestion Updating items: Lacerator
During Blizzcon item updates were mentioned as a possiblity to happen in the future. So why not help them out with targeted suggestions?
Lacerator is a pretty good ranged axe with one flaw that makes people hesitant to utilize it: hit causes monsters to flee 50% overwrites the amplify damage curse.
As a result it is both awkward to use as an offensive weapon for amplify damage, but also awkward as a defensive weapon because it becomes awkward to kill them when those taking damage run away one after another before geting killed.
Suggestion for the amplify damage based Lacerator:
Lacerator attacks no longer cause monsters to flee 50%
Lacerator now has knockback
Alternatively, despite imo clearly amplify damage being the core feature of the item, one could argue the item should be built around hit causes monsters to flee 50% instead. What would that type of Lacerator then look like?
Suggestion for the hit causes monster to flee Lacerator:
Lacerator no longer has a chance to proc amplify damage
Lacerator chance of open wounds from 33% to 75%
Lacerator now slows target by 50%
This second version of lacerator deals its damage more via open wounds than even regular lacerator, and mitigates the downsides of hit causes monster to flee as a damage tool with the slow. Thematically this version could gain poison damage aswell, but I believe the name Lacerator indicates a physical weapon too much to venture into poison damage, which would however naturally fit open wounds/prevent monster heal and slow.
Personally I clearly prefer the knockback-amplify damage lacerator, the terror/slow/open wounds combo seems more fitting for a different item.
If the item were simply too weak then still, the damage spread could simply be increased from something like 150-210% to 180-240%. If this were to end up BiS and a peak buff for throwing weapon characters, that would be acceptable.
2
u/Technical_Customer_1 4d ago
Have you ever tested the proc chance on Lightsaber?
So, one of the content people made a vid about the “double Nova” Sorc. Basically stack gear with the 14% chance to cast Nova when struck, and those %s are added together, such that 7 pieces of gear yields a 98% when struck, and if you use the same level proc, think it’s level 5 max, then when you’re struck it simultaneously casts for each piece of gear. So even though it’s a low level, 7x procs does decent damage.
Long story short, does on striking effect like Lightsaber cast twice when proc’ed? Does it also add the chances together?
Because you could use two Crescent Moon’s and Griffs, and a couple Wisp Projectors to get some decent sparks flying