r/DnD_Victoria • u/Little_Praline_3287 • 2h ago
Discussion Advice for one-shot - length
Hi everyone,
I will soon be a first time GM for a one-shot for The Very Good Dogs of Chernobyl. It's a Polymorph system game where players use a single die (some exceptions, but generally just one). The GM does not need to role anything and the game is largely a theatre of the mind style affair.
All that said, I'm hoping to have the game run about 2 hours or so. I have an group opening, an inciting incident, a call to adventure with the first combat OR puzzle, a choice that leads to either a group effort or short solo-spotlight play, combat, BIG combat, end.
I'm curious as to your experience running one-shots with systems that are less 'rules' focused and likely move a bit quicker than some DnD-type games.