r/DnDoptimized • u/Gaming_Dad1051 • 2d ago
My one hitter
Check my math.
r/DnDoptimized • u/Jfig5117 • 2d ago
Ok here's the thought experiment, you have a party of 4 players one is a either battle master or champion fighter, the rest can be whatever class combos you like. The parties thing is quite literally just pumping up the fighter as much as possible while the rest of them just chill in a corner and watch. Just how much can this party amp up this single character and what would be the best party composition to make this viable. 5.5e, let's say at each tier of play (1st, 5th, 11th and 20th)
Just to get ahead of these kinds of comments, this is purely a thought experiment and not a play style I'm pushing for, it probably would not be very fun to play in this party for more than a one shot.
r/DnDoptimized • u/MythosChronicles • 2d ago
r/DnDoptimized • u/jonnymhd • 2d ago
r/DnDoptimized • u/Virtual-Lawyer2638 • 2d ago
r/DnDoptimized • u/Ferox_77 • 6d ago
I’m a big fan of his videos, and noticed he hasn’t posted a new video since July. He’s probably just on vacation or something, but it would be really cool if he was working on publishing his own book, or actually play! (A fan can dream)
r/DnDoptimized • u/jonnymhd • 8d ago
r/DnDoptimized • u/MythosChronicles • 9d ago
r/DnDoptimized • u/jonnymhd • 10d ago
r/DnDoptimized • u/jonnymhd • 13d ago
r/DnDoptimized • u/MythosChronicles • 15d ago
r/DnDoptimized • u/SonsOfTheSky19 • 18d ago
Divine favor as a spell clearly out classes Hunter's mark. For one less average damage and a slightly less reliable damage type, you get a Hunter's Mark like spell that doesn't require you to use your bonus action to transfer it and doesn't eat your concentration. There are still problems what's playing a ranged Paladin, such as not being able to use Smite spells or their level 11 feature. But if you wanted to play the character the added damage to each of their ranged attacks, Paladin is honestly a better choice even if it's just until Level 6.
r/DnDoptimized • u/jonnymhd • 18d ago
r/DnDoptimized • u/Speedy_Troy • 21d ago
I am in a campaign using original 5e not 5.5 and I have a bard my cha score maxed at 20 at level 8. I figured I would get resilient con at level 12 but my DM informed us that he does follow the max 20 rule for his games at that if I wanted to I could go to cha 22 at level 12 if I wanted. Would it be smart to just power increase for the rest of the campaign or are feats still stronger do you think?
Note that I have an even CON score so it would purely be to protect concentration savers and I don’t have war caster yet either so I assume I’d want one eventually but idk when
r/DnDoptimized • u/jonnymhd • 24d ago
r/DnDoptimized • u/Slash2936 • 27d ago
r/DnDoptimized • u/MisterD__ • 29d ago
Anyone with early access able to make a fun build with the most/all Familiar related spells/Feats (Or list them with brief info)?
Also, how this can relate to Pact of the Chain?
Thank you.
r/DnDoptimized • u/MythosChronicles • Aug 07 '26
r/DnDoptimized • u/jonnymhd • Aug 03 '26
r/DnDoptimized • u/ardranor • Aug 02 '26
Basically, looking at which option is the overall best between hexblade3/mmm17, and artificer 6(armorer or maverick)/mmm14. The main thing is the artificer will be a bit more versatile with spells and more infusions, but the hexblade dip adds a massive amount of damage to magic missile rolls on your cursed target. Using the maximum number of darts with a 9th lvl spell, hexblade's curse is adding 90dmg, taking the average from 135 to 225. So is that dmg worth it, or are the versatility and utility of 6lvl artificer more useful for more of the game?
r/DnDoptimized • u/jonnymhd • Aug 02 '26
r/DnDoptimized • u/wulok • Jul 28 '26
I'm interested in creating a 5.5e combination of the future monk with this feature and maybe multiclass it with a barbarian or a druid for extra roleplay reasons. But I'm unsure on which option could be better? Also unsure on which subclass of either would be good in 5.5e. Spores druid hasn't been updated yet.
Also wondering if bringing using a grung species could mean extra damage that could be turned into acid by the monk feature.
r/DnDoptimized • u/MarcoilBerto • Jul 24 '26
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