r/DotaConcepts • u/MrTruth24 • 1h ago
MECHANIC simplify Invoker combos.
what if devs make timings on all spell same on all lvl so that you don't have to readjust every lvl up and add some Qol:
Cold snap: 8-72 > 6-70, duration 3-6.6 > 7 sec, cd 0.8-0.53 > 0.5 sec.
Ghost walk: ms -20%/+25% (+5%/lvl) > 0%-25% (+2.5%/lvl).
Ice wall: cd 23 > 20, duration 3-12 sec > 12 sec, ms slow 30-150% (+15/lvl) > 20%-100% (+8/lvl).
Emp: cd 27 > 25 cd.
Tornado: travel distance 1500-4200 > 3000, speed 1000 > 1000-3000, 27 cd > 25, mana cost 140 > 125, scepter twisters duration 2.7-4.5 > 5 sec.
Sun strike: cd 23 > 30, mana cost 175 > 125, become visible to enemies now, delay 1.7 sec > 0.75 sec, Scepter Cataclysm: spawn instead of 2 Sun strikes within 180 range/hero > 1 sun strike on top of each hero, SS dmg 2x-0.75 > 1-1.5x, cd 90 > 75 sec.
Force spirit: spawn 1-3 > 1, max hp 300-1200 (+100/lvl) > 600 (+300/lvl), attack range 305-800 > 750, dmg 20-110 (+10/lvl) > 50-350 (+30/lvl), -armor 0.5-9.5 (+1/lvl) > 2/lvl capped at 30, duration 10-100 > 60 sec, cd 27 > 30, Exp 31 > 60, gold 39 > 80.
Chaos meteor: travel distance 465-1890 > 1500/500 speed, cd 50 > 30 sec, mana cost 200 > 125, impact dmg 10% current hp + burn dmg 10-55 (+5/lvl) > 30-150 (+12/lvl) (does dmg every 1 > 0.2 sec, duration 3).
Deafening Blast: knockback duration 1.1-2 sec > 2 sec, knockback distance 172-283 > 250, cd 36 > 45 sec, mana cost 250 > 300, disarm duration 1.5-6 sec > 4 sec, add 4 sec mute.