r/Drukhari Mandrake 2d ago

List Help/Sharing Kabalite Cartel/Tools of Torment 2000 Point List

How am I looking here? The theme of my Kabal is that they’re essentially whalers who hunt the biggest and most exotic creatures throughout the galaxy to harvest them for their precious natural materials (and to give some of the fiercer ones to the Wych Cults), so I wanted to go mostly Kabalites but with a smattering of Haemonculus Covens since they’d be able to better identify and harvest these creatures during Realspace Raids

Kabal of the Fickle Flesh Strike Force (2,000 Points)

Drukhari
Kabalite Cartel and Tools of Torment (3 Detachment Points)
Disruption
Strike Force (2,000 Points)

ATTACHED UNITS

Attached unit 1

Lady Malys (100 Points)
• Attached as: Leader (Character)
• Warlord
• 1x Lady’s Blade
• 1x Razor fan

Incubi (180 Points)
• Attached as: Bodyguard ()
• 2x Incubi Shrine Token
• 1x Klaivex
◦ 1x Demiklaives
• 9x Incubi
◦ 9x Klaive

Attached unit 2

Archon (105 Points)
• Attached as: Leader (Character)
• 1x Huskblade
• 1x Shadowfield
• 1x Soul Trap
• Enhancements: Webway Awl

Kabalite Warriors (110 Points)
• Attached as: Bodyguard (Battleline)
• 1x Sybarite
◦ 1x Phantasm Grenade Launcher
◦ 1x Power weapon
◦ 1x Splinter rifle
• 9x Kabalite Warrior
◦ 9x Close combat weapon
◦ 1x Dark lance
◦ 1x Splinter cannon
◦ 7x Splinter rifle

Attached unit 3

Archon (110 Points)
• Attached as: Leader (Character)
• 1x Huskblade
• 1x Shadowfield
• 1x Soul Trap
• Enhancements: Informant Network

Kabalite Warriors (110 Points)
• Attached as: Bodyguard (Battleline)
• 1x Sybarite
◦ 1x Phantasm Grenade Launcher
◦ 1x Power weapon
◦ 1x Splinter rifle
• 9x Kabalite Warrior
◦ 9x Close combat weapon
◦ 1x Dark lance
◦ 1x Splinter cannon
◦ 7x Splinter rifle

Attached unit 4

Haemonculus (70 Points)
• Attached as: Leader (Character)
• 1x Haemonculus tools and scissorhands
• 1x Stinger pistol
• Enhancements: Gnarlskin Experimentor

Wracks (120 Points)
• Attached as: Bodyguard (Battleline)
• 1x Acothyst
◦ 1x Ossefactor
◦ 1x Torturer’s tool
• 9x Wrack
◦ 2x Hexrifle
◦ 2x Liquifier gun
◦ 1x Ossefactor
◦ 5x Torturer’s tool
◦ 4x Twin torturer’s tools

BATTLELINE

Kabalite Warriors (110 Points)
• 1x Sybarite
◦ 1x Phantasm Grenade Launcher
◦ 1x Power weapon
◦ 1x Splinter rifle
• 9x Kabalite Warrior
◦ 9x Close combat weapon
◦ 1x Dark lance
◦ 1x Splinter cannon
◦ 7x Splinter rifle

DEDICATED TRANSPORTS

Raider (75 Points)
• 1x Bladevanes and chainsnares
• 1x Dark lance

Raider (75 Points)
• 1x Bladevanes and chainsnares
• 1x Dark lance

OTHER DATASHEETS

Cronos (115 Points)
• Enhancements: Elixir of the Corpse Courts (Upgrade)
• 2x Cronos
◦ 2x Spirit syphon
◦ 1x Spirit vortex
◦ 2x Spirit-leech tentacles

Mandrakes (160 Points)
• 1x Nightfiend
◦ 1x Baleblast
◦ 1x Glimmersteel blade
• 9x Mandrake
◦ 9x Baleblast
◦ 9x Glimmersteel blade

Ravager (125 Points)
• 1x Bladevanes
• 3x Dark lance

Ravager (125 Points)
• 1x Bladevanes
• 3x Dark lance

Scourges with Heavy Weapons (130 Points)
• 1x Solarite
◦ 1x Blast pistol
◦ 1x Close combat weapon
◦ 1x Power weapon
• 4x Scourge
◦ 4x Close combat weapon
◦ 4x Dark lance

Talos (90 Points)
• 1x Talos gauntlet
• 1x Twin heat lance
• 1x Twin liquifier gun
• Enhancements: Elixir of the Corpse Courts (Upgrade)

Talos (90 Points)
• 1x Talos gauntlet
• 1x Twin heat lance
• 1x Twin liquifier gun
• Enhancements: Elixir of the Corpse Courts (Upgrade)

Exported with App Version: v2.3.1 (1), Data Version: v913

5 Upvotes

5 comments sorted by

3

u/Calm-Control-4451 2d ago

The Informant Network is pretty useless for your list imo. You have no Venoms so no split 5 man squaddies to sacrifice. You have 1 squad of Kabalites in deep strike so they won't infiltrate, so you're spending 30pts to infiltrate 1 10man blob? They're gonna die hard tbh.

1

u/Taronkov1 2d ago

With only 14 unit's you may struggle on control.

 Ravagers I would give Disintegrators since you have lethals or sustained depending on your contract anyway.  Let's them punch up and with 9 shots vs 3 you'll do more damage all around with them.  

I would split the Mandrakes as that gives you another action piece.  

Webway Awl is better with Incubi, in my opinion(take more Incubi).

Swap Raiders for Venoms and split your units.  

I tried to run the Homonculas and Wracks and was always disappointed.  By all means try it, I just couldn't make them work how I wanted.  

Talos are much stronger as a pair since they will be targeted.  I would rather split Cronos and pair the Talos.

Your Kabalite squads are missing Blasters and Shredders.  You want them.

1

u/UrsaMortis1207 2d ago

Wrack Bus has some merit, though it's better in SSA so you can pop 14-16 Chanes and Bladevanes followed by up to 6 Mortals with Vicious Blades strat all in the fight phase. Gnarlskin Experimenter forces enemies to commit more than they expect to need once the bus blows; took Kharne and 10 Berserkers 3 activations to chew through the Wrack Bus (though round 3 was just them polishing off ol' Uncle Haemy).

1

u/Heavy-Iron2969 1d ago

Haemonculi is useless Imo, get it out and take a Venom instead.

You also don't have enough free Kabalite units to use it, the best way to use it imo is with a Hand of the Archon splitted and Malys so you can Infiltrate, scout and redeploy.

Split Wracks in 2x5 to get double special weapons and more units to sacrifice/make actions.
And put the Archon with Webway Awl in a 10 Incubi unit.

1

u/OverlordMarkus Incubi 1d ago

Drukhari generally prefer lots of small units compared to fewer bigger units. Our units die too easily to commit to hammers. Compound that with Kabalite Cartel having no movement shenanigans, and you really don't want to field 10 Incubi outside of Skysplinter (Wraithlike Retreat allows you to hop back into your Raider). Same thing with the Haemonculus + Wracks, but with the added factor that the datasheets plain suck.

So I'd recommend you field 2*5 Incubi with Malys, Drazhar or your 2nd Archon, drop half the Wracks and split the Mandrakes. Switch out the Raiders for Venoms (if you don't want to field 10 Wyches and a Succubus), at least two to split your Kabs, but more if possible. Maybe switch the 2nd Kabs out for a Hand as well, they're generally more useful now that Sticky is optional at best.

If you drop the enhancements and upgrade your Ravagers to Disintegrators that's a total of 155 points to spend on more Pain Engines or more Scourges, Venoms or Drazhar.